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Author |
Thread Statistics | Show CCP posts - 69 post(s) |
RAP ACTION HERO
95
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Posted - 2012.06.20 10:43:00 -
[811] - Quote
you know the ceaseless goonie goon goon whine is getting tiresome
nobody cares what you hisec scrub battered goon victims have to whine about
it seems aleks karde, a csm member and a merc by trade, and a dude generally well-informed of mechanics and stuff, is fine with the changes and that is why the changes are so. |
Lord Zim
848
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Posted - 2012.06.20 10:45:00 -
[812] - Quote
Andrea Roche wrote:doesnt mean it wont happen. Of course not, that's why it's called high security, and not total security.
Andrea Roche wrote:besides i have stated before in other threads that i do believe that using NPC charaters to pilot a freighter is an exploits same as all the other war mechanics exploits that avoid war. There you go again, with the assumptions. As it so happens, I do actually run my own corp as well, for my hisec shenanigans.
Andrea Roche wrote:You should be in corp period if you want to pilot a freightr in highsec. This in turn forces contracting to a 3rd party or creation of alt corp which fuels espionage and conflict. This is the basic hot pot of eve! Good thing I'm already there, eh? |
Andrea Roche
State War Academy Caldari State
104
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Posted - 2012.06.20 10:55:00 -
[813] - Quote
Lord Zim wrote:Andrea Roche wrote:doesnt mean it wont happen. Of course not, that's why it's called high security, and not total security. Andrea Roche wrote:besides i have stated before in other threads that i do believe that using NPC charaters to pilot a freighter is an exploits same as all the other war mechanics exploits that avoid war. There you go again, with the assumptions. As it so happens, I do actually run my own corp as well, for my hisec shenanigans. Andrea Roche wrote:You should be in corp period if you want to pilot a freightr in highsec. This in turn forces contracting to a 3rd party or creation of alt corp which fuels espionage and conflict. This is the basic hot pot of eve! Good thing I'm already there, eh?
i am not saying you do or dont but what i am saying is that this needs changing also. Not everything is about you and only you. Same as when i said goons, i also mentioned large entities. Its all general. Instead all you saw is goons and not "large entities" |
Lord Zim
848
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Posted - 2012.06.20 11:11:00 -
[814] - Quote
You said "goons", I saw "goons". You started talking about how NPC characters were bad in response to me saying I had a neutral freighter alt, I'm just pointing out that this isn't the problem you seem to attribute it as, since I can easily circumvent wardecs without going to NPC corps.
The only way you're going to fix that particular problem is to require that CCP limits accounts and characters to 1 per person. Good luck with that, should you choose to go down that route. |
Andrea Roche
State War Academy Caldari State
104
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Posted - 2012.06.20 11:44:00 -
[815] - Quote
Lord Zim wrote:You said "goons", I saw "goons". You started talking about how NPC characters were bad in response to me saying I had a neutral freighter alt, I'm just pointing out that this isn't the problem you seem to attribute it as, since I can easily circumvent wardecs without going to NPC corps.
The only way you're going to fix that particular problem is to require that CCP limits accounts and characters to 1 per person. Good luck with that, should you choose to go down that route.
what? |
Lord Zim
848
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Posted - 2012.06.20 11:52:00 -
[816] - Quote
It's in plain english? vOv |
Andrea Roche
State War Academy Caldari State
104
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Posted - 2012.06.20 12:46:00 -
[817] - Quote
Lord Zim wrote:It's in plain english? vOv
what kind of troll is this? limit the accounts to 1? rofl |
GeeShizzle MacCloud
144
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Posted - 2012.06.20 14:36:00 -
[818] - Quote
still dont see why the war mechanic doesnt include the corps standings towards NPC Highsec Factions.
The whole premise of war decs costing isk is because you're bribing NPC's to 'look the other way'.
higher standings = higher cost to wardec. |
Lord Zim
849
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Posted - 2012.06.20 14:53:00 -
[819] - Quote
Andrea Roche wrote:Lord Zim wrote:It's in plain english? vOv what kind of troll is this? limit the accounts to 1? rofl The only way you'll get at the whole "hurr I'll just freighter stuff around in a neutral alt" is if you get CCP to limit the number of accounts to 1 per person, and 1 character per account. It's the only way you can actually stop the war mechanics exploits that avoid war. |
Andrea Roche
State War Academy Caldari State
104
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Posted - 2012.06.20 15:05:00 -
[820] - Quote
Lord Zim wrote:Andrea Roche wrote:Lord Zim wrote:It's in plain english? vOv what kind of troll is this? limit the accounts to 1? rofl The only way you'll get at the whole "hurr I'll just freighter stuff around in a neutral alt" is if you get CCP to limit the number of accounts to 1 per person, and 1 character per account. It's the only way you can actually stop the war mechanics exploits that avoid war.
what are you talking about? its simple and it does not limit people to one corp. Everybody still uses alts npc corp or not. They are not JUST used for freightering stuff! Stop talking nonsence I see the "mighty" goons are afraid of not been able to take their techtonium to jita with none npc character! Pathetic. |
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Robus Muvila
GoonWaffe Goonswarm Federation
9
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Posted - 2012.06.20 15:23:00 -
[821] - Quote
I love this thread.
Andrea Roche wrote: ... i have stated before in other threads that i do believe that using NPC charaters to pilot a freighter is an exploit...
Lord Zim wrote: ...The only way you're going to fix that particular problem is to require that CCP limits accounts and characters to 1 per person. Good luck with that....
Andrea Roche wrote:Everybody still uses alts npc corp or not. They are not JUST used for freightering stuff! Stop talking nonsence
See?
Beautiful. |
Lord Zim
851
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Posted - 2012.06.20 15:59:00 -
[822] - Quote
Andrea Roche wrote:Lord Zim wrote:Andrea Roche wrote:Lord Zim wrote:It's in plain english? vOv what kind of troll is this? limit the accounts to 1? rofl The only way you'll get at the whole "hurr I'll just freighter stuff around in a neutral alt" is if you get CCP to limit the number of accounts to 1 per person, and 1 character per account. It's the only way you can actually stop the war mechanics exploits that avoid war. what are you talking about? its simple and it does not limit people to one corp. Everybody still uses alts npc corp or not. They are not JUST used for freightering stuff! Stop talking nonsence I see the "mighty" goons are afraid of not been able to take their techtonium to jita with none npc character! Pathetic. Yeah, I figured it would still fly right over your head, but I can at least say I tried. vOv |
Star en Gravonere
University of Caille Gallente Federation
0
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Posted - 2012.06.20 19:04:00 -
[823] - Quote
Watching all this from afar, I have to agree that the current mechanic is flawed. However, the proposed solution from Soundwave is worse.
It is poetic to have a large 0.0 alliance that has caused much grief toward those players in high sec that those players then band together for retribution. It doesn't matter if the current villain is the goons. In the past it would have been BoB/IT. In the future it will be someone else. However, it in unrealistic to expect all those in high sec to drop their corps or alliances to band together into a single entity, yet the proposed mechanics would for this to do this. Eve allows virtual bullies to pick on the weak, yet until the current war dec changes the mechanics made it unrealistic for players to spontaneously stand up to the bully. Any new system should still encourage this by letting smaller entities easily join forces for a short time for payback.
Further, I think the approach toward the cost is missing the obvious solution. In Eve, when a pilot breaks the law, they are flagged individually and sought out by Concord. What-ever corp they are in is not flagged. The same principle should apply to war decs, with Concord having to flag all the individual pilots as being immune to attacking the enemy. The end result would be a cost based on the size of the attacking corp/alliance and the target. If a 5,000 member alliance wants to fight a 100 man corp in high sec, the charges should reflect a total of 5,100 pilots. That is how many pilots some poor Concord administrator has to enter into the system to not be flagged as a criminal when fighting breaks out. The actual game mechanics would not change, just the basis for determining the cost. |
Andrea Roche
State War Academy Caldari State
104
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Posted - 2012.06.20 23:15:00 -
[824] - Quote
Star en Gravonere wrote:Watching all this from afar, I have to agree that the current mechanic is flawed. However, the proposed solution from Soundwave is worse.
It is poetic to have a large 0.0 alliance that has caused much grief toward those players in high sec that those players then band together for retribution. It doesn't matter if the current villain is the goons. In the past it would have been BoB/IT. In the future it will be someone else. However, it in unrealistic to expect all those in high sec to drop their corps or alliances to band together into a single entity, yet the proposed mechanics would for this to do this. Eve allows virtual bullies to pick on the weak, yet until the current war dec changes the mechanics made it unrealistic for players to spontaneously stand up to the bully. Any new system should still encourage this by letting smaller entities easily join forces for a short time for payback.
Further, I think the approach toward the cost is missing the obvious solution. In Eve, when a pilot breaks the law, they are flagged individually and sought out by Concord. What-ever corp they are in is not flagged. The same principle should apply to war decs, with Concord having to flag all the individual pilots as being immune to attacking the enemy. The end result would be a cost based on the size of the attacking corp/alliance and the target. If a 5,000 member alliance wants to fight a 100 man corp in high sec, the charges should reflect a total of 5,100 pilots. That is how many pilots some poor Concord administrator has to enter into the system to not be flagged as a criminal when fighting breaks out. The actual game mechanics would not change, just the basis for determining the cost.
This does not work cos then it would cost 6 billion to wardec goons sized entity which is too expensive. And thats per week! At that cost you may aswell make it not been able to declare war! I think the present is fare. You screwed up and you got bad karma coming your way. You should not get off that easy. Eve is a cold harsh place! CCP should not give goons free pass or any othr entity. Its ridiculous. |
Rasmido
Liga Freier Terraner Ev0ke
3
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Posted - 2012.06.21 14:16:00 -
[825] - Quote
Missing ship- and droneicons....
3 days ago i only missed the icons from tengu and velator.
Then CCP delayed the Inferno 1.1 release because of this bug...
1 patch later (2 days ago) i am missing all icons from ships and drones.
2 patches later (yesterday) - still the same
It makes testing on the server nearly impossible.
As a sidenote: All others that i know in game are claiming, that there is no problem with these icons... I cleared my cache, I deleted all settings (the %appdata%\Eve\ folder)...
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Jiji Hamin
Aliastra Gallente Federation
72
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Posted - 2012.06.23 15:13:00 -
[826] - Quote
hi i have lots of opinions about goons and wardecs which are not founded in virtually any real experience that I can use as a basis for my proposed solutions and instead will base everything that I say off of conjecture and what I hear other people say. i believe goons are the antichrist and are in collusion with ccp who only do anything to please one group of players, even though that group of players has had bad relations with ccp historically and that goup's leader was just kicked off of the csm by ccp. i will now rant incoherently and be incapable of understanding any of the arguments laid out against me. i will act as though certain ideas are common or central to eve when in fact they are alien, such as arguing that certain things are "unfair" when fairness has always been a joke in eve. this will make it even more impossible to reason with me. it will be ambiguous whether english is my first language and whether I am an RPer. you will become rightly suspicious that I am a bot given the frequency with which I post. I will probably accuse a CCP employee of either being a fascist for erasing unproductive comments or of hating eve and its players because they failed to say exactly what I wanted, when I wanted them to. |
Salpun
Paramount Commerce Masters of Flying Objects
317
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Posted - 2012.06.23 15:30:00 -
[827] - Quote
Rasmido wrote:Missing ship- and droneicons....
3 days ago i only missed the icons from tengu and velator.
Then CCP delayed the Inferno 1.1 release because of this bug...
1 patch later (2 days ago) i am missing all icons from ships and drones.
2 patches later (yesterday) - still the same
It makes testing on the server nearly impossible.
As a sidenote: All others that i know in game are claiming, that there is no problem with these icons... I cleared my cache, I deleted all settings (the %appdata%\Eve\ folder)...
I think there was a issue in one of the patch cycles that is not fixed by the launcher. I had a UI bug issue and reinstalled Sisi. The issue cleared up. |
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CCP Goliath
C C P C C P Alliance
618
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Posted - 2012.06.23 15:36:00 -
[828] - Quote
Salpun wrote:Rasmido wrote:Missing ship- and droneicons....
3 days ago i only missed the icons from tengu and velator.
Then CCP delayed the Inferno 1.1 release because of this bug...
1 patch later (2 days ago) i am missing all icons from ships and drones.
2 patches later (yesterday) - still the same
It makes testing on the server nearly impossible.
As a sidenote: All others that i know in game are claiming, that there is no problem with these icons... I cleared my cache, I deleted all settings (the %appdata%\Eve\ folder)...
I think there was a issue in one of the patch cycles that is not fixed by the launcher. I had a UI bug issue and reinstalled Sisi. The issue cleared up.
This was fixed on Friday and will be on Sisi some point over the weekend, or early Monday morning. CCP Goliath | QA Director | @CCP_Goliath |
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Rasmido
Liga Freier Terraner Ev0ke
5
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Posted - 2012.06.23 20:24:00 -
[829] - Quote
CCP Goliath wrote:Salpun wrote:Rasmido wrote:Missing ship- and droneicons....
3 days ago i only missed the icons from tengu and velator.
Then CCP delayed the Inferno 1.1 release because of this bug...
1 patch later (2 days ago) i am missing all icons from ships and drones.
2 patches later (yesterday) - still the same
It makes testing on the server nearly impossible.
As a sidenote: All others that i know in game are claiming, that there is no problem with these icons... I cleared my cache, I deleted all settings (the %appdata%\Eve\ folder)...
I think there was a issue in one of the patch cycles that is not fixed by the launcher. I had a UI bug issue and reinstalled Sisi. The issue cleared up. This was fixed on Friday and will be on Sisi some point over the weekend, or early Monday morning.
Confirming. It is solved now. Thx. |
nat longshot
solo and loveing it
37
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Posted - 2012.07.20 03:56:00 -
[830] - Quote
Andrea Roche wrote:Lord Zim wrote:Andrea Roche wrote:Lord Zim wrote:I'm sure we really, truly, deeply care about for example the 0rphanage wardeccing us.
I mean, I'm truly losing sleep over it as I undock my neutral freighter alt. :( i am sure that you know, that neutral or no neutral you still get ganked on a freighter in jita provided you cargohold is worth it. This does not change orphanage. They will continue doing what they do. I am talking about the non neuts. I haven't gotten ganked a single time in jita, and I haul multi-billion cargos all the time. doesnt mean it wont happen. besides i have stated before in other threads that i do believe that using NPC charaters to pilot a freighter is an exploits same as all the other war mechanics exploits that avoid war. You should be in corp period if you want to pilot a freightr in highsec. This in turn forces contracting to a 3rd party or creation of alt corp which fuels espionage and conflict. This is the basic hot pot of eve!
a frighter need to be in corp lol your so dead wrong even in the real world dont work like that. Did you know before the USA got into world war 2 we were sending frighters full of cargo to england and german u-boat's would eather down them or leave them alone.
Have alts is like have a contract outside your corp/allinace that work only for your corp/allinace like the USA did for England before it got into the war. was this a exploit no is it in game no. you just bent out of shape that frighters not red to you get over it.
Alts any alt are like countrys that will work with any willing pay "game time for eve" any thing you seen to look at thats not red is a exploit so when i sell something in jita to one of your targets is that a exploit i in my own why move that cargo and sold it on the open market for your target to buy and use.
Learn from the real world before you call any thing a exploit.
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Geoscape
36
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Posted - 2012.07.24 11:35:00 -
[831] - Quote
Saw the changes to deadspace remote repair modules.
My RR punishers just got a whole lot better! |
Isaiah Harms
Phase II Rogue Templars
7
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Posted - 2012.07.26 04:00:00 -
[832] - Quote
Weaselior wrote:CCP Goliath wrote: GÇó Adding some new items to FW LP stores GÇó Removing EWAR from all FW NPCs
Isn't speedtanking FW complexes a huge issue? Shouldn't you be adding webs or something else to fix that inbalance (this is, apparently, completely breaking the caldari/gallente war)? Also what kind of items - brand new items, or ones from other LP stores?
Yeah.. I know those Gallente pilots are crying tears about controlling most of Caldari low.. Gee.. Those missiles must truly be hard for their 18 man FW fleets to handle. Especially against the mindboggling awesome resist bonuses a gallente ship gets to kinetic.
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Isaiah Harms
Phase II Rogue Templars
7
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Posted - 2012.07.26 04:27:00 -
[833] - Quote
Maraner wrote:Agree with Jade, at least try and find a mid point please CCP. This 1.1 change is too much of a nerf.
Having received the adoration of Maraner and Co. before (3 consecutive wardecs lasting 8 months) I wish to state something you all need to consider:
You do not win in EVE through mechanics
You win by not giving up, and learning how to make the opponent give up.
A few short weeks after being formed, my old alliance (Dragoons.) came to the attention of an alliance called Boglyft (changed to Capitol.Punishment, now Capital Punishment.)
3 weeks into wardec #1 our entire industrial corp fled the ranks. By week 5 most every other corp had also abandoned the alliance. It looked like Maraner and his men were going to squash yet another alliance. Admit it, being perma-camped by 3 carriers and support fleet makes it hard for new alliances.
I think the rock bottom point was when I logged into ventrilo and only 3 others were online. What do you do when your enemy control the space and you got a handful of guys active? You get mad.
We switched our stance to a guerrilla war. Our enemy would win the fleet fights. But we'd pick off expensive ships flying solo, and slowly the campaign efficiency numbers turned around.
So my whole point: Quit trying to finagle favorable mechanics. Learn to really fight. It's humans behind the computer screen after all.... Learn to combat THEM, not their ships. You'll start to win no matter how big they are.
P.S. You're worried that Goons is too big to fight? My 150 man alliance (12 guys active) demolished a 700 man alliance last October. They were about 12-45 guys active at all times. If numbers intimidate you it says you don't know how to PVP in EVE.
Go back to WOW. |
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