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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Phantom
C C P C C P Alliance
1416
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Posted - 2012.06.12 11:36:00 -
[1] - Quote
Incursions can be scary fun and challenging profit, especially if you band up together with friends or strangers.
To keep Incursions on this thin line - not too easy and predictable, not too boring with grind - our developers monitors both your feedback and internal statistics closely.
Read the devblog from CCP Affinity about the latest Incursions update here!
As always, we welcome your (constructive) feedback. CCP Phantom - German Community Coordinator |
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CCP Affinity
C C P C C P Alliance
285
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Posted - 2012.06.12 11:36:00 -
[2] - Quote
first ;) CCP Affinity | Team Five 0 |-á @CCP_Affinity |
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CCP Affinity
C C P C C P Alliance
285
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Posted - 2012.06.12 12:07:00 -
[3] - Quote
These are just short term fixes to get us back to a place where people are happier with Incursions. We will look at further changes in the future - one step at a time. CCP Affinity | Team Five 0 |-á @CCP_Affinity |
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CCP Soundwave
C C P C C P Alliance
1356
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Posted - 2012.06.12 12:56:00 -
[4] - Quote
Cathrine Kenchov wrote:Simi Kusoni wrote:So now you've destroyed the (already terrible) war dec system, you're following up with winding back high sec nerfs? Nice one CCP.
While I agree with the incursion bar changes, buffing isk reward in high sec is simply a quick fix. One that in the long run is just going to continue turning older players away from the game. Because that's the same dev team, right? Jesus you high sec people get bitter easy On the feedback side of things, thanks for still watching this ccp, though I do fear this may not be enough of a buff, especially when considering OTA's. And given the large nerf that was random triggers, I would have like to see an overall buff to payouts, instead of just vanguards.
I think at the end of the day, we were unhappy with the way the changes turned out and now we're going to kill them. These are stopgaps though, we'll need to do some larger remodeling but that has to go on another timescale than "next week". |
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CCP Affinity
C C P C C P Alliance
290
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Posted - 2012.06.12 13:24:00 -
[5] - Quote
Cathrine Kenchov wrote:Simi Kusoni wrote:So now you've destroyed the (already terrible) war dec system, you're following up with winding back high sec nerfs? Nice one CCP.
While I agree with the incursion bar changes, buffing isk reward in high sec is simply a quick fix. One that in the long run is just going to continue turning older players away from the game. Because that's the same dev team, right? Jesus you high sec people get bitter easy On the feedback side of things, thanks for still watching this ccp, though I do fear this may not be enough of a buff, especially when considering OTA's. And given the large nerf that was random triggers, I would have like to see an overall buff to payouts, instead of just vanguards.
Entirely different team. We will also continue to monitor the payouts in all sites CCP Affinity | Team Five 0 |-á @CCP_Affinity |
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CCP Affinity
C C P C C P Alliance
292
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Posted - 2012.06.12 14:09:00 -
[6] - Quote
Just to re-iterate what my blog says and what CCP Soundwave has already stated - we will be making more changes in the future. We will monitor (both through feedback and stats) the payout issue and we will make any further changes we feel are necessary. The only reason for the rollbacks is that we feel we made too many changes at once and want to look into this in more detail and take smaller steps. CCP Affinity | Team Five 0 |-á @CCP_Affinity |
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CCP Soundwave
C C P C C P Alliance
1367
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Posted - 2012.06.12 16:24:00 -
[7] - Quote
eidenjunior wrote:Can we get to see some stats about incursion, pre-inferno and post-inferno?
Not sure I can give the exact numbers, but the use of Vanguards basically floored. |
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CCP Affinity
C C P C C P Alliance
300
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Posted - 2012.06.12 17:17:00 -
[8] - Quote
We are listening to the feedback about OTA and we are taking it seriously but that is a change we will have to look at for a future expansion, not one we can squeeze in now. We also don't want to make any further changes right now, please read my previous post about small steps CCP Affinity | Team Five 0 |-á @CCP_Affinity |
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CCP Soundwave
C C P C C P Alliance
1373
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Posted - 2012.06.12 17:47:00 -
[9] - Quote
Borlag Crendraven wrote:CCP Soundwave wrote:eidenjunior wrote:Can we get to see some stats about incursion, pre-inferno and post-inferno? Not sure I can give the exact numbers, but the use of Vanguards basically floored. And do you think that a 10% change to the profit will be enough to change this? Like said numerous times, the OTA wall is the issue. If it's the profits you wish to cut, just rollback every change and nerf incursion income by 50%, this essentially drops the profits down to just slightly above l4 missions and like seen before, there would be no single site type that everyone would avoid.
Nope, we're reverting these two specific changes because they were a mistake. I never said they would change everything back to how it was, but looking at them in isolation I don't think they were beneficial to anyone and that's why they're being rolled back. If we need to make larger and more holistic changes that's fine, but our initial reaction is that we put something out that we're not happy with and we're taking it back. |
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CCP Affinity
C C P C C P Alliance
309
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Posted - 2012.06.12 23:25:00 -
[10] - Quote
Lyron-Baktos wrote:Borlag Crendraven wrote:The problem in that will be that you wont see much if any changes in the way people run (or rather don't run) incursions if you don't change it so that people actually want to run the sites again. Sure, for null sec players that influence bar change will change it for the better, but for the low sec and high sec players it will mean very little, same with that 10% isk reward. The whole thing just seems so backwards done that it's not even funny, right from the start when you nerfed them to the way you're backtracking on the wrong things.
Incursioners for the most part would be content with smaller reward, but incursioners for the most part will be looking for other activities if the fleets don't run. That's something you haven't adressed at all with this announcement. You basically have content that no one wants to use, where's the sense in that? This is it exactly CCP It's mentioned that VG's fell to the floor after your last change but you are not asking "why did they fall to the floor and what was the biggest reason they fell to the floor?" You are not drilling down to the real root cause. Now, if changing the OTA's is not a simple fix and one you can't get to right now, so you are adjusting the issues you can fix in hopes it will work is all you can do, then that is fine. Just be honest. At least I don't hope you are really counting on the new fixes to fix the issue
Just to clear this up again, as people seem to be confused. We weren't happy with the outcome of the changes so we are rolling back. This has absolutely nothing to do with fixing Incursions or making right or wrong changes in the future .. it is simply that once the changes hit TQ, we didn't feel they sent Incursions in a direction we want to take them - so we are reverting them. Now we will have an almost pre-escalation slate to start from and make the right changes. I have several threads of feedback and have spoken with many people about the future of Incursions and we will make a lot more threads about the changes as they progress. CCP Affinity | Team Five 0 |-á @CCP_Affinity |
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CCP Affinity
C C P C C P Alliance
368
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Posted - 2012.07.04 11:19:00 -
[11] - Quote
Dinsdale Pirannha wrote:You folks don't get it.
Incursions being fixed is a long, long way off. CCP now uses the rule where the urgency to fix something is inversely proportional to the impact it has on the economic generation capability of high sec.
The dev's have to::
Fix UI Fix FW Fix War Dec mechanics Fix POS's (lead dev's pet project, do your forum research on that) Rebalance T1 frigs and cruisers Mess with mining barges Tweak tech mining to give the illusion of fairness
all before getting around to sorting out Incursions.
Also, looking forward to the May, and now June, economic numbers. I am waiting to see how little impact wiping out Incursions had on the overall ISK generation, so the anti-high sec folks can scream "nerf L4's!!!". But maybe they have to wait on that one. Given the significant drop in people logging on, there will be a decent drop in economic activity from that alone, which will not give them a strong base to argue from.
This is just completely incorrect.. different teams are tasked to different projects. Content Designers work on Incursions.. I am one of those designers and I can assure you, no one wants me trying my hand at UI programming or ship rebalancing
CCP Affinity | Team Five 0 |-á @CCP_Affinity |
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