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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Msgerbs
Aliastra Gallente Federation
30
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Posted - 2012.07.07 17:41:00 -
[871] - Quote
While I like some of the changes. I don't like how it seems like some of the uniqueness of the different races ships is being removed. I mean, how can you destroy the precious kestrel? D: |
Darkdood
Estrale Frontiers Project Wildfire
23
|
Posted - 2012.07.08 07:45:00 -
[872] - Quote
Just spit balling here...
Hypothetically if you gave the new mining frigate 5 high slots for mining lasers couldn't you just use a fancy version of the same artwork to make a T2 mining frigate that is specialized for gas mining?
Isn't all gas mining in 0.0 and WH's anyway? By default a dangerous job. So the ships needs to be lite and fast with maybe a point or two in warp core stability?
All you need is a Blockade Runner to haul your gas out etc etc. |
DeltaV
4 Marketeers Rura-Penthe
0
|
Posted - 2012.07.09 08:20:00 -
[873] - Quote
SabuMaru ICE wrote: ORCA ?
90.000M3 cargo hold 50.000M3 ORE hold 40.000M3 corporate hanger
no turrets
hence there are remarks made about makin a T3 industiel/Miner that can forefill part of that roll
edit : on the outpost remark : 1 outpost takes multiple Freighter loads to online .. that is Egg + startup fuel a station will probably requere dozens of Freighters
jumpfreighters are NOT counted as they have 200-300K capacity and as such not usefull
Derick Deninard is asking for a mini-freighter, NOT an ORCA.
Freighers are required for Outposts - leave that alone. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go!
But still if you add a fuel bay and give it the ability to compress ore as you mine an Orca would be a nice mining platform.Something for higher skilled players to look forward to and not just reworked barges. |
SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
5
|
Posted - 2012.07.09 13:48:00 -
[874] - Quote
DeltaV wrote:
But still if you add a fuel bay and give it the ability to compress ore as you mine an Orca would be a nice mining platform.Something for higher skilled players to look forward to and not just reworked barges.
u mean a high sec version of an Rorqual ?
that should be a T2 varriant then but without the boosts
compressing is something that is very hard to get Economicaly Viable imo as u need large volumes of high end ORE not sure if a change in that Fuel usage would be a nice thing to add
|
rodyas
Tie Fighters Inc
561
|
Posted - 2012.07.10 06:23:00 -
[875] - Quote
Infinite Force wrote:Urgg Boolean wrote:Many people are suggesting a lot of interesting ideas, but nobody can predict what the Devs will really do. That being said, many players in this thread seem to be directly and/or indirectly suggesting T3 ORE ships. It sure seems like a T3 mining vessel would solve the "tiericide" issues by being massively flexible, and offering capabilities based upon loadout/build/skills. I seriously doubt we will get a T3 ORE ship. That being said, I give two thumbs up for the proposed rethinking/balancing of mining ships.
So, I encourage the Dev Team to give the specs to the fellow who wrote EFT so we can be working out builds for these new ORE ships well before release. I support giving out the proposed specs so that we can see the EFT, PyFA and EveHQ fits (even though I doubt they'd do it). You should also be able to go on SiSi around that time and start fitting for cheap too. +1 to T3 ORE ships +1 to releasing specs well ahead of time and LISTENING to subsequent feedback
CCP will never release T3 ORE ships, becuase of hulkageddon and all the suicide attacks on miners. Even in the dev blog, they said they are only designing new mining ships to deal with hulkageddon and suiciders. T3s would cost too much when lost, and be a high gank target.
If anything, this expansaion is only nice, since it might be cheaper to die while mining. I will not be voting in the CSM election, so you need to go vote to make up for me. |
SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
5
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Posted - 2012.07.10 07:19:00 -
[876] - Quote
rodyas wrote:Infinite Force wrote:Urgg Boolean wrote:Many people are suggesting a lot of interesting ideas, but nobody can predict what the Devs will really do. That being said, many players in this thread seem to be directly and/or indirectly suggesting T3 ORE ships. It sure seems like a T3 mining vessel would solve the "tiericide" issues by being massively flexible, and offering capabilities based upon loadout/build/skills. I seriously doubt we will get a T3 ORE ship. That being said, I give two thumbs up for the proposed rethinking/balancing of mining ships.
So, I encourage the Dev Team to give the specs to the fellow who wrote EFT so we can be working out builds for these new ORE ships well before release. I support giving out the proposed specs so that we can see the EFT, PyFA and EveHQ fits (even though I doubt they'd do it). You should also be able to go on SiSi around that time and start fitting for cheap too. +1 to T3 ORE ships +1 to releasing specs well ahead of time and LISTENING to subsequent feedback CCP will never release T3 ORE ships, becuase of hulkageddon and all the suicide attacks on miners. Even in the dev blog, they said they are only designing new mining ships to deal with hulkageddon and suiciders. T3s would cost too much when lost, and be a high gank target. If anything, this expansion is only nice, since it might be cheaper to die while mining.
i've bin mining for a long time now and even during Hulkageddon. and even the current Exhumers are capable of withstanding some gun fire without sacrificing Yield. T3's would indeed be a bigger target for gankers, but according to CCP they will never hand us a ship with more yield then the Hulk, that means that a T3 would have :
- Better Tank
- More Storage Space
- Build-in Booster
- Cloaking
- increased warp strength
- interdiction nullification
- more mining drones
- better mining drones
- etc etc
i think there are so many possibilities and we should not just look at the T3 for just mining ... but for the Whole range of Industrial / Manufacturing / Mining / Hauling as just a T3 miner would be boring and not add any deveristy
|
DeltaV
4 Marketeers Rura-Penthe
0
|
Posted - 2012.07.10 13:47:00 -
[877] - Quote
Quote: u mean a high sec version of an Rorqual ?
that should be a T2 varriant then but without the boosts
compressing is something that is very hard to get Economicaly Viable imo as u need large volumes of high end ORE not sure if a change in that Fuel usage would be a nice thing to add
For hi sec miners it probably wouldnt be viable although solo miners would be able to mine longer (not as much time lost hauling). Where it does become viable is low sec and wormholes where there are alot of high end ores.Its also a matter of time management.
Lets face it unless you have a large fleet mining you wont be bringing in enough ore to keep a Rorqual running so you end up with someone compressing every now and then or doing the lot after you have finished the op.Also it would give you something to do while you wait for roids to pop.
As for an Orca being a ganking target.That like most things in EVE is a matter of "RISK vs REWARD". |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2644
|
Posted - 2012.07.10 14:43:00 -
[878] - Quote
Darkdood wrote:Just spit balling here...
Hypothetically if you gave the new mining frigate 5 high slots for mining lasers couldn't you just use a fancy version of the same artwork to make a T2 mining frigate that is specialized for gas mining?
Isn't all gas mining in 0.0 and WH's anyway? By default a dangerous job. So the ships needs to be lite and fast with maybe a point or two in warp core stability?
All you need is a Blockade Runner to haul your gas out etc etc.
....ummmmm gas clouds go BOOM. You need a bit of tank to survive the explosions created by mining, not to mention the fact that Gas has *massive* volume per unit, you'd be warping to a station or other drop point so many times if you were limited by a frigate cargo yield that it wouldn't be a very efficient gas miner.
When I'm mining gas for boosters, I usually bastardize a battlecruiser with a goofy mix of tank and cargo expanders, along with the 5 gas harverster II's. Even than I'm still warping to the drop point constantly.
I'm having a hard time envisioning a frigate well-suited for this, that isn't obscenely disproportionate in terms of tank / cargo for its size.
Vice Secretary of the 7th Council of Stellar Management.
|
Krystyn
Serenity Rising LLC Vanguard.
92
|
Posted - 2012.07.11 11:13:00 -
[879] - Quote
MortisLegati wrote:Cloned S0ul wrote:More yield will let miners make more ISK. This is a common fallacy. More supply drives down profit since minerals are based around a supply/demand market. If every miner suddenly doubled their mineral production, mineral prices would nearly half. It would do nothing but make ships cheaper, in reality.
So wouldn't cheaper ships be a good thing for the game. Might increase PVP a bit if it wasn't so expensive to get blown up... Isn't that one of CCP's stated goals is to increase PVP... So why have the last several major patches been going the other way.
Anyways I do support improvements to the mining system. I just hope they are improvements not silly pointless changes.
which btw how are we supposed to get to our ore holds? Please tell me it will be in the right click menu!! |
Krystyn
Serenity Rising LLC Vanguard.
92
|
Posted - 2012.07.11 11:16:00 -
[880] - Quote
Hans Jagerblitzen wrote:Darkdood wrote:Just spit balling here...
Hypothetically if you gave the new mining frigate 5 high slots for mining lasers couldn't you just use a fancy version of the same artwork to make a T2 mining frigate that is specialized for gas mining?
Isn't all gas mining in 0.0 and WH's anyway? By default a dangerous job. So the ships needs to be lite and fast with maybe a point or two in warp core stability?
All you need is a Blockade Runner to haul your gas out etc etc. ....ummmmm gas clouds go BOOM. You need a bit of tank to survive the explosions created by mining, not to mention the fact that Gas has *massive* volume per unit, you'd be warping to a station or other drop point so many times if you were limited by a frigate cargo yield that it wouldn't be a very efficient gas miner. When I'm mining gas for boosters, I usually bastardize a battlecruiser with a goofy mix of tank and cargo expanders, along with the 5 gas harverster II's. Even than I'm still warping to the drop point constantly. I'm having a hard time envisioning a frigate well-suited for this, that isn't obscenely disproportionate in terms of tank / cargo for its size.
The answer would be a decent sized Gas Hold...and gas clouds don't go boom that's the deep core mining stuff But the original question still remains why not make a dedicated gas mining ship? |
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rodyas
Tie Fighters Inc
564
|
Posted - 2012.07.11 11:47:00 -
[881] - Quote
SabuMaru ICE wrote:i've bin mining for a long time now and even during Hulkageddon. and even the current Exhumers are capable of withstanding some gun fire without sacrificing Yield. T3's would indeed be a bigger target for gankers, but according to CCP they will never hand us a ship with more yield then the Hulk, that means that a T3 would have :
- Better Tank
- More Storage Space
- Build-in Booster
- Cloaking
- increased warp strength
- interdiction nullification
- more mining drones
- better mining drones
- etc etc
i think there are so many possibilities and we should not just look at the T3 for just mining ... but for the Whole range of Industrial / Manufacturing / Mining / Hauling as just a T3 miner would be boring and not add any deveristy
Well the main thing I suppose with the mining T3 is will they be better then these new mining ships. Like the tengu is pretty stellar as well as current T3 are better boosters then BCs. I was mostly afraid, CCP wouldn't overbuff T3 mining ships, but if they did they would be worth it. Lets say they took that list, and it formed a soloable hulk. That would be worth it.
Those are fun options, but if CCP designs the T3 like it is a gallente ship, it will suck, but if they take those options and create it like a minmitar ship it will be awesome. That is the main point I was going for. I will not be voting in the CSM election, so you need to go vote to make up for me. |
Osirus Bayne
Sunrise Donkey HORSE-KILLERS
0
|
Posted - 2012.07.11 15:15:00 -
[882] - Quote
I like the new changes to the mining barges specifically.
I am not sure, that it will solve the ganking issue in high sec though.
I would suggest a slight modification to the current security status levels. Anyone can get ganked in 1.0 just as easy as in 0.5 atm which seems a little wrong IMO.
Why even have a sec status rating for these systems. You might as well just give it 3 statuses.
2.0 High sec 1.0 low sec 0.0 null sec
With the current system why not add advanced aggression from Concord and belt patrols for 1.0-0.8 space. You try and lock someone, you get a warning....you choose to actually lock them, Concord attacks you.
0.7-0.5 you can lock them, but you fire and you get Concorded. No belt patrols, but still patrols at gates and Stations.
0.4-0.1 Concord will respond eventually, so time for the ganker to retreat.
Null sec....well stays null sec.
The above are just a basic layout to make the security system actually mean more in the game. Just an idea. It does need to be looked at though and I would welcome any change at all. My idea is just an example. |
Zyress
The Fabulous Thunderbirds
112
|
Posted - 2012.07.11 18:54:00 -
[883] - Quote
Any chance I can trade in my Hulk on a Procurer? |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2652
|
Posted - 2012.07.11 19:21:00 -
[884] - Quote
Krystyn wrote: The answer would be a decent sized Gas Hold...and gas clouds don't go boom that's the deep core mining stuff
Oh yes. Yes they do.
I'd most certainly feel safer in a ship built for the job. Vice Secretary of the 7th Council of Stellar Management.
|
JC Anderson
Noir. Noir. Mercenary Group
669
|
Posted - 2012.07.12 15:19:00 -
[885] - Quote
Hans Jagerblitzen wrote:Krystyn wrote: The answer would be a decent sized Gas Hold...and gas clouds don't go boom that's the deep core mining stuff
Oh yes. Yes they do. I'd most certainly feel safer in a ship built for the job.
That was comical. |
Hussain
Azure Horizon Federate Militia
4
|
Posted - 2012.07.12 19:33:00 -
[886] - Quote
Honestly I think this is all wrong.
Devs keep buffing small ships wich is cool but...
What about larger ships having effective ways of dealing with smaller ships ?
And i meen by that a ship normally fitted to fight others of its size having the possibility of dealing whit one smaller ship without much trouble.
Small scale combat (and even larger one may argue) is about controlling range, all things been equal the smaller ship will do that and if its very hard to get to them outside scram/web range as I think today is unless you are specially equiped to do that larger ships will be more of a liability than an asset as smaller ships get buffed and buffed.
My rant, my 2 cents...
Peace
|
Yoshiki Oda
Club Bear
3
|
Posted - 2012.07.13 05:23:00 -
[887] - Quote
Hussain wrote:Honestly I think this is all wrong.
Devs keep buffing small ships wich is cool but...
What about larger ships having effective ways of dealing with smaller ships ?
And i meen by that a ship normally fitted to fight others of its size having the possibility of dealing whit one smaller ship without much trouble.
Small scale combat (and even larger one may argue) is about controlling range, all things been equal the smaller ship will do that and if its very hard to get to them outside scram/web range as I think today is unless you are specially equiped to do that larger ships will be more of a liability than an asset as smaller ships get buffed and buffed.
My rant, my 2 cents...
Peace
Um... you understand all ships are being rebalanced? Did you even read the post you are commenting on? |
Hussain
Azure Horizon Federate Militia
4
|
Posted - 2012.07.13 12:08:00 -
[888] - Quote
Yoshiki Oda wrote:Hussain wrote:Honestly I think this is all wrong.
Devs keep buffing small ships wich is cool but...
What about larger ships having effective ways of dealing with smaller ships ?
And i meen by that a ship normally fitted to fight others of its size having the possibility of dealing whit one smaller ship without much trouble.
Small scale combat (and even larger one may argue) is about controlling range, all things been equal the smaller ship will do that and if its very hard to get to them outside scram/web range as I think today is unless you are specially equiped to do that larger ships will be more of a liability than an asset as smaller ships get buffed and buffed.
My rant, my 2 cents...
Peace
Um... you understand all ships are being rebalanced? Did you even read the post you are commenting on?
More than you know as its not a problem from today. it all started back arround 2008 with the speed nerf.
Just commenting on a trend that only seems to continue.
Check last capital rebalancing and drones for instance. |
Shopie Charante
The Scope Gallente Federation
0
|
Posted - 2012.07.14 13:00:00 -
[889] - Quote
Im liking the changes to the mining barges and the new mining frig looks awsome, the tec 1 frig changes look sweet too cant wait to test them on the live server
But... Yes there had to be a BUT didnt there...
Dont now about anyone else but i think the barges could use a new model to go with the changes as the ones we have now are going to look lets say "Out of place" with the new changes, Maybe somthink bigger and longer and alot more... Stylish.
Ive got an idea of the way they could look but im not good at doing art so there is no chance of me posting an image |
Shopie Charante
The Scope Gallente Federation
0
|
Posted - 2012.07.14 13:05:00 -
[890] - Quote
Archinquisitor wrote:Before making ADDITIONAL destroyers, consider upgrading one racial frigate each to destroyer, as we have so many frigates already, some without a proper role.
Urm... all i can say is...
LOL YOU DIDNT READ IT AT ALL DID YOU! |
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Shopie Charante
The Scope Gallente Federation
0
|
Posted - 2012.07.14 13:07:00 -
[891] - Quote
Hussain wrote:Honestly I think this is all wrong.
Devs keep buffing small ships wich is cool but...
What about larger ships having effective ways of dealing with smaller ships ?
And i meen by that a ship normally fitted to fight others of its size having the possibility of dealing whit one smaller ship without much trouble.
Small scale combat (and even larger one may argue) is about controlling range, all things been equal the smaller ship will do that and if its very hard to get to them outside scram/web range as I think today is unless you are specially equiped to do that larger ships will be more of a liability than an asset as smaller ships get buffed and buffed.
My rant, my 2 cents...
Peace
Lets say your doing a faction warfare and both sides have frigats. Would both sides have trouble with them? Your not seeing the bigger picture, its not all about you. |
YuuKnow
361
|
Posted - 2012.07.15 00:25:00 -
[892] - Quote
I like the changes.
Don't forget to put more ship-hull redesigns in the winter expansion as well.
yk |
Hawgr
Sanctum Infinitas
8
|
Posted - 2012.07.16 01:21:00 -
[893] - Quote
CCP Veritas wrote:I'm going to fly so many Bantams...
Please do, Back in the early days of eve, We'd see ya all flying in New Eden!! There wasn't as much Stupid and Idiotic screw up compared to now!!
So once again, Please come and play the game a bit !!
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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
277
|
Posted - 2012.07.19 17:28:00 -
[894] - Quote
Quote:ARE WE RECEIVING A DEDICATED GAS MINING SHIP? A point that needs to be taken into consideration GÇô if that is possible we will integrate it into the Skiff,
Skiff?! really? It has one, count em - one, high slot! a dedicated gas miner has to be better than or equal to 5 t2 gas harvesters - which we currently have to fit to battleships in order to mine gas. Since more gas harvesting is done in WH's, the ship should be able to handle sleepers (perhaps with help) (T3 hull?) while doing it's thing.
Anyway.. I hope "Skiff" isn;t the finally outcome. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
Ronce
Scorpius Federation Kleinrock Group
0
|
Posted - 2012.07.20 04:01:00 -
[895] - Quote
I'm really wondering what the thought process is behind leaving the 250+million isk ship alone in it's ability to protect itself and get further ganked in HS by jerks out for kicks, and the 10 million isk piece of censored words go here battleship type ehp. I'd fit that sucker with drones and whatever guns I could and go suicide gank battleships in l4's. |
rodyas
Tie Fighters Inc
574
|
Posted - 2012.07.20 06:21:00 -
[896] - Quote
Don't worry too much about that 250+ million ship, its getting nerfed too. I suppose those, with the tech patch they are doing, the hulk price should go down. But then I wil propably use it more often to solo if that is the case. I will not be voting in the CSM election, so you need to go vote to make up for me. |
JamesCLK
Lone Star Exploration Lone Star Partners
189
|
Posted - 2012.07.20 13:36:00 -
[897] - Quote
Barbara Nichole wrote:Quote:ARE WE RECEIVING A DEDICATED GAS MINING SHIP? A point that needs to be taken into consideration GÇô if that is possible we will integrate it into the Skiff, Skiff?! really? It has one, count em - one, high slot! a dedicated gas miner has to be better than or equal to 5 t2 gas harvesters - which we currently have to fit to battleships in order to mine gas. Since more gas harvesting is done in WH's, the ship should be able to handle sleepers (perhaps with help) (T3 hull?) while doing it's thing. Anyway.. I hope "Skiff" isn;t the finally outcome.
New 'Gas-Strip-Mining-turrets-that-Skiffs-get-huge-bonuses-for' anyone? The Skiff/Procurer would be the perfect barge for something as hazardous as gas mining. |
Droxlyn
TOHA Heavy Industries TOHA Conglomerate
87
|
Posted - 2012.07.24 02:34:00 -
[898] - Quote
New threads of note: https://forums.eveonline.com/default.aspx?g=posts&t=136222&find=unread Initial mining barge changes are on the test server and https://forums.eveonline.com/default.aspx?g=posts&t=136126&find=unread Mining barge changes [now with feedback]
Drox |
Jake Rivers
Senex Legio Get Off My Lawn
79
|
Posted - 2012.07.24 18:11:00 -
[899] - Quote
CCP Ytterbium wrote:Hey folks, thanks for the feedback, here are some answers for you.
- WHAT'S HAPPENING WITH THE HULK AFTER THE CHANGE? Exact modifications are still vague, but the plan is to quite reduce its cargo hold and add an ore bay of the same size than the removed cargo hold. That means cargo expanders and rigs wonGÇÖt affect the ore bay at all, requiring players to unload ore more frequently. This is by design, as we want the Hulk to be moved into a fleet purpose that has to rely on others to make proper use of its best mining output. That also means we will not be introducing items that affect the ore bay size.
Hope that clears some confusion.
Is there plans to reduce the size of mining crystals so one will be able to fit a suitable set of crystals in the hold of the hulk when mining multiple types of are? The current size of 500m3 is sorely inadequate if one is going to mine 4 or more different ore types. |
Urgg Boolean
Center for Advanced Studies Gallente Federation
186
|
Posted - 2012.07.26 00:49:00 -
[900] - Quote
Barbara Nichole wrote:Quote:ARE WE RECEIVING A DEDICATED GAS MINING SHIP? A point that needs to be taken into consideration GÇô if that is possible we will integrate it into the Skiff, Skiff?! really? It has one, count em - one, high slot! a dedicated gas miner has to be better than or equal to 5 t2 gas harvesters - which we currently have to fit to battleships in order to mine gas. Since more gas harvesting is done in WH's, the ship should be able to handle sleepers (perhaps with help) (T3 hull?) while doing it's thing. Anyway.. I hope "Skiff" isn;t the finally outcome. Well, with only one mount point for a harvester means it would have to be a Medussa style head - one unit with multiple suction heads on flexible hoses that whip about in the gas cloud.
It's doable, but I doubt it.
The idea of a dedicated gas harvester is pretty cool. |
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