Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 19 20 30 .. 32 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Weaselior
GoonWaffe Goonswarm Federation
3425
|
Posted - 2012.06.14 16:56:00 -
[271] - Quote
Selissa Shadoe wrote: Amusingly your sig has the quote 'GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥' .. which is what a lot of industrial/miner ppl on here are trying to do :)
He doesn't mean on the forums. |
Marcel Devereux
Aideron Robotics
120
|
Posted - 2012.06.14 16:56:00 -
[272] - Quote
Hans Jagerblitzen wrote:Dino Boff wrote:I love the coming changing, but something's missing ... Can we have a dedicated ship to harvest Gas, maybe a t2 ORE frigate with bonus t2 harvester cpu requirement and to gas harvested amount, and with a gas bay? Not sure if you've mined gas before - but its *dangerous* business. Exploding clouds and all. I don't really think a frigate is best suited for this - though I too would LOVE a dedicated gas harvester. I don't really envision it as an ORE barge though, maybe a unique Poteque Pharmaceuticals cruiser with 5 turret slots and a 1000m gas bay? Could also just be a Tech 2 Noctis variant as well.
This is why gas harvesting should be done with drones and not ships. I think ORE ship actually makes sense. Especially if we could get rid of the current harvesters and use drones. |
baltec1
1443
|
Posted - 2012.06.14 16:57:00 -
[273] - Quote
Selissa Shadoe wrote:
So, you support a Hulk nerf? I don't, I think that's going about it the wrong way.
Amusingly your sig has the quote 'GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥' .. which is what a lot of industrial/miner ppl on here are trying to do :)
How is this a hulk nerf? |
Denidil
Larimer Highlands Heavy Industries
277
|
Posted - 2012.06.14 16:57:00 -
[274] - Quote
Tippia wrote:Maul555 wrote:Tippia, please... read it again Quote: Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up.
Yes, please do. What does it say about its new cargo hold? Nothing. It says that the ore bay will have the same size as its current cargo hold. What the new cargo hold size will be isn't mentioned, and leaving it the same size as it is right now, with the same kind of expansion capabilities it has, breaks the design philosophy mentioned earlier about not letting them compete with industrials. So, new ore bay = old cargo hold; new cargo hold = who knows, probably enough space for a couple of crystals.
even if it kept it's current bay
8000m3 primary, 8000m3 ore < good skills T1 hauler.
that being said i expect the bay parameters on the new and improved hulk to be something like 1000m3 primary, 8000m3 ore I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |
Tippia
Sunshine and Lollipops
7941
|
Posted - 2012.06.14 16:59:00 -
[275] - Quote
Selissa Shadoe wrote:So, you support a Hulk nerf? What nerf? It's a role change. Hell, it's not really even that GÇö it's a role clarification.
Maul555 wrote:I can only hope that you are right, but I don't read it as that. It seems to explain that the current Hulk cargo bay will stay the same, it will get an Ore bay of the same size (that cant be expanded if it works like other ore bays), and that mined ore will automatically be dumped into the ore bay. this results in the highest mining output of all the exhumers being outputted to a small bay. This will mean that hulks will require twice the attention they do now to use. Yes? You're going to need that anyway since you have to co-ordinate your work effort with the rest of the team (and hell, you will need to attend to it once every six minutes to jettison the cargo for tractoring or transfer to a close-by Orca, which isn't much to ask, tbhGǪ). If you want a more AFK experience, pick a Retriever/Mack.
Denidil wrote:even if it kept it's current bay
8000m3 primary, 8000m3 ore < good skills T1 hauler. If it kept its current bay, it would be able to achieve 17k+ m-¦ primary + 8k m-¦ ore, which is well within the range of competing with industrial ships. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|
Biterno Sintaph
Future Corps Sleeper Social Club
1
|
Posted - 2012.06.14 17:00:00 -
[276] - Quote
Dear CCP,
These changes look great. The mining frig reminds me a lot of Homeworld.
While you're at it, can you add ships that have a bonus to smartbomb damage and radius? |
Maul555
Nuts and Vindictive Remix Technologies
270
|
Posted - 2012.06.14 17:00:00 -
[277] - Quote
baltec1 wrote:Selissa Shadoe wrote:
So, you support a Hulk nerf? I don't, I think that's going about it the wrong way.
Amusingly your sig has the quote 'GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥' .. which is what a lot of industrial/miner ppl on here are trying to do :)
How is this a hulk nerf?
If you use expanded cargo holds, and/ore cargo rigs on a hulk, then this is looking like a big operational nerf/headache. I would love to get some clarification on hulk bay changes and the forcing of mined ore into ore bays. |
PinkKnife
The Scope Gallente Federation
121
|
Posted - 2012.06.14 17:02:00 -
[278] - Quote
There is a lot of reading fail in this thread, and a lot of misinformation on how things work.
Peta Michalek wrote: Seriously?
So let me get this straight.
T1 frigates.destroyers to be released this winter; T1 BCs/BS one update after that(summer 2013) T2 frigs/destroyers after that(winter 2013) T2 BCs/BS after that (summer 2014) T3 and/or faction ships at the end(winter 2014)
Two and half years long balance plan?
They started with frigates because there are the most of them, and they have to start from the ground up to set the power and ability levels. If you rebalance a drake now, but then buff the frigates and cruisers later, you then have to go back and re-rebalance the drake so that it fits nicely in line with the changes.
Yes, We are impatient and want the ships we fly most often new and shiny. But that doesn't exactly work out well.
Also, It isn't just rebalancing. The roles defined by frigates will be reflected in new ships in other hull sizes. Look to see new support battleships, and other T2 variants down the line.
Also, Ship balance team is not all of CCP. Ship balance doesn't work on artwork, doesn't work on UI stuff, doesn't work on modules and balance within. Just because the tiercide changes are taking a while, doesn't mean you won't see other updates in the mean time. I.e. Inferno saw new frigate changes, and a whole crap ton of other gameplay changes as well.
That said, onto the dev blog:
I like it. With the exception to the idea of every racing having drone boats. This is a gallente weapon predominantly, and should be stuck on amarr/gallente ships near exclusively. Give us SOME reason to fly gal for once. Racial homoginization is bad, and drones are very much a gallente racial characteristic. Drone bays on some ships are fine, just make sure that the Gallente version has a better bay/better bandwidth.
|
Weaselior
GoonWaffe Goonswarm Federation
3425
|
Posted - 2012.06.14 17:03:00 -
[279] - Quote
I would appreciate hulk miners still having an incentive to fill their lows with expanded cargoholds and their rigs with cargohold optimizations, or give them mining rigs that reduce tank, or rigs that increase ore bay size and reduce tank.
Basically, anything that dangles shinies in front of miners encouraging them to forgo tank entirely for that little extra yield. |
Selissa Shadoe
97
|
Posted - 2012.06.14 17:03:00 -
[280] - Quote
Maul555 wrote:baltec1 wrote:Selissa Shadoe wrote:
So, you support a Hulk nerf? I don't, I think that's going about it the wrong way.
Amusingly your sig has the quote 'GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥' .. which is what a lot of industrial/miner ppl on here are trying to do :)
How is this a hulk nerf? If you use expanded cargo holds, and/or cargo rigs on a hulk, then this is looking like a big operational nerf/headache. I would love to get some clarification on hulk bay changes and the forcing of mined ore into ore bays.
Yes, exactly.. At least you 'get it' too. |
|
baltec1
1443
|
Posted - 2012.06.14 17:05:00 -
[281] - Quote
Maul555 wrote:baltec1 wrote:Selissa Shadoe wrote:
So, you support a Hulk nerf? I don't, I think that's going about it the wrong way.
Amusingly your sig has the quote 'GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥' .. which is what a lot of industrial/miner ppl on here are trying to do :)
How is this a hulk nerf? If you use expanded cargo holds, and/or cargo rigs on a hulk, then this is looking like a big operational nerf/headache. I would love to get some clarification on hulk bay changes and the forcing of mined ore into ore bays.
So you have to empty the hold a bit more. These things are ment to be used in goups you know. Worst case is you just warp to the station and back a bit more but then again, a smart miners fits a tank and does this anyway. If you want a massive hold then use a retriver/mack. |
Selissa Shadoe
97
|
Posted - 2012.06.14 17:06:00 -
[282] - Quote
Weaselior wrote:I would appreciate hulk miners still having an incentive to fill their lows with expanded cargoholds and their rigs with cargohold optimizations, or give them mining rigs that reduce tank, or rigs that increase ore bay size and reduce tank.
Basically, anything that dangles shinies in front of miners encouraging them to forgo tank entirely for that little extra yield.
Yes, exactly. It's called choice and I support that. If it lets you get ganked easier, then that was the choice made. |
Selissa Shadoe
97
|
Posted - 2012.06.14 17:07:00 -
[283] - Quote
baltec1 wrote:Maul555 wrote:baltec1 wrote:Selissa Shadoe wrote:
So, you support a Hulk nerf? I don't, I think that's going about it the wrong way.
Amusingly your sig has the quote 'GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥' .. which is what a lot of industrial/miner ppl on here are trying to do :)
How is this a hulk nerf? If you use expanded cargo holds, and/or cargo rigs on a hulk, then this is looking like a big operational nerf/headache. I would love to get some clarification on hulk bay changes and the forcing of mined ore into ore bays. So you have to empty the hold a bit more. These things are ment to be used in goups you know. Worst case is you just warp to the station and back a bit more but then again, a smart miners fits a tank and does this anyway. If you want a massive hold then use a retriver/mack.
Yea, maybe that's it.. There's going to be something like a fire-sale on Hulks after the patch. Fire up the Mack blueprints, everyone. |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
1168
|
Posted - 2012.06.14 17:08:00 -
[284] - Quote
Scrapyard Bob wrote:Skiff - very specialized, has a very weak tank and hardly any PG. But it's also very specialized so I'm not sure this matters much. Could probably use 1-2 more mids and 1-2 more lows and a bit more PG.
Actually a skiff's tank can be fit nearly identically to a hulk's due to the reduction in PG reqs thanks to only one strip miner fitted,and is actually better at tanking then a hulk in my experience since it has less then half the sig radius of a hulk and the speed of a cruiser; just set it to orbit a jetcan at 500m and shrug off 5-6 BS at once.
Skiffs are pretty sweet except for that they require exhumers V to yield equally to a hulk, and only work on mercoxit |
Maul555
Nuts and Vindictive Remix Technologies
270
|
Posted - 2012.06.14 17:08:00 -
[285] - Quote
baltec1 wrote:Maul555 wrote:baltec1 wrote:Selissa Shadoe wrote:
So, you support a Hulk nerf? I don't, I think that's going about it the wrong way.
Amusingly your sig has the quote 'GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥' .. which is what a lot of industrial/miner ppl on here are trying to do :)
How is this a hulk nerf? If you use expanded cargo holds, and/or cargo rigs on a hulk, then this is looking like a big operational nerf/headache. I would love to get some clarification on hulk bay changes and the forcing of mined ore into ore bays. So you have to empty the hold a bit more. These things are ment to be used in goups you know. Worst case is you just warp to the station and back a bit more but then again, a smart miners fits a tank and does this anyway. If you want a massive hold then use a retriver/mack.
No, they are meant to be used as I like. In this case, I usualy mine alone. Anyways, mining in groups doesnt change the problem I am pointing out. you have to empty the ore much more often if this change goes thru. Mining in a big group only changes it from 1 guy emptying a bay more often, to a group of miners emptying bays more often.
And what do you think about all of thoes cargo rigs that are about to be useless and must be stripped out of all the hulks in new eden? They are there for ore space... not cargo runs! |
Dren Nas
Big Johnson's Ascendance.
3
|
Posted - 2012.06.14 17:09:00 -
[286] - Quote
Dear CCP,
TYVM for attempting to address the issues with ORE barges; however, I wish there were more variations of t2 battleships. There are tons of cruisers, but only 2 types of t2 BS. I'd love to see heavy logistics or super heavy interdictors one day |
Javajunky
Eternity INC. Goonswarm Federation
28
|
Posted - 2012.06.14 17:11:00 -
[287] - Quote
This isn't the first time I've mentioned it, but it's a good time to iterate...
How about some Mining Op love? Allow hulks in range of the rorq/orca an ability to directly deposit ore to the ore holds?
Lots of solo miner love and no one thought - how could we make it cooler for the mining ops?
Java |
Ila Gant
Hedion University Amarr Empire
119
|
Posted - 2012.06.14 17:12:00 -
[288] - Quote
Maul555 wrote:If you use expanded cargo holds, and/or cargo rigs on a hulk, then this is looking like a big operational nerf/headache. If you use expanded cargo holds on a Hulk then you're already doing it wrong. In hi-sec, you should be fitting a tank on that Hulk and have a buddy (or alt) haul, in low-sec you should be fitting MLUs and have a buddy (or alt haul), and have your corp/alliance secure the space or monitor the gates. Better you should be in a fleet with an Orca or Rorqual that can tractor your yield and hold it for you.
If you're trying to go completely solo, no hauler, then you're doing it wrong. |
baltec1
1443
|
Posted - 2012.06.14 17:12:00 -
[289] - Quote
Maul555 wrote:
No, they are meant to be used as I like. In this case, I usualy mine alone. Anyways, mining in groups doesnt change the problem I am pointing out. you have to empty the ore much more often if this change goes thru. Mining in a big group only changes it from 1 guy emptying a bay more often, to a group of miners emptying bays more often.
I want my megathrons turrets to hit frigates. Because thats what I want them to do.
As for the rest, christ suck it up. You have to empty your hold slightly more than you used to. Its not the end of the world. |
Selaya Ataru
Pink Kitten Kommando To The Moon
8
|
Posted - 2012.06.14 17:12:00 -
[290] - Quote
J3ssica Alba wrote:inb4 ganker tear flood over skiff EHP
Since the skiff will have a low yield and most miner will still fly Hulks for max profit the ganker can be quite happy with this. Though it is a good change to give miners the choice to fly either supertanks or high yield ships without having to train caldari BS
|
|
Temmu Guerra
Genco Interstellar Alcohol Conglomerate
71
|
Posted - 2012.06.14 17:12:00 -
[291] - Quote
My mining fleet says thank you for the changes to the cargo holds on the hulks and such.
Now can we start talking about capital mining ships |
Tippia
Sunshine and Lollipops
7942
|
Posted - 2012.06.14 17:12:00 -
[292] - Quote
Maul555 wrote:No, they are meant to be used as I like. GǪexcept that the whole point of tiercide and of this change is that each ship will have a well-defined role.
The new role defined for the Hulk/Covetor is group mining. You can use it any way you like, but if you push it outside its role, it will be bad at it. This is no different than trying to use a HIC for remote reps and trying to use Logistics for tackling GÇö it can be done, but it's the wrong ships for the wrong tasks. If you want to mine alone, a Retreiever/Mack will suit your purpose far better. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|
Swearte Widfarend
Dreddit Test Alliance Please Ignore
83
|
Posted - 2012.06.14 17:13:00 -
[293] - Quote
Tippia wrote:Maul555 wrote:Tippia, please... read it again Quote: Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up.
Yes, please do. What does it say about its new cargo hold? Nothing. It says that the ore bay will have the same size as its current cargo hold. What the new cargo hold size will be isn't mentioned, and leaving it the same size as it is right now, with the same kind of expansion capabilities it has, breaks the design philosophy mentioned earlier about not letting them compete with industrials. So, new ore bay = old cargo hold; new cargo hold = who knows, probably enough space for a couple of crystals. How does providing the option to expand the size of an ore bay break the "design philosophy mentioned earlier"? Democracy is only as good as the despot managing the voting booth. |
Tippia
Sunshine and Lollipops
7942
|
Posted - 2012.06.14 17:15:00 -
[294] - Quote
Swearte Widfarend wrote:How does providing the option to expand the size of an ore bay break the "design philosophy mentioned earlier"? The option to expand the cargo holds would break the philosophy of not having them compete with industrials, if those cargo holds were to remain the same size they are today.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|
Weaselior
GoonWaffe Goonswarm Federation
3426
|
Posted - 2012.06.14 17:16:00 -
[295] - Quote
yeah im not sure why anyone thinks we'd be upset about this: the people who would fly the tanked barges are flying battleships right now
this just gives us new reasons to mock our victims
hell they'll probably take a skiff and fit it for max yield and in doing so make it still paper thin |
baltec1
1444
|
Posted - 2012.06.14 17:16:00 -
[296] - Quote
Swearte Widfarend wrote: How does providing the option to expand the size of an ore bay break the "design philosophy mentioned earlier"?
You put the hauling hauler out of work and reduce jetcans which also puts can flippers out of work. We cant do that |
Maul555
Nuts and Vindictive Remix Technologies
270
|
Posted - 2012.06.14 17:18:00 -
[297] - Quote
So if I want to semi-afk mine ore in highsec, I have to use a mackinaw now. and its my problem? mining ore in a mackinaw? that just seems pants on head ********.
also I can mine in a cargo expanded hulk and not be called stupid. Thanks guys... I know gankers exist. My problem, not yours. If i want more lasers cycles before I have to empty the hold, why shouldn't I still be able to fit for that? |
Weaselior
GoonWaffe Goonswarm Federation
3426
|
Posted - 2012.06.14 17:20:00 -
[298] - Quote
Weaselior wrote:yeah im not sure why anyone thinks we'd be upset about this: the people who would fly the tanked barges are flying battleships right now
this just gives us new reasons to mock our victims
hell they'll probably take a skiff and fit it for max yield and in doing so make it still paper thin this reminds me: CCP please make it possible to fit a skiff for max yield and utterly ruin the tank
you know you'll enjoy the killmails as much as I will |
baltec1
1444
|
Posted - 2012.06.14 17:21:00 -
[299] - Quote
Maul555 wrote:So if I want to semi-afk mine ore in highsec, I have to use a mackinaw now. and its my problem? mining ore in a mackinaw? that just seems pants on head ********.
also I can mine in a cargo expanded hulk and not be called stupid. Thanks guys... I know gankers exist. My problem, not yours. If i want more lasers cycles before I have to empty the hold, why shouldn't I still be able to fit for that?
Face it, you now have to make choices. You people whined for the barges to be "fixed" and now they have. The rest is up to you. |
Maul555
Nuts and Vindictive Remix Technologies
270
|
Posted - 2012.06.14 17:22:00 -
[300] - Quote
If ccp adds ore hold expanders, this would fix a lot of problems. also add a lot more options to orcas... |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 19 20 30 .. 32 :: one page |
First page | Previous page | Next page | Last page |