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Scout Ops
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Posted - 2009.09.27 17:04:00 -
[1]
Current tax for missions is just absurd. I'd remove it.
Instead I think there should be a sales tax -bigger than the default & ridiculous 1%- For example in RL theres VAT which is 15-20% or more depending on country.
Part of this should be merely a ISK sink -to SCC- maybe update it to 3-5%. And then the proper corp sales tax, isk that flows from the sale to the corp wallet. This should be limited to 20% as much and couldn't get changed more than once a week for obvious reasons.
Intelligent CEOs and corp managers won't set 20% in order not to crash their members' economies, but they are able to in case they want or for special situations. Also this is a nice feature for equilibrated corp financing as every member collaborates proportionally to his possibilities.
not a troll thread so avoid posting 3/10 and such
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.09.27 17:23:00 -
[2]
First off, let me say that this is a nasty idea for so many reasons that I don't even know where to begin... all you'd manage to do would be to reduce the "ISK velocity" (something CCP has been working hard to increase), because people would start doing direct character-to-character trades to simply circumvent this tax (and believe me, for such a big percentage, they would), thus reducing the overall volume of trades (because it's much more inconvenient. If you'd want to plug that hole, you'd have to tax each and every ISK transaction, even ISK you move from one of your alts to another... which is even worse.
Ok, let's just ASSUME for a second you MIGHT get something even remotely useful out of it... see how it could work.
About the market taxes - instead of blindly increasing taxes overall, a much better way would be to simply ramp up broker fees, and charge a certain percentage of the broker fee on any order changes (as opposed to the difference from old to new broker fee, but no less than 100 ISK, the way it is now). This would also have another nice side-effect of reducing the frequency of 0.01 ISK pricewars, as changing price too often will kill your profit margin eventually under the new system (so, it would promote a bit of patience).
About the player corp tax... considering a LOT of things move in EVE at razor-thin margins (where 5% is actually a pretty damned good deal), limiting this to 20% is about as useful as limiting it to 99.99% (as in, not useful at all). If you make a corp sales tax, the default should be 0.1% and it wouldn't be able to be set higher than 1% at most.
Now back to what you probably wanted to do - you can simply "tax" your own corp members in whatever way, shape or form you want (as many alliances do for member corps and pet/renter alliance/corps) without something as clumsy as an aditional market sales tax.
Bottom line : all of this is not really needed, and certainly not desirable (especially after considering the consequences).
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Info about our corp | Beginer's ISK making guide | Manufacturer's helper |
Tekota
legion industries ltd Veni Vidi Vici
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Posted - 2009.09.27 18:13:00 -
[3]
What's the problem that you're trying to solve? If it's a perception that missioners get taxed more than trade/market folks I'd argue that this this is incorrect - turning over say a half bill a day would attract at minimum around 1.5% (discounted broker fee + sales tax) - it could easily be far more than that (broker fees for buy AND sale etc). So a very modest half billion cycling a day attracts at a minimum 7.5 mill in isk sink taxes. That would compare to 75 mill of bounties and mission rewards with a 10% corp tax rate - certainly doable but a solid bit of work.
If it's the perception that the corp doesn't see any of this wheras they do with mission runners then you may have a point; though Akita's figures are much closer to the mark than yours (ie. absolute max of 1% rather than 20%).
Any increase on sales tax (VAT) will as stated lead to more personal transfers (which admittedly I don't see as a bad thing) but will also simply increase the cost of minerals by X%, the cost of ships and modules by X% - it wouldn't hurt traders or manufacturs who would just adjust upward to maintain their 5% or so profit margin - the only people it would hurt would be those for whom a significant part of their income is bounties/mission rewards - ie missioners.
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HawkBlade
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Posted - 2009.09.27 18:30:00 -
[4]
Wow, my heart breaks for you.
You waited a whole 4.5 months to make your second post on the EO website and I'm sure you thought, thought, thought. All that desire, determination, and bravery to come out and try to start an intelligent debate just to crash and burn.
My sympathy for you is almost as strong as your fail.
See my twitterings about Eve Online. Be the first to hear me toot.
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Sun Clausewitz
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Posted - 2009.09.29 18:44:00 -
[5]
I too think the corp should get some iskies off of the traders/industrialists rather than just the mission runners/ratters
Pick Three: Caldari/PVP/Solo/Success |
SencneS
Rebellion Against Big Irreversible Dinks
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Posted - 2009.09.29 19:11:00 -
[6]
It wouldn't work for one reason... Costs are almost always paid for by the consumer. Any Tax on market activity would be a consumer cost. You would effectively do one of two things...
1) Jack the price for every item sold in EVE up. 2) Corps have zero tax, which help quicken the demise of a successful corporation.
There are other ways to go about it, this is not the way.
Amarr for Life |
Fleshbot
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Posted - 2009.09.29 23:28:00 -
[7]
You are looking for a solution but I'm not really clear what the problem is.
I presume you think there should be a flat corp tax for members regardless of how they generate income.
The solution is simply to require a flat fee. $5M a month or whatever to support corp costs. You don't play, you get booted.
There, solved.
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