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Lystrah
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Posted - 2009.10.10 14:46:00 -
[1]
Edited by: Lystrah on 10/10/2009 14:55:39 1. Is it just me, or does the fact that my ship is flying through a planet make the game a little stupid?
2. If I have shields on a ship, then why not add this to the graphical experience?
3. Why not include the coorperation logo on each members ship?
I cannot understand why this is not included. Its really simple things that would improve the feelings in the game. I have thought about this for 3 years now, felt like I need to say my meaning.
4. Also, why not include a feature in the cargo so that you can devide it to different sections? this way making it more easy to sort your items.
-Rygel
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Lana's Alt
Minmatar Pator Tech School
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Posted - 2009.10.10 14:48:00 -
[2]
Like text in your ops?
Istvaan Shogaatsu: As with most such situations the answer is simple: rob them first. |
Arthur Frayn
V.O.F.L IRON CORE H E L I C O N
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Posted - 2009.10.10 14:51:00 -
[3]
Originally by: Lana's Alt Like text in your ops?
-- Eventus stultorum magister. |
Destination SkillQueue
Are We There Yet
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Posted - 2009.10.10 14:52:00 -
[4]
Originally by: Arthur Frayn
Originally by: Lana's Alt Like text in your ops?
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Blasphemour
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Posted - 2009.10.12 15:08:00 -
[5]
Originally by: Lystrah Edited by: Lystrah on 10/10/2009 14:55:39 1. Is it just me, or does the fact that my ship is flying through a planet make the game a little stupid?
2. If I have shields on a ship, then why not add this to the graphical experience?
3. Why not include the coorperation logo on each members ship?
I cannot understand why this is not included. Its really simple things that would improve the feelings in the game. I have thought about this for 3 years now, felt like I need to say my meaning.
4. Also, why not include a feature in the cargo so that you can devide it to different sections? this way making it more easy to sort your items.
-Rygel
1. Yes it is stupid perhaps. But as far as I understand, warping creates a bubble that actually goes around the matter in space. (Correct me if I am wrong please)
2. Turn on an invuln, and lo!
3. Takes alot of CPU power and database entries.
4. Corp hangars do this to some extent, but yes, why not?
5. Why not post in features and ideas?
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Jarna
Amarr Eternal Frontier
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Posted - 2009.10.12 15:15:00 -
[6]
Edited by: Jarna on 12/10/2009 15:16:08
Originally by: Blasphemour
Originally by: Lystrah Edited by: Lystrah on 10/10/2009 14:55:39 1. Is it just me, or does the fact that my ship is flying through a planet make the game a little stupid?
2. If I have shields on a ship, then why not add this to the graphical experience?
3. Why not include the coorperation logo on each members ship?
I cannot understand why this is not included. Its really simple things that would improve the feelings in the game. I have thought about this for 3 years now, felt like I need to say my meaning.
4. Also, why not include a feature in the cargo so that you can devide it to different sections? this way making it more easy to sort your items.
-Rygel
1. Yes it is stupid perhaps. But as far as I understand, warping creates a bubble that actually goes around the matter in space. (Correct me if I am wrong please)
2. Turn on an invuln, and lo!
3. Takes alot of CPU power and database entries.
4. Corp hangars do this to some extent, but yes, why not?
5. Why not post in features and ideas?
1. Blasphemour: Correct. OP: this is a very common idea that wormholes can go through matter. It happened many times in Stargate SG1.
2. Blsphemour: All ships have shields whether they have shield enhancement modules. OP: I agree, shields would be cool.
3. Blasphemour: Would not require more database entries. Would put some extra load on the CPU.
4. Blasphemour: You would have to have access to some sort of corp roles if you were to do this for yourself. OP: I've thought the same thing. ------------------------------
EVE players are just as immature as WoW players. |
Davich MacGregor
Minmatar Stellar Products and Quality Resources
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Posted - 2009.10.12 15:26:00 -
[7]
My ships fly through stations, moons, other ships and womens taking showers too.
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Dretzle Omega
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.10.12 15:38:00 -
[8]
4: You can. They are called secure containers.
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Jarna
Amarr Eternal Frontier
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Posted - 2009.10.12 15:46:00 -
[9]
Originally by: Dretzle Omega 4: You can. They are called secure containers.
I think the OP means naturally where you define an area in your hangar to be able to accomplish this without having to buy containers. If I didn't want containers, irl, all I would do is stack things in piles and tape a piece of paper over them with a description of what is in that stack. ------------------------------
EVE players are just as immature as WoW players. |
Catherine Frasier
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Posted - 2009.10.12 16:26:00 -
[10]
Originally by: Jarna 1. Blasphemour: Correct. OP: this is a very common idea that wormholes can go through matter. It happened many times in Stargate SG1.
Jumping is wormholes. Warping is, well, warping. To oversimplify; it's stretching and compressing the fabric of space so that a bubble of local fabric around the ship moves, carrying the ship with it. I don't see anything about it that would permit you to pass through solid matter (without ripping said matter to shreds).
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Chaeryl
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Posted - 2009.10.12 16:31:00 -
[11]
Originally by: Catherine Frasier
Originally by: Jarna 1. Blasphemour: Correct. OP: this is a very common idea that wormholes can go through matter. It happened many times in Stargate SG1.
Jumping is wormholes. Warping is, well, warping. To oversimplify; it's stretching and compressing the fabric of space so that a bubble of local fabric around the ship moves, carrying the ship with it. I don't see anything about it that would permit you to pass through solid matter (without ripping said matter to shreds).
You mean to say that we are all flying Death Star lazors?
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Jarna
Amarr Eternal Frontier
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Posted - 2009.10.12 16:34:00 -
[12]
Edited by: Jarna on 12/10/2009 16:35:29
Originally by: Catherine Frasier
Originally by: Jarna 1. Blasphemour: Correct. OP: this is a very common idea that wormholes can go through matter. It happened many times in Stargate SG1.
Jumping is wormholes. Warping is, well, warping. To oversimplify; it's stretching and compressing the fabric of space so that a bubble of local fabric around the ship moves, carrying the ship with it. I don't see anything about it that would permit you to pass through solid matter (without ripping said matter to shreds).
Gah, right. I keep thinking because I see a wormhole-like animation while warping, that I'm in a wormhole. Maybe CCP should, then in the spirit of this thread, create a warp animation that properly reflects how they feel it happens. ------------------------------
EVE players are just as immature as WoW players. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.10.12 16:50:00 -
[13]
Originally by: Lystrah
1. Is it just me, or does the fact that my ship is flying through a planet make the game a little stupid?
It's not just you. Complaining about warping through planets is pretty common on these forums. By strange coincidence, those same people (including yourself) are not in he least bothered by instantaneous travel between star systems or by being able to escape gravity by moving at 50 m/s (or not moving at all).
Going back to your problem of warping through planets, perhaps CCP could include an option to blank the screen for the duration of the warp to alleviate the need for more of these types of complaints. Because lets face it, with all stations and warp-in points being moved closer to planets in Dominion these types of whines will just increase in frequency. ...
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Catherine Frasier
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Posted - 2009.10.12 17:06:00 -
[14]
Originally by: Razin It's not just you. Complaining about warping through planets is pretty common on these forums. By strange coincidence, those same people (including yourself) are not in he least bothered by instantaneous travel between star systems or by being able to escape gravity by moving at 50 m/s (or not moving at all).
Why should any of that bother us? In the first case google is your friend. In the second, what does 50 m/s have to do with "escaping gravity"? This is not ballistic flight, you can "escape gravity" by maintaining 0.00(lots more zeroes)01 m/s, all that matters is that you keep moving away from the mass in question.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.10.12 17:19:00 -
[15]
Originally by: Catherine Frasier Why should any of that bother us? In the first case google is your friend. In the second, what does 50 m/s have to do with "escaping gravity"? This is not ballistic flight, you can "escape gravity" by maintaining 0.00(lots more zeroes)01 m/s, all that matters is that you keep moving away from the mass in question.
In a ship with the top speed of 50 m/s? I think you need to apply a little more thought to your response.
P.S. I don't see how your link is relevant to what I wrote. ...
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2009.10.12 17:26:00 -
[16]
Like say a name generator on character creation?
Or for that matter an option to change non-immersive names at a later stage.
Check my sig link and support the cause.
Should/would/could have, HAVE you chav!
Also Known As |
Jaggeh
Aliastra
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Posted - 2009.10.12 17:42:00 -
[17]
Originally by: Lystrah Edited by: Lystrah on 10/10/2009 14:55:39
4. Also, why not include a feature in the cargo so that you can devide it to different sections? this way making it more easy to sort your items.
-Rygel
station containers.....
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Kilhu Emmek
Minmatar Redshift Industrial Rooks and Kings
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Posted - 2009.10.12 17:44:00 -
[18]
Feelings are for care bears. Perhaps those things don't exist in 1.0. --
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Catherine Frasier
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Posted - 2009.10.12 17:48:00 -
[19]
Originally by: Razin In a ship with the top speed of 50 m/s? I think you need to apply a little more thought to your response.
More thought? Right back atcha!
What you are thinking of is the rockets of today which accelerate for a time and then coast. If they do not reach a sufficient velocity and position relative to the planet before they stop thrusting they will "fall back". Ships in Eve have no such limitation. They don't run out of fuel and they don't need to coast, they can thrust constantly. As long as they are generating thrust sufficient to overcome the acceleration due to gravity ("speed" > 0) that's all that matters. If the "speed" is 0.1m/s or 50 m/s or 5000 km/s it makes absolutely no difference; if you're climbing you're climbing and not falling.
Originally by: Razin P.S. I don't see how your link is relevant to what I wrote.
Instantaneous travel in Eve is achieved through wormhole travel which is hypothetically consistent with actual physics. So why should we object to it? To make the relevance easier for you to grasp (or so I would have thought) Eve is explicitly mentioned in the article as an example of thus using wormholes in fiction.
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Ferdio Ricotez
Gallente
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Posted - 2009.10.12 17:56:00 -
[20]
Originally by: Catherine Frasier Eve is explicitly mentioned in the article as an example of thus using wormholes in fiction.
EVE is an example of trying to make something sound like real world physics which is everything but real world physics.
Well, okay, except for the wormholes. Those were actually designed to look like tesseracts. -----
Gallente flying Minmatar - A Podlog |
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.10.12 18:12:00 -
[21]
Originally by: Catherine Frasier
What you are thinking of is the rockets of today which accelerate for a time and then coast. If they do not reach a sufficient velocity and position relative to the planet before they stop thrusting they will "fall back". Ships in Eve have no such limitation. They don't run out of fuel and they don't need to coast, they can thrust constantly. As long as they are generating thrust sufficient to overcome the acceleration due to gravity ("speed" > 0) that's all that matters. If the "speed" is 0.1m/s or 50 m/s or 5000 km/s it makes absolutely no difference; if you're climbing you're climbing and not falling.
The problem with your logic is that a ship with enough thrust to overcome the gravitational pull of, say, an Earth size planet, would have a top speed significantly higher than 50 m/s in any scenario resembling reality. For this not to be true some very low impulse engine system and monstrously high mass propellant would be required, which would present so many other problems that it's not really worth discussing.
Originally by: Catherine Frasier
Originally by: Razin P.S. I don't see how your link is relevant to what I wrote.
Instantaneous travel in Eve is achieved through wormhole travel which is hypothetically consistent with actual physics. So why should we object to it? To make the relevance easier for you to grasp (or so I would have thought) Eve is explicitly mentioned in the article as an example of thus using wormholes in fiction.
What I don't understand is why one theoretical explanation of something that is not proven to exist is acceptable while another for something else is not. And that for someone who likely can't even tell the difference between a real theory and something made up to sound real. ...
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inVictu5
Caldari Black Rise Insurgents
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Posted - 2009.10.12 18:20:00 -
[22]
howabout no casting in the auction house
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Ukucia
Gallente The Scope
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Posted - 2009.10.12 18:27:00 -
[23]
Edited by: Ukucia on 12/10/2009 18:34:13
Originally by: Catherine Frasier
Originally by: Jarna 1. Blasphemour: Correct. OP: this is a very common idea that wormholes can go through matter. It happened many times in Stargate SG1.
Jumping is wormholes. Warping is, well, warping. To oversimplify; it's stretching and compressing the fabric of space so that a bubble of local fabric around the ship moves, carrying the ship with it. I don't see anything about it that would permit you to pass through solid matter (without ripping said matter to shreds).
You should probably read the "Science" section of the backstory section before trying to discuss the "science" behind what we're doing in game. Our warp drives do not warp spacetime. Our warp drives create a bubble of "depleted vacuum" (their idea, not mine), which is able to move FTL. This bubble blocks interaction with material in normal spacetime, thus allowing us to pass through solid matter while warping. Because we don't interact with regular spacetime while warping, there actually is nothing to see while we warp. The graphics are inserted by the ships computer.
Originally by: Lystrah 2. If I have shields on a ship, then why not add this to the graphical experience?
Your shields are right next to the skin of your ship, so they're not going to be very easy to see. If you think about it, the big bubble around the ship in other Sci-Fi doesn't make a lot of sense: How do you shoot a missile from within your shield and not have it explode when it reaches the inside of the bubble? Instead, if your shields are right next to the skin of your ship, you can open holes right over the ends of your missile & gun ports to allow your weapons out, but provide insignificantly-sized target for enemy weapon fire back in.
Star Trek goes with "the weapons are tuned to the same frequency as the shield", but that doesn't make a ton of sense either. Your enemies would use their sensors, and the data from the weapons hitting their ship, to match your shield frequency rendering them useless.
Originally by: Lystrah 3. Why not include the coorperation logo on each members ship?
Because corp logos are ugly, and it would require more DB load.
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Jarna
Amarr Eternal Frontier
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Posted - 2009.10.12 18:36:00 -
[24]
Originally by: Razin
Originally by: Catherine Frasier
What you are thinking of is the rockets of today which accelerate for a time and then coast. If they do not reach a sufficient velocity and position relative to the planet before they stop thrusting they will "fall back". Ships in Eve have no such limitation. They don't run out of fuel and they don't need to coast, they can thrust constantly. As long as they are generating thrust sufficient to overcome the acceleration due to gravity ("speed" > 0) that's all that matters. If the "speed" is 0.1m/s or 50 m/s or 5000 km/s it makes absolutely no difference; if you're climbing you're climbing and not falling.
The problem with your logic is that a ship with enough thrust to overcome the gravitational pull of, say, an Earth size planet, would have a top speed significantly higher than 50 m/s in any scenario resembling reality. For this not to be true some very low impulse engine system and monstrously high mass propellant would be required, which would present so many other problems that it's not really worth discussing.
Originally by: Catherine Frasier
Originally by: Razin P.S. I don't see how your link is relevant to what I wrote.
Instantaneous travel in Eve is achieved through wormhole travel which is hypothetically consistent with actual physics. So why should we object to it? To make the relevance easier for you to grasp (or so I would have thought) Eve is explicitly mentioned in the article as an example of thus using wormholes in fiction.
What I don't understand is why one theoretical explanation of something that is not proven to exist is acceptable while another for something else is not. And that for someone who likely can't even tell the difference between a real theory and something made up to sound real.
Black holes were thought not to exist at one point either. But Einstein helped prove them. Because of Black Holes, he went on to theorize that White Holes also exist, which connect with Black Holes to create a Wormhole. Black Holes (an conesquently White Holes) are tears in the plane of Gravity that all celestial objects set in, which Einstein theorized about (and was also proven). White Holes are actually the answer to some general relativity equations. If Eienstein was able to prove the Gravity Plane and the Black Holes (which we now know do exist) it goes to figure that if he thought White Holes and Wormholes exist, they very well might. Yes, it hasn't been proven, but there is evidence to think they might. ------------------------------
EVE players are just as immature as WoW players. |
Ukucia
Gallente The Scope
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Posted - 2009.10.12 18:40:00 -
[25]
Edited by: Ukucia on 12/10/2009 18:41:31
Originally by: Razin The problem with your logic is that a ship with enough thrust to overcome the gravitational pull of, say, an Earth size planet, would have a top speed significantly higher than 50 m/s in any scenario resembling reality.
Notsomuch.
To overcome gravity, one simply needs to put out slightly more thrust than the weight of the vehicle. An F-15 can overcome gravity, in that it's engines can output more thrust than it weighs, allowing it to accelerate straight upward with 0 lift from the wings (until it runs out of oxygen for it's engine).
Technically, you are correct in that such a vehicle's top speed would be higher than 50m/s, but that's because the top speed would be the speed of light. There's nothing in physics to explain why ships in EvE have top speeds. That's a gameplay mechanic.
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Lystrah
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Posted - 2009.10.12 19:01:00 -
[26]
Thanks for the discussion and answers guys.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.10.12 19:17:00 -
[27]
Originally by: Ukucia Edited by: Ukucia on 12/10/2009 18:41:31
Originally by: Razin The problem with your logic is that a ship with enough thrust to overcome the gravitational pull of, say, an Earth size planet, would have a top speed significantly higher than 50 m/s in any scenario resembling reality.
Notsomuch.
To overcome gravity, one simply needs to put out slightly more thrust than the weight of the vehicle. An F-15 can overcome gravity, in that it's engines can output more thrust than it weighs, allowing it to accelerate straight upward with 0 lift from the wings (until it runs out of oxygen for it's engine).
Technically, you are correct in that such a vehicle's top speed would be higher than 50m/s, but that's because the top speed would be the speed of light. There's nothing in physics to explain why ships in EvE have top speeds. That's a gameplay mechanic.
So, what does the "notsomuch" refer to? ...
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Ehranavaar
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Posted - 2009.10.12 19:32:00 -
[28]
Originally by: Jarna
1. Yes it is stupid perhaps. But as far as I understand, warping creates a bubble that actually goes around the matter in space. (Correct me if I am wrong please)
it appears that warping between systems uses a wormhole of some sort. in system warping however is definitely not a wormhole phenomenon. i would posit that instead in system warping transfers your ship to some of the other 27 dimensions. seems a bit odd that would allow you to continue seeing "reality" however so i'm inclined to think what you are seeing is computer generated imagery.
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Ehranavaar
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Posted - 2009.10.12 19:39:00 -
[29]
Originally by: Razin
The problem with your logic is that a ship with enough thrust to overcome the gravitational pull of, say, an Earth size planet, would have a top speed significantly higher than 50 m/s in any scenario resembling reality. For this not to be true some very low impulse engine system and monstrously high mass propellant would be required, which would present so many other problems that it's not really worth discussing.
she's actually quite correct. we have no idea how these engines work beyond it's quite different from our current method of throwing hot stuff away from our ship at high speed.
what we do know is that these ships can move at a given speed indefinitely. so long as that speed exceeds the acceleration speed of local gravity they can fly. in the case of earth that's 9.8 metres per second so an eve ship with a top speed of 10 m per second will lift off and painfully slowly leave the planet.
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C0N MAN
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Posted - 2009.10.12 19:44:00 -
[30]
I actually came from Freelancer before starting my Eve addiction and I really liked how in Freelancer you had to traverse a gate system that went around planets before you actually arrived at the JG to another system. (this also made freelancer feel VERY BIG!) There seemed to be more system specific content.
The only problem doing that in Eve is it would take forever to get anywhere, especially in the bigger ships.
Flying through planets however, was the first thing I did notice when I started playing Eve and I to thought it was rather silly.
Who knows? If ccp implemented something like that, there could be waypoints between innersystem gates you could dock up at, do some trading etc.
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