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CCP Spitfire
C C P C C P Alliance
1502
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Posted - 2012.06.07 09:58:00 -
[1] - Quote
EVE Online: Inferno 1.0.9 will be deployed on Thursday, June 7, during a regular downtime. This patch includes a number of performance-increasing fixes for the Unified Inventory.
Full patch notes can be found here.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
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Chribba
Otherworld Enterprises Otherworld Empire
3662
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Posted - 2012.06.07 10:06:00 -
[2] - Quote
\o/
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Salpun
Paramount Commerce Masters of Flying Objects
297
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Posted - 2012.06.07 10:12:00 -
[3] - Quote
Any word on % of performance increase?
Also eagerly awaited devblogs did not get published yesterday what happened |
Solasta Kovacs
TURN LEFT
4
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Posted - 2012.06.07 11:19:00 -
[4] - Quote
Performance increasing = good.
Absence of functionaility restoration = bad. |
Callidus Dux
School of Applied Knowledge Caldari State
440
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Posted - 2012.06.07 11:36:00 -
[5] - Quote
Is it possible to get a hint concerning the main patch for 19 June? Something more detailed than just "Improvements" and "A lot of good stuff from feedback" ? You currently work on that main patch. Even if you are not able to implement all elements at once; can you say something about the planned features you currently TRY to implement? I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
Crosi Wesdo
War and Order
182
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Posted - 2012.06.07 11:50:00 -
[6] - Quote
Thanks for another patch where you fix a bunch of stuff we dont care about but make it no easier for us to manage our assets with multiple windows.
I ACTUALLY WANT the game to know there is a difference between a ship hanger and cargo hold and drone bay and a station container and a wreck etc AND for each type of object to remember the location that the last object of the same kind was opened.
Without that, this new unified bullshit will always be much slower, more tedious to use and requires double the attention just to make sure you have put the correct things in the correct place since you cannot see both places at once.
Get that through your ******* skulls please. |
Stroker Vherok'r
0
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Posted - 2012.06.07 12:41:00 -
[7] - Quote
Yay. 1/2 FPS dual-boxed down from about 40. Yes. One HALF of one frame per second. Helluva performance enhancement. |
Urgg Boolean
Center for Advanced Studies Gallente Federation
159
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Posted - 2012.06.07 13:20:00 -
[8] - Quote
Crosi Wesdo wrote:Thanks for another patch where you fix a bunch of stuff we dont care about but make it no easier for us to manage our assets with multiple windows.
I ACTUALLY WANT the game to know there is a difference between a ship hanger and cargo hold and drone bay and a station container and a wreck etc AND for each type of object to remember the location that the last object of the same kind was opened.
Without that, this new unified bullshit will always be much slower, more tedious to use and requires double the attention just to make sure you have put the correct things in the correct place since you cannot see both places at once.
Get that through your ******* skulls please. On SISi, I trained up a bunch of skills and I actually had my CEO (my main's corp) assign the appropriate roles there so I could launch/anchor a POS in null and test out what everyone was saying about problems of using the tree for managing large numbers of "hangars". So I set up a POS with a moon goo extractor, two research labs, a bunch of storage silos, and a ship maintenance bay.
I feel you need a really good memory with a hefty dose of abstract thinking to utilize the new tree-based UI because it is visually deficient. And making it visually better requires way too much clicking to open windows and get them organized.
Don't know how to fix it other than to have the Dev Team build in what Crosi and many other folks are already asking for. All I know is, I'm glad I don't have to do POS management for real...
I'll test out more this afternoon when I get off work ... |
Balder Verdandi
Czerka. The Methodical Alliance
48
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Posted - 2012.06.07 14:18:00 -
[9] - Quote
Performance issues with loading 30 plus containers in a station with multiple BPO's and BPC's still has not improved. I am still getting that wonky YouTube buffering circle arrow thing and it drives me nuts. I have tested merging my inventory into my station services and I can see everything immediately without any performance hits, however displaying my inventory this way doesn't work for me.
Performance issue moving multiple items from one container into another. IMHO, this is attributed to the ISK value of what is inside the container, as I can watch it subtract the amount of ISK as each item is removed. Again, I do not need to know ISK values since 1.) the displayed values are incorrect, and 2.) there are plenty of in-game market tools to get a much more accurate picture of an items value.
Items dropped into containers in the tree from the Item Hangar lock automatically even though the container is configured NOT to lock items placed into the container.
Guys look ... I used to be a programmer, so I know how rough your jobs really can be. Unfortunately the improvements we as players need simply aren't coming around or coming back. We truly need a fix here folks. I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |
Steijn
Quay Industries
123
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Posted - 2012.06.07 14:33:00 -
[10] - Quote
Have to be fair with this and say that from a personal point of view, dragging/dropping/stacking from orca to corp hangars etc. has had a definite improvement with todays patch. Still have the locking in unlocked containers which is a bind but this is more promising. |
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Callic Veratar
Power of the Phoenix
239
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Posted - 2012.06.07 15:44:00 -
[11] - Quote
The amount of whining is getting pathetic. Aside from the new inventory recalculating the value of a hangar once per stack for every moved stack instead of once after everything has moved move, the new inventory is awesome and exactly what I've been looking for since I started playing eve.
Productivity and profit have increased significantly due to the new system. |
MotherMoon
Blue Republic RvB - BLUE Republic
788
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Posted - 2012.06.07 17:58:00 -
[12] - Quote
So close to being perfect CCP, keep up the hard work! : ) can't wait to see the next release later next month : )
also minmatar ships V3 in june patch coming up in a few weeks? or should we wait until winter? Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |
Haifisch Zahne
HZ Corp
46
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Posted - 2012.06.07 18:32:00 -
[13] - Quote
Where are the patch notes for updates 1.0.9 #1 and #2? Why aren't these included with the main patch notes? |
Swidgen
Republic University Minmatar Republic
1
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Posted - 2012.06.07 19:20:00 -
[14] - Quote
Crosi Wesdo wrote:I ACTUALLY WANT the game to know there is a difference between a ship hanger and cargo hold and drone bay and a station container and a wreck That is maybe the best argument against the new inventory UI I've heard so far.
It is immersion breaking to a degree. If there's going to be no difference between cargo bays, station hangars, cans, wrecks, etc., they why have them? Why not just call them generic "places" and let us FFS divide up our station hangers using "places" that don't need us to buy station containers to do it!
Let us sell items to the market directly from the cargo bay (or inside cans). If the only difference is "what branch of the visual UI tree" the item is located in, why restrict selling to items from the main station hangar?
Give us a remote inventory search that will look inside cans too.
Give us the ability to set up ships from saved fits that will pull needed items from station containers.
I mean seriously, if it's all unified now, what's the difference? There is none! And yet these artificial restrictions remain. Whatever immersion there was before is totally gone now.
The inventory system needed work, no doubt about it, but what you have foisted upon us is an abomination. It feels less like I'm managing my spaceship stuff in the future somewhere, and more like I'm struggling with a bad Microsoft design from last year. |
Swidgen
Republic University Minmatar Republic
1
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Posted - 2012.06.07 19:26:00 -
[15] - Quote
Balder Verdandi wrote:Items dropped into containers in the tree from the Item Hangar lock automatically even though the container is configured NOT to lock items placed into the container. This little item is all anyone really needs to know in case they were wondering about CCPs Quality Assurance efforts. Unicorns. |
Rengerel en Distel
Amarr Science and Industry
172
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Posted - 2012.06.08 02:42:00 -
[16] - Quote
The performance changes seem to be pretty good. I haven't done anything that causes much of an issue.
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Enzaki
Phantom Squad Nulli Secunda
7
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Posted - 2012.06.08 06:22:00 -
[17] - Quote
When will there be an option to use the old inventory system rather the the new Unified Inventory ?? |
Enzaki
Phantom Squad Nulli Secunda
7
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Posted - 2012.06.08 06:33:00 -
[18] - Quote
CCP Spitfire wrote:EVE Online: Inferno 1.0.9 will be deployed on Thursday, June 7, during a regular downtime. This patch includes a number of performance-increasing fixes for the Unified Inventory. Full patch notes can be found here.
why you guy's trying to fix ui when is buged so bad and haf of all eve player asking for old system ?? do you ccp guy's not like you customer??? i see alot that will not pay becost of this new ui s*** and that is sad to see 7 years old players leav the game becost you guy dont lisen to you customer : /
or am i wrong ??? hell no im not just go read on forum ccp .... |
Mashie Saldana
Veto. Veto Corp
531
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Posted - 2012.06.08 08:34:00 -
[19] - Quote
Another day, another patch.
I'll bet you guys are glad you developed that launcher to make it possible. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
Rommiee
Mercury Inc.
281
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Posted - 2012.06.08 13:38:00 -
[20] - Quote
Callic Veratar wrote:The amount of whining is getting pathetic. Aside from the new inventory recalculating the value of a hangar once per stack for every moved stack instead of once after everything has moved move, the new inventory is awesome and exactly what I've been looking for since I started playing eve.
Productivity and profit have increased significantly due to the new system.
CCP alt spotted |
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Callic Veratar
Power of the Phoenix
240
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Posted - 2012.06.08 18:39:00 -
[21] - Quote
Rommiee wrote:Callic Veratar wrote:The amount of whining is getting pathetic. Aside from the new inventory recalculating the value of a hangar once per stack for every moved stack instead of once after everything has moved move, the new inventory is awesome and exactly what I've been looking for since I started playing eve.
Productivity and profit have increased significantly due to the new system. CCP alt spotted
I wish. |
mjgvjbk
Blue Scope Mining Bluescope Mining
12
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Posted - 2012.06.08 21:40:00 -
[22] - Quote
Callic Veratar wrote:Rommiee wrote:Callic Veratar wrote:The amount of whining is getting pathetic. Aside from the new inventory recalculating the value of a hangar once per stack for every moved stack instead of once after everything has moved move, the new inventory is awesome and exactly what I've been looking for since I started playing eve.
Productivity and profit have increased significantly due to the new system. CCP alt spotted I wish.
With his talk about profit up significant he's probably Greece's treasurer
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T's little helper
Federal Navy Academy Gallente Federation
13
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Posted - 2012.06.09 01:42:00 -
[23] - Quote
It seems to have evolved into a matter of prestige for CCP to at all cost avoid listening to customers, to at all cost avoid restoring the WORKING inventory management, to at all cost making players hate eve.
There's patch after patch after patch that do nothing but shuffle bugs and annoyances around in a hated system that no one really want. Why bother??
How many programmers are there in iceland? It seems to be only one, working part time, two hours per week, as it has taken quite some time now and there's still no sign of any kind of progress. It seems CCP change 2 lines of code every week and call it a patch.. i mean, how hard can it be to program a toggle into the esc menu that allows players to chose between a) "unified garbage where nothing works the way it should" and b) "previous WORKING inventory management with separate stackable windows the way it used to be, and no trees in them"
We do have 4 different station interiors that everyone use, we do also have 4 different captains' quarters that no one use, so i really don't get why it would be so totally impossible to have two variants of an inventory management system; A useless system that servers no purpose, and then a working system that just about all players use.
Bring back the previous and working inventory management system asap!! |
Tao Arnst
Republic Military School Minmatar Republic
10
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Posted - 2012.06.09 02:52:00 -
[24] - Quote
Still no improvement after....what is it now?...9 updates?...
Is there going to be 9+ more updates? or just ONE rollback prior to this 'inferno mess'?
Will the 19th update include the ability to DISABLE this 'new ui mess'? Most people embrace GOOD change Parasites embrace BAD change
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mjgvjbk
Blue Scope Mining Bluescope Mining
12
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Posted - 2012.06.09 04:31:00 -
[25] - Quote
Tao Arnst wrote:Still no improvement after....what is it now?...9 updates?...
Is there going to be 9+ more updates? or just ONE rollback prior to this 'inferno mess'?
Will the 19th update include the ability to DISABLE this 'new ui mess'?
CCP will keep up with the patches till 1 of 2 things happen UI is fixed [unlikely] or the complaints fall below a certain point. and no one really gives a flying poop throwing monkey. Then we'll hear from the ginger Hilmar P+¬tursson apologizing once again for losing sight but not really caring anyway.
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MaverickScot
Point of No Return Waterboard
21
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Posted - 2012.06.09 08:24:00 -
[26] - Quote
UI is still a pain in the Ass. Can we please have the old system back of cargo hold, hanger bays, etc, as well as right clicks. please put the New UI into assets where it should have been implemented. |
Hawksfield
EXTERMINATUS. Nulli Secunda
1
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Posted - 2012.06.10 23:01:00 -
[27] - Quote
Callic Veratar wrote:The amount of whining is getting pathetic. Aside from the new inventory recalculating the value of a hangar once per stack for every moved stack instead of once after everything has moved move, the new inventory is awesome and exactly what I've been looking for since I started playing eve.
Productivity and profit have increased significantly due to the new system.
so 1% of you like this crap!
putting deodorant on crap still don't change the fact its still crap! |
Jared Tobin
Bloodstone Industries B.S.I.
94
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Posted - 2012.06.11 04:39:00 -
[28] - Quote
Part 1 of 2:
I have been patiently and continually filing bug reports and posting usablely outlined "Issues" and "Feedback" for 3 weeks, and I have now compiled a list of THANK YOUs ... and ... REMAINING/NEW ISSUES (as of Inferno 1.0.10):
THANK YOU FIRST TO ADDRESSING/FIXING THE FOLLOWING:
- MOVING "ALL-SELECTED" ITEMS: ** FIXED! Thank you! - TOO LONG "TAB" NAMES: ** FIXED! Thank you! - LAG: Trading/Job Delivering/Moving Massive Amounts/Stacking All/Selling Items: ** FIXED! Thank you! ...Though you do have several other new lag issues (see below) - "MY FILTERS" ALWAYS OPEN: ** FIXED! Thank you! - MORE TIME-CONSUMING: ** Well.... not quite there, but it's much better. ESPECIALLY "ISK Estimation" not causing noticable lag. Thank you. Please don't stop... (read onward)
...AND NOW THE NEW (AND STILL EXISTING) ISSUES (and UNADDRESSED FEEDBACK/FIXES):
- "Nothing Found" REMAINS IN ALL UI WINDOWS' CONTENT BACKGROUNDS AND TRADE WINDOW BACKGROUNDS (when any opened hangar, container, deliveries window, cargohold, etc): If an EMPTY Unified Inventory window of any kind is opened, anything you place into the window(s) remains with the "Nothing Found" words in the background of each window. I'm sensing a theme of this error as I write this...
(see screenshot)
- CHANGING CORP WALLET DIVISIONS: ...STILL takes 10+ seconds each time it is changed.
- INITIAL LOGGING IN TO GAME HAS MASSIVE "SPINNING WHEELS" LAG: It appears if there are several windows open (i.e., Station Inventory, Ship Cargohold, Corporate Hangar(s), Ship Inventory, Deliveries, for example) then it takes 15-45+ seconds for the game to load up all inventory (or lack of) in each remembered-window opened from previous logge din session... thus the appearance of the "spinning wheel of waiting"... Sometimes sufferably.
- "SPINNING WHEELS" ALSO OCCURS WHEN DOCKING INTO A NEW STATION (as above bug): This is especially noticable when docking with a new station that has another corporate office of own corp. THIS HAS BEEN MENTIONED BY MY OWN MINERS AS: A "HINDERENCE" to (what used to be) a quick "mine-dock-dump ore-undock" procedure. (This obviously has reduced mining by up to 75% if a corp member is continually docking with a corp-office-station. To "lessen" this lag, miners have reported that mining and docking-dumping-undocking at NON-CORP OCCUPIED stations help "lessen" this lag, but is ultimately cumbersome to massively haul final mined ore to a corporate-office station in the end.
- "SHIFT-CLICK" STILL DOES NOT OPEN ANY CONTAINERS IN ANY UNIFIED INVENTORY WINDOW: It's ridiculous for me to not use a shortcut that, though worked last week, doesn't now. NOW, I have to "expand" an existing window to see the "TREE"... and then adjust its width so that I can read all the "too far inset to the right" containers in hangars... then right click and select "Open in new window"... then compress the pointlessly narrow "tree exposure". Too many steps for something that could easily be solved simply by DOUBLE-CLICKING the container and have it open in a new window... or a new tab. **Unaddressed since my notation on June 3.
- LACK OF VISIBLE "ROW" DIVIDING LINES IN ALL "UNIFIED INVENTORY WINDOWS": Take a look at the market listings, or the listings of the Science & Industry wndows... ALL ITEMS HAVE VISIBLE ROW LINES. The Unified Inventory windows all lack those lines. Oh, sure, they're there... AT 10% OPACITY. ** Unaddressed since my notation May 24. HIGHLY needed!
(see screenshot)
...AND because your rows lack lines (when not using any icon-type listing), a person may need to use the mouse pointer to "highlight" and item and its contents... SADLY, when this happens, a window pops up and obstructs what I'm trying to see. This has been noted since May 24 verbatim as:
- "POP UP" INFORMATION IS UNNECESSARY AND BLOCKING MY VIEW: ** This is VERY annoying and unchanged since May 24. When hovering my mouse over an item in hangar, it sometimes is because I'm comparing the quantities of it to another item a few lines above it (especially since there are no visible dividing row lines in LIST mode). SADLY I CANNOT "SEE" anything in those spots (whether name or quantity, etc) being covered by by "estimated prices for both unit price and stack price... in the "compact line-by-line listing mode" (which I use because, well, as you may have seen, my screen has a lot of stuff to look at all at once), this is literally making my tasks more of a pain.
(see screenshot)
- EXISTING WINDOWS IN SPACE DO NOT CLOSE WHEN NOT PRESENT: Currently, secure/loot containers in space, POS containers/hangars/modules, Planetary Customs Office windows stay open, even when warping away from them. IN SOME INSTANCES, the existing open windows get "compressed"/"shoved" into the area of where one's own ship's cargohold UI window is.
- CORPORATE TAXATION IS NOT FUNCTIONING: Several members (for example) of my own corporation have noticed that JUST BEFORE AND AFTER Inferno was "released", certain members' mission rewards, bounties, etc (that appear as taxable ISK which is taken from corp member wallets and deposited into the corp's Master wallet) IS NO LONGER FUNCTIONING. [This has been reported with no response.]
- BRACKETS AND LOWERCASE "TAILED" LETTERS ARE TOO LOW - INTERFERING WITH CHAT WINDOW's TOP LINE VS. EXISTING BAS: The brackets and the tail lowercase letters "q,y,p,g,j" and brackets (i.e. "Local [36]"), all extend BELOW the line of the tabs and the current/"foremost" open chat window borderlines... [Bug Report #135869]
(see screenshot)
CLIENT: Windows XP Pro SP3
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Jared Tobin
Bloodstone Industries B.S.I.
94
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Posted - 2012.06.11 04:39:00 -
[29] - Quote
Part 2 of 2:
HIGHLY IMPORTANT SUGGESTIONS:
- PLEASE MAKE "ISK-CALCULATING/EST" VALUES "OPTIONAL": ** Still not publicly addressed: It's really frustrating. Personally, with price estimation and such, that's one of my corporate jobs. THOUGH NOW ITS LAG IS NOT AN ISSUE - ITS TAKING UP SCREEN SPACE... and by the way, "honestly, your price estimations are 50% terribly wrong". I work (play?) in EVE mainly with items of value. I WILL AGREE, THOUGH: For some people, especially non-industrialists and new players, this may be helpful for those players, BUT PLEASE MAKE IT AN OPTION: IT'S NOT FOR EVERYONE.
- PLEASE ALLOW "ROLLOVER NAMES" FOR ITEMS PARTIALLY VISIBLE IN EXPOSED TREE SECTION OF ANY UNIFIED UI WINDOW: This is something that is quite opposite of ALL other "mouseover" behaviors in the game. I can rollover anything, and its full name (or too much information, like costs of items, etc) will always appear... UNTIL I hover over ANYTHING partially exposed in the "narrow TREE view". This is LESS PRODUCTIVE since I have to not only expand to view the "TREE", but I have to then grab the axpansion divider atop and DRAG IT to the right to be able to read ALL my containers inside hangars inside "CORPORATION". EXAMPLE: In my corp, all containers are named ">> INSERT NAME HERE" to help with alphabetization/organization/ease of discernation. However if we have 10 containers in a Corporate hangar, the "opened TREE view" lists it like this:
>> [line] >> [line] >> [line]
So instead of having to drag open the "TREE exposure" column more, if I could see a "pop up/mouse-over" name of the container I can PARTIALLY see, then I can open up the container much more quickly without additional movement and dragging.
- IF YOU DOUBLE-CLICK a place you would like to open, PLEASE MAKE IT AUTOMATICALLY FORCE OPEN in a NEW window. OR GIVE US THE OPTION TO MAKE "DOUBLE-CLICKING" A CONTAINER PERFORM THIS TASK... Because, as we are ALL so used to double-clicking to open a new tab. But NOW, if we do double-click anything, we're stuck with a new window in the same window were in that we can't GO BACK from. This is ridiculously time-consuming. ** This issue/feedback has been noted since May 24.
...AND YES: I have cleared my Cache and reset my Settings more times in the past 3 weeks than I regularly have since January 2012.
So please, when I file a bug report, can someone mention to the Bug Report Responders to include MORE "possible" information than simply "Please try clearing you cache and resetting your settings. If the issue persists, please reopen your report. Thank you."
CLIENT: Windows XP Pro SP3 |
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