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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.10.11 18:52:00 -
[1]
Edited by: Siigari Kitawa on 11/10/2009 19:07:16
Each faction in Eve has a bit of flavor when it comes to what they specialize in. A few factions share some similarities, but have one or two things that make them stand out from the rest.
I am thinking about officer/faction/deadspace modules receiving a bonus to being fitted on ships of the same faction.
For example:
A Core X-Type 100MN MicroWarpdrive would get a speed or cap drawback bonus when fitted to a Vindicator.
A Tobias' Modified Stasis Webifier would get a range or strength bonus when fitted to a Machariel.
A Raysere's Cap Booster would get a cap recharge bonus when fitted on a Nightmare.
An Estamel's Modified Siege Missile Launcher would get a ROF bonus when fitted on a Rattlesnake.
A Caldari Navy Ballistic Control Unit would get a damage bonus when fitted to a Navy Raven.
A Gallente Navy Heavy Ion Blaster would get a damage bonus when fitted to a Navy Vexor.
NOTE: These bonuses would have to outweigh the drawbacks of not fitting faction. For example you could have a 15% additional damage bonus with the Gallente Navy Heavy Ion Blasters fitted to the Navy Vexor, whereas fitting tech 2 would provide only a 10% bonus from specializations. This means the faction's bonus outweighs the tech 2 bonus making them desirable to fit. Still you have the drawbacks of no tech 2 ammo but that's a whole 'nother ball of wax. :)
Thoughts/suggestions?
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Asuka Smith
Gallente Noir.
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Posted - 2009.10.11 19:00:00 -
[2]
I think this would be really cool, like the way that if you fit all crystals you get a set bonus, all faction should get you a faction bonus. Might lead to more faction ships in PVP rather than just the occasional faction module.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.10.11 19:06:00 -
[3]
Supported, why not. _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.10.11 19:10:00 -
[4]
That's... actually quite a nice idea. It could be used to make certain underappreciated faction ships a little better. For example, pirate faction ships might get bonuses to a certain type of faction/officer module that they were designed to use. Rattlesnakes might get bonus to officer torpedo launchers, navy vexor might get a bonus to navy drones/webs etc.
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Flying ZombieJesus
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Posted - 2009.10.11 19:11:00 -
[5]
sounds good.
Faction ammo should also have a boost when used in faction guns of the appropriate type ;)
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albert camus
Sebiestor tribe
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Posted - 2009.10.11 19:45:00 -
[6]
would kill for a diablo style set bonus, makes officer weapons more "usefull" lacking the ability to use t2 ammo seriously nerfs them.
If ccp want to see us useing officer stuff in pvp it needs to be at the very least competertive to t2.
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REALITY X
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Posted - 2009.10.11 19:50:00 -
[7]
it's a great idea, and one which i fully support. i'm surprised ccp didn't already think of this. and if they did, what was their dumb reason for not wanting to implement it?
variety is the spice of eve life!
the spice must flow.....
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Selene D'Celeste
Caldari The D'Celeste Trading Company ISK Six
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Posted - 2009.10.11 19:56:00 -
[8]
Really is a solid idea.
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albert camus
Sebiestor tribe
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Posted - 2009.10.11 20:07:00 -
[9]
Edited by: albert camus on 11/10/2009 20:07:59 I am against any huge bonus, if it even slighly forces people to "gear up" for pvp. Even if the bonus was 1% to speed/resistances/what ever per mod it would force anyone wanting to compeat to kit out ships, effectivly makeing people "gear up" or use their "meta 12 set"
I am however all for the idea if it brings some of the more useless mods into line with t2, I want to fly my compleatly mizuro speced ship around and pvp but right now the lack of t2 ammo and the fact i have large auto cannon spec 5 means the only reason to use officer over t2 is the fact it use's less grid. Or if it got a visual bonus, ie your ship had more spikes or some cool aura
in simple
isk != the ability to be op
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FalconHawk
Amarr Shadow Rebellion
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Posted - 2009.10.11 20:10:00 -
[10]
well it¦s a nice idea when u want to see lots of faction stuff being blown up ... but for the overall balance of the game is a complete failure.
why giving a L4 mission running carebears another boost for their faction fitted CNRs?
and i don¦t like the idea to collect a "omg wtf uber pwning" item set .. this sounds way to WoW¦ish
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Asuka Smith
Gallente Noir.
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Posted - 2009.10.11 20:14:00 -
[11]
1. ISK already DOES buy you OP. Faction fitting a ship makes it substantially better than non faction. A good example of this is a faction warp disruptor + RSD on an Ishtar. An Ishtar with the proper fit can lock you, point you, and sensor dampen you to such a degree that you will be tackled and simply unable to lock your tackler back. Such a fit is impossible without faction gear. Additionally, this is not overpowered at all because such a fitting costs in excess of 350m ISK and that sort of a loss costs so much money that people do not want to use it. Lots of ISK also buys *****in' implant sets. The rich deserve to have advantages because getting a ton of ISK is not easy, and the reward for getting a lot is you can buy the expensive and cool toys.
2. A 5% bonus will not force people to "gear up", do you fly around with a full high grade slave or crystal or snake set? It gives you pretty substantial bonuses and yet for some reason not everyone is flying around with them. The reason? Cost is a good way top balance things.
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albert camus
Sebiestor tribe
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Posted - 2009.10.11 20:18:00 -
[12]
Go back to nano nerf days, anyone wanting to pvp had a lg snake set.
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Verone
Gallente Veto Corp
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Posted - 2009.10.11 20:27:00 -
[13]
You're by far the most terrible poster on Eve-O, but this is an awesome idea.
Definitely support it.
\o/ EON FICTION WRITER OF 2008! \o/
>>> THE LIFE OF AN OUTLAW <<< |
Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.10.11 20:30:00 -
[14]
Originally by: FalconHawk well it¦s a nice idea when u want to see lots of faction stuff being blown up ... but for the overall balance of the game is a complete failure.
why giving a L4 mission running carebears another boost for their faction fitted CNRs?
and i don¦t like the idea to collect a "omg wtf uber pwning" item set .. this sounds way to WoW¦ish
In my opinion the positives outweigh the negatives.
Let's talk about why.
FIRST: You cannot fit any pirate ship with the best pirate mods without losing something somewhere. Each pirate faction has areas they suck in that are made up for with other faction's modules of the same type.
SECOND: On the flip side however, it is totally possible to completely spec out a Navy ship with pure faction mods and see a positive bonus after faction bonuses.
THIRD: Fitting any ship out completely in their own faction's items means that you do not get a 'set bonus,' for completing the fit with all faction, but instead it is on a per-module basis. That means stacking penalties still apply. The modules just get a % increase in power for being fitted to their own faction's ship.
The wow-ness of it is removed. Every game holds similarities. Wow covers a LARGE PORTION of that by offering things that appeal to everyone for completing neat fits and stuff. We already do it in Eve anyway. Myself, as well as others I know of enjoy fitting their ships in an RP sense to fit faction to faction. It makes the experience more enjoyable. By doing this in Eve, we are not giving a "SET BONUS" or "homogenizing" the game by boosting modules that need to be boosted sorely.
There are lots of modules which get little to no use. Resist-specific Platings, turrets, propulsion lowslot mods and most fitting-improved faction modules.
Which immediately brings us to our next issue: Some faction items offer fitting ease instead of attribute increase.
What do we do with those?
The answer is simple: we bonus the module when fitted to the faction ship to tech 2 specs with reduced fittings intact so they are desirable to fit on your faction ship. With reduced fittings it makes fitting a faction ship a more enjoyable experience because you are able to improve the ship wholly without lacking in areas completely.
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wild walks
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Posted - 2009.10.11 20:41:00 -
[15]
This thread is full of fail, just look at whos posting... Pretty much everyone in this thread has silly amounts of isk.
I do give albert a thumbs up considering his ******ed obsession with curse officers the rest of you just have lots of isk and want more ability to abuse it.
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Zarazaa
Scarlet Blood
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Posted - 2009.10.11 20:52:00 -
[16]
Siig, we know WOW is cool and fun and all that.. but isn't EVE suposed to be a Sandbox game!? Introducing such a mechanic effectively forces players towards a single sensible choice/solution, in a game where predefined god mode solutions are deliberately absent You just noobified yuorself!
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.10.11 21:01:00 -
[17]
I think we can all agree that the basic idea is good. Navy mods on a navy ship should get some kind a bonus, they're designed to work together. Pirate and officer mods on a pirate faction ship should similarly get some kind of bonus. It's the implementation details most of us will get hung up on, as this is a tricky thing to implement without screwing up the established game balance. I mean CCP just went through a major balancing act with faction ships, I doubt they're going to rebalance them with something like this in mind. That said, proposals that don't affect the balance already set up but still give a bonus are viable.
Personally, I think these bonuses should be heat related. Gallente Navy modules, for example, could generate half as much heat on a Gallente Navy ship. That gives an already established acceptable bonus to the modules by letting us overload them for longer. It wouldn't be something mission-running CNRs could make use of but it would be useful in PvP. And anything that makes faction more useful in PvP is, in my opinion, a good thing.
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Don Pellegrino
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Posted - 2009.10.11 21:19:00 -
[18]
Originally by: Verone
You're by far the most terrible poster on Eve-O, but this is an awesome idea.
Definitely support it.
this
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.10.11 21:42:00 -
[19]
Edited by: Siigari Kitawa on 11/10/2009 21:46:55
After much discussion with some good friends, we have come to a bonus system (thanks to Selene for the implementation):
Rank 1 faction "Attunement" skills, with 100% bonus to the effect of modules utilizing Attunement per level.
So now you would have rank 1 skills to train. For example:
Estamels' Modified Ballistic Control Unit
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectivenes and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Guristas Attunement bonus: 1% additional damage per level.
NOTE the Attunement bonus gives a aggregate bonus to the module, so you would receive:
Level 1: 1.1615% Level 2: 1.173% Level 3: 1.1845% Level 4: 1.196% Level 5: 1.2%
WITH STACKING PENALTIES (two modules fitted) Second module receives:
Level 1: 1.010505% Level 2: 1.02051% Level 3: 1.030515% Level 4: 1.04052% Level 5: 1.044%
Right. So what is the formula for the various modules?
3% for turret damage 3% for launcher ROF 3% for smartbomb ROF 2% for propulsion ewar (web/scram/point) 2% for projected ewar strength (ecm/td/tp/rsd/tl/rsb) 2% for self-support strength (tc/sebo) 2% for speed mods cap reduction / speed (ab/mwd) 2% for tank modules cycle time (boosters/reps) 2% for armor plate amount (50/100/200/400/800/1600) 2% for decloak recalibration delay (cloaks) 1% for propulsion upgrades (overdrive/nanofiber) 1% for weapon upgrades strength (hs/mfs/bcu/gyro/te) 1% for capacitor % or cycle(neuts/nos/injectors/relays/rechargers) 1% for active/passive tank module resistance (energizeds/hardeners/amplifiers/screens/platings) 1% for upgrades (co-proc/PDU/RCU)
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Mynxee
Minmatar Hellcats The Bastards.
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Posted - 2009.10.11 22:19:00 -
[20]
Edited by: Mynxee on 11/10/2009 22:21:39 Edited by: Mynxee on 11/10/2009 22:20:29 The idea is definitely intriguing. I especially like the ideas of having to skill train to enjoy the bonuses (more choices to be made!!!) and having a bonus related to heat damage.
Another tact might be requiring a special "Faction bonus" rig type to enable a bonus (or even different types rigs enabling different types of bonuses, e.g., increased native benefit or less heat or...whatever else might be interesting)? Yet more hard choices to be made: Fit one of those rigs or some other more traditional one?
I like changes that force players to make tough choices and compromise.
Bump It! | My Blog: Life in Low Sec |
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Fille Balle
Ballbreakers R us
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Posted - 2009.10.11 22:57:00 -
[21]
If you're willing to spend that kind of stupid amounts of isk, then why not. I this goes through, then I'm sure a lot of pirates can have a lot of pinatas to look forward to
Either way, I'm not against it. It might actually encourage people to pvp those pinatas.
/Supported
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SephiXan
Amarr Kiroshi Group Temporal Abyss
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Posted - 2009.10.11 23:33:00 -
[22]
The Attunement is a very good idea, and the increases are pretty moderate. I like the thought of keeping a theme to a ship. Though however as it was said, some pilots will get a slight advantage being able to afford the parts to increase their power. Though most players won't due to cost. So its really a kind of toss up.
However i support the idea on a Role-Playing Basis mostly
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EOH Minigin
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Posted - 2009.10.12 01:01:00 -
[23]
outstanding idea, im throwing my limegreen weight behind this one.
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Math'ra Hiede
Amarr Ordo Nigrorum Susurri Ordo Magna
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Posted - 2009.10.12 01:12:00 -
[24]
Hah, I actually like this idea quite alot.
The only issue I see being that for ships like the Sansha's Nation vessels, a chunk of modules would be missing (ie Shield modules - Sansha don't make shield mods)
Other than that, I like it :D ------------------------------------------------
Geburah Sephirot
"Innocence Proves Nothing" -Solen Sean
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Lirael Dyrim
Gallente The Aduro Protocol
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Posted - 2009.10.12 02:48:00 -
[25]
I approve.
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Torus Nunn
Amarr The Aduro Protocol
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Posted - 2009.10.12 02:49:00 -
[26]
Yes.
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Doc Brown
Gallente Angel of War
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Posted - 2009.10.12 02:55:00 -
[27]
I like this idea, but I think that re-purposing the existing modules for this will only drive them up in price (and they're not cheap as is).
I would suggest creating a new series of modules that give bonuses when fitted together, and a bigger bonus when fitted on a ship that falls into of the 4 races. This would then mean that a pirate ship (which require knowledge of 2 races to fly) would then have 2x the amount of this new series to play with.
F.ex.: There would be a mixed (low and medium) set of 3-5 modules for armor tanking, and a different set of 3-5 (low and medium) for hybrid guns. So then, if one was flying a Pirate ship they could use 3 from the armor tanking set (and get the set & ship bonus) along with using a hybrid series (again granting a set bonus along with the pirate ship bonus).
Understand? (if not let me know and i'll post an example) _________________________________________________
6 T2 BPO's + 6 Months = ?????? (But I doubt it's good)
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Rawbin Hood
Gallente Center for Advanced Studies
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Posted - 2009.10.12 04:14:00 -
[28]
nice idea
◄Brutor► The Movement Because the human race can do better as a whole (despite these forums, they don't count) |
Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.10.12 04:38:00 -
[29]
Originally by: Doc Brown I like this idea, but I think that re-purposing the existing modules for this will only drive them up in price (and they're not cheap as is).
I would suggest creating a new series of modules that give bonuses when fitted together, and a bigger bonus when fitted on a ship that falls into of the 4 races. This would then mean that a pirate ship (which require knowledge of 2 races to fly) would then have 2x the amount of this new series to play with.
F.ex.: There would be a mixed (low and medium) set of 3-5 modules for armor tanking, and a different set of 3-5 (low and medium) for hybrid guns. So then, if one was flying a Pirate ship they could use 3 from the armor tanking set (and get the set & ship bonus) along with using a hybrid series (again granting a set bonus along with the pirate ship bonus).
Understand? (if not let me know and i'll post an example)
WTB Sigon's Large Neutron Blaster
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.12 04:47:00 -
[30]
I really like the general idea here. The only negative I can think of is that there are so many incomplete features and buggy problems in Eve that it would be a little unrealistic to expect something this niche to be implemented. How many people are actually going to work to put together sets like this on a faction ship? I can't imagine very many.
That being said, I could be totally wrong. I spend most of my time in lowsec so I don't have a good grasp on what the frequency of finding mission runners or ratters in faction fit faction ships is in highsec or nullsec. ----- The Python Cartel - My Pirate Blog |
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