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Jenshae Chiroptera
30
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Posted - 2011.10.03 19:58:00 -
[61] - Quote
killorbekilled TBE wrote: care bear
Aww ... grouchy bear you are so cute. CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |
Aqriue
Center for Advanced Studies Gallente Federation
1
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Posted - 2011.10.03 20:00:00 -
[62] - Quote
Keep the killmails, just give ships e1even1bi11ion hitpoints and 99.99 resists plus CONCORD will intervene in any sec status for any aggressive move as wardecs will be gone as well. Make ships indestructable and damn near impossible to shoot someone, so you cannot generate a KM and the best thing you can do is bump the hell out of each other. BAM! Done! Ruin EVE for everyone! |
Jenshae Chiroptera
30
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Posted - 2011.10.03 20:03:00 -
[63] - Quote
CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |
Jack Carrigan
Order of the Shadow The Revenant Order
10
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Posted - 2011.10.04 13:24:00 -
[64] - Quote
Emperor Salazar wrote:Your idea threads are really bad.
This thread is made of fail. Too bad you can't get a KM for the thought that was aborted here. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
Jack Carrigan
Order of the Shadow The Revenant Order
10
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Posted - 2011.10.04 13:41:00 -
[65] - Quote
Jenshae Chiroptera wrote:Emperor Salazar wrote: Its a game dude. Killing/destroying ships is a part of it. It was designed this way. If you don't like it, there are other games that have PvP servers and PvE servers where you can be safe. .
Oh I agree. Already said, if you need the ISK, go for it. Desperate enough to shoot a miner, do it or chase them off to steal their ore. It is about the reason why they are shooting those ships that is so twisted.
As one of the devs explained a long time ago to some whining carebear (as you are), non-consensual PvP is an intended feature of EVE. What this means? Nowhere is truly safe, just some places have a higher degree of security than others.
Not to mention, unlike certain MMOs, EVE offers the ultimate sandbox, and the first in a line of MMOs that have the harsh reality that New Eden is a cold, and ruthless place. Think about the story mate, people were killing each other over resources because they are limited, hence the Empire wars. If people want pirates to stop picking on them? Simple solution: Fight back, and win.
Until that happens, carebears have no leg to stand on as far as being "picked on" by "jerks" who only target them because they're harmless. Criminals don't pick hard targets because of the simple fact that the risk outweighs the gains. Weak targets, where the gain outweighs the risk is most desireable, in EVE, and in real life. Grow a pair, grab some guns, grab some friends, and fight back for once.
...it'll make the resulting killmails all the more lolsy and prove more profitable. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
Joe Risalo
State War Academy Caldari State
18
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Posted - 2011.10.04 15:36:00 -
[66] - Quote
Jack Carrigan wrote: As one of the devs explained a long time ago to some whining carebear (as you are), non-consensual PvP is an intended feature of EVE. What this means? Nowhere is truly safe, just some places have a higher degree of security than others.
This is true, and we all understand that, however, again, the killmail system is an outside source that effects the safety of players by suggesting to people to get the easiest kills possible to pad the boards
Quote:Not to mention, unlike certain MMOs, EVE offers the ultimate sandbox, and the first in a line of MMOs that have the harsh reality that New Eden is a cold, and ruthless place. Think about the story mate, people were killing each other over resources because they are limited, hence the Empire wars. If people want pirates to stop picking on them? Simple solution: Fight back, and win. Yes, the ultimate sand box, that is being effected by an outside source. Killmails have suggested to people to find easy ways to get them such as gate camping, suicide ganking, and whatever other means there is to pad killmails. If you want a true sand box, then remove killmails and make players have to film their kills, and post them on youtube. If other players think they're good enough kills they'll comment on how cool, if the players don't like the video they'll tell you how much of a tool you are cause you and 20 other people manage to yet again gate camp yet another drake that as always stood no chances.
Quote:Until that happens, carebears have no leg to stand on as far as being "picked on" by "jerks" who only target them because they're harmless. Criminals don't pick hard targets because of the simple fact that the risk outweighs the gains. Weak targets, where the gain outweighs the risk is most desireable, in EVE, and in real life. Grow a pair, grab some guns, grab some friends, and fight back for once.
Funny how you just expressed how big of p*ssies high sec gankers are cause basically it's too risky to go into low/null and actually face someone who has a chance to fight back.
Lol, I love how you suggest that the carebears fight back, yet you don't wanna fight at all, that's why you gank us. You say for us to grow a pair and fight back for once. I say you should grow a pair and actually go fight for once instead of padding killmails with ships you know for a fact won't be able to put up much fight.
Silly pirates, tricks are for kids.. |
Spr09
Purdue Engineering and Technology Talocan United
0
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Posted - 2011.10.04 20:29:00 -
[67] - Quote
Jenshae Chiroptera wrote:Personally, I think if people want to know my fits, they should have to scan my wreck, at the very least. However, kill boards are motivating idiots to farm points. This means they are killing a lot of ships that can't shoot back or newbies. Which is hitting CCP in the pocket. Less newbies, less $$$. So, break the kill mail function. Just have Losses and who shot you. Joe Risalo wrote:[quote=Mirima Thurander] Point being, the killmail system actually messes up the sand box game play of eve.
There are players who bait, suicide, and camp solely for a killmail, which kills the sand box, because without killmails, that may not have happened.
I am suggesting that:
- High sec + T1 frigate, rookie ships, capsules or T1 cruiser = loss mail only
- Anywhere + Miner or indy, etc = loss mail only
- If you want to see a fit you have to scan for it.
ALL other kills is business as usual. Everything else produces kill mails. If it is a good ship, not usually flown by newbies and can shoot back, then they can have their kill mails. (... and should probably buy them for Aur! )
hahahahahahahaha! |
Baaldor
Black Sail Anarchists Yarr Collective
5
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Posted - 2011.10.04 20:51:00 -
[68] - Quote
Joe Risalo wrote: I have no ******* clue what I am talking about..
Removing killmails will not stop me from killing anything that comes across my path. If I can't get killmails, then your loot and tears in local will do just fine. |
Elvis Preslie
NRDS Securities Apocalypse Now.
0
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Posted - 2011.10.05 02:07:00 -
[69] - Quote
I have always hated killmail but that is my opinion; thats why I DONT want killmail taken away; HOWEVER< why not have it where only killmail of players who do participate in the killmail system are counted.
Newbies arent interested in killmail; this would allow them to play the game as they desire without others hounding them to get killmail. At the same time, it would allow those who do like using killmail to do so but ONLY with others that participate in it.
Problem solved! |
Joe Risalo
State War Academy Caldari State
19
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Posted - 2011.10.05 02:11:00 -
[70] - Quote
Baaldor wrote:
I'm a troll on the forums, a douche in eve, and a tool in real life
I couldn't agree more....Enjoy life... |
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Elvis Preslie
NRDS Securities Apocalypse Now.
0
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Posted - 2011.10.05 02:46:00 -
[71] - Quote
Aqriue wrote:Keep the killmails, just give ships e1even1bi11ion hitpoints and 99.99 resists plus CONCORD will intervene in any sec status for any aggressive move as wardecs will be gone as well. Make ships indestructable and damn near impossible to shoot someone, so you cannot generate a KM and the best thing you can do is bump the hell out of each other. BAM! Done! Ruin EVE for everyone!
No, you're trying to make it seem that way; no one said anything about resists of ship or the gameplay. This is related to the LOGGING of the gameplay.
You know people do play this game for other reasons than fighting, ENABLING you the ability to fight. you've probably driven up the prices of ships by attacking the PASSIVE haulers, ones not interested in fighting, carrying the stuff to make your ship.
this game is way over your head, kid. |
Emperor Salazar
Dreddit Test Alliance Please Ignore
84
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Posted - 2011.10.05 12:00:00 -
[72] - Quote
Joe Risalo wrote:Baaldor wrote:
I'm a troll on the forums, a douche in eve, and a tool in real life
I couldn't agree more....Enjoy life...
Here's a tissue bro.
Op: thanks for this thread. Its glorious to see tears at this level (lol Joe Risalo, u mad?) as well as your horrible idea being shut down left and right.
Good stuff. Good stuff. |
Emperor Salazar
Dreddit Test Alliance Please Ignore
84
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Posted - 2011.10.05 12:05:00 -
[73] - Quote
Elvis Preslie wrote:Aqriue wrote:Keep the killmails, just give ships e1even1bi11ion hitpoints and 99.99 resists plus CONCORD will intervene in any sec status for any aggressive move as wardecs will be gone as well. Make ships indestructable and damn near impossible to shoot someone, so you cannot generate a KM and the best thing you can do is bump the hell out of each other. BAM! Done! Ruin EVE for everyone! No, you're trying to make it seem that way; no one said anything about resists of ship or the gameplay. This is related to the LOGGING of the gameplay. You know people do play this game for other reasons than fighting, ENABLING you the ability to fight. you've probably driven up the prices of ships by attacking the PASSIVE haulers, ones not interested in fighting, carrying the stuff to make your ship. this game is way over your head, kid.
I'm fairly certain its over your head.
Non consensual pew pew for the sake of pew pew is a core feature of eve. As well, market pew pew is also a core feature of eve (ships blow up, industrialists that aren't pew pewed are happy).
Sorry but Eve is a pvp game. You don't like it, feel free to biomass your character, unsubscribe, or at the very least, stop posting.
Actually, keep posting. This is entertaining. |
Tyme Xandr
State Protectorate Caldari State
3
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Posted - 2011.10.05 20:46:00 -
[74] - Quote
Emperor Salazar wrote:
All unnecessary limitations on a sandbox game.
QFT. Despite what some people say; PVP isn't an ISK generator. It's a risk people take for some fun. Killmails are the 'reward' for PVPing. Just as mission runners receive ISK and LP for missions and miners get to use their ores to make into mins to make into modules/ships.
Just because your mad that someone found out your fit doesn't mean KM's are 'bad'.
While I see destroyed modules not showing in killmails possibly being a good idea from an RP standpoint ... does it really matter? |
Jenshae Chiroptera
30
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Posted - 2011.10.06 16:50:00 -
[75] - Quote
Padding this for a drama post CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |
Jenshae Chiroptera
30
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Posted - 2011.10.06 16:50:00 -
[76] - Quote
Yet again CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |
Jenshae Chiroptera
30
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Posted - 2011.10.06 16:51:00 -
[77] - Quote
I must learn to count. CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |
Jenshae Chiroptera
30
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Posted - 2011.10.06 16:51:00 -
[78] - Quote
Okay I give up
(Was aiming for top of the next page)
For those of you new to the thread:
I do not want all kill mails removed.
All the newbie kills and miner kills would come out as soon as they put their API into a kill board site. They would be logged as loss mails. CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |
Tsunade EroSennin
The Soul Society Pax Romana Alliance
1
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Posted - 2011.10.07 10:20:00 -
[79] - Quote
Joe Risalo wrote:It also needs to be changed to suggest to players to actually take risks in pvp, instead of just gate camping right off high sec.
HAHAHA...you think theres no risk in gate camping? MWAHAHAHAHAHA.....wow. You and your gate camper friends sit in one low-sec system, popping the noobs,pvp'ers and unaware capsuleers jumping into low-sec space for an extended amount of time following the same patterns and using the same gate over and over for pvp fun.....gee...how could any good corp fight against such a masterful plan such as that?
Oh wait a moment! Whats that I see in the distance? a blob! and oh! Whats that over there?? a Black ops/titan bait hotdrop! Oh and another pvp gang looking for fun!
Gate camping is much more dangerous for the gate campers than the few people who might get caught in one and if your not prepared to chance going into low-sec, then you have no real business out there in the first place. Space is dangerous, it'll eat you up, spit you out and **** on your frozen corpse just for good measure.
The gatecampers if they are any good arent looking for easy kills as much as they are looking for a rush of adrenaline facing off against worthy pvp gangs in a vicious yet admirable combat. Killing noobs on gates just passes the time.
I have been the hunter, and the hunted and its just another proper aspect of the game. |
Jenshae Chiroptera
47
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Posted - 2011.10.25 00:21:00 -
[80] - Quote
*Bump* CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
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XXSketchxx
Remote Soviet Industries
58
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Posted - 2011.10.25 00:24:00 -
[81] - Quote
Jenshae Chiroptera wrote:*Bump*
lol
you still think this has a chance after CCP adds implants to podmails?
too funny |
Jenshae Chiroptera
47
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Posted - 2011.10.25 00:26:00 -
[82] - Quote
They don't exclude each other. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Nova Fox
Novafox Shipyards
135
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Posted - 2011.10.25 00:33:00 -
[83] - Quote
I hope you do realize that there are people who will continue to kill even if you removed killmails. |
Jenshae Chiroptera
47
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Posted - 2011.10.25 00:36:00 -
[84] - Quote
Nova Fox wrote:I hope you do realize that there are people who will continue to kill even if you removed killmails.
Yes and if you read beyond the title you might realise a few things too. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Nariya Kentaya
Celestial Ascension
39
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Posted - 2011.10.25 01:20:00 -
[85] - Quote
Now, im not farming points, hell, i couldnt care less about points, but i belive kill mails are pretty dang important.
using a third party program such as BattleClinic, i am able to deduce who in my corp has been busy shooting things, who hasnt even left low-sec to go on a roam, and who is a complete moron PVE FITTING an officer Apoc to try and hit a rifter/drake blob!!!!!!!
TL;DR killmails are a very informative way of who telling who that you fly with is maintaining competency, adn who is going pants on head ******** and giving your corp a bad name. so please keep killmails, as tracking these is the only way i can determine who in my corp is doing well, who is sucking, and who just needs to get kicked back to high-sec and itno a noob corp because they think hulk's can tank a battleship. |
Nova Fox
Novafox Shipyards
135
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Posted - 2011.10.25 01:32:00 -
[86] - Quote
Jenshae Chiroptera wrote:Nova Fox wrote:I hope you do realize that there are people who will continue to kill even if you removed killmails. Yes and if you read beyond the title you might realise a few things too.
I have but the selling point was very weak. As evident of our local unfriendly terrorist pirates and volitile ammunition vendors whome have posted here already.
The best Idea Ive seen so far from this entire thread.
Pay for the kill mail. Possibly throw in a mechanic that compensates the victim a small bit maybe?
Also I would love to mention the two way street.
A loss mail is just as valuable intel tool as the kill mail. I recommend you review the loss mail and revise that as well.
Ship scanner is one of those things that sorta needs to be built INTO every ship though. Its just simply too wasteful to use verses every other possible alternatie in its lose. |
Jenshae Chiroptera
49
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Posted - 2011.10.25 13:57:00 -
[87] - Quote
Nariya Kentaya wrote:Now, im not farming points, ....
I agree but how many different ways can you fit a rookie ship, industrial or mining ship? CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Solo Player
14
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Posted - 2011.10.25 15:25:00 -
[88] - Quote
A lot of to and fro in this, but the best suggestion was somewhere in the middle:
Seraph Cruoris wrote:Why not find a balance?
A balance between 'realistic' information that is given out and information that shouldn't be given out.
If I kill you realistically I know who you are, what ship you flew and if you're in a Corp (simple right click action gives you all that). But what fit you had? that shouldn't be there and can only be guessed upon from what survived in the wreck. I'm sure there can be a simple balance between available and hidden information that can realistically (whiners aside) strike a balance for both parties. Also information like who was in your squadron/fleet/who you were flying with is a debatable mention for the kill mail: technically I saw Joe, Bob and Smith flying around with Fred when I popped his capsule so that could be in the kill mail. On the other hand you technically didn't kill them.
ISK warfare is all good but I do believe if you want to know what someone is flying a scan should be the only way (blueprint sharing/asking aside).
Indeed. This makes a lot more sense from an in-game perspective (and that's the only one I'll accept). Information should not come to you magically just because it's "fun" or "useful". If you want to know other pilots' fittings, scan them down. If you want to keep track of your pilots, you can do that with limited kill mails and conventional loss mails. If you want to brag, you can keep faking all the mails you wish.
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Jenshae Chiroptera
50
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Posted - 2011.10.25 15:38:00 -
[89] - Quote
Solo Player wrote: Indeed.
Linked in OP CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Kitt JT
Crimson Empire. Nulli Secunda
3
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Posted - 2011.10.30 21:42:00 -
[90] - Quote
I lol'd
Why waste your breath? Forget the fact that a very sizable poriton of eve value killmails FAR more than isk.
But ccp is going in the other direction. |
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