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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Deathbarrage
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Posted - 2009.11.12 12:34:00 -
[151]
Originally by: Sokratesz
Originally by: Deathbarrage
please show me a revelation pulse fit or whatever that does 8k dps =/
They're changing the damage figures on sisi FYI.
ah srry didn't know that, can't check it since I'm a mac user and the new sisi mac client crashes on login
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Mendolorian Girl
Caldari Conflagration. Wildly Inappropriate.
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Posted - 2009.11.12 13:01:00 -
[152]
I wasn't too concerned about this because deep down I don't think CCP are *this* dumb. But their silence is now becoming more than a little unnerving. Come on, say something already!
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Adam Ridgway
Minmatar
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Posted - 2009.11.12 13:12:00 -
[153]
CCP lost his mind finally lol.
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Mioelnir
Minmatar Meltdown Luftfahrttechnik
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Posted - 2009.11.12 13:36:00 -
[154]
It is confusing. The supercapital rebalancing has so far probably eaten up at least 100 manhours developer time (guess) and thousands of manhours playtesting + feedback by players.
The dust settled a bit, signaling the new supercarriers landed where they were supposed to be. A complete revamp, removing all fleet support roles (Warfare Links, Triage mode, Clone Vat bay) and converting them into frontline ships that actually see intentional pvp. Essentially, big bricks of HP and anti-capital DPS.
And now the DPS get halved, trashing all the rebalancing efforts that actually made them into ships players were once again (and first for a very long time) eager to get into? Do. not. understand.
Personally I'd vote for an additional bonus of 100%/level to drone/fighter HP and damage, giving supercarriers 10 drones/fighters that behave like 20 with a slight nerf to fighter delegation (because that bonus probably can't be kept) and a slight buff to users of Drone Control Units. If this gets spinned as a "need for speed" issue.
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Silent Lamb
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Posted - 2009.11.12 14:23:00 -
[155]
For the very few people who know who my main is, they'll be shocked to see me post with any toon, but this really is quite a shock to me that CCP hasn't voiced anything yet.
seriously? wtf? what is it? what gives? I heart my mothership, and this is really ****ing me off.
seriously, wtf?
answer already CCP!!!!!!!!!! |
acompton
Gallente Fallen Angel's Blade.
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Posted - 2009.11.12 14:30:00 -
[156]
Originally by: Gneeznow cancelling my ten accounts and all my friends and their ten accounts and then cancelling my life in RL if this goes through
I too will be cancelling Gneeznows accounts
Also glad I didnt buy that Wyvern...
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Ezekiel Sulastin
Gallente Shiva Morsus Mihi
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Posted - 2009.11.12 14:35:00 -
[157]
Don't worry, they halved Titan gun bonuses on Sisi too.
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Mashashige
Minmatar Eternal Perseverance Hellstrome Alliance
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Posted - 2009.11.12 14:52:00 -
[158]
Well, its official - CCP just released a dev blog explaining the changes to super caps, and the stats there are the same as in SiSi atm. So basically, the titan/SC changes are final, and were gonna see the half damage titans and the 10 drone SCs come december 1.
Source: http://www.eveonline.com/devblog.asp?a=blog&bid=709 =======================================
"Never underestimate the power of human stupidity." |
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CCP Nozh
C C P
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Posted - 2009.11.12 14:57:00 -
[159]
Hey,
The changes on Singularity now, are intentional. The drone control units are however broken at the moment, and are being fixed.
New stats for "Compact Citadel Torpedoes" (launched by fighter bombers):
Explosion Radius: 3500 Explosion Velocity: 45 Damage Reduction Factor: 6.5 (magic number) Damage: 3600
Super carrier build cost, reduced by 40%. Estimated build cost around 5-6bn.
What we want to create is an anti-capital ship/role, which is more effective than dreadnaughts against moving targets. They can currently reach 7200 DPS (9000 DPS on the Nyx), provided they are fitted for damage and are being supported by fellow pilots. To put this into perspective, the old motherships used to deal 2000 DPS, 2500 DPS (3125 DPS on the Nyx) with drone control units, additionally they've received a huge hit-point boost. The main advantages everyone seems to be overlooking is that Super carriers don't need to commit to a battle like Dreadnaughts nor do they have to be stationary while dealing damage, and of course the fact that they're immune to Electronic Warfare.
By fitting drone control units, pilots are increasing their damage potential greatly while sacrificing survivability. It becomes a hard choice, but being capital ships, they should reach their maximum potential when working together as a team.
There is currently a devblog in the making which should clarify the big picture a bit.
-Nozh Nozh Game Designer CCP Games |
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Mioelnir
Minmatar Meltdown Luftfahrttechnik
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Posted - 2009.11.12 15:02:00 -
[160]
Character imprisonment is a bit harsh with this much flexibility removed and such a tight role.
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Tyler
Shut Up And Play WE FORM VOLTRON
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Posted - 2009.11.12 15:02:00 -
[161]
Originally by: CCP Nozh Hey,
The changes on Singularity now, are intentional. The drone control units are however broken at the moment, and are being fixed.
New stats for "Compact Citadel Torpedoes" (launched by fighter bombers):
Explosion Radius: 3500 Explosion Velocity: 45 Damage Reduction Factor: 6.5 (magic number) Damage: 3600
Super carrier build cost, reduced by 40%. Estimated build cost around 5-6bn.
What we want to create is an anti-capital ship/role, which is more effective than dreadnaughts against moving targets. They can currently reach 7200 DPS (9000 DPS on the Nyx), provided they are fitted for damage and are being supported by fellow pilots. To put this into perspective, the old motherships used to deal 2000 DPS, 2500 DPS (3125 DPS on the Nyx) with drone control units, additionally they've received a huge hit-point boost. The main advantages everyone seems to be overlooking is that Super carriers don't need to commit to a battle like Dreadnaughts nor do they have to be stationary while dealing damage, and of course the fact that they're immune to Electronic Warfare.
By fitting drone control units, pilots are increasing their damage potential greatly while sacrificing survivability. It becomes a hard choice, but being capital ships, they should reach their maximum potential when working together as a team.
There is currently a devblog in the making which should clarify the big picture a bit.
-Nozh
You need to lose your job; sooner rather then later tbh.
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SolarKnight
Gallente ORIGIN SYSTEMS Shadows of Light
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Posted - 2009.11.12 15:03:00 -
[162]
Originally by: CCP Nozh Hey,
The changes on Singularity now, are intentional. The drone control units are however broken at the moment, and are being fixed.
New stats for "Compact Citadel Torpedoes" (launched by fighter bombers):
Explosion Radius: 3500 Explosion Velocity: 45 Damage Reduction Factor: 6.5 (magic number) Damage: 3600
Super carrier build cost, reduced by 40%. Estimated build cost around 5-6bn.
What we want to create is an anti-capital ship/role, which is more effective than dreadnaughts against moving targets. They can currently reach 7200 DPS (9000 DPS on the Nyx), provided they are fitted for damage and are being supported by fellow pilots. To put this into perspective, the old motherships used to deal 2000 DPS, 2500 DPS (3125 DPS on the Nyx) with drone control units, additionally they've received a huge hit-point boost. The main advantages everyone seems to be overlooking is that Super carriers don't need to commit to a battle like Dreadnaughts nor do they have to be stationary while dealing damage, and of course the fact that they're immune to Electronic Warfare.
By fitting drone control units, pilots are increasing their damage potential greatly while sacrificing survivability. It becomes a hard choice, but being capital ships, they should reach their maximum potential when working together as a team.
There is currently a devblog in the making which should clarify the big picture a bit.
-Nozh
So then keep the fighters at 20 and just limit the bombers then, don't fix what isn't broken! The Light in the Darkness
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Sarah Norbulk
Dawn of a new Empire The Initiative.
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Posted - 2009.11.12 15:05:00 -
[163]
This is ****. **** off CCP. I hope somebody loses their job over this bull****. this is just wretched.
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MAX MEXX
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Posted - 2009.11.12 15:06:00 -
[164]
Dear CCP dude, go find a new jobb.
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SauliusV
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Posted - 2009.11.12 15:07:00 -
[165]
pretty horrible....
Why not do separate class/that is a gimped mom and call it supercarrier, and leave mom as they were supposed to be. With 20 bobmers and etc then...
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Kraken Kill
Arcana Imperii Ltd. Atlas Alliance
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Posted - 2009.11.12 15:12:00 -
[166]
this is terrible. You are terrible.
This Patch will be the end. |
Julio Torres
Phantom Squad Atlas Alliance
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Posted - 2009.11.12 15:12:00 -
[167]
Condolences to my fellow Super-capital colleagues. You are almost as shafted as us Titan pilots.
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sg3s
Caldari Deep Core Mining Inc.
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Posted - 2009.11.12 15:17:00 -
[168]
Listening to players? Please, listen to yourselves, you'd ruin the game within seconds. CCP is doing their job trying to keep things balanced.
You whiners are unbelievable :-/
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Arthur Pewty
Nail Remover Atlas Alliance
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Posted - 2009.11.12 15:18:00 -
[169]
Isn't the instant loss in value of 10B a bit harsh upon existing Mothership owners?
Will the BPO cost come down as well, to reflect their new build cost?
Arthur Pewty
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Dramaticus
GoonFleet GoonSwarm
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Posted - 2009.11.12 15:18:00 -
[170]
what about the fact that you just cut in half all other drone DPS, which is what motherships will still spend 95% of their time using because no one is going to risk fighters/fighterbombers while smartbombing carriers are still being deployed.
Please don't use RL pictuers of players in Sig without permission. - WeatherMan |
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El1sha
Quam Singulari Cult of War
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Posted - 2009.11.12 15:19:00 -
[171]
Originally by: Kraken Kill this is terrible. You are terrible.
This Patch will be the end.
^ this tbh..
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Jack Sparroxx
Honour Bound Eternal Rapture
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Posted - 2009.11.12 15:20:00 -
[172]
My last finals are comming up next summer. This F..up ****e will give me an excuse to cansel my 4 accounts that runs out in december.. More beer for me.. less beer for CCP..
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Evlyna
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Posted - 2009.11.12 15:20:00 -
[173]
Edited by: Evlyna on 12/11/2009 15:25:25
Originally by: CCP Nozh What we want to create is an anti-capital ship/role, which is more effective than dreadnaughts against moving targets. ... ... nor do they have to be stationary while dealing damage...
That's really funny stuff. It's an Anti-Capital ship that will be more effective against moving targets. I'll have to remember that one.
Because clearly, Titans, other moms and dreads are having a lot of fun speedtanking each others right??
Look ma, I'm doing 88m/s, that Supercarrier will do **** damage against me.
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Sarah Norbulk
Dawn of a new Empire The Initiative.
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Posted - 2009.11.12 15:21:00 -
[174]
Originally by: Dramaticus what about the fact that you just cut in half all other drone DPS, which is what motherships will still spend 95% of their time using because no one is going to risk fighters/fighterbombers while smartbombing carriers are still being deployed.
Also who is going to give up highslots from neuts, smartbombs, and RR to fit DCUs. CCP fails at understanding their own game.
No point even argue with the troll talking about balance.
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Hurricane Carter
0ccam's Razor Varangians.
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Posted - 2009.11.12 15:21:00 -
[175]
Edited by: Hurricane Carter on 12/11/2009 15:22:19 Copy pasted from my post on Scrapheap:
Its nice that we can now get 5-6 billion isk coffins for our pilots... but that being side its just utter SHEIT right now.
10 fighters is the same as a max skilled carrier pilot, which a LOT of carrier pilots have. What is the advantage right now between having a supercarrier and a bunch of carriers ?
Carriers can be insured Supercarriers can not
carriers can dock suppercarriers can not
Carriers have 1.5odd K DPS (guessing with max skills in regards to what CCP Said at fanfest) Supercarriers can do 5-6k now
Quick Excell warrioring states: Supercarrier: 5Bil cost to build (Proper ME level etc etc etc 400 mil to fit
Carrier: 600 mil mineral cost 250 to fit 350 mil insurance cost 700 mil insurance payout
Lose 1 supercarrier: 5400 million isk loss (5.4 bil) before you reach that amount on carriers (if we say your carrier isn't going to live through the first insurance cycle thus does not need to be reinsured)
Carrier 10 is a 5bil loss * carrier 11 a 5.5 Bil loss *
*= Cumulative loss
so you can effectively lose 10 carriers before you lose 1 mom's worth
Now consider those 10 carriers when RR'ng can tank a lot more single DPS then the supercarrier can, have about 15k DPS as opposed to the single supercarrier's 5-6k DPS and...
ye
why the **** fly/build a supercarrier anyways
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Dratic
Honour Bound Eternal Rapture
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Posted - 2009.11.12 15:21:00 -
[176]
This is ridiculous. Super caps survive by having neuts and smartbombs in their high slots. There are tons of hics around so the electronic warfare immunity means nothing for serious engagements. Drone control units even if they were massively buffed wouldn't place them over something which could realistically save the ship except for now i'm guessing that'll be Ctrl + Q .
Less than 3 weeks from release this is the wrong time to mess with something like this.
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NightHawk VenGarden
Body Count Inc. Against ALL Authorities
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Posted - 2009.11.12 15:22:00 -
[177]
Edited by: NightHawk VenGarden on 12/11/2009 15:26:07
Originally by: CCP Nozh Hey,
The changes on Singularity now, are intentional. The drone control units are however broken at the moment, and are being fixed.
New stats for "Compact Citadel Torpedoes" (launched by fighter bombers):
Explosion Radius: 3500 Explosion Velocity: 45 Damage Reduction Factor: 6.5 (magic number) Damage: 3600
Super carrier build cost, reduced by 40%. Estimated build cost around 5-6bn.
What we want to create is an anti-capital ship/role, which is more effective than dreadnaughts against moving targets. They can currently reach 7200 DPS (9000 DPS on the Nyx), provided they are fitted for damage and are being supported by fellow pilots. To put this into perspective, the old motherships used to deal 2000 DPS, 2500 DPS (3125 DPS on the Nyx) with drone control units, additionally they've received a huge hit-point boost. The main advantages everyone seems to be overlooking is that Super carriers don't need to commit to a battle like Dreadnaughts nor do they have to be stationary while dealing damage, and of course the fact that they're immune to Electronic Warfare.
By fitting drone control units, pilots are increasing their damage potential greatly while sacrificing survivability. It becomes a hard choice, but being capital ships, they should reach their maximum potential when working together as a team.
There is currently a devblog in the making which should clarify the big picture a bit.
-Nozh
Don't need to commit? Have you ever flown a mothership? FFS, Have you ever flown even a carrier? Their very presence on a battlefield is a commitment to win or die as hostiles will spam bubbles via dictors or god forbid they bring in a heavy dictor(150m isk can tackle anything...****ing stupid).
This ships are large, their align times are huge....there is an eternity in which to catch them and hold them down for a LOT longer then the 10 min siege cycle. We are not overlooking anything, we actually play the game. You are clearly overlooking the fact that half the end-game pilots in eve spent the past couple of weeks laying out large amounts of isk in order to purchase these things which will now be a laugh. WTF is wrong with you?
Thank you for ****ing your customers.
-7 accounts. ---
"We're evil men in the gardens of paradise." - Col. Saul Tigh. |
Nooto
Caldari Dragon Clan Systematic-Chaos
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Posted - 2009.11.12 15:26:00 -
[178]
Gallente Carrier Skill Bonuses: 50% bonus to Capital Shield and Armor transfer range per level 5% bonus to deployed Fighter and Fighter Bomber damage per level Can fit Projected Electronic Counter Measures Can deploy 1 additional Fighter or Drone per level 200% bonus to Fighter control range Immune to all forms of Electronic Warfare
ccp you suck BEWARE!!!
All text above this sig represents my personal opinion. This in no way reflects the views of my corporation or alliance |
Ruby Lionheart
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Posted - 2009.11.12 15:26:00 -
[179]
First time i actaly canceld my accounts to.
-4 accounts
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App Rentoo
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Posted - 2009.11.12 15:28:00 -
[180]
Edited by: App Rentoo on 12/11/2009 15:33:39
Originally by: CCP Nozh Hey,
The main advantages everyone seems to be overlooking is that Super carriers don't need to commit to a battle like Dreadnaughts nor do they have to be stationary while dealing damage, and of course the fact that they're immune to Electronic Warfare.
By fitting drone control units, pilots are increasing their damage potential greatly while sacrificing survivability. It becomes a hard choice, but being capital ships, they should reach their maximum potential when working together as a team.
There is currently a devblog in the making which should clarify the big picture a bit.
-Nozh
You clearly have no clue about game mechanics, with the way supercarriers need ages to align, and the high amount of HICs around, a supercarrier will be just as commited to a battle as a dread will, except they cant even kill the freaking hics after your idiotic nerf. Carefully considering whether I should just cancel my 7 accounts, because the lack of understanding about your own game mechanics shown by CCP is just stunning. ---------------------------------------------- Caldari State corp standing services.
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