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GoTh KnIGhTT
Amarr
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Posted - 2009.10.29 04:13:00 -
[1]
Due to a LOT of personal reasons in RL, I will not be able to socialize in the EvE world very much for the next several months.
I have decided that I want to create my own Corp (which I already have) because I decided that if IĈm going to be part of a Corp with my busy schedule, I want to be the one in charge so I can make up my own rules and policies and have other people working for me, instead of me working for other people. Since it will be months before I have the time to actually socialize with other players, I want to learn everything I can about properly commanding/developing my own Corp. While IĈm studying any related material I can find on this site, do any of you have any suggestions on this subject?
Another thing: I have found some good material already on this site that is guiding me on how to reach my full mining potential. Although IĈm looking myself, do yaĈall already know of any good material that will also help me reach my full PvP potential as well?
I know I can accomplish this by joining another corp, but like I said I wonĈt really have the time to socialize for the next several months due to some personal reasons in RL. Any info on these subjects will be helpful.
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Louis deGuerre
Gallente The Rise of The Dragon Knights Void Alliance
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Posted - 2009.10.29 10:37:00 -
[2]
Want cake and eat it too ? If you don't have time to spend on managing a corp you will be an unsuccesful CEO. Perhaps I'm misunderstanding your text here. Obviously there is the corp management guide. Simply guidelines : people will stay in your corp if you make it worth their while. How you expand on that depends on what you intend your corp to do.
Sol: A microwarp drive? In a battleship? Are you insane? They arenĈt built for this! Clear Skies - The Movie ROTDK is recruiting
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.10.29 10:55:00 -
[3]
"Hi, I want to earn money without working, how can I do that"... that's how your question reads. That should also answer your question, to some degree. As a good CEO, you don't have people working FOR you, you have people working WITH you. That works in reverse too, when you're in a good corp, you don't work for the corp, you just work together with everyone else. Of course, the definition of "good corp" might vary from person to person, so what I perceive as a "good corp" would probably be considered a "bad corp" by others.
_
We are recruiting | Beginer's ISK making guide | Manufacturer's helper |
GoTh KnIGhTT
Amarr
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Posted - 2009.10.29 11:17:00 -
[4]
The message reads ôfor several monthsö not ôon a ôpermanent basisö, so of course IĈm not trying to have the cake and eat it too or get paid without working. And when IĈm talking about me running my own Corp so that IĈm not working for other people and people working for me, IĈm talking about having the ability to not just be in charge of my Corp, but since IĈm the CEO I set my own rules and policies. I do know that even in RL when it comes to being any kind of leader that a true leader ôservesö those heĈs working with.
I can see why yaĈall misunderstood what I said and I laughed my head off when I realized how poorly I worded my inquiry, lol. It does sound like IĈm trying to be the typical Wall Street CEO in my country, ROFL.
The whole reason I got into eve in the first place is because of the cool online socializing that comes with any good quality MMO. But like I said, due to some personal reasons I really donĈt have the time to socialize for several months (that means on a temporary basis). And like a true optimist IĈm trying to take advantage of this ôwaiting timeö because my Character is only about a month old and IĈm a complete nOOb.
My goal is to learn as much about being a good CEO and other things so that my Corp can be a ôworth whileö Corp to join and work with. I would serve future members in my Corp better if by the time IĈm able to socialize and recruit members, I knew exactly what I was doing and wasnĈt such a noob like I am now. Hope that helps clear up what IĈm saying.
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GoTh KnIGhTT
Amarr
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Posted - 2009.10.29 11:28:00 -
[5]
oh, BTW i may have only been playing EvE for a couple of months, but i have already realized that the game is so detailed that i won't grow out of my noob stage for at least a year. But i do know that with all the helpful info on this site, i could still learn a great deal while i'm waiting to have the means to do what it is that i want to do. I'm not worried about other people outclassing me and i'm not trying to out class anybody else. I just want to get the most out of my 15 dollars a month and when i'm ready to start recruiting, i want to help others get the most out of it too.
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Louis deGuerre
Gallente The Rise of The Dragon Knights Void Alliance
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Posted - 2009.10.29 11:44:00 -
[6]
Most things are obvious but I'll list them anyway : - regular shared corp operation (L4 mission running for example) - regular events (tournaments and so on) - 10% tax or lower. - what can YOU offer the members ? POS ? 0.0 space ? resources ? ship refunds ? training ? information ? etc... - reward active service to the corp. Try and get some people so you can divide responsibilities (security officer, FC, recruiter, etc) - Build build build on the social network. Get a forum, killboard, regular posts. Most other things would be rather specific to the sort of corporation you want to make. PVP, PVE, mining, 0.0, lowsec etc ? Sol: A microwarp drive? In a battleship? Are you insane? They arenĈt built for this! Clear Skies - The Movie ROTDK is recruiting
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Coyote Guyver
Minmatar Honour Before Death The Drift.
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Posted - 2009.10.29 12:08:00 -
[7]
Start training for Fleet Command Ships or Industrial Command Ships. Trust me, your corpies will love you. I would recommend the Claymore or Damnation depending on how you like to fight, or the Orca if the latter.
Coyote
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Slapchop Gonnalovemynuts
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Posted - 2009.10.29 14:58:00 -
[8]
Seriously? "VaMpiReZ iN SpAcE"???
Cmon man, if you want to be taken seriously you should really try to get out of the 8th grade...
I think I am going to wardec you for that horrible name. --------------------------------------------
Quote: EVE-Online... Too rough for ya? Don't like it? GTFO...
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Tranka Verrane
Angelic Industries
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Posted - 2009.10.29 17:07:00 -
[9]
Originally by: Slapchop Gonnalovemynuts Seriously? "VaMpiReZ iN SpAcE"???
Cmon man, if you want to be taken seriously you should really try to get out of the 8th grade...
I think I am going to wardec you for that horrible name.
The words pot and kettle spring to mind...
OP:
1) Get some experience of being in a player corp before starting one, to see what works and what doesn't. There is nothing that puts people off joining a corp faster than seeing corps of one with a 2 day old CEO who has only just left the training academy and barely had time to get through the tutorials.
2) There are 2 valid reasons for starting a corp:
Providing something that no-one else does. Providing a home for an already established group of friends.
If you don't meet those criteria it will be assumed you just want to boss people around.
3) Don't recruit for a new player corporation in a system with a level 4 agent, you are unlikely to get many takers.
4) Recruiting in local anyway is generally considered in much the way as a telephone sales call. If you must do it keep it brief and have some connection to what happens in that system.
5) New corps that are not in a militia or an alliance are unlikely to attract much interest at all at the moment. Consider joining one to expend your playerbase.
6) You'd better be around a LOT, at least in the early days. Until you have reliable directors you are the first and only figurehead for the corp. If you're never online it's a pointless endeavour.
7) You also need to know what you're talking about at least within your corp's specialist field, or younger players than yourself will soon drift away.
8) Recruiting for a small corp is one of the hardest jobs in the universe. When people join a corp they usually do so to have people to talk to, as well as to share resources, The fewer people there are in a corp, the less likely it is there will be someone else there when you log on. Have at least a couple of core players in the corp to start with that you can rely on, or be prepared to be happy being in a corp of one.
9) If you're taking tax from people you'd better have something to give back in return.
10) Corporations full of new players are prime meat for pirate corporations. It costs a tiny amount to declare war upon you so that your corporation can be shot and even podded anywhere. Yes, even in HiSec space.
Player Since 2005 Over 4000 hours logged
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GoTh KnIGhTT
Amarr
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Posted - 2009.10.29 17:15:00 -
[10]
Originally by: Tranka Verrane
Originally by: Slapchop Gonnalovemynuts Seriously? "VaMpiReZ iN SpAcE"???
Cmon man, if you want to be taken seriously you should really try to get out of the 8th grade...
I think I am going to wardec you for that horrible name.
The words pot and kettle spring to mind...
OP:
1) Get some experience of being in a player corp before starting one, to see what works and what doesn't. There is nothing that puts people off joining a corp faster than seeing corps of one with a 2 day old CEO who has only just left the training academy and barely had time to get through the tutorials.
2) There are 2 valid reasons for starting a corp:
Providing something that no-one else does. Providing a home for an already established group of friends.
If you don't meet those criteria it will be assumed you just want to boss people around.
3) Don't recruit for a new player corporation in a system with a level 4 agent, you are unlikely to get many takers.
4) Recruiting in local anyway is generally considered in much the way as a telephone sales call. If you must do it keep it brief and have some connection to what happens in that system.
5) New corps that are not in a militia or an alliance are unlikely to attract much interest at all at the moment. Consider joining one to expend your playerbase.
6) You'd better be around a LOT, at least in the early days. Until you have reliable directors you are the first and only figurehead for the corp. If you're never online it's a pointless endeavour.
7) You also need to know what you're talking about at least within your corp's specialist field, or younger players than yourself will soon drift away.
8) Recruiting for a small corp is one of the hardest jobs in the universe. When people join a corp they usually do so to have people to talk to, as well as to share resources, The fewer people there are in a corp, the less likely it is there will be someone else there when you log on. Have at least a couple of core players in the corp to start with that you can rely on, or be prepared to be happy being in a corp of one.
9) If you're taking tax from people you'd better have something to give back in return.
10) Corporations full of new players are prime meat for pirate corporations. It costs a tiny amount to declare war upon you so that your corporation can be shot and even podded anywhere. Yes, even in HiSec space.
Cool, thx for the info there. I'll go ahead and get rid of my Corp and not even start one since i won't really be using it anyway for a while. Whenever i'm able to really socialize i'll just join a Corp and go from there.
Thx for the help, ya'all.
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Joe Starbreaker
Octavian Vanguard
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Posted - 2009.10.29 20:27:00 -
[11]
DO... get a better character name and corp name.
DO NOT... let the naysayers tell you you can't start a corp.
DO... realize that you aren't going to recruit anyone or keep them if you're not socially active.
DO NOT... expect a corporation to yield benefits, financial or otherwise, worth the work you put into it. Building a corp is a labor of love (or ego or vanity, but what's the difference?)
A corp is not just a collection of players, it is a kind of activity/interaction between players which is codified in a formal structure. When I created my first corp which got up to 50 active people, I had created a regular thing where we'd form large blobs of newbies to take on high-level NPC missions together. Then I created a chat channel where any of us could organized one of these fleets. Then I invited regulars from the chat channel to join my corp. Other corporations have started the same way. The point is, participation in the activity preceded actually joining the corp. You ought to think about what you can do with other people, and start doing it, before you worry about bringing them into the corp.
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GoTh KnIGhTT
Amarr
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Posted - 2009.10.29 23:15:00 -
[12]
Nope, keeping the name. I like it. If somebody else doesn't like it that's his/her problem. Anyway i think this concludes the thread since i got all the advice i'm looking for concerning starting/running my own corp. It's obvious i'm better off just joining a Corp whenever i can and then going from there. thx for the help all.
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Tranka Verrane
Public Venture Enterprises
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Posted - 2009.10.30 17:47:00 -
[13]
If you have a corp that you are sure you want to go back to at some point I would suggest installing an alt as CEO while you go play with others for a while: having your own corp can be useful, and history doesn't hurt.
Player Since 2005 Over 4000 hours logged
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Joe Starbreaker
Octavian Vanguard
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Posted - 2009.10.30 18:03:00 -
[14]
Originally by: Tranka Verrane If you have a corp that you are sure you want to go back to at some point I would suggest installing an alt as CEO while you go play with others for a while: having your own corp can be useful, and history doesn't hurt.
His corp is named "VaMpiReZ iN SpAcE"... please don't encourage him.
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Tranka Verrane
Public Venture Enterprises
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Posted - 2009.10.30 18:42:00 -
[15]
Originally by: Joe Starbreaker
Originally by: Tranka Verrane If you have a corp that you are sure you want to go back to at some point I would suggest installing an alt as CEO while you go play with others for a while: having your own corp can be useful, and history doesn't hurt.
His corp is named "VaMpiReZ iN SpAcE"... please don't encourage him.
It's not my place to comment on the worth of a corp, I've already made my pertinent thoughts known. And the naff little corps just make the other ones look better by comparison. That one should be spotted a mile off. Or maybe it's a double bluff?
Player Since 2005 Over 4000 hours logged
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GoTh KnIGhTT
Amarr
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Posted - 2009.10.31 04:25:00 -
[16]
Actually, my corp doesn't exist anymore i got rid of it. And as for the name of the Corp there's nothing wrong with having a random off the wall name. I don't see why you got to make such a big deal out of it. I'm involved in mechwarriorleagues.com and one of the teams there is called the "Chicken Confederation". It's a stupid goofy name but they're actually one of the best in the league and full of some really cool players.
If i want people to take me seriously, i have to earn that kind of respect. And if i'm CEO of a corp with a off-the-wall name, (or part of a Corp that has one) the only way people will take us seriously is if we earn that respect as a team/corp.
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