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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2009.11.24 03:29:00 -
[1]
At what point would eve become unplayable?
Or is it actually possible if say... all 250k+ accounts logged in at once?
Sig Gallery is currently down: Contact me ingame for prices.
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Khemul Zula
Amarr Keisen Trade League
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Posted - 2009.11.24 03:34:00 -
[2]
EVE is playable?
Veal, murder. Baby Carrots, healthy snack. Food hypocrisy at work. |
Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2009.11.24 03:35:00 -
[3]
Originally by: Khemul Zula EVE is playable?
Only when we know you're not logged in.
Sig Gallery is currently down: Contact me ingame for prices.
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Professor Tarantula
Hedion University
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Posted - 2009.11.24 06:43:00 -
[4]
Hard limit? Go ahead and say hard cap, you know you want to.
It's the coolest thing to say since 'ip' among gamers.
My deepest sympathies. Prof. Tarantula, Esq. |
sg3s
Caldari Deep Core Mining Inc.
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Posted - 2009.11.24 06:46:00 -
[5]
Originally by: Sader Rykane At what point would eve become unplayable?
Or is it actually possible if say... all 250k+ accounts logged in at once?
There is no hard limit.... especially if you spread the load over multiple nodes evenly... ofcourse that won't happen... it will become unplayable at the point where every system is filled to current day Jita standards... but before that time new hardware will have been bought and installed etc... CCP will be ahead of their game, don't worry :-/
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Niccolado Starwalker
Shadow Templars
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Posted - 2009.11.24 07:19:00 -
[6]
Originally by: Sader Rykane At what point would eve become unplayable?
Or is it actually possible if say... all 250k+ accounts logged in at once?
CCP have quoted earlier on that question that their game is very much scalable. As the number of players increases, all CCP have to do is to add more hardware.
The only problem I can think of is if the increase is like 10000% overnight. Then CCP might have some problems. Or if lets say 10000 players decides to reside in Jita...
Right now though the question is fairly hypothetical. Eve online are growing, but slow and very much under control.
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL |
Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.11.24 07:40:00 -
[7]
Originally by: Niccolado Starwalker
Originally by: Sader Rykane At what point would eve become unplayable?
Or is it actually possible if say... all 250k+ accounts logged in at once?
CCP have quoted earlier on that question that their game is very much scalable. As the number of players increases, all CCP have to do is to add more hardware.
The only problem I can think of is if the increase is like 10000% overnight. Then CCP might have some problems. Or if lets say 10000 players decides to reside in Jita...
Right now though the question is fairly hypothetical. Eve online are growing, but slow and very much under control.
Not to mention that ccp have still to play the infiniband card. So far all the performance gains have been almost completely from code refinements and some key targeted hardware like the glorious ramsans.
Originally by: CCP Casqade The forum does not represent anywhere close to 90% of the users. In fact it represents a clear minority of them.
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NyteTyger
Gallente NiteSun Enterprises
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Posted - 2009.11.24 07:54:00 -
[8]
Edited by: NyteTyger on 24/11/2009 07:56:15 Hard limit? There's no true hard limit to EvE as a whole, I don't think. Sure, if all 300k+ accounts logged in and headed for Jita en masse, then yeah, Jita's node becomes the equivalent of the LaBrea Tar Pits. Whole corps would disappear without a trace, until Chribba harvested the fossilized remains for traces of Veldspar.
But those other systems, they'd still be fine. Deserted, but online.
Think about it, the Jita Tar Pits are already claiming people every day already... __________________________________________
It's a do or die universe, so you better damn well choose between one or the other. |
Rordan D'Kherr
Amarr
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Posted - 2009.11.24 09:31:00 -
[9]
The total number is not really a benchmark for performance. Interesting is the number of pilots in a single system I'd say.
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ddooxx
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Posted - 2009.11.24 10:08:00 -
[10]
About once a month I can't log in due to capacity constraints. So it appears that when traffic spikes more than the current hardware can handle, it just keeps new people from logging in. |
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HunterDK7414
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Posted - 2009.11.24 10:48:00 -
[11]
Originally by: ddooxx About once a month I can't log in due to capacity constraints. So it appears that when traffic spikes more than the current hardware can handle, it just keeps new people from logging in.
Its only where you hang your coat the dancefloor could still be empty
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Forge Lag
Jita Lag Preservation Fund
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Posted - 2009.11.24 11:01:00 -
[12]
No idea, depends on their current number of physical servers in short term. In long term you can eventually make every system inluding wormholes and drone regions reinforced like Jita is, if you can justify the costs. That would be your limit I guess, as single system cannot be run on muliple machines.
Damn, they are so clever with the Dominion changes, funnelling people into singularities to make load ballancing easy to predict.
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Zartanic
Red Federation
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Posted - 2009.11.24 11:57:00 -
[13]
Originally by: ddooxx About once a month I can't log in due to capacity constraints. So it appears that when traffic spikes more than the current hardware can handle, it just keeps new people from logging in.
I think that may be a a bug or something like catching the servers the split second they are rebalancing (I'm guessing). Just restart and it's fine.
Each solar system is effectively its own instance and their code seems very good at optimising that. So I suspect the hard limit is very high.
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Washell Olivaw
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Posted - 2009.11.24 11:58:00 -
[14]
Originally by: ddooxx About once a month I can't log in due to capacity constraints. So it appears that when traffic spikes more than the current hardware can handle, it just keeps new people from logging in.
That's just one or more of the login servers peaking, server as a whole can handle more players just fine.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Steve Celeste
Caldari Overdogs
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Posted - 2009.11.24 12:11:00 -
[15]
We dont have to worry about this because we all know: EVE is dying.
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Oriens Pars
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Posted - 2009.11.24 14:26:00 -
[16]
42
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Aya Sin
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Posted - 2009.11.24 14:51:00 -
[17]
Originally by: ddooxx About once a month I can't log in due to capacity constraints. So it appears that when traffic spikes more than the current hardware can handle, it just keeps new people from logging in.
There was a CCP post about this some time ago. It has to do how the login server randomly assigns new players to the different cluster nodes. It doesn't check if the node is full because accoring to the dev, it would take more performance than to do just the trial and error thingy.
Just quit and reconnect and you'll probably get in right away.
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Mme Pinkerton
Caldari
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Posted - 2009.11.24 15:08:00 -
[18]
Originally by: NyteTyger Sure, if all 300k+ accounts logged in and headed for Jita en masse, then yeah, Jita's node becomes the equivalent of the LaBrea Tar Pits.
IIRC there was a devblog, dev post or fanfest video(?) recently whcih stated that Jita has a hard limit @ 1.300 characters in local with plans to relax (and eventually get rid of) it in the future.
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Cory Sopapilla
Minmatar Kiroshi Group
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Posted - 2009.11.24 15:40:00 -
[19]
It's not a hard limit, it's more of a limit of when the login queue becomes unbearably long to the users trying to get in.
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