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Snow Banshee
Amarr Ruatha Holding
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Posted - 2009.11.21 17:34:00 -
[1]
Some time ago i saw a thread that explained how to make ships unprobable ( i think was referring to t3 ships) and was explained the maths to do to check if its probable or not, but now i cant find the thread anymore. can someone give the formula or a link that explain how it works?
Many tnx in advance.
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Shatner19
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Posted - 2009.11.21 17:48:00 -
[2]
to be unprobable you need to get your sensor strength/sig radius radius ratio about 1.083.
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Snow Banshee
Amarr Ruatha Holding
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Posted - 2009.11.21 18:16:00 -
[3]
Originally by: Shatner19 to be unprobable you need to get your sensor strength/sig radius radius ratio about 1.083.
Many thnx! That was exactly what i was looking for.
last question , just to be totally sure. To be unprobable the ratio must be "1.083" or MORE ( not less), correct?
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Bagrista
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Posted - 2009.11.21 18:40:00 -
[4]
Edited by: Bagrista on 21/11/2009 18:40:42
Originally by: Snow Banshee
Originally by: Shatner19 to be unprobable you need to get your sensor strength/sig radius radius ratio about 1.083.
Many thnx! That was exactly what i was looking for.
last question , just to be totally sure. To be unprobable the ratio must be "1.083" or MORE ( not less), correct?
Try using your head. If you needed this or less, then all of the ships would be unprobable. For example, Rifter has 35m sig and 8 SS. 8/35 = 0,228. Do you think Rifter is unprobable? No, it's not. To make it so, you would need to get him to 38 SS. (38/35 = 1,085 - MORE than 1,083)
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Vivian Azure
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Posted - 2009.11.21 22:39:00 -
[5]
Target Signature Strentgh = Signature Radius / Sensor Strength
So if you wanna be unprobable your Sensor Strength has to be as high as your Signature Radius. You achieve this by fitting tons of ECCM-modules on Cruisers, like a Scimitar with 2x ECCM, or whatever combination lowers your Target Signature Stregth to 1.08 or below.
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Kazuo Ishiguro
House of Marbles
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Posted - 2009.11.22 00:01:00 -
[6]
Edited by: Kazuo Ishiguro on 22/11/2009 00:01:46 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1119841 --- 34.4:1 mineral compression ISRC Racing, Season 7 - schedule |
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