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Thread Statistics | Show CCP posts - 40 post(s) |
Dabigredboat
Merch Industrial Goonswarm Federation
22
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Posted - 2012.06.13 18:19:00 -
[1] - Quote
Jade Constantine wrote:Jypsie wrote:Selissa Shadoe wrote:From this thread https://forums.eveonline.com/default.aspx?g=posts&t=110428&p=12 , and I agree with it Quote:It should be free to call in allies until the number of "defender" players equals the number of "aggressor" players. Then it can escalate. That to me makes sense, then unless you're overwhelming your attacker, you can gather whoever you need to stand up to them. If you want silly numbers on your side, then you have to pay for it. Sounds much more fair. Thank you, Lallante, who made that suggestion in the other thread. This makes more sense CCP. The larger alliances already have an advantage in manpower and resources to bring into a fight. Artificially giving them even more advantages preventing defenders from getting Allies by a game induced tax is unnecessary. Once some sort of parity is approached, you can start applying fees to keep the kitchen sink from being thrown. Mercs will still be appealing, in their own niche. For example: A 10 man high-sec piracy corp decs a 30 man mining corp, demanding ransom or exploding Orcas. At this point the defender is already over the manpower headcount of the aggressor with an apparent 3:1 "advantage." Make them pay an exorbitant fee to bring in an ally. Reality knows that they need some combat pilots. This is where the Mercs come into play. They could be hired for less than the cost of bringing in Allies. Mercs would also be appealing to bring in an advantage once you have an approx. 1:1 headcount with your enemy for less than the cost of Allies. Sadly Soundwave is 100% committed to this large-alliance boosting change and its pretty much set in stone. No feedback on revising the plan has been considered as far as I can tell - and the CSM itself (those who were at the meeting) was ignored completely when they gave the thumbs down to this particular "fix". I strongly suspect we'll all be stuck with it for six months at least.
I hear that repeatedly attacking a developer of the game is now bannable. I would be careful how many times you attack soundwave, who has done nothing but promote great changes and fixes to this game ever since he has joined ccp games. |
Dabigredboat
Merch Industrial Goonswarm Federation
22
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Posted - 2012.06.13 18:20:00 -
[2] - Quote
Thanks CCP for the hard work at fixing broken game mechanics. Keep it up ^_^ |
Dabigredboat
Merch Industrial Goonswarm Federation
26
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Posted - 2012.06.13 18:54:00 -
[3] - Quote
Jade Constantine wrote:Dabigredboat wrote:I hear that repeatedly attacking a developer of the game is now bannable. I would be careful how many times you attack soundwave, who has done nothing but promote great changes and fixes to this game ever since he has joined ccp games. Something tells me Soundwave doesn't need you to defend his e-feelings. We have had a spirited disagreement over a game mechanic. It is possible for adults to do this. Perhaps its something you could investigate yourself?
I am just looking out for your safety. I wouldn't want you to get banned from highsec in a game your life seems to depend on. But, how is it possible for you to have adult conversations with soundwave, wouldn't that imply that you are over the age of ten? |
Dabigredboat
Merch Industrial Goonswarm Federation
28
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Posted - 2012.06.13 21:45:00 -
[4] - Quote
Jade Constantine wrote:None ofthe Above wrote:I'd like to see CSM members stop beating up on Jade, who has some valid points, even if the conjecture about the motivations for the change may or may not be on the mark.
I'd also be a good thing if Jade could put aside the accusations, and lets have a constructive talk about the effects.
...
I agree with Aleks and CCP about the need to reform the "Ally system" to live up to the promise of the "Mercenary Marketplace".
It is interesting that the name change matched the functionality rather well. As predicted (by yours truly among others) it wasn't used by Mercs. Grudges and opportunities where the only thing that would entice people to being locked into a war they couldn't control getting out of. As a result, Mercenaries are an endangered species.
The two week contract time fixes that. Bravo!
The geometrically increasing charge for allies on the other hand may not call for cheers, however.
I am not sure it even helps the Mercs to have these charges to CONCORD. Sure a few companies will get business again, but it hurts smaller starter merc companies (choose your mercs wisely indeed).
It nukes the interesting defense coalitions that have sprung up around some of these wars. Where is the praise for emergent game play and sandbox systems in this regard?
I'd like to see the two week timer go in and leave the ally fees out. That may be enough to revive the Mercenary trade without disrupting the emerging allies. Doing both at the same time twists too many dials at once and I am not sure if we can be clear on the results. If fees are put in place (now or later), I don't think uncapped geometric is the way to go.
BTW - I've seen the 30+ allies called "absurd on its face" and ridiculous. Personally I'd think "karma" is a better description. I've only seen it reported to be happening with big alliances that have "ruining your game" as a reason for existence, attacking smaller entities. Its interesting to actually see people banding together to fight that. Good post. For the record I'm very happy to discuss improvements to this 1.1 mechanic - and if people can get away from the trolly-flaminess lets do it. "Why this change happened" is now really something for Eve History, In Character propaganda, and 3rd party sites - so lets move on to pure mechanics if its possible and see if there is some kind of resolution to this mess.
What you fail to understand here is that THIS IS THE BLOODY IMPROVEMENT :). Sorry about the yelling but I do not think jade is listening to the 5 CSM reps or the other 100 people telling him that he is batshit crazy. |
Dabigredboat
Merch Industrial Goonswarm Federation
28
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Posted - 2012.06.13 21:49:00 -
[5] - Quote
What I do like about this change is the ability to police something that would have otherwise been broken. The fact that 100 different alliances, each with any number of possible people COULD engage in a free wardec system was broken. Goons have 9k members because unlike most of empire we generate content and use organization levels that star fraction and other empire only alliances would dream of having.
I for one am happy that alliances that play like pandemic legion, that are the mercs of eve, will finally be able to earn their way into contracts and have to prove they are quality enough to be HIRED and not just given free rides. |
Dabigredboat
Merch Industrial Goonswarm Federation
28
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Posted - 2012.06.13 21:57:00 -
[6] - Quote
Tobiaz wrote:Dabigredboat wrote:Jade Constantine wrote:
Good post. For the record I'm very happy to discuss improvements to this 1.1 mechanic - and if people can get away from the trolly-flaminess lets do it. "Why this change happened" is now really something for Eve History, In Character propaganda, and 3rd party sites - so lets move on to pure mechanics if its possible and see if there is some kind of resolution to this mess.
What you fail to understand here is that THIS IS THE BLOODY IMPROVEMENT :). Sorry about the yelling but I do not think jade is listening to the 5 CSM reps or the other 100 people telling him that he is batshit crazy. All of whom have a personal grudge against the person of Jade himself or are on the receiving end of an annoying dogpile. Inferno 1.1 is NOT an improvement. It basically nullifies that actual wardec improvements made by Inferno.
So please inform me. How is this not an improvement of a broken and unintended game mechanic. CCP flat out said they never intended defending other alliances as a "free wardec" against the attacker. As of current 82 alliances are getting 500mil each worth of free wardecs against goonswarm.
Just because the defending alliances are unable to recruit more then 100 people each is not the problem of the people who put the time and effort into forming a larger ingame alliance of like minded people. There is nothing stopping star fraction or others from growing just as large. Look at test alliance, look at -A-, these are examples of people who grew into larger alliances.
What this does is prevent choice from being taken away. The new system will force smaller alliances to CHOOSE wisely who they pickup to defend their space in empire, which they do not own, and live in stations, which they do not control, in order to fight back. |
Dabigredboat
Merch Industrial Goonswarm Federation
28
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Posted - 2012.06.13 22:00:00 -
[7] - Quote
Marlona Sky wrote:Dabigredboat wrote:What I do like about this change is the ability to police something that would have otherwise been broken. The fact that 100 different alliances, each with any number of possible people COULD engage in a free wardec system was broken. Goons have 9k members because unlike most of empire we generate content and use organization levels that star fraction and other empire only alliances would dream of having.
I for one am happy that alliances that play like pandemic legion, that are the mercs of eve, will finally be able to earn their way into contracts and have to prove they are quality enough to be HIRED and not just given free rides. Those empire dwellers were creating content. Granted in your eyes it was not. Just like in a Hulk pilots eyes a T1 fit suicide destroyer blowing up his ship is not content. I guess it depends on ones point of view. Why do you feel Hulkaggedon or Burn Jita is content, but people who live in empire finding a way to fight those who shoved said content down their throats, not content?? To me, both qualify as content. Don't you agree?
Jita burns and Hulkaggedon allows people to follow the rules of the game and use diplomacy to change it.
Content is point of view, my idea of content in eve is blowing up Super Capital class ships. Empire wars and fighting does not excite me in the slightest. But, 90 alliances being able to prevent me from entering highsec in order to move around because they are able to skirt past a designed wardec system due to a changing system is pretty terrible and I am glad they have fixed this. |
Dabigredboat
Merch Industrial Goonswarm Federation
28
|
Posted - 2012.06.13 22:03:00 -
[8] - Quote
Tobiaz wrote:Dabigredboat wrote:What I do like about this change is the ability to police something that would have otherwise been broken. The fact that 100 different alliances, each with any number of possible people COULD engage in a free wardec system was broken. Goons have 9k members because unlike most of empire we generate content and use organization levels that star fraction and other empire only alliances would dream of having.
I for one am happy that alliances that play like pandemic legion, that are the mercs of eve, will finally be able to earn their way into contracts and have to prove they are quality enough to be HIRED and not just given free rides. I'm a fan of GoonSwarm, by the way you're 'generating content' makes you deserving of a dogpile more then anybody else in the game. There is nothing wrong with a NULL-SEC alliance getting wardecced by even a thousand different alliances. In Dutch we have a saying 'High trees catch a lot of wind' and the Goons simply replaced BoB in that aspect. Do you REALLY want CCP to step in as they do now and make it harder for other to counter your shenanigans in empire? Also Pandemic Legion hasn't been an actual merc for years, but I doubt any amount of money will buy them to go against the CFC. Besides, PL 'profession' (whatever that might be these days) isn't even remotely inconvenienced by the ability of defenders to dogpile a load of opportunists onto their attackers in empire hubs. Any proper merc losing work to that (like PL? ROFL) , should have chosen a different line of work to begin with.
During the old wardec system many alliances such as privateers, moar tears and others have been able to engage in active wars with multipul 3-4k member alliances ALONE at the same time. This system was intended to allow smaller groups who get wardec'd to recruit and hire groups such as these above to defend them from larger alliances with greater funds. |
Dabigredboat
Merch Industrial Goonswarm Federation
28
|
Posted - 2012.06.13 22:13:00 -
[9] - Quote
Tyberius Franklin wrote:Dabigredboat wrote:Marlona Sky wrote:Dabigredboat wrote:What I do like about this change is the ability to police something that would have otherwise been broken. The fact that 100 different alliances, each with any number of possible people COULD engage in a free wardec system was broken. Goons have 9k members because unlike most of empire we generate content and use organization levels that star fraction and other empire only alliances would dream of having.
I for one am happy that alliances that play like pandemic legion, that are the mercs of eve, will finally be able to earn their way into contracts and have to prove they are quality enough to be HIRED and not just given free rides. Those empire dwellers were creating content. Granted in your eyes it was not. Just like in a Hulk pilots eyes a T1 fit suicide destroyer blowing up his ship is not content. I guess it depends on ones point of view. Why do you feel Hulkaggedon or Burn Jita is content, but people who live in empire finding a way to fight those who shoved said content down their throats, not content?? To me, both qualify as content. Don't you agree? Jita burns and Hulkaggedon allows people to follow the rules of the game and use diplomacy to change it. Content is point of view, my idea of content in eve is blowing up Super Capital class ships. Empire wars and fighting does not excite me in the slightest. But, 90 alliances being able to prevent me from entering highsec in order to move around because they are able to skirt past a designed wardec system due to a changing system is pretty terrible and I am glad they have fixed this. Not to say that one should make this argument, but one could say that by funding the destruction of a certain ship class in high security space on a permanent basis has a very similar effect to others as what this wardec system has done to you in your description. Both were also within the rules of the system at the time they were done as well.
rules changed. jade should deal wit it! |
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