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Renier Gaden
Exanimo Inc Hedonistic Imperative
10
 |
Posted - 2012.06.26 18:23:00 -
[91] - Quote
Quote:I do plan to join a corp, though, once I've reached at least something on my own, too (unless I get too frustrated and decide to look for one earlier, hehe). Then I need to find one fitting for me. With members who don't shoot me, like some of the terrifying stories you hear suggest happens a lot, hehe. My CEO took a pot shot at a corp mate of mine as a joke when a gate camp we were on started getting boring. Turned out the guy was in a frigate, and for some reason he was sitting still (not smart for a frigate as you know) so he got one shotted. He is a funny guy and started doing a GG#wowis me!GG% routine about how much his frigate was worth and how it was all faction fitted and not insured (the kill mail said otherwise). Our CEO felt bad and gave him 5 million isk, as did two other guys. His frigate was probably worth about 2 m, so he made about 13 million isk off it.
Grats on your first PVP kill.
As to your Vexor, armour plate and armour rigs slow you down. Perhaps someone here who is more familiar with that ship can tell you what strategies to use to overcome this. Training up the navigation skills is good, but I donGGVt often see people using T2 afterburners. I am not sure why, but just know that it is not as important to go for as some other T2 modules. |

Nebu Retski
Lead Farmers Kill It With Fire
11
 |
Posted - 2012.06.28 15:44:00 -
[92] - Quote
Renier Gaden wrote:but I donGGVt often see people using T2 afterburners. I am not sure why, ... That's because T2 afterburners are pretty expensive for very little extra over the meta afterburners (same for the MWD).
Also to the OP nice to see you enjoying the darker side of eve at a young pilot age :-) |

Serena Serene
University of Caille Gallente Federation
1130
 |
Posted - 2012.06.28 16:08:00 -
[93] - Quote
Talking about the darker side.
I just got myself my trusty Imicus, and then my Vexor destroyed *sighs*.
I relocated to a system next to Rens where there seem to be lots of mission runners. Wanted to try a different environment, you know?
Anyway, after I've lost an Imicus today already because I decided to take a shortcut through lowsec when exploring a bit and stumbling into two people at a gate which killed me so fast I didn't even notice it was my pod warping out, not my ship (killed by a command ship, as I saw in the combat log, then) .. I wanted to earn some money.
So I scanned down this mission a Vargur pilot was doing and went in and stole stuff. Got shot at. So far so good.
.. Sadly, I didn't pay attention while warping out and lost transversal and got one-shotted. No biggy, cheap ship, I'd come back and make him pay.
So I got into my Vexor and warped to him and, right, there he still was. .. 30km away. But closing in on me, so I set an angle to approach and .. dang, he still pounded me good. I was already partly in structure as I finally dispatched his drones and was in an 1km orbit (which turned out to be more of a 2-3 km orbit in real). My cap almost empty since I had to run my repper that much, but I felt reasonably save in that close of an orbit.
WRONG! While I was recovering my cap a little to start my repper again without losing my warp disruptor or afterburner, whipping out my medium drones to attack him.. I got hit again.
BOOM! Destroyed :(
Bad luck, or bad piloting..
Atm buying new ships, going to get revenge on the next random person I have the opportunity to, even if it's not the same, hehe.
Edit: I've sent the person a "gf"-evemail .. it's polite to do these things after a fight from what I've gathered, but didn't think of it before I had left the system. Offered him my congratulations for getting me. Just received the answer:
"Take care of your business and leave me in peace."
So cold..
Edit2: After researching a bit: "Large Repeating Artillery" apparently is not artillery at all, but an autocannon. Part of my false feeling of safety came from the thought, that according to everything I've read, artillery shouldn't be able to track me that close to his ship even if he was steering away and my transversal less than perfect because of that. |

Markarian Aurelius
Bureau of Interstellar Exploration
9
 |
Posted - 2012.06.28 16:30:00 -
[94] - Quote
Serena Serene wrote:Talking about the darker side.
So I got into my Vexor and warped to him and, right, there he still was. .. 30km away. But closing in on me, so I set an angle to approach and .. dang, he still pounded me good. I was already partly in structure as I finally dispatched his drones and was in an 1km orbit (which turned out to be more of a 2-3 km orbit in real). My cap almost empty since I had to run my repper that much, but I felt reasonably save in that close of an orbit.
WRONG! While I was recovering my cap a little to start my repper again without losing my warp disruptor or afterburner, whipping out my medium drones to attack him.. I got hit again.
BOOM! Destroyed :(
"Take care of your business and leave me in peace."
So cold..
While I think your on the right track as far as ninja salvaging/baiting is concerned, I think there are some considerations to be made:
- Most mission BS's can wield very good tanks, almost always active (for certain exceptions like a Rattlesnake's super Drake-like passive tank), but typically fail hilariously when they are neuted. You may have to end up relying on a ship that can neut well (Asshimu, Curse, or fit medium neuts to a T1 cruiser). Neut them and their tank will fail. I'd also recommend using a buffer tank rather than armor reppers on your Vexor. It'll allow you to handle alpha hits like you encountered and be less cap reliant...which is really needed in order to keep your neuts running anyways. I'd also recommend a cap booster if you can fit one. An Arbitrator would be a good ship to use for such a thing, however it doesn't do phenomenal DPS if you are running a full rack of neuts and aren't using T2 medium or heavy drones.
- When going after turret based ships, one thing that could help you substantially against getting nearly alpha'd off the field is a tracking disruptor with tracking speed disruption script. On your approach it's less likely you'll get hit if you close distance at a steep angle rather than burning directly at them. Even if you have a microwarp drive to make closing distance faster you should be moving too fast for their guns to get a good hit. I'm hoping that they make tracking disruptors work against missile boats soon, too. I know CCP had some problems implementing it.
Hope that helps! |

Serena Serene
University of Caille Gallente Federation
1131
 |
Posted - 2012.06.28 16:43:00 -
[95] - Quote
Markarian Aurelius wrote:Serena Serene wrote: stuff
While I think your on the right track as far as ninja salvaging/baiting is concerned, I think there are some considerations to be made: - Most mission BS's can wield very good tanks, almost always active (for certain exceptions like a Rattlesnake's super Drake-like passive tank), but typically fail hilariously when they are neuted. You may have to end up relying on a ship that can neut well (Asshimu, Curse, or fit medium neuts to a T1 cruiser). Neut them and their tank will fail. I'd also recommend using a buffer tank rather than armor reppers on your Vexor. It'll allow you to handle alpha hits like you encountered and be less cap reliant...which is really needed in order to keep your neuts running anyways. I'd also recommend a cap booster if you can fit one. An Arbitrator would be a good ship to use for such a thing, however it doesn't do phenomenal DPS if you are running a full rack of neuts and aren't using T2 medium or heavy drones. - When going after turret based ships, one thing that could help you substantially against getting nearly alpha'd off the field is a tracking disruptor with tracking speed disruption script. On your approach it's less likely you'll get hit if you close distance at a steep angle rather than burning directly at them. Even if you have a microwarp drive to make closing distance faster you should be moving too fast for their guns to get a good hit. I'm hoping that they make tracking disruptors work against missile boats soon, too. I know CCP had some problems implementing it. Hope that helps!
Thank you for your advice! I'll have some new information to consider now.
I created my fit based on the fit of another Vexor some nice person donated to me completely fitted already, but with many t2 modules I cannot use yet. Mainly the weapons now, though, for the rest I am on a good way. It uses small autocannons, presumably to shoot at drones and otherwise help out with dps a little, and has a big-ass 1600mm armor plate fitted for this buffer you were talking about, but a medium armor repairer, too.
I think the reasoning behind this has to be to have a buffer to get in close and get rid of the drones, then have a repper to slowly rep yourself up again in case something went wrong.
I modified the fit (which had a salvager in the 5th high slot) by replacing it with a small neut. I couldn't get a medium one in. I read about this active tank thing and was hoping maybe although it is only a small neut it might tip the thing in my favor. I cannot run it while running the repper though, cap-wise. With better skills I should be able to permanently run either the one or the other, though, depending on situation.
It also has a stasis webifier. I was originally not sure whether I'd need this against battleships and if it'd be better to fit a cap booster instead, even if only a small one (due to fitting requirements) .. but with my recent experiences of my Vexor being so slow I'm not sure whether it's better to slow a BS down with it for being able to use a better orbit. |

eddie valvetino
Snuff Box
7
 |
Posted - 2012.06.28 17:40:00 -
[96] - Quote
Serena Serene wrote:So .. well, I realize most, if not all people here will see this as a minor thing, but anyway:
So I decided to be a thief. I got myself some skills for scanning, bought myself an expanded probe launcher and some combat scan probes and fitted those to the Imicus I got from one of the tutorial missions, together with an afterburner.
Then I went to Dodixie since I've read there might be a lot of mission runners there. After 10 tries, or even more, of following some battleship to its destination system (several stargates being right next to each other and me often warping to the wrong one *grumbling*) and scanning them down (oh gosh, I feel so clumsy when thinking of my attempts) I managed to see a Vargur warping off to someplace above the star in a neighbouring system of Dodixie.
So I sent my probes out, trying to catch that thing. Luckily Marauders seem to be easy to scan down, because I found the Vargur pretty quickly, and 5 minutes later I had a warp-in.
So in I warped. Accelleration gate. Okay. Warp again. Vargur, many red crosses, some lootable wrecks and.... another ship, which upon inspection said it was a T3 battle cruiser of the type "Tornado", in the same corp as the Vargur.
At that point I almost warped out again, but then decided to take at least a look into the wrecks. I mean .. only looking doesn't make them able to shoot at me, right? I was careful not to draw attention of the red-marked ships, and.. once peeked into the wrecks, I couldn't help myself and grab some things that my AI told me were expensive.
Heart thumping, ready to warp out.. but.. nobody shooting at me. So I continued zipping from wreck to wreck, grabbing something here and there, and suddenly... Half my armor gone. Dammit, why was I so careless? Warp! Warp! .. and.. after two more misses of the large .. artillery? of that Tornado, I was warping out. Phew!
Sold the stuff I got, at least worth several times my Imicus.
It was really exciting. It might sound silly, but it was really exciting.
One question, though: I could have shot at that Tornado, right? How long could I have?
I was playing with the thoughts of warping back with my Tristan, trying to shoot that thing down, but then decided against. Because I didn't know how long I'd be able to shoot at that thing, because I was fairly sure I wouldn't be able to deal enough damage to kill it, and most of all because there were two ships, fairly far apart from each other, of the same corp, and I suspect the other one could have blown me away easily. And now that I think about it, I didn't have a warp disruptor either.
.. Well, that's it. Nothing special, I just wanted to share, since this was my first illegal activity and being shot at.
You have taken the first step , now ebrace the dark side |

Markarian Aurelius
Bureau of Interstellar Exploration
9
 |
Posted - 2012.06.28 18:27:00 -
[97] - Quote
Serena Serene wrote: Thank you for your advice! I'll have some new information to consider now.
I created my fit based on the fit of another Vexor some nice person donated to me completely fitted already, but with many t2 modules I cannot use yet. Mainly the weapons now, though, for the rest I am on a good way. It uses small autocannons, presumably to shoot at drones and otherwise help out with dps a little, and has a big-ass 1600mm armor plate fitted for this buffer you were talking about, but a medium armor repairer, too.
This kind of hybrid buffer/active tank may work alright. It largely depends on what sort of rigs the ship has on it. I think it will work if the armor repper is just for slow regeneration and you are using trimark armor pump rigs...however by having the medium repper you are depriving yourself of necessary power grid to use neuts and cap to kill your target. You'd also not likely have enough PG on your ship to fit a medium cap booster. Here's a fit that might work for you:
[Vexor, Vexor Mission Runner killer]
2x 50W Infectious Power System Malfunction 3x Anode Light Electron Particle Cannon I (Federation Navy Antimatter Charge S)
Medium Electrochemical Capacitor Booster I (Cap Booster 800) Warp Disruptor II Experimental 10MN Microwarpdrive I
800mm Reinforced Rolled Tungsten Plates I 2x Energized Adaptive Nano Membrane II Damage Control II
3x Medium Trimark Armor Pump I
5x Hammerhead II 5x Warrior II 5x Hornet EC-300
This fit is especially designed for killing active tanks. For this fit you *may* need a 3% powergrid implant if you don't have Advanced Weapons Upgrades trained up. With a 10mn AB it should be well within powergrid requirements. For a cruiser, it still should get a respectable 21K EHP (omni damage), be more agile/faster than the 1600mm plate fit you have, have the necessary energy neutralizing you'll need to kill your target. The blasters + warrior drones should be able to easily dispatch any pesky drones or force your target to pull his drones back/cycle them out. Once his drones are dead, pop out the Hammerheads, turn your blasters on him, and go to town while neuting his balls off. The Hornet EC-300's are very nice to have just in case your new "friend" decides to bring in someone to tackle & kill you. You can hope to jam him and gtfo if the heat becomes too much or just remove him from the equation by making him unable to do crap to you whatsoever (should the chance to jam hits).
This fit can work well if your target is very far away if you make sure to spiral in on him and keep a high angular velocity. If he's more than 40km out, call it off unless you think you can tank him for awhile since at that range he'll likely have perfect tracking on you, especially if he's using autocannons on shield boats that are likely to have 2 tracking enhancers to give them a long amount of falloff.
If the mission he's running doesn't involve gates that are far from each other to move between rooms you can probably get by fine with an afterburner. Just overload the damned thing if he's farther than 28km out of heated point range. I've just had times where having a MWD and being able to close range quickly made the difference in him escaping or not. Remember, you can overload your warp disruptor if you have Thermodynamics trained and be able to point him at 28km...but be careful not to burn it out. It may be handy to have two Vexors available in your hangar. 1 AB fit and 1 MWD fit. Just hop in the one that is appropriate for the situation.
Another option is to drop the armor plate all together, use your rigs to give you the buffer you need, and put on an medium armor repper. With "Repair Systems" to 5 it'll rep you for 79dps which will mitigate most of his drone damage on your while you clear them out, and will some mindful piloting and correct dodging techniques the 12.6K EHP you have left of armor should last you enough to get into a very close orbit and under his gun's ability to track you well. With Thermodynamics you should also be mindful to overload your armor repper as needed to help you if you get into a tight spot. If you want to practice these fits on the test server I am more than happy to help. Just send me a msg in game.
Serena Serene wrote: I think the reasoning behind this has to be to have a buffer to get in close and get rid of the drones, then have a repper to slowly rep yourself up again in case something went wrong.
Right...but with a cruiser such as a Vexor you will likely have to sacrifice some survivability in order to kill your target. You're likely going to have to give up a certain amount of on-paper tank and compensate with more piloting finesse. You'll get there, though. It just takes practice.
Serena Serene wrote: It also has a stasis webifier.
I'd probably get rid of it. |

Serena Serene
University of Caille Gallente Federation
1132
 |
Posted - 2012.06.28 19:13:00 -
[98] - Quote
Markarian Aurelius wrote: [interesting and helpful stuff]
Thank you :)
I forgot to mention the rigs before, yes. They were capacitor control circuits. From what I read they are often somewhat .. well.. frowned upon for pvp. I suppose if you have a cap booster anyway, so the "natural" cap regen makes only a (possibly small) part of your cap, they aren't very efficient.
Question: The trimark rigs will slow the ship down even more, right? Does anyone have a number what speed for a Vexor would be considered "normal"?
With 10mn afterburner (named one) and 1600mm plate and without armor rigs my skills made me go at about 450 m/s. |

Kailean
420 Enterprises JINN.
7
 |
Posted - 2012.06.29 00:35:00 -
[99] - Quote
I found a guy doing a mission; several battleships still left, but he was kiting them and was maybe 100km from the gate to the next room. So instead of immediately stealing something I waited until he went for the two groups that were left and approached the gate (or bridge or whatever it's called). Once he was there I quickly headed back (having travelled some 200km away because I had nothing else to do) and stole something from a large wreck. Not sure what exactly to be honest, because he immediately shot at me (having locked me while I was approaching). Shields went down to 80% or so (on my trusty not-at-all-bait Heron) and I warped away.
I've had several mission runners take a potshot at me and then sit in station for the entire duration of the aggro timer, but this guy didn't. He was in a Dominix Navy Issue, and he was fighting Serpentis, so I loaded up with Ex damage missiles (I use a HAM drake, named Hambeast right now -- when it pops I'll try something else) and warped back. He was still there, and he was in scram range. Nice. Popped him in about 20 seconds or so and was left with some delicious faction loot: one Imperial Navy Large Armor Repairer and three Federation Navy 350mm Railguns. Thank you muchly, kind bear.
I've not heard from him though, but he was a pretty old player (possibly bought, because any 4-year old player should know better) so either he accepted the loss or logged off furious and/or crying.
So thanks to Serena for the initial post that got me curious enough to want to try it. |

Markarian Aurelius
Bureau of Interstellar Exploration
9
 |
Posted - 2012.06.29 02:02:00 -
[100] - Quote
Serena Serene wrote:
Thank you :)
I forgot to mention the rigs before, yes. They were capacitor control circuits. From what I read they are often somewhat .. well.. frowned upon for pvp. I suppose if you have a cap booster anyway, so the "natural" cap regen makes only a (possibly small) part of your cap, they aren't very efficient.
What you are giving up in tank ability isn't worth the cap bonus that CCC rigs give to you, tbqh. They won't recharge cap fast enough to provide you enough to neut and to self repair, if running a repper is your choice of mitigating damage. While armor rigs do slow you down a bit it can be offset by training up armor rigging to reduce it's drawbacks and get some speed. Also, your Navigation skills will help as well. But it is true, CCC rigs typically aren't going to help you enough in a pvp situation. Capacitor Boosters with Cap Booster 800 charges will do the job far better. You can overload them as well so that they cycle and reload faster if needed. As always, just be careful you don't burn them out. Overloading also applies heat damage to adjacent modules to it in the rack that they are on. (high/medium/low). Inactive passive modules, like energized platings, shield extenders, things of that nature will absorb some of that heat and keep modules running overloaded for longer. Where you place modules in the rack on the fitting window makes a big difference in what gets damaged the most. For example, you probably wouldn't want to put your MWD right next to your warp disruptor. If you burn overheat your MWD too long it could burn out your disruptor and as such allowing the target to escape.
Question: The trimark rigs will slow the ship down even more, right? Does anyone have a number what speed for a Vexor would be considered "normal"?
Serena Serene wrote: With 10mn afterburner (named one) and 1600mm plate and without armor rigs my skills made me go at about 450 m/s.
I'd take a look at an application like EFT or EveHQ to figure out how your rigs/modules + skills will affect your ships characteristics. It's better to know ahead of time and tweak the fit where you find it necessary. |
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