SMT008
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Posted - 2011.07.23 14:18:00 -
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Originally by: Fara Naava Edited by: Fara Naava on 08/05/2011 23:11:13 Something else: How would everyone feel about splitting blackops into two versions ?
-one "combat black ops" with no portal for others, but those nice t2 resists + all the grid + combat boni that were proposed
-one "support black ops" with increased jump range + much bigger fuel bay + (maybe some kind of command bonus stuff)
THIS !
CCP, you're doing things that are usually great and all, and thank you for that.
But still, it takes you YEARS to change some stats regarded as "Overly stupid" ! How hard would it be to see that Black Ops are underused ? Then, how hard would it be to change like, 3 or so values and to see what happens ? It's not like EVE's going to collapse if you buffed then a bit too much.
Really, two versions of the BO. That would fix everything. The Combat Black Op for quick "I'm in ! I'm ganking you and oohh session change timer is done, I killed you, I'm jumping out !"
T2 Resistances Shield/Armor/Structure HP according to it's "combat battleship" status About the same DPS as right now (More or less, 1k per ship) More powergrid (+2k on every BOs), seriously. The Sin have 11000 at max skills, you can't even fit 4 neutron blasters without needing any PWG module. That is awfull. Less stupid bonuses (Agility, Speed ?). In my humble opinion :
Panther =>
Battleship bonus : 5% Damage, 5% ROF BO bonus : 10% bonus to the velocity factor of stasis webifiers, 10% Web Range
That would prevent the target from going away. at lvl 5, that would be a 15km web range with T2, and something like 19.5km web range with T2 and overload.
Redeemer =>
Battleship bonus : 10% reduction to cap use, 5% ROF BO bonus : 20% reduction to neutralizers cap usage, 15% reduction to neutralizers duration.
Those bonuses would allow fast (reduction to neuts duration :)) neutralization capabilities, but without using too much cap, as capacitor is needed to jump out afterward.
Sin =>
Battleship bonus : 5% Damage, 10% drone hitpoints and damage BO bonus : 15% bonus to warp scramblers/disruptors range, 10% Remote sensor dampeners efficiency.
Looks like a big Arazu with a jump drive. Can scramble at 18.9km with T2 and overload.
Widow =>
Battleship bonus : 10% bonus to missile velocity, 10% bonus to explosion velocity and signature radius BO bonus : 30% bonus to ECM Target jammer strength, and an other one, maybe like target painter bonus ?
Nothing to say here. Except that, with BOs being sturdier, less ECMslots will be needed, and that makes room for Target painters.
And the second version, more like covert gang support, and that means :
T2 Resistances Actual Shield/Armor/Structure HP Poor DPS (Like, a good cruiser's DPS) but good Ewar capabilities No Covert Ops Cloacking, it's already really difficult to catch. Increased jump range Dramatically increased fuel bay capacity (10k. Or reduce the fuel needed per ton, that would fix the problem aswell) Special Command bonuses (Maybe create a new set of bonuses, like things that would be usefull to cloacky ships ? Scan resolution ? Reduced "delay before locking" for recon cruisers ?)
That would successfully create a ship that can jump and bridge ships for quite a long time, that can jump on the field (Covert cyno is 30s, Bridge is 20s, so you can actually get on the field right after your covertmates, so you can give them bonuses ! Also, DPS would be so poor that it wouldn't be used as a combat ship (Cloacky T3 would be cheaper and would have the same tank/DPS)
And, just in the end, I would allow this version of the Black Op Battleship to have a fitting service. It doesn't sounds too powerfull to me, since the Black Op is supposed to be an undercover mobile base of operation for covert gangs.
Finally, it's all about cost/capabilities. For such an expensive and skill intensive ship, that's what I would want to get in the end.
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