Valoche Mrehl wrote:In a multipost style that seems popular I would like to give my opinion as an anonymous entity without any evidence based soley on what I've read here (I didn't listen to any podcast or read any devblogs.. who has time?) and my own personal experiences in the Universe of EVE Online.
LOL
I used to fly with a Goon director. In 2008. He was richer than the couple guys I knew with t2 ship bpos. He had a personal moon splurging out R64 that he could throw away 20b faction BS in 20 v 1 fights in lowsec on an alt. Literally throw them away and not care. True, that's personality, but you need riches to do that and in 2008, well, there were not so many legitimate faucets. Goonswarm might have been poor, but there were hugely wealthy Goons and not just 1 or 2. Have no evidence to offer for this outside my experiences (sorry bros, I only keep 24 months worth of daily frap and vent recordings. Records dont go back that far).
Ergo, Goons were sucking on the moon-goo teet at least 4 years ago.
I used to be a new player. It took me MONTHS to earn the isk for +3's (was like 50m?) because I could only play about 5 hours a week and an osprey don't mine too quickly and lvl 2's just didn't bank as you'd hope. We got involved in a couple wars vs other n00b miners out in derelik. One guy had a drake. That sucked to fight, but we had a blast and could manage the 2mil np for our e-honors. If that wardec was 50m, would have never happened and I wouldn't have started pvping when I did and started the beautiful toon you see before you now.
Cost should NOT be a debilitating factor in gameplay. Rewards can be restricted, but not mainline gameplay features. That's ********, or do you think casual players (that don't have a few hours to run lvl 4's so they can fund a war) should just go find another game with more instant gratification?
1.0 war mechanics seem kinda ****** up in that organizations like the Privateers could be involved in 50+ simultaneous wars(have not fact checked, but someone refered to A corp with this many). That is a broken mechanic.
That is all that is broken. Unlimited allies in Defense and unbreakable mutual war is AWESOME. Absolutely brilliant for the game and Jade's original post (I think, his declaration and original invite) summed up the possibilities so well. A 9000 man nullsec STATE coming into the Empire with bloody intentions and getting all Jihad'd up. And that's exactly what it is like. Some group getting attacked/violently repressed and a swarm (lol) of sympathizers come in to help.
My kneejerk reaction was that as soon as a war was mutual all allies should drop, but that doesn't dig with the real world at all. True, EVE is not the real world, but (as Jade has mentioned) why hamstring player efforts with unnecessary restrictions on mechanics. If you start a fight with a midget, you can't just be "Sorry bro!" when 12 more midgets come out of the woodwork and kick your shins off. You fight until its over, but in EVE, that's no solution.
Solution: 1.0 war mechanics with 2 changes:
1.) A corporation/alliance can only be involved in X offensive wars at a time. A corporation/alliance cannot join a defensive war while engaged in any offensive war or as an ally (not primary defender) of a defensive action.
2.) A war will be declared invalid if no kills have been recorded in a billing cycle.
Stops long term griefing wars from driving away customers (a crutch, but if a corp stops playing for 2 weeks to escape a war, well... that's 1/2 a gtc in damage to each of them at least [kinda]) and prevents some corp from declaring war, keeping it up and locking a corp in perpetual war without actual trying to execute an offensive.
Anyway, Great Thread. Goons delivering as expected: loads of trash.
To (try) not to be a Jade fanboy (come to amamake, pinata!!) know that some (many) of your posts are absolutely cringe worthy. You need to work on your facts a bit, stop assuming we all read EVERYTHING you post and, well... rein the rhetoric in a wee bit. It's pretty awesome during speeches, less so when defending points of fact or opinion.
\o/