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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Rezaa
Pandemonium Technologies
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Posted - 2009.11.13 06:09:00 -
[691]
Originally by: CCP Navigator Hello everyone,
Please also note that Community do not make game design decisions and nor will we comment on them.
Thank you.
In this you are quite wrong. This "comunity" dictates the viability of the game as a whole. And with out a viable comunity to support CCP you will be left with making your "decisions" for an empty house. So under the assumption you want the game to remain viable you WILL IN FACT tailor the game to keep people happy.
Does this decision efect the population en mass?? No of course not. There's not many people flying super caps compaired to non cap players.
However that does not justify that statment!!
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Taladool
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Posted - 2009.11.13 06:13:00 -
[692]
Originally by: SteelHelix Alright I am seeing a lot comparisons using the MS as a single ship vs another single ship and what I'm not seeing is a situation in which say there are 2-3 MS w/10-15 carriers/dreads and 40-60 support ships going up against say a gang with a single Titan, 10 Carriers/dread, and 60-80 support ships. If you don't agree with numbers for the gangs then change them and post up your opinion but saying that a single MS will now have issues killing a single dread or carrier is pointless because I'm pretty sure that single dread/carrier will NOT kill or even scratch the MS until it calls in it's gang mates and that MS pilot better be doing the same thing.
Personally I think in the above mentioned gang setting it would be a very close run thing and it would depend on how the gangs met and who was called primary and when.
I don't like the fact that the MS can't launch 20 drones/fighters anymore and I'd like to see the game updated so that it can continue to launch them but maybe because of bandwidth only be able to launch 10 FB's unless DCU's are fitted. But, other then that I think the DPS change was a good idea as a MS with 20 FB's will destroy a dread so I can only imagine what would happen if an Alliance dropped just 5 of them with carrier support for reps on a dread fleet killing a structure such as the new Sov stuff, and thats even if the Dreads have a BS support fleet because I'm pretty sure fighters still love to eat BS's for breakfast, lunch and dinner.
Anyways those are my thoughts on this and people who are just *****ing but not offering solutions to fix it are useless. So please be constructive with your criticism and actually talk about how and why something should be changed not just its crap and that CCP should do something else nothing defining
This to be honest, people need to stop *****ing and start being constructive in there posting.
Past that, I will say, I did not consider the fact that TP's dont work on dreads in siege. However again it is very important that you post, constructive posts, that make sense and argue your case, this is the only way to get CCP to fix your ships the way the majority wants them.
Another thing to consider is this is a fleet ship its one of many ships in a fleet, and requires support.
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glassmanipulator
Gladiators of Rage Wildly Inappropriate.
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Posted - 2009.11.13 06:16:00 -
[693]
Originally by: CCP Nozh
Super carrier build cost, reduced by 40%. Estimated build cost around 5-6bn.
-Nozh
How can you do this ??? Don't you realize how much ISK and effort people have put into getting these ships ??? Way to slap your long standing customers in the face. I am disgusted at you Nozh, and ccp for letting this get so fubared..
God forbid you have to make 4 new models and actually introduce a new class of ship. So lazy and worthless.
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Liam Fremen
Insurgent New Eden Tribe Systematic-Chaos
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Posted - 2009.11.13 06:23:00 -
[694]
I have no words :)
Super Carriers were pretty nice while they were Carriers with uber fighters, lot of dmg, lot of effective hp, cost 15x of a carrier.
Now we have something that cost 7x a carrier, without a real advantage of having it in the field, a dread make a better job, no-one care of shooting moving targets while the main objective in a cap fight is to remove as many enemy dreads as possible.
If ccp want a ship that cost 7 billions and make a better work then a carrier, just make a new class of ship and make the actual motherships that cost 17b something that worth the price.
-- Systematic-Chaos, Executor |
Tippia
Raddick Explorations
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Posted - 2009.11.13 06:24:00 -
[695]
Originally by: SXYGeeK
Originally by: Tippia Damage vs. Thanatos at no speed = ~3050 (so 6099 max DPS w/ Nozh's mystery fit, 7600 from Nyx) Damage vs. Thanatos at full speed = ~1350 (so 2700 / 3375 DPS).
Damage vs. Moros at no speed = ~1800 (3600 / 4500 DPS). Damage vs. Moros at full speed = ~800 (1600 / 2000 DPS).
do your calculations factor in the "damage reduction factor" ? it is the magic number after all.
Yes. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Anile8er
Solstice Systems Development Concourse Distant Drums
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Posted - 2009.11.13 06:26:00 -
[696]
Edited by: Anile8er on 13/11/2009 06:28:43 This change is bull$hit. If these are gonna be the changes, CCP should grant the ship the ability to dock and should comp owners either with ISK or by placing the building materials that wouldn't be used any longer but have already been used in their current ship in a station of their choice...
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Miss Steely
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Posted - 2009.11.13 06:36:00 -
[697]
IS ANY OF THIS GETTING THRU TO YOU CCP ??
TIME FOR SOME DAMAGE CONTROL
ps. i really wonder what wud have happened if these chages were releases before/at the fanfest
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Warrio
GoonSwarm
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Posted - 2009.11.13 06:40:00 -
[698]
Originally by: Rezaa
Originally by: CCP Navigator Hello everyone,
Please also note that Community do not make game design decisions and nor will we comment on them.
Thank you.
In this you are quite wrong. This "comunity" dictates the viability of the game as a whole. And with out a viable comunity to support CCP you will be left with making your "decisions" for an empty house. So under the assumption you want the game to remain viable you WILL IN FACT tailor the game to keep people happy.
Does this decision efect the population en mass?? No of course not. There's not many people flying super caps compaired to non cap players.
However that does not justify that statment!!
You massive ******. He said Community (capital C) meaning the team that works with the community i.e. forum mods. Admittedly he would have been less ambiguous if he had said "Forum moderators do not make design decisions" alas, he didn't.
Stop trying to find something to get offended by. - |
Le Skunk
Low Sec Liberators
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Posted - 2009.11.13 07:01:00 -
[699]
Looking forward to my cheap MOM here :)
Thanks CCP for bringing capitals to the masses.
Three cheers for CCP
HIP HIP
SKUNK (o)
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Silver Tongues
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Posted - 2009.11.13 07:11:00 -
[700]
Ahh, this is fun. I get to see people complain about a buff, because the buff isn't big enough for them.
Hmm...Maybe I'm missing something. Do Super Carriers still get to use regular drones? What about Fighters? If the answer is yes to those 2 questions, then I have no clue why people are complaining.
But this is the EVE Forum, I should come to expect people crying. At least be glad you're not getting "buffed" by having everything else in the game nerfed!
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RoCkEt X
Hostile.
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Posted - 2009.11.13 07:20:00 -
[701]
Originally by: Silver Tongues Ahh, this is fun. I get to see people complain about a buff, because the buff isn't big enough for them.
Hmm...Maybe I'm missing something. Do Super Carriers still get to use regular drones? What about Fighters? If the answer is yes to those 2 questions, then I have no clue why people are complaining.
But this is the EVE Forum, I should come to expect people crying. At least be glad you're not getting "buffed" by having everything else in the game nerfed!
only being able to launch 10 drones... of whatever size they are is a nerf sweetheart. go figure.
**[.-H-.] Hostile.**
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Dusteater
RABBLE RABBLE RABBLE
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Posted - 2009.11.13 07:34:00 -
[702]
..so let's make a summary.
2007, Players: RABBLE RABBLE RABBLE mom is weak /emo 2008, Players: RABBLE RABBLE RABBLE mom is weak /emo 2009, Players: RABBLE RABBLE RABBLE mom /emo, CCP: we'll fix it!
Fastforward to autumn: * Blog comes out about intentions (gives moms reasons to be on the battlefield, new capital-killing intended role, removing some logistic tools to reflect this). Fighterbombers promised as a new combat utility (and in this blog, the "new bays" are mentioned as well, to reflect how it can be used as tool to control drones). * Extensive testing goes on SiSi. HP boost, FB introduction, Triage removed, Vat Bay removed, Warfare bonus gone. FB's in this state has a hard time killing a regular BS orbitting at a non-propulsion mod speed, it's clear they're great against capitals tho. - All in all, both survivability, and damage bonuses, at the cost of logistic tools.
Fastforward to winter, few weeks before expansion release: * FB's are now made weak even against stationary capitals, in addition to the weaknesses they share with regular Fighters (lag issues, smartbomb vulnerable, etc). In this state a regular sniping dread does around same damage vs an average capital, as a xMom. A higher dps dread will outperform the xMom in its new role (!). * xMom's loses alot of both selfdefence, as well as utility, and damage, by reduced amount of total drones fielded. * Extremely cheap production. * To compensate for this, DCU changes are promised (but even if they are made five times as good as on TQ, it's still too weak, especially in conjunction with the now useless FB's). - All in all, for everyone that won't field whole fleets of xMoms, they're alot weaker. Worse self-defence, worse damage, worse logistic tools, overall drop in utility, only gain is the extra buffer.
If we ignore the fact that xMom's just dropped to about half value, if we ignore the fact that they'll be spammed and bloating the big capital fights (and subsequently make 0.0 harder for smaller entities, as well as xMom-fleets countering the reason to the removal of AoE-DD). If we ignore that they still have their old weaknesses (extremely easy to tackle for few dictors, e-war immunity doesn't help vs neuts, can't dock, etc)..
..we'll end up with a ship that after years of hopeful boosts, end up in a state that actually makes them worse then the recent years. The irony is, that the 'new strength' of the xMom is the big-blob-RR role. I.e. a logistic, rather then the intented and promised capital killing one.
So basicly, we're giving up damage and utility, for extra health, cheaper hull and the introduction of a drone that in most essence won't be favoured over Fighters, except very specific occations? Congrats CCP, you've just made the Carrier 2.0!
I ignored the isk-loss- (for BPO holders, and previous buyers/builders) argument, for the sake of speculation/risk taking etc.. but those people won't be very happy either for obvious reasons.
If someone is in doubt why people emo about these potential changes, this summary should cover most of it.
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Zach Morter
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Posted - 2009.11.13 07:37:00 -
[703]
If you really do implement these changes CCP consider my 4 subscriptions canceled. With this new reduction in cost you just made me lose 12bil which is alot of isk. Thanks CCP for screwing over your most loyal customers again.
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Monti Reagan
Shut Up And Play WE FORM VOLTRON
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Posted - 2009.11.13 07:49:00 -
[704]
CCP why don't you listen to the people who've been paying for and playing your game so long, remember, your loyal customers? Many of these same long-time loyal customers are the ones who fly supercapitals. This to me seems like such a gross affront and betrayal of existing and previous customers to favor new members it's absurd. If you truly intend on following through with this very unreasonable change, either allow motherships currently built to retain pre-patch stats or allow us to reprocess them as Mynas said so we can recover our lost isk.
This is shameful behavior.
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Blafam
Subspace Freelancers
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Posted - 2009.11.13 08:19:00 -
[705]
so my 20bn isk mom is now worth 6bn? Wow, thank you, you *****s. You *******s just cost me 14 billion.
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hankey
Minmatar The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.11.13 08:21:00 -
[706]
Well, it is time to put my 2c in this rage feedback.
Some people know me as supercapital (MS) builder from my service. I'm building motherships for more than a year and when 1st Dominion news hit my ears with the sounds of price change (remember 1st of all you cut prices by removing Clone Vat bay from blueprints) it was okay price change was about 10%, it was bearable. And i kept silence about it.
But now, you are going to change complete class of SUPER CARRIERS (remember, you given them this name with introduction of Fighter bombers) and you said that It'll be ship which can do much damage (there was 20 figher bombers in plan) and cost it's price. With the change of price Super Carrier class ships and cutting number of active fighter bombers (if thats true) You can simply wipe out that word "Super" from class name. It really looks like you want people be close to WoW or other MMORPG which don't have much effort loss after loss in battle.
Also with such change you don't even care about people who already owns such "super" carriers. Their ISK loss will be around 5-6b (so like you said just like build cost in future) I have to agree with Mittani's and Darknesss's posts: it's fraud. And since you probable don't want to seed so much ISK's into the game after patch as reimbursment to the pilots who own this ship (tbh it's very hard to determine who is owner for this ship when it's stored in CSMA) I've to suggest you together with such change double number of existing MS ingame (for those who is sitting in the ship, will get it seeded to the medical clone location station without fit, for those who store them in the CSMA will find there 2 ships instead of 1 (since they should lost some components in building, they gonna loose some volume too))
-- Keeper
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The Kan
Gallente Evolution IT Alliance
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Posted - 2009.11.13 08:38:00 -
[707]
CCP is not right you deleted my posts and other people's post.
We have the right to speak, we have the righ of speech and by deleted our posts entirly, we are denying us of that right.
Even if it is words you dont want to ear.
In short, i dont agree with this changes, i am 100% agaisnt them, the best best constructive feedback i can tell you right about now is that you must reverse this changes.
If you wont reverse them i will self destruct before dominion because i dont want to keep paying 2 more years for a account i simply dont use due to the ship been a piece of junk.
I prefer to collect the insurance while i can
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Alxea
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Posted - 2009.11.13 08:40:00 -
[708]
Stop nerfing the fing drone boats. Oh why do you hate drones so much ccp? I been there for the myrm and eos nerf, been there for the drone tracking nerf, the ishkur nerf, and now the super carrier nerf. WTF ccp? Do you not want people to use drone boats.
Whats the point of flying them if they keep on getting nerfed? I'm about to quit flying gallente because I'm sick of my primary weapon constently getting nerfed, a weapon system thats destroyable must need the hardest nerfs cus it must be overpowered when smart bombs can blow up your dps. WTF!?(TM)
Admit you hate drones ccp, how about you make all weapon systems targetable in the game? Or give drones a hp boost. Cus the constent nerf hate to the weakest dps weapon system in the game is just getting ******ed.
Carrier DPS 1750? with fighters, Super Carrier DPS 6000 DPS? with fighter bombers, Dreads 7000 DPS, Titans 10000 DPS with guns and 10000 DPS with DD total being 20000 DPS. What is wrong with this picture? WTF is up with that "shirt". Super carriers are sipose to be anti capital ships. 6000 DPS doesn't do crap to a dreads tank, dreads and carriers can tank over 10000 DPS average 15000 DPS and max about 20000 DPS. So how can a super carrier be "SUPER" or anti capital when it can't even do more dps then a dreads or carriers tank???
I don't get the huge nerf hate going around for the 2+ years I been in the game for drones. Drones are not that powerful. Mostly because they can't use damage mods. All gunboats and missile boats can out damage any drone boat dedicated to drones only.
A dedicated drone user DOES NOT use guns or have gun skills. Its silly that I can do 3 times the dps with guns that a drone boat can do dps wise. They don't need to be nerfed, they need a huge boost. To be in line with all other ships DPS. So whats the roll of a super carrier now? To tickle the enemy to death and die a epicly slow death?
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Nyx STeeLGamers
hirr Morsus Mihi
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Posted - 2009.11.13 08:45:00 -
[709]
In a nutshell: please roll back this crazy nerf. I'm displeased to a threshold.
If you want to float another low cost capital ship in space and name it super carrier be my guest but for goodness's sake don't break the game for thousands of players who spent so many hours making 18 to 20 billion ISK to buy a mothership. Just because some whimsical development lead in your team decided the mothership class would become too powerful for it's cost you shouldn't fix the problem by reducing the cost by almost half and nerfing yhr freaking ship. Increase the cost instead. Let players pay the price they want to pay to fly a ship that's second to a Titan. If you want a super carrier, design a new bunch of ship. But please don't break the game for so many people. It's not fun for them. Please don't forget that this is at the end a game, a means of fun for people. If you treat it like anything less and make it less fun, you will hurt your own payhecks. Nothing in this world lasts forever. This game, EVE Online, too won't last forever. Please let the dedicated players who spent weeks to months collecting isk in excitement of the ubber motherships to not leave and hate their experience. You will be responsible for their frustration. You will have broken their games. And if you are bent on not changing your dev minds, then at the very least refund all mothership pilots with amounts of ISK equavalent to the price in billions you reduce on the ships. Otherwise you will have essentially thieved from all pre-Dominion mothership pilots. As such, I am heavily dissappointed in tour ability to value player sentiment. I like a fun game, not a frustrating development roller coaster of broken promises and petty sweet dreams of ubber ships that were never to be. This mothership boost that existed on SISI had been a cold joke. I would never play with this much hate for the devs and the game developer as I am building upon hearing of these changes. Adios.
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Pallidum Treponema
Body Count Inc. Against ALL Authorities
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Posted - 2009.11.13 08:50:00 -
[710]
Originally by: Alxea Titans 10000 DPS with guns and 10000 DPS with DD total being 20000 DPS.
Incorrect. At the same time that they nerfed xMoms, they also nerfed titans.
The DD was changed earlier from 5mins to 10 mins, giving it an average DPS of 5k. In this recent change, titans lost their 200% Per level damage bonus, and will now only do 100% per level. This brings them to roughly 5k DPS. This comparable to that of a dread. --
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LordMordred
Body Count Inc. Against ALL Authorities
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Posted - 2009.11.13 08:52:00 -
[711]
Everything about this is ******ed and insane beyond belief
I'm going to disregard the market impact and focus just on the pilot issue
Reducing the build cost will send proliferation threw the roof. We'll be seeing fleets of these things roaming the skies. The part that sucks about that: They're supposed to expensive and unique ships. Not your run of the mill ship. You decreasing their "specialness" to a point that's almost ******ed. This wouldn't have been so bad at the old build cost because the commitment required to put on the field would still be very high in terms of isk. And their DPS was high enough that these things would literally be ripping each other asunder. Losses would be high and the price would be high. This = GOOD. Proliferation = Bad CCP, head out of arse please.
The DPS Nerf by itself makes them pointless. Expensive ship = Unique ship. These are the roaming beasts of the sky and their presence should be felt. The cost and training invested here CAN NOT be understated. There are many who were looking forward to flying them in combat for the first time. And those of us who have had one since they were actually usable on the battlefield that have waited YEARS with it wasting away on a character to see their special ship, the goal they worked to achieve to finally be worth something again. And CCP suited both parties with their first plan quite well. Hopes were high... people were drinking... smiles on faces. Then... some guy who must be flying a spreadsheet who has no idea how the game actually functions in reality and implication of tactics comes along and makes arbitrary and pointless changes that resign the ship to slightly better but still completely worthless?
Then there is the market and builder issues: I'll just sum it up rather than completely disregard. You have made a change with out any warning, just a shotgun from the hip ill-thought through change to the cost and value of the ship that everyone thought was just fine and going live. You may not see how WRONG and hurtful that is to do... but you dropped this like an atom bomb with out so much as a "Surrender or Face Complete Destruction" letter.
And on a personal note it pains me to say that I have for the first time ever seriously given consideration to yanking myself away from this game. Why? Because I thought it had become clear that I was wrong and that CCP do still understand their own game and aren't on a course to self destruction because they were keeping their ranks filled with experience players as the main driving points for their ideas. Well this has me doubting my lack of doubt. -----
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sdchew
Gallente Jazz Associates
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Posted - 2009.11.13 09:02:00 -
[712]
CCP, a couple of points from a long time EVE Player who has 5 accounts.
Firstly, What was the point of having hundreds of us, waiting hours in the SIS Queue, to get onto SIS to test the Supercarriers and provide feedback; only to have you undo all the hours upon hours of testing by implementing this change?
Secondly, I thought CCP hired an economist to ensure that game design changes did not cause problems to the economy? I last recalled it posted somewhere that there was about 400+ MOMs in TQ now. With this one change (15 bil build cost -> 6 bil), you have effectively eliminated over 4 Trillion ISK from the economy. I also recall that over daily trade with a ISK value of just over 1 Trillion occurs each day on the market. Congrates, you just destroyed 10 years of economic work.
Third, at 5-6 bil per super carrier, it is dirt cheap for most alliances. 1 Titan cost about 50-60 bil and most large alliances field 2-3 Titans in a medium size engagement. Put 10-20 Supercarriers in a spider tank gang and it will be virtually impossible to put down due to EW immunity and high EHP (huge buffer tank, perfect for remote rep gangs). No need for any DCU either. 100-200 Sentries/Fighters/Fighter Drones with WTFP0WNBBQ anything. I strongly suspect EW immunity will be next on the nerf bat's target list once people start screaming that spidertanking supercarriers gang are immpossible to kill.
Next, supercapitals (Titans/Moms) have been a major investment in time and ISK for the majority of its current owners. For peeps like myself, who have been in game for 6+ years, we seen it all but this is absolutely the worst thought out idea ever. You are hurting the people who have stuck out with you. If you value the opinion of the guys who been with you since the beginning, listen up!
In addition, I can only imagine the riot which would have occurred if you had announced it at Fanfest a few weeks ago.
Lastly, for the guys who bought PLEXes/GTC for RL Cash so that you could sell them for ISKies and raise the funds to buy your MOM/SC;Well, you should have spent the money on hookers. At least it was clear who was doing the screwing and who is getting screwed.
PS: If this goes thru, I want an option to reprocess my Mom.
The day that EVE is truly bug-free, the EVE Gate will probably go super nova and kill us all. |
Orny
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Posted - 2009.11.13 09:07:00 -
[713]
I take ALL of yr stafff, plz contract to me!
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Dani Leone
Gallente How I Learned to Stop Worrying and Love the Bomb
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Posted - 2009.11.13 09:14:00 -
[714]
Originally by: Orny I take ALL of yr stafff, plz contract to me!
I think you're missing the part where they can't dock so can't contract their MS to anyone ;P
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Ghengis Khan
Minmatar tr0pa de elite Triumvirate.
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Posted - 2009.11.13 09:20:00 -
[715]
23 pages already, with the deleted posts we maybe had 30.
I still cannot believe why you screw the hard work on devs who actually play the game. Yet, you terminate their achievements and come up with such a terrible plan, 2 weeks before a major patch comes out by someone announced who clearly has no clue of how the game works.
I hope you ask yourself why all these ppl are rabbling - not because you did something awesome that everyone is excited about, no you ****ed up the community once more with ninja nerfs that turn out to be 180¦ change from what we expected.
GOOD JOB, GDIABigF...inF
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Business Bunny
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Posted - 2009.11.13 09:22:00 -
[716]
I like these changes I can now consider getting a mom.
Also for all people that are going to rage quit.
CAN I HAVE YOUR STUFF?
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Zeoliter
Reikoku IT Alliance
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Posted - 2009.11.13 09:26:00 -
[717]
I'll just remove the pimp fitting and leeroy my Wyvern first opportunity after Dominion hits. Then I'll merge this char into another account, stop training on it and cancel that account.
Losing money is the only way to get through to CCP it seems.
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Jeremey
Glittering Dust
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Posted - 2009.11.13 09:34:00 -
[718]
I have warned you people and you didn't listen. Now suffer.
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SamtheDog
EVIL ALTS Talon Alliance
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Posted - 2009.11.13 09:35:00 -
[719]
Originally by: Zeoliter I'll just remove the pimp fitting and leeroy my Wyvern first opportunity after Dominion hits. Then I'll merge this char into another account, stop training on it and cancel that account.
Losing money is the only way to get through to CCP it seems.
I guess CCP's CEO 'dream' of 600k accounts just got torpedoed by one of his GM's...brilliant
Sam "Never underestimate greed or stupidity...you can always see it emerge in the end" |
Nyx Spire
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Posted - 2009.11.13 09:43:00 -
[720]
In reading all these threads & holy crap its hard to keep up
A light bulb dinged in my grey matter
How about you split every single mother ship BPO into two everyone that holds a mother ship bpo or BPC spawns a a T2 carrier bpo or bpc right next to it.
the T2 carriers is like a normal carrier except geared towards damage & not so much logistics'. break the mold a bit here make the build costs mostly t1 cap build costs of a normal carrier up them a bit to be inline with this supposed SC changes. then add some T2 mat requirements just a hand full say the cost of t2 requirements it takes to make a t2 BS.
So you now have a t2 carrier adjust the texture mess with the high slots let this t2 carrier use fighter bombers and basically keep the stat's your proposing for the MoM/SC. give it immunity to EWAR without needing siege or triage. Make it dockable... Except give these ships a 15 minute docking timer were they can still take damage. consider it the time it takes for a tug boat to drag your huge HULL into the dry dock. heck make the t2 carriers slightly faster on the flat so to negate some damage.
Now take the MoM/SC and kit it out I mean pimp it hard. torps shouldn't be hitting other torps and killing them in turn nurfin the damage. you add a new weapon to the game but seriously haven't given the numbers play time, not to mention signature and explosion velocity issues. only hard adjusting the new numbers is going to make these viable. so run the mom up another couple of percent damage wise on FB's leave it with its 25 drone control. but adjust the FB bandwidth. kit the MOM out up. remote ecm to a jam. its reactivation timer is enough to bore it owner to death before getting off a second shot. maybe even give the mom full 8 high slots and allow it to have two launcher hard points across each faction. so player can choose a touch more dps, a DCU or nut. settle the cost roughly around were it was yeah drop the cost a bit due to lack of clone and triage. Make MoM dockable but with a 20 minute waiting period for tug boat.
So now you have a solidly happy player base if you must give everyone thats got a MoM this new T2 carrier without fittings in their clone station. now watch and see what happens you keep your dev's happy. you keep ccp happy. you keep your players happy
T2 carriers 15% fighter/FB damage per lvl 5% resistances per lvl 2% velocity per lvl 1 extra fighter per lvl 200% drone control range 15 minute dock timer immune to EWAR
Said race faction and ancestry have decided to shell out the inside of the logistic forward base carrier in line with SC to maximise its potential damage out put. dropping the logistical command centre like fittings and construction to make a mobile skirmisher with fighter like bombers. a massive portion of the carrier was striped of triage hard points to make way for additional bomber refitting. the massive drop in weight and excessive room has allowed engineers ways to maximise the polymers in the ships construction for better resistance this drop in weight along with the lack of command bulking has allowed mechanic's new ways of tweaking the astronautics of these behemoths making them faster in their top end. which has also resulted in the ships immunity to EWAR as the sensors and vulnerable ships computers can now be shielded from such forms of attack and stream lined.
MOM/SC 60% bonus Fighter/FB d per lvl 99% reduct remote ECM 3 drones per lvl 200% drone control range Immune EWAR interdiction null 20min dock timer
creo drone came up with it first but others soon followed. striping the guts of a MoM to make way for FB combined with sleeper tech to breech enemy lines. taking these mobile bases and turning them into flag ships to be feared dropping the logistic and command mods for more fire power and a bigger drone bay these ships are now formed a new class of their own "The super carrier" skipping through enemy lines to hit fast on structures & other caps. They only fear HIC's & TITANS.
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