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Thread Statistics | Show CCP posts - 36 post(s) |
Jordan Musgrat
H A V O C Against ALL Authorities
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Posted - 2009.11.07 00:49:00 -
[181]
It should be mentioned that it's not really even the costs that are a problem here, we could care less how much you charge us to hold systems. What the problem is, is that you haven't given us a way to support "50-100" people making isk in a single system. Face it, ratting is the best way to make isk, unless you boost cosmic sites and such. A system with 15 belts will only ever be able to support 3 people, max. Maybe another 3 will run the 10/10 for an hour or 2. We thought you would give us more belts and such, that would be really great you know. Else, you could just fix all the mini professions.
But as it stands, either you need to release more information, or you're going to break the 0.0 economy only to have to fix it later. Just get it right the first time please. -----------
Primary is family values, secondary is 0.0... |
Sidus Sarmiang
GoonFleet
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Posted - 2009.11.07 00:51:00 -
[182]
Originally by: Hu Evur
Originally by: Sidus Sarmiang So really, my plan is a pretty good one.
Yeah, it depends if you want this: "0.0 alliances need to start griefing the hell out of everyone who lives in empire space until they beg CCP to improve 0.0 enough that we go away. Then we'll see some worthwhile changes.";
or, to simply grief people out of the game and kill it.
To be honest, I'm okay with either. If CCP fixes the game and I get to go back to 0.0 and have fun then that's cool. If the game burns to the ground and everyone leaves, well, that'll be fun for me too. Either way I win.
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Vivian Azure
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Posted - 2009.11.07 00:52:00 -
[183]
Edited by: Vivian Azure on 07/11/2009 00:53:25
Originally by: Soleil Fournier Sorry, but those "upgrades" are worthless and not what any of us were expecting them to be.
We need upgrades that:
Increase the number of belts in a system. Increase the security rating of the system to spawn better rats or ores. Increase the number of rats that spawn in a system. Decrease the spawn timer of rats, from 20 minutes to 10 minutes. More upgrades like these ^
If you want each system to support 50 people like ya'll have been touting, you need significant changes to this proposed system, because those changes listed do nothing to help support more players!
Sounds like: "Give me 100 Million ISK a day for free please."
Originally by: Josh Silver
Originally by: Vivian Azure 2 billion ISK a month / 10 players = 3 Triple BS-spawns per day killed by each player...
...that sure is way too expensive
Decent triple-BS spawns take a long, long time to groom. Like multiple hours while you are at the mercy of any simpleton to break your chains and ruin your "work"
We had faint hopes the patch would make excactly that easier, so 0.0 beltratting would come close to hisec mission running, ISK wise. We wanted the rat upgrade to give BETTER or FASTER spawns or MORE BELTS or anything useful really, anything...
And we got +x crappy Anomalies which is a kick in the balls with steel-capped Doc Martens.
Lol... three crappy BS-spawns, which you can find in every third belt in 0.0 is totally enough allready.
But yeah, keep whining, that you as a member has to contribute to pay the alliance-bills.
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ElvenLord
4S Corporation Morsus Mihi
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Posted - 2009.11.07 00:53:00 -
[184]
Originally by: Hu Evur Your solution is as well thought out as CCP's new sov system. Good luck on your stupid jihad against empire dwellers. You will only drive them out of the game, eliminate your own targets, and thus kill the game. But, that is your whole objective isn't it.
Maybe that is the intended game mechanics, make way for Dust or something
Originally by: Vivian Azure And again... a system will cost 2 billion ISK a month with a few upgrades.
If you have 10 players, each of them has to pay a laughable 7 million ISK a day to pay this bill.
Stop whining.
And that would be under assumption every player goes into belts every day for few hours, to make at least 14mil ISK daily so he can pay half to corp so corp can pay for sov. I dont think that leaves much space for some ppl to get online, get in gang and enjoy an hour or two they have of free time for pure pew pew fun or just chat. And what about ppl that are already doing a lot of work for corporations, do they need to pay too? Does eve need to become work? And if you get attacked, who is gonna make ISK for bills when you have to defend that sov?
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JitaPriceChecker2
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Posted - 2009.11.07 00:55:00 -
[185]
i am sure fully upgraded system - about 2 bil isk a month - will support much more than 10 people. Then Monthly cost per month will be laughable.
I see multi time zone corp/alliances benefit from it. They can operate in much lesser space with greater efficieny.
Also moons will not become worthless , and more minerals will be profitable to mine that will help paying bills for sure.
Also i dont like upgrade that spawn wormholes. It will cripple game for wormhole corporations.
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.11.07 00:57:00 -
[186]
Originally by: JitaPriceChecker2 i am sure fully upgraded system - about 2 bil isk a month - will support much more than 10 people.
How? ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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Lynn de'Marco
Divine Power. Wildly Inappropriate.
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Posted - 2009.11.07 00:57:00 -
[187]
Edited by: Lynn de''Marco on 07/11/2009 00:59:05
Originally by: ElvenLord
And that would be under assumption every player goes into belts every day for few hours, to make at least 14mil ISK daily so he can pay half to corp so corp can pay for sov. I dont think that leaves much space for some ppl to get online, get in gang and enjoy an hour or two they have of free time for pure pew pew fun or just chat. And what about ppl that are already doing a lot of work for corporations, do they need to pay too? Does eve need to become work? And if you get attacked, who is gonna make ISK for bills when you have to defend that sov?
+1, also some peopel can't play every day..... so someone who goes away for a weekend shoudl come back and have to pay 21mil to their corp?
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L'Artest
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Posted - 2009.11.07 00:58:00 -
[188]
Edited by: L''Artest on 07/11/2009 00:58:19 Exodus: Empire Edition
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Arric Rohr
Gallente Intergalactic Science LLC
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Posted - 2009.11.07 00:59:00 -
[189]
Seems to me that to serve their purpose they should drop the price for one system to about 50% of that, then scale it so each additional system adds 5% or so. (Totally random numbers.) So it's easy to get started, but getting really big costs you.
Also, from reading the Dev blogs, I got the impression that upgrading your system would increase the *quality* not the quantity. However, aren't belts and rats as they exist now going to go away in the fairly near future? Maybe at that point these upgrades will mean something.
AR
*Where do I get one of those cool signatures?* |
Hugh Hefner
Caldari Paxton Industries Paxton Federation
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Posted - 2009.11.07 00:59:00 -
[190]
Originally by: Kalissa The bigger alliances will be crying buckets over those sov changes.
Nice!
The bigger? How damn clueless can a person be, this will drive most smaller alliances out of 0.0.
Dont worry though, CCP is even more clueless = 20 million a day for sov = like 5 large pos. A. Those 5 large pos payed for themselves in most cases = REACTION. So this new cost is excactly that, a new cost, a new burden. B. Fuel-costs aint solely negative, you see you buy fuel from other gamers mostly, some of them even in your own alliance, it provides income. This new cost is a pure isk-sink. Now I doubt it will cause deflation on the market cause only the most clueless will bother paying those bills.
Bigger alliances can afford to upkeep a smaller jumpbridge-network and some key systems for super-cap-building no doubt, but most systems will have no sov, thus no owner, thus no real reason to populate a area beyond roaming for reds(for non-blues if you aint NRDS ) or solo-rat = less carebears for pvpers to shoot, less pvpers for carebears to sell ships to and less fun overall in 0.0. The few smaller alliances that invest in some system will soon have it spoiled by random larger alliance frustrated from lack of targets and thus reduced to griefing them instead for some short-lived fun.
Seriously, I can see nothing good with this whole damn Dominion-idea, if the costs was a tenth of what you describe, then perhaps, but this...
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Vivian Azure
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Posted - 2009.11.07 01:00:00 -
[191]
Edited by: Vivian Azure on 07/11/2009 01:02:12
Originally by: ElvenLord
Originally by: Hu Evur Your solution is as well thought out as CCP's new sov system. Good luck on your stupid jihad against empire dwellers. You will only drive them out of the game, eliminate your own targets, and thus kill the game. But, that is your whole objective isn't it.
Maybe that is the intended game mechanics, make way for Dust or something
Originally by: Vivian Azure And again... a system will cost 2 billion ISK a month with a few upgrades.
If you have 10 players, each of them has to pay a laughable 7 million ISK a day to pay this bill.
Stop whining.
And that would be under assumption every player goes into belts every day for few hours, to make at least 14mil ISK daily so he can pay half to corp so corp can pay for sov. I dont think that leaves much space for some ppl to get online, get in gang and enjoy an hour or two they have of free time for pure pew pew fun or just chat. And what about ppl that are already doing a lot of work for corporations, do they need to pay too? Does eve need to become work? And if you get attacked, who is gonna make ISK for bills when you have to defend that sov?
A Battlecruiser-spawn is some 600k ISK allready, so 7 Million ISK takes some 30 minutes of ratting in an utterly crap 0.0-system... not hours.
So excuse me, but if you as a member can't contribute 30 minutes a day to pay the bills of your alliance, then you're a lazy bum and should get kicked out of your alliance 0.0 space.
---
I can see why all of the big alliance-players are whining so much... they have to do some 30 minutes of work per day contributing to their alliance and the alliance won't be able to build tons of Titans, Moms and Dreads anymore for their lazy members... oh the joy
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Zastrow
GoonFleet GoonSwarm
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Posted - 2009.11.07 01:01:00 -
[192]
Did anyone listen to me when we were arguing about this in iceland? I had 4 words for you in regards to 0.0:
IS IT WORTH IT?
Right now it sure isn't looking like it. Stay in highsec running L4s everyone, there's still no incentive to life in 0.0. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |
Sidus Sarmiang
GoonFleet
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Posted - 2009.11.07 01:02:00 -
[193]
Edited by: Sidus Sarmiang on 07/11/2009 01:03:56
Originally by: Vivian Azure
A Battlecruiser-spawn is some 600k ISK allready, so 7 Million ISK takes some 30 minutes of ratting in an utterly crap 0.0-system... not hours.
So excuse me, but if you as a member can't contribute 30 minutes a day to pay the bills of your alliance, then you're a lazy bum and should get kicked out of your alliance 0.0 space.
I love things that make games more like jobs.
30 minutes a day, 365 days in a year. That's about 183 hours a year per person to support sov. Even working a minimum wage job, that's over a thousand dollars. I think I found a better use of that time.
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Sellmewarez
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Posted - 2009.11.07 01:02:00 -
[194]
And really why do i want to spend more time ratting and jockeying to find a decent place to make isk when its already as boring as hell? If im in 0.0 the rewards should be a VAST increase over anywhere else so i can spend less time choring isk, which is a nice way to burn out, and have more time to pew pew because really thats whats 0.0 is all about right? With the proposed updates this only makes making isk for the average 0.0 pilot more difficult and more frustrating than it currently is.
You know all those vast quantities of deserted systems with like 4 asteroid belts and low sec status? They are still going to be useless because no one would bother trying to 'upgrade' them when its simply not worth their time.
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Dominus Insania
Conflagration. Wildly Inappropriate.
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Posted - 2009.11.07 01:04:00 -
[195]
was't this supose to be a pvp game ? with this new patch u gonne turn us all into carebears just so we can pay the freaking bill's sov shoud be held by combat, fighting over it, not by paying bill's and shooting rat's, we have enough of this in RL
i forsee that all alliances wil drop in numbers becos evryone will put there alt in an npc corp to farm lvl 4's
way to go ccp !!!
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Cailais
Amarr Diablo Advocatus
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Posted - 2009.11.07 01:04:00 -
[196]
Interesting.
I'm going to assume that the plaintive cries from those alliances who 'hold' large numbers of systems means that CCP have probably hit the right formula here.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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IT Yassir
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Posted - 2009.11.07 01:05:00 -
[197]
Originally by: ElvenLord
Originally by: Hu Evur Your solution is as well thought out as CCP's new sov system. Good luck on your stupid jihad against empire dwellers. You will only drive them out of the game, eliminate your own targets, and thus kill the game. But, that is your whole objective isn't it.
Maybe that is the intended game mechanics, make way for Dust or something
Originally by: Vivian Azure And again... a system will cost 2 billion ISK a month with a few upgrades.
If you have 10 players, each of them has to pay a laughable 7 million ISK a day to pay this bill.
Stop whining.
And that would be under assumption every player goes into belts every day for few hours, to make at least 14mil ISK daily so he can pay half to corp so corp can pay for sov. I dont think that leaves much space for some ppl to get online, get in gang and enjoy an hour or two they have of free time for pure pew pew fun or just chat. And what about ppl that are already doing a lot of work for corporations, do they need to pay too? Does eve need to become work? And if you get attacked, who is gonna make ISK for bills when you have to defend that sov?
Nobody will attack anymore - why would you attack anything when if u attack something nvm will be harder to replace caps then you have another 10 bil to pay in the new sov you gather - with dominion people will go in defensive mode.Corps will have to increase tax drastically Alliance in stead of payng corps and sharing the isk they will be forced to tax corps ho will be forced to tax members.
So all this thing dose is make the average member upset.Now why go into a 0.0 corp anymore so they can tax ya 100 mil per month ?
I recommend cpp to drop those prices to this:
Base cost : 5 mil per day + hub say 7 Full upgraded system to be like 25. And will be bit more manegebale.
Upgrades should be also : Roid size increase rather then extra belt by say 20% per level so rather then having a extra belt u got same belts (easier to code) and more profit so u can actualy support more ppl. Rats bounty increase by say 7.5% per level Blow the worm spanner device with a faction spawn er device.
Then ppl will be happy,
Also ccp said something some upgrades are tied with the tier upgrades of a station.Or was it me.
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Virtuozzo
The Collective Against ALL Authorities
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Posted - 2009.11.07 01:06:00 -
[198]
Originally by: Zastrow Did anyone listen to me when we were arguing about this in iceland? I had 4 words for you in regards to 0.0:
IS IT WORTH IT?
Right now it sure isn't looking like it. Stay in highsec running L4s everyone, there's still no incentive to life in 0.0.
Never thought I'd post this in a feedback thread.
What he said ^^
Just keep in mind the "is it worth it" signifies more then "isk", since value is dependant on volume, and effort has become one of the biggest stumbling blocks to get people out of empire, maybe even a bigger one than the eternal holy level 4 pay rate grail.
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Caliph Scorpionsting
Caldari GoonFleet GoonSwarm
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Posted - 2009.11.07 01:08:00 -
[199]
I read the blog, but I didn't see a fix for anything? Where is the sov fix guys? Surely something that breaks sovereignty wouldn't be called a fix, right?
Seriously though, if this goes live then there is no reason to hold space. Doing missions in a newbie corp with the 11% tax will be the only smart way to make money. I would like to see how you came up with all these figures.
CCP: Are you honestly this out of touch with the state of a game that you made yourself?
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Isaac Starstriker
Amarr Imperial Shipment
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Posted - 2009.11.07 01:09:00 -
[200]
Originally by: Josh Silver
Originally by: Vivian Azure 2 billion ISK a month / 10 players = 3 Triple BS-spawns per day killed by each player...
...that sure is way too expensive
Decent triple-BS spawns take a long, long time to groom. Like multiple hours while you are at the mercy of any simpleton to break your chains and ruin your "work"
We had faint hopes the patch would make excactly that easier, so 0.0 beltratting would come close to hisec mission running, ISK wise. We wanted the rat upgrade to give BETTER or FASTER spawns or MORE BELTS or anything useful really, anything...
And we got +x crappy Anomalies which is a kick in the balls with steel-capped Doc Martens.
Just to clarify his point:
You need to shoot 3 Battleships. Just 3. Per day. 3 = day.
That's really not hard considering I was shooting 10 per half hour in Providence. (Guessing here as its been a while....)
--Isaac Signature is now under construction: check back in a couple weeks.
AMAAR VICTOR!
"You just can't fix stupid"
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Stevens
Deep Core Mining Inc.
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Posted - 2009.11.07 01:09:00 -
[201]
Originally by: Vivian Azure A Battlecruiser-spawn is some 600k ISK allready, so 7 Million ISK takes some 30 minutes of ratting in an utterly crap 0.0-system... not hours.
So excuse me, but if you as a member can't contribute 30 minutes a day to pay the bills of your alliance, then you're a lazy bum and should get kicked out of your alliance 0.0 space.
---
I can see why all of the big alliance-players are whining so much... they have to do some 30 minutes of work per day contributing to their alliance and the alliance won't be able to build tons of Titans, Moms and Dreads anymore for their lazy members... oh the joy
Or go run missions in high sec with 0 risk max reward and not claim 0.0. As many have pointed out 0.0 space is worth nothing now. Things people fought over before we r64s but the cost of holding and defending an r64 (2bil in just bills not anything) will completely negate any money you make.
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Hrin
Merch Industrial GoonSwarm
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Posted - 2009.11.07 01:09:00 -
[202]
Why even have a CSM?
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Hunter Exodus
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Posted - 2009.11.07 01:11:00 -
[203]
CCP, start doing some real total simulation numbers, where most of all the time goes to everyone holding space moon mines and rats all days, meaning less pvp, meaning less demand on moon products and less ships blown up, do those numbers b4 u post stuff next time. THINK dudes, u seriously are out of WHACK with at least half your costs proposed with your thinking here.
With these levels of new ISK sinks, there is no incentive to not live in empire doing missions and gank people in 0.0, versus doing the mundane tasks that is a real life job of 0.0 space holding. Its a job of clearing space out for hostiles and then you just added the work load to the 10 fold need of what it is today, to mine all and every moon and ship that to empire after reacting that stuff. Beside doing all the work to run a 0.0 alliance. Now, why am I paying for tons of accounts and sitting here all day again?
What is exactly the 0.0 incentive for me with your proposed changes?
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Lynn de'Marco
Divine Power. Wildly Inappropriate.
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Posted - 2009.11.07 01:12:00 -
[204]
/me getting bored of people in non 0.0 corps quoting the 7mil per member per day thing.
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c0rn1
Body Count Inc. Against ALL Authorities
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Posted - 2009.11.07 01:13:00 -
[205]
lol. that's really funny, isn't it? I mean it's common that sov holding alliances take a fee of renters to use their space BUT if every a sov holding alliance would've put up those numbers to renters they'd call it a rip-off and no renter ever would go to 0.0.
This is just hilarious, CCP. Remove the fees you suggested and make it a smart system. For example:
you aim at 50-100 people per system (That's what you said is the amount of people 1 system can take).
so take the alliance number of pilots into account as well.
something like that for 1 system:
500 bn * [number of current systems] / alliance members - 5bn.
Then you get a nice distribution and actually attract even small alliances (300+ ppl) to take space in 0.0. Your aim would be a distribution of 0.01 system/member. if that requirement is met, the alliance fulfils the requirement of 0.0 space without any fee since they have a 100% efficiency.
So a 300 people alliance can take 3 systems in 0.0 at 0 cost. Each additional system costs them extra cash and the more they take, the exponential more they have to pay: Let's see the different relevances with different alliance numbers:
300 Members
1 - 3 Systems is free of charge and for each additional system: 1,6666 bn ISK Distributed to all systems holding:
1-3 Systems: 0 ISK / system 4 Systems: 416 mil / system | Monthly Bill = 1.66 bn ISK 5 Systems: 666 mil / system | Monthly Bill = 3.32 bn ISK 6 Systems: 833 mil / system | Monthly Bill = 5 bn ISK 10 Systems: 1.16 bn / system | Monthly Bill = 11.6 bn ISK
1500 Members:
1-15 Systems free of charge and for each additional system: 333 mil 1-15 Systems: 0 ISK / system 16 Systems: 20.8 mil / system | Monthly Bill = 333 mil ISK 20 Systems: 83.3 mil / system | Monthly Bill = 1.665 bn ISK 30 Systems: 166 mil / system | Monthly Bill = 5.995 bn ISK 50 Systems: 233 mil / system | Monthly Bill = 11.667 bn ISK
5000 Members:
1-50 Systems free of charge and for each additional System: 100 mil 51 Systems: 2 mil / system | Monthly Bill = 100 mill 60 Systems: 16 mil / system | Monthly Bill = 1 bn ISK 80 Systems: 37.5 mil / system | Monthly Bill = 3bn ISK 100 Systems: 50 mil / system | Monthly Bill = 5bn ISK 150 Systems: 66 mil / system | Monthly Bill = 10bn ISK 200 Systems: 75 mil / system | Monthly Bill = 15bn ISK
Now you can get an additional factor into this:
The factor would be the actual presence in the systems: Take as a base the system local. Count the undocked or moving pilots in that system of that explicit alliance over the day and calculate the average attendence to the system. Let's take 100 as base number of pilots which should be active in that system over a day since it would mean a maximum usage as well. do we only have a max count of 50 pilots over the day in that system it would mean only a 50% usage of it. calculatint the usage through all system will bring something between 30-70% overall usage. To bring this factor into our equation:
(500 bn * [number of current systems] / alliance members - 5bn) / usage (50% = 0.5).
Voilß, we have what we want. A progressing fee for our systems which actually attracts smaller entities into 0.0 as well since they do have nothing to pay for a certain amount of systems, but puts into progression the actual usage of systems. And if you tell me know larger alliances will start to make fleets just to visit their systems and have 100% usage. So be it if they don't have anything better to do than roam 2h through 200 systems of their empire. Sooner or later the consolidation of the territory will be the easier way to achieve a lower fee.
cheers
c0rn1 x x x x x x x x x x x x x x
Life's a waste of time ... |
pc dude
Dawn of a new Empire The Initiative.
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Posted - 2009.11.07 01:13:00 -
[206]
What I am most curious about is what method will be used to transition from the curret sov system to the new one.
1. Will all structures in use be given the appropriate upgrades so long as they are a struture usable in a given system by the new sov rules?
2. Will all systems in which sov is currently held freely recieve F.L.A.G.s?
3. When transfering over levels of sov, will the new measurement of sov be used, or the old levels?
4. When will maintainence costs take effect if all systems in which sov are currently held are transfered to the new sov system?
5. What about this system prevents vast swaths of territory being claimed other than the minimal cost? To ask it differently, will there be a cumulative increase as more territory is claimed? If no such penalty is incurred, I see little change coming in the size of space claimed. for comparison let us consider goonswarm (155 sov systems, 3.1 bil cost per period, 6.2bil per month is just over 1 mil isk per member), against all authorities (4.6 bil/month)or the alliance w/ more systems than anyone else, shadow of xxdeathxx ( 7.8 bil/month)
this may sound like a lot of isk at first, but before accounting for the isk farmers plugged into these systems, this is not much isk. i know a guy that could pretty easily pull this down in a month of tedious, boring, but lucrative carebearing alone(and lol he's among the more pvp types i know)
this is not to say that I have a problem with this necessarily, it just seems contrary to the goal of the new system, so I ask if there is something that we just do not know yet
6. Next question, where will these structures be placed. We know the FLAGs go on the gates, but what of claim units, hubs and associated structures? Which of these structures will have beacons attatched to them?
7. Can the upgrades be attacked seperatly? For example, could I (and my superblob fleet of SUPREAM DOOMINESS) destroy the upgrade permitting cyno jammers disabling the online cynojammer and preventing any others from going down? Or are the upgrades just numbers floating around the infastructure hub?
8. Any chance of getting the benifits from the upgrades individually labled to make it easier to make use of them in concert with others? For example, rather than a new plex spawning with it's name as usual, perhaps it would be labled as (plex name) 2 (occupied), but only viewable as such to members of the alliance and perhaps also blues.
9. Can one intentionally downgrade to save isk?
10. Are there new roles associated with the new sov mechanics so we need not give out directorship just for someone to be able to operate the new spiffy things? (simple roles plz)
Well the wife is calling me to dinner. If i have more questions, you shall have to wait until i return later ^.^
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IT Yassir
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Posted - 2009.11.07 01:14:00 -
[207]
Originally by: Lynn de'Marco /me getting bored of people in non 0.0 corps quoting the 7mil per member per day thing.
Exactly ^^
Tell you guys what if ure CEO came to you and said you had to pay him 7 mil per day to stay in his corp wut would you do ?
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Isaac Starstriker
Amarr Imperial Shipment
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Posted - 2009.11.07 01:14:00 -
[208]
Originally by: Lynn de'Marco /me getting bored of people in non 0.0 corps quoting the 7mil per member per day thing.
Sorry, I'm in a transition phase. This IS my main, and I WAS in 0.0 several times.
--Isaac Signature is now under construction: check back in a couple weeks.
AMAAR VICTOR!
"You just can't fix stupid"
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Mynas Atoch
UK Corp Mostly Harmless
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Posted - 2009.11.07 01:18:00 -
[209]
Edited by: Mynas Atoch on 07/11/2009 01:18:54 So station costs treble, but we'll have to pay if we want to keep them. Breidge costs treble, so we'll shut down all but the most important. POS fuel bonus nerfed so we'll drop sov in all non station/bridge systems. Which, tbh, is pretty much cost neutral - the loss of sov pos in non station systems balances the cost of sov in stations. The sole result for alliances is fewer jumpbridges and slightly more expensive moon mining. Macroeconomic factors - huge new isk sink - might affect this, but not immediatly.
a) no effect for players b) less work for infrastructure POS teams c) a new toy for alliance managements
Now ... prove that an infrastructure module can pay for itself in an NON-strategic system and we have something further to discuss. Till, then *shrug* Myn
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ElvenLord
4S Corporation Morsus Mihi
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Posted - 2009.11.07 01:18:00 -
[210]
Originally by: Vivian Azure A Battlecruiser-spawn is some 600k ISK allready, so 7 Million ISK takes some 30 minutes of ratting in an utterly crap 0.0-system... not hours.
So excuse me, but if you as a member can't contribute 30 minutes a day to pay the bills of your alliance, then you're a lazy bum and should get kicked out of your alliance 0.0 space.
---
I can see why all of the big alliance-players are whining so much... they have to do some 30 minutes of work per day contributing to their alliance and the alliance won't be able to build tons of Titans, Moms and Dreads anymore for their lazy members... oh the joy
So you are suggesting eve-online should instead of game become work.
Also you really need to get a clue. For starters if you think building a single titan is that easy why arent you building them? Do you even know how much resources/time/effort it takes to even start building one? Do you even know what it takes to live in 0.0 space and what risks there are? Cause if it was that simple every 2 char corp would have an alliance and a sov system with station.
Also in this game there are corporations that are made out of RL friends, or ppl that became friends over time. We play together cause this is not work this is game, but I understand that concept of friendship might be strange to you.
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