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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Utremi Fasolasi
La Dolce Vita
85
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Posted - 2012.06.18 01:25:00 -
[61] - Quote
Vincent Athena wrote:I always wondered how sufficient armor to cover a Titan in 1600mm of plate fits into a 50 cu m package.
Nanites. |
Private Pineapple
Rifterlings Damu'Khonde
96
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Posted - 2012.06.18 02:14:00 -
[62] - Quote
Utremi Fasolasi wrote:Vincent Athena wrote:I always wondered how sufficient armor to cover a Titan in 1600mm of plate fits into a 50 cu m package.
Nanites.
1600mm nanites? Zero risk, Great reward FW... yeah, FW needs to be balanced! https://forums.eveonline.com/default.aspx?g=posts&t=119886
Support Damen Apol's FW proposal! https://forums.eveonline.com/default.aspx?g=posts&t=119683 |
stoicfaux
1103
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Posted - 2012.06.18 04:58:00 -
[63] - Quote
Vincent Athena wrote:I always wondered how sufficient armor to cover a Titan in 1600mm of plate fits into a 50 cu m package.
Because it's not a plate of physical armor.
An armor repairer can fix, restore, and/or replace an infinite amount of armor without having to carry any extra mass (i.e. no spare metal, no spare plates, no spare anything.) Ergo, armor is made from energy, and ships have nearly limitless power available. Remote armor repairers make this energy to mass conversion abundantly clear.
This simply means that your 50 m3 armor "plate" is just a module that plugs into your ship's power supply and creates the armor from energy on the fly. Since it's low tech, the module doesn't touch the capacitor buffer (it runs on the standard (background) ship power supply, hence why plates have a powergrid requirement.) The module isn't sophisticated enough to regenerate/fix armor due to a lack of computational power (hence why plates have low CPU requirements,) which is why armor plates require a formal refitting bay which has the necessary CPU and grid to direct the energy to matter creation process.
By comparison, Armor Repair Systems require a lot more powergrid, CPU, and cap than plates in order to replenish damaged armor in flight.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1521
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Posted - 2012.06.18 06:20:00 -
[64] - Quote
The energy has to come from somewhere. Even if you were 100% efficient at converting mass to energy and back again, to repair the hull of a Titan by turning energy into mass you would need that much mass to turn into energy in the first place.
So clearly the reason ships have such small cargo bays is that the rest of the ship is idle mass used to replace the chunks that are blown off. This also explains why shield tanking ships are so light ;) Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |
Ciar Meara
PIE Inc. Praetoria Imperialis Excubitoris
677
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Posted - 2012.06.18 06:58:00 -
[65] - Quote
Mara Rinn wrote:Imagine what would happen if ammunition took up the space that you'd expect it to. Rather than a 0.05m long round for your 3500mm artillery, what if that round was actually 8m long. No longer would you be able to haul hundreds of thousands of them in a freighter. Each shell is 77m3 or so, limiting your freighter to carrying 10,000 rounds.
A fleet on the move would require a caravan of freighters following it around carrying replacement ammunition. The rate of advance of your battlefront would be restricted by logistics. An inordinate amount of time in a war would be consumed in simply moving stuff around. Having a mining fleet near the battlefront would become a serious consideration. Nullsec alliances might end up in the situation of wanting to recruit industrial corporations specifically for the purpose of keeping the supply chain up and running. Keep that conveyer belt running, carrying ammunition to the front line as fast as the fleet of dreadnoughts and battleships is chewing it up.
There might even be the possibility for specialist freighters or carriers, designed specifically to store large volumes of ammunition in close proximity to the actual combat. Someone needs more ammo? Tender warps to them, loads up their ammo bay, then scuttles off to the safe spot.
Sounds nice to me.
Even better, there would be no need to provide game-mechanic bonuses to industry in null sec, since the bonus of having industry in null sec close to the point of consumption is all the benefit you need.
I read this and was like...yeah thats a game I'd like to play. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Serena Serene
University of Caille Gallente Federation
700
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Posted - 2012.06.18 07:30:00 -
[66] - Quote
Ciar Meara wrote:Mara Rinn wrote:Imagine what would happen if ammunition took up the space that you'd expect it to. Rather than a 0.05m long round for your 3500mm artillery, what if that round was actually 8m long. No longer would you be able to haul hundreds of thousands of them in a freighter. Each shell is 77m3 or so, limiting your freighter to carrying 10,000 rounds.
A fleet on the move would require a caravan of freighters following it around carrying replacement ammunition. The rate of advance of your battlefront would be restricted by logistics. An inordinate amount of time in a war would be consumed in simply moving stuff around. Having a mining fleet near the battlefront would become a serious consideration. Nullsec alliances might end up in the situation of wanting to recruit industrial corporations specifically for the purpose of keeping the supply chain up and running. Keep that conveyer belt running, carrying ammunition to the front line as fast as the fleet of dreadnoughts and battleships is chewing it up.
There might even be the possibility for specialist freighters or carriers, designed specifically to store large volumes of ammunition in close proximity to the actual combat. Someone needs more ammo? Tender warps to them, loads up their ammo bay, then scuttles off to the safe spot.
Sounds nice to me.
Even better, there would be no need to provide game-mechanic bonuses to industry in null sec, since the bonus of having industry in null sec close to the point of consumption is all the benefit you need.
I read this and was like...yeah thats a game I'd like to play.
Everybody would use lasers, I suspect.
On a more serious note: It sounds intriguing, having logistics playing a large role :) |
Private Pineapple
Rifterlings Damu'Khonde
97
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Posted - 2012.06.18 11:22:00 -
[67] - Quote
Serena Serene wrote:Ciar Meara wrote:Mara Rinn wrote:Imagine what would happen if ammunition took up the space that you'd expect it to. Rather than a 0.05m long round for your 3500mm artillery, what if that round was actually 8m long. No longer would you be able to haul hundreds of thousands of them in a freighter. Each shell is 77m3 or so, limiting your freighter to carrying 10,000 rounds.
A fleet on the move would require a caravan of freighters following it around carrying replacement ammunition. The rate of advance of your battlefront would be restricted by logistics. An inordinate amount of time in a war would be consumed in simply moving stuff around. Having a mining fleet near the battlefront would become a serious consideration. Nullsec alliances might end up in the situation of wanting to recruit industrial corporations specifically for the purpose of keeping the supply chain up and running. Keep that conveyer belt running, carrying ammunition to the front line as fast as the fleet of dreadnoughts and battleships is chewing it up.
There might even be the possibility for specialist freighters or carriers, designed specifically to store large volumes of ammunition in close proximity to the actual combat. Someone needs more ammo? Tender warps to them, loads up their ammo bay, then scuttles off to the safe spot.
Sounds nice to me.
Even better, there would be no need to provide game-mechanic bonuses to industry in null sec, since the bonus of having industry in null sec close to the point of consumption is all the benefit you need.
I read this and was like...yeah thats a game I'd like to play. Everybody would use lasers, I suspect. On a more serious note: It sounds intriguing, having logistics playing a large role :)
Simple sollution, have ALL laser ammo damage themselves per usage, just like T2 laser ammo. Zero risk, Great reward FW... yeah, FW needs to be balanced! https://forums.eveonline.com/default.aspx?g=posts&t=119886
Support Damen Apol's FW proposal! https://forums.eveonline.com/default.aspx?g=posts&t=119683 |
Anna Shoul
6
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Posted - 2012.06.18 11:40:00 -
[68] - Quote
Ammo? That breaks your immersion?
Reinforced Metal Scraps has a volume of 0.01m3 and a mass of 10000kg.
For those not living the metric life, that's seven times as dense as solar core and 88 times heavier than lead. There's a lot of nonsense like that in Eve, none of it has ever been taken seriously, and I expect none of it ever will, what with other more pressing issues. |
Serena Serene
University of Caille Gallente Federation
706
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Posted - 2012.06.18 11:46:00 -
[69] - Quote
Private Pineapple wrote:Serena Serene wrote:Ciar Meara wrote:Mara Rinn wrote: [stuff about high volume amunition and logistic and strategic consequences.
I read this and was like...yeah thats a game I'd like to play. Everybody would use lasers, I suspect. On a more serious note: It sounds intriguing, having logistics playing a large role :) Simple sollution, have ALL laser ammo damage themselves per usage, just like T2 laser ammo.
Even then lasers would provide -a lot- more shots for the space their "amunition" needs than all other weapons. But of course something could be done to balance that, it wasn't my intention of using that as point against the appeal of what Mara Rinn wrote. More like "here's one more thing one would have to think about". |
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CCP Guard
C C P C C P Alliance
2498
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Posted - 2012.06.18 11:52:00 -
[70] - Quote
Those dog tags are probably made of Great Danes or something... CCP Guard | EVE Community Developer |-á@ccp_guard |
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Larg Kellein
Agony Unleashed Agony Empire
11
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Posted - 2012.06.18 13:56:00 -
[71] - Quote
Pretty fond of the half ton sodas myself... http://wiki.eveonline.com/en/wiki/Quafe_Ultra |
Gunny Sack
Skupenlute
3
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Posted - 2012.06.18 14:27:00 -
[72] - Quote
can't speak to the large items in small volume, but the small items with large volumes is obvious: they are measured while still in their original package. One of those ones you need a samurai sword to open they're sealed so tight. |
silens vesica
Corsair Cartel
99
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Posted - 2012.06.18 14:35:00 -
[73] - Quote
EVE dog tags == Rai Stones. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
Large Collidable Object
morons.
1572
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Posted - 2012.06.18 15:06:00 -
[74] - Quote
Kaikka Carel wrote:Female corpses weight 200kg go figure...
So... ?
You know... morons. |
Istvaan Shogaatsu
Guiding Hand Social Club
370
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Posted - 2012.06.18 15:08:00 -
[75] - Quote
Rockets are just meant to explode. Dog tags have to survive the destruction of a whole ship around them, including a breaching reactor close by.
This is why dog tags are made from neutronium which can only be harvested from stellar core fragments. |
Metal Icarus
xHELLonEARTHx LEGIO ASTARTES ARCANUM
210
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Posted - 2012.06.18 21:19:00 -
[76] - Quote
Dog tags drop with their respective display case, dramatically increasing mass. |
Buzzmong
Aliastra Gallente Federation
217
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Posted - 2012.06.18 21:45:00 -
[77] - Quote
CCP Guard wrote:Those dog tags are probably made of Great Danes or something...
*dum dum tssh* |
Private Pineapple
Rifterlings Damu'Khonde
98
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Posted - 2012.06.18 22:44:00 -
[78] - Quote
CCP Guard wrote:Those dog tags are probably made of Great Danes or something...
YOU ARE WRONG. Zero risk, Great reward FW... yeah, FW needs to be balanced! https://forums.eveonline.com/default.aspx?g=posts&t=119886
Support Damen Apol's FW proposal! https://forums.eveonline.com/default.aspx?g=posts&t=119683 |
Lina Alar
Royal Amarr Institute Amarr Empire
480
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Posted - 2012.06.18 23:30:00 -
[79] - Quote
Because of Falcon An explanation of Eve socialization: http://www.youtube.com/watch?v=FTbgvYPVdXE |
Lina Alar
Royal Amarr Institute Amarr Empire
480
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Posted - 2012.06.18 23:31:00 -
[80] - Quote
Valerie Tessel wrote:Obviously tags from exploded ships are highly radioactive and must be stored in individual containment units. ^^ This. An explanation of Eve socialization: http://www.youtube.com/watch?v=FTbgvYPVdXE |
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