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Thread Statistics | Show CCP posts - 19 post(s) |
Smurphy1
Silver Snake Enterprise Systematic-Chaos
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Posted - 2009.11.11 20:59:00 -
[181]
Originally by: Sauer Hase Two guestions: What happens to the hub and outpost HP when SBUs are destroyed and they become untargettable? do they get full hp or stay damaged (and unreppable as you can't target them)? If they stay damaged killing them just became much easier as you can dictate when they can be repped.
Also second question: how much do you need to rep a hub / outpost for it to get it's reinforce timers back?
This is the next big question that needs answering. I think probably the best solution is that they repair themselves over a 24 or 48 hours period. Instant repair seems too overpowered and having them sit damaged is not a good choice either.
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Inferno Styx
Caldari Division of Dying Stars Solyaris Chtonium
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Posted - 2009.11.11 21:06:00 -
[182]
24 hours sounds like a solid number to me. It gives an active attacker the chance to come back and finish the job while at the same time allowing an active defense the ability to fight of occasional attacks
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Ma'al Raer
Failswarm
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Posted - 2009.11.11 21:07:00 -
[183]
The most stupid thing about this system is that it limits the amount of player decisions and interaction in terms of defence and attack times.
Now you put x amount of stront for x amount of time reinforced, and when you tower is being attack you can go in and take or add stront to try and define your strategy in terms of reinforced time.
The attackers can "kite" the towers to try and end this manipulation of stront an get the timer to they time zone.
Now you will have a clock with a random var in the mix ... wtf? Either the random var is going to be huge and the defenders get shafted by it or its going to be so small that its a constante ping pong of time zones because a EU alliance will always put their timer for EU and a US alliance will never get it to US time, they haven't got a single chance of trying to manipulate the final result.
The game is no longer a sandbox you just have to accept what it tells you to do.
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Czix
Minmatar
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Posted - 2009.11.11 21:23:00 -
[184]
Originally by: Ma'al Raer [snip] The game is no longer a sandbox you just have to accept what it tells you to do.
As opposed to now?...
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Elisean
Pator Tech School
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Posted - 2009.11.11 21:28:00 -
[185]
This is the perfect time to make warp speed important/varied.
hint hint
just based on what your talking about with splitting up opponents and what not.
I don't know what it is but there is something about warp speed that makes it seem like if a battleship enters warp, and then I enter warp in an interceptor, we both come out at sorta the same time.
it would be cool if I came out far beforehand, or something like that.
ALso, you're confriming with this we can lose all of the upgrades? Please give an intensive for grinding up for a 100 days to get level 4 mission income that can be lost in a war.
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gttwo
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Posted - 2009.11.11 21:30:00 -
[186]
Originally by: CCP Chronotis
Originally by: Smurphy1 One question that a lot of people seem to be asking is what happens to the upgrades when you take a system from someone? I think that if you take a system you should have to put up a new infrastructure hub but the activity levels(except for time of course) are still there from the previous owner. The levels will have degraded somewhat due to the fighting but the conqueror should not have everything destroyed. Or possibly make it like looting a ship, some mods got destroyed and some are in the wreck.
The military and industrial indexes are preserved though will continue to decay as normal through time, only the strategic index will reset when system sovereignty changes hands. Whilst the system is contested it is highly unlikely there will not be as much resource gathering going on so you may lose a level or two depending on how long it takes to conquer the system. You could find yourself seizing a system with a high index level and good combo of base level resources or location value/gate count combo.
So, there's absolutely no point in a small-ish corp going out to 0.0 and securing a bit of space under the umbrella of a larger alliance and investing in say, the military and industrial upgrades of a system...cuz the sponsoring alliance will simply wait for the system to get fat (like a cow on a farm) and send the little corp to the slaughter house (like a cow on a farm).
amirite?
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Hyperforce99
Gallente Infinite Covenant Xenogenesis Alliance
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Posted - 2009.11.11 21:34:00 -
[187]
So, will upgrades be structures that attach to the IHub maybe much like the complex structures we tend to see in deadspace?
Or will they be scripts or something of the kind we need to install in the IHub? --------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/ |
Nick Bison
Gallente Bison Industrial Inc
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Posted - 2009.11.11 21:39:00 -
[188]
Originally by: gttwo
So, there's absolutely no point in a small-ish corp going out to 0.0 and securing a bit of space under the umbrella of a larger alliance and investing in say, the military and industrial upgrades of a system...cuz the sponsoring alliance will simply wait for the system to get fat (like a cow on a farm) and send the little corp to the slaughter house (like a cow on a farm).
amirite?
Not sure but, can a corp do any of this space holding? From what I recall, it was for alliances. I'll go back and re-read but would appreciate any clarification.
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Lolion Reglo
Demio's Corporation
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Posted - 2009.11.11 21:50:00 -
[189]
Originally by: Teck7 Edited by: Teck7 on 11/11/2009 15:40:59 You are doing a fine job of ignoring the point of each post. That once SBU's are onlined and the outpost and hub reinforced, the SBU's are invulnerable making the defenders unable to actually defend outside the confines of the reinforced timers - removing all necessity for intermediate combat or the defenders ability to actually DEFEND at a time of there choosing. Attackers get to attack when they choose but defenders do not, that seems flawed.
I'm sorry if someone already got to this post before i read it and responded.... BUT HAVE YOU ANY CLUE ABOUT WARFARE? the defenders NEVER get to choose when its convient for them to defend their space. DUH! this ain't lets make warfare nice and even so the defenders have a chance to hold their space. No your chance is the timers so you know your being attacked and can rally to counter it. Not to baby you and let you fight on your time.
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Bilbo II
Serenity Engineering and Transport Company Wildly Inappropriate.
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Posted - 2009.11.11 21:52:00 -
[190]
Edited by: Bilbo II on 11/11/2009 21:52:46
Nothing changed there. Only alliances can claim sov.
I'm sorry if someone already got to this post before i read it and responded.... BUT HAVE YOU ANY CLUE ABOUT WARFARE? the defenders NEVER get to choose when its convient for them to defend their space. DUH! this ain't lets make warfare nice and even so the defenders have a chance to hold their space. No your chance is the timers so you know your being attacked and can rally to counter it. Not to baby you and let you fight on your time.
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Wacktopia
Deep Core Mining Inc.
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Posted - 2009.11.11 22:06:00 -
[191]
This is getting me all excited. Screw butterfly effect videos and stick to flowcharts! \o/
Looks like Dominoes will be an interesting release!
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Venzon 2003
Beach Boys Atlas Alliance
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Posted - 2009.11.11 22:08:00 -
[192]
1. Is it possible to use system jammers in every system or just in station systems?
2. Can u set specific hour for RF timer or u define it like atm for poses?
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Gil Danastre
Amarr Aeon Of Strife
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Posted - 2009.11.11 22:14:00 -
[193]
Edited by: Gil Danastre on 11/11/2009 22:14:35
Originally by: CCP Chronotis The military and industrial indexes are preserved though will continue to decay as normal through time, only the strategic index will reset when system sovereignty changes hands. Whilst the system is contested it is highly unlikely there will not be as much resource gathering going on so you may lose a level or two depending on how long it takes to conquer the system. You could find yourself seizing a system with a high index level and good combo of base level resources or location value/gate count combo.
So to clarify, if say Alliance X has an ihub with a level 5 industry mod in it. Alliance Y comes in, blows the hub up and takes control. They then put their own hub online. They will have the ability to put a level 5 upgrade in right away?(assuming no decay)
If so, it makes sense. The incentive to take a highly upgraded system is still there, it just costs the attacker some isk to replace the destroyed hub + mods.
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CynoNet Three
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Posted - 2009.11.11 22:16:00 -
[194]
Originally by: Venzon 2003 1. Is it possible to use system jammers in every system or just in station systems?
2. Can u set specific hour for RF timer or u define it like atm for poses?
1. Every system, so long as you have a hub with the relevant upgrade
2. You set a time of day in the management window for hubs and outposts. For example if I set 14:00. A random interval is added or subtracted from that, which was up to 4 hours on the last patch I checked. This means the reinforcement timer would be randomly between 10:00 and 18:00.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.11.11 22:19:00 -
[195]
Originally by: CCP Chronotis
Originally by: Tippia On the topic of system upgrades, if I got this (and the sov upgrade) blog right, the way to take out cynojammers, cyno beacons, jump bridges etc. is to kill either the hub or the outpost. Is this correct?
In other words, if the hub is gone, is the ability to use the upgrades lost, and do the respective achorables go offline?
Likewise, if the outpost is lost, will the anchorables ù and the effects they confer ù be lost as well?
You still have the traditional route of attacking the jammer directly to incapacitate it for example as well. But yes your other options are destroy the hub which will offline anything which requires an upgrade (the important change here is we pause, not cancel S&I jobs unless the array is destroyed or unachored at which point the job is lost).
There are currently no upgrades tied to outposts though we do have the option of adding such restrictions in if we want to and it would work the same. If the outpost was lost, any upgrades requiring you to have an outpost in system will go offline.
I'm kicking myself for reading/typing so slow. I had just realized that this might very well be the case, and was composing a post to inquire about it when I came across this post. I missed my one and possibly only opportunity to look smart.
===== If you go to Za'Ha'Dum I will gank you. |
Furb Killer
Gallente
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Posted - 2009.11.11 22:26:00 -
[196]
How does it really matter if industrial and military upgrades remain or not? They will decay anyway if the winners of the fight dont pay enough attention to it, and with the announced cost of them (50M-500M) it wont be worth it to start an invasion for some upgrades.
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VonRijSE
Phoenix Tribe Cult of War
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Posted - 2009.11.11 22:30:00 -
[197]
now that outposts can also be a danger and a (to big?) cost to an alliance to protect and even more could be build ( you do have taken action to get more people in 0.0), will it ever be possible to destroy outposts?
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SpaceMonkey99
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Posted - 2009.11.11 22:33:00 -
[198]
I might be missing something, and it is unrelated to the soverignty holding/disruption mechanic which you guys are talking about, but when the TCU's go online based on the sovereignty held prior to dominion launch, due to the script that looks at ownership retrospectivley. Will the soverignty holding alliances start incurring the associated bills immediatley under the new mechanic?
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Mr Opinions
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Posted - 2009.11.11 22:41:00 -
[199]
Originally by: Venzon 2003
2. Can u set specific hour for RF timer or u define it like atm for poses?
On Sisi, both the hub and the outposts have separate RF "clock" you set to some GMT time. The random effect is some +/- couple of hours or so around that time. That applies to both RF timers.
So as a defender, you have rough control over when the hub/outpost comes out of RF regardless of when it is attacked.
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Tommy Blue
Arcana Imperii Ltd. Atlas Alliance
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Posted - 2009.11.11 22:56:00 -
[200]
Originally by: Raketefrau So POS gunners will be useless in sov wars, and for everything but defending moon miners, pretty much.
Quite a waste of skill time now.
They are useless for defending hubs, but they can still defend the TCUs, unless new restrictions on where they can be placed have been added.
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Wulfnor
Caldari Roving Guns Inc. RAZOR Alliance
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Posted - 2009.11.11 22:56:00 -
[201]
Who is supposed to get the mails for attacks on Hubs, stations, TCUs or when SBUs are anchored? Corp or alliance?
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.11.11 22:58:00 -
[202]
Originally by: Tommy Blue
Originally by: Raketefrau So POS gunners will be useless in sov wars, and for everything but defending moon miners, pretty much.
Quite a waste of skill time now.
They are useless for defending hubs, but they can still defend the TCUs, unless new restrictions on where they can be placed have been added.
As well as the now much more vulnerable CSAAs.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Soleil Fournier
AWE Corporation Intrepid Crossing
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Posted - 2009.11.11 23:06:00 -
[203]
Maybe it's just me, but this new system seems overly complicated and could probably be slimmed down a bit to improve the fun factor. The previous dev blog on the sov system seems more like the way to go....simple and achieves the same goal.
Also Abathur, stop by the supercarrier thread please and let us get some feedback!
Thanks
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kamdem
Caldari Solitude Empires
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Posted - 2009.11.11 23:12:00 -
[204]
Originally by: Hertford
Originally by: CCP Abathur
Originally by: Arkady Sadik Ok. In a system with both an outpost and an iHub, does the TCU become vulnerable when either the outpost is captured or the iHub is destroyed (as the text implies), or do you need to capture the outpost and destroy the iHub to make the TCU vulnerable (as the flowchart implies)?
AND. As in, you have to take out both targets before you can move on to the TCU.
So if someone has juicy upgraded space, there's no actual incentive to capture that system, because it's an automatic scorched earth action.
Well the way i read it, you can place the SBU's take the outpost and leave the Ihub. Its not your system as such but you own the only place to dock and its got some juicy upgrades. Might have a bit of a station ping pong though :D
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Crias Taylor
GoonFleet GoonSwarm
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Posted - 2009.11.11 23:13:00 -
[205]
Originally by: gttwo
Originally by: CCP Chronotis
Originally by: Smurphy1 One question that a lot of people seem to be asking is what happens to the upgrades when you take a system from someone? I think that if you take a system you should have to put up a new infrastructure hub but the activity levels(except for time of course) are still there from the previous owner. The levels will have degraded somewhat due to the fighting but the conqueror should not have everything destroyed. Or possibly make it like looting a ship, some mods got destroyed and some are in the wreck.
The military and industrial indexes are preserved though will continue to decay as normal through time, only the strategic index will reset when system sovereignty changes hands. Whilst the system is contested it is highly unlikely there will not be as much resource gathering going on so you may lose a level or two depending on how long it takes to conquer the system. You could find yourself seizing a system with a high index level and good combo of base level resources or location value/gate count combo.
So, there's absolutely no point in a small-ish corp going out to 0.0 and securing a bit of space under the umbrella of a larger alliance and investing in say, the military and industrial upgrades of a system...cuz the sponsoring alliance will simply wait for the system to get fat (like a cow on a farm) and send the little corp to the slaughter house (like a cow on a farm).
amirite?
If the renters decided to boot you it's either because are becoming a threat, didn't pay rent or just annoying. Otherwise they would just own the system fr the start.
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Rhonnen
Arctic Flying Penguins Hellstrome Alliance
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Posted - 2009.11.11 23:22:00 -
[206]
Any chance of making the outpost able to be destroyed? If I took a system that I knew I couldn't keep I wouldn't want them to have a chance to take back the outpost.
I figure it's like a bridge in war. If you can't prevent the enemy from taking it, you blow it up to holy hell so they can't use it.
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Isaac Starstriker
Amarr Imperial Shipment
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Posted - 2009.11.11 23:31:00 -
[207]
Edited by: Isaac Starstriker on 11/11/2009 23:35:17
Originally by: Rhonnen Any chance of making the outpost able to be destroyed? If I took a system that I knew I couldn't keep I wouldn't want them to have a chance to take back the outpost.
I figure it's like a bridge in war. If you can't prevent the enemy from taking it, you blow it up to holy hell so they can't use it.
CCP has said no to this due to Database reasons. Its why you can't build more than 1 outpost in a 0.0 system. They are looking into it though, but don't count on anything.
@all those who keep saying there is less tactics. Umm, so yeah, flying to a moon and shooting an object multiple times is....tactful? lol...since its restricted to at most 6 stargates (not sure on this...) it makes seige and defending a lot easier than currently. Also, there are many different tactics that are involved in this now. Just because you can't figure it out isn't CCP's fault.
--Isaac
--Isaac Signature is now under construction: check back in a couple weeks.
AMAAR VICTOR!
"You just can't fix stupid"
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Bilbo II
Serenity Engineering and Transport Company Wildly Inappropriate.
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Posted - 2009.11.11 23:48:00 -
[208]
It was stated in the blog that sov time will be backdated for the purpose of wether you had sov long enough to anchor the cynojammer for instance.
will the index's also be backdated the same way? ie: If there has been a whole lot of rat killing going on in the system ,will it be possible to immediatly upgrade to lvl 3, 4 or even lvl 5 on the rat magnet on day 1 of dominion?
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Kanatta Jing
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Posted - 2009.11.12 00:41:00 -
[209]
Edited by: Kanatta Jing on 12/11/2009 00:44:26
Originally by: Furb Killer How does it really matter if industrial and military upgrades remain or not? They will decay anyway if the winners of the fight dont pay enough attention to it, and with the announced cost of them (50M-500M) it wont be worth it to start an invasion for some upgrades.
Early projections point to 10,000 ships destroyed to make Military level 1, the hardest level to gain, because after that you have no limit of ships to blow up.
It is nothing to do with the ISK value of the upgrades but in not having to rat 10,000 ships to start everything rolling.
Edit - Especially in a 3 belt system
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Treelox
Amarr Evolution IT Alliance
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Posted - 2009.11.12 00:51:00 -
[210]
Will SBUs require "fuel"?
Will SBUs and TCUs be something of an ideal sig radius for Dreads to shoot at, or are Dreads even more niche(useless) than before?
So it is possible for an attacker to gain control of the outpost(docking rights), without having gained sov(killing the TCU)?
CCP you still need to make it possible for attackers to actually go past the tap to conquer a Outpost and let them have the option to actually totally destroy an Outpost.
Sig Zone
Signature picture is inappropriate. Please change. ~Weatherman
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