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Griznatle
Heretic Army Heretic Nation
9
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Posted - 2012.06.16 22:07:00 -
[1] - Quote
For as long as I can remember, the way to catch poor souls in ships is to use an offensive warp disruption module. In the last few years, a new feature was added to the warp scrambling module that also disabled the opponents microwarp drive module as well as disabling their warp drive capabilities.
But a interesting feature, or annoying bug, depending on which side of the gun/missile your on, is the fact that when you are attempting to warp out, and you are pointed, you IMMEDIATLY STOP MOVING (dependent of course on how fast you were going to begin with of course).
For instance, I was flying my fun little mwd slicer today, burning around, when along came a cynabal! He was about 80k away from me, so i turned on my microwarpdrive module and aligned out to a celestial, with full speed pumping into my engines. He did the same, wanting my wreck to bejewel his mantle. I started to play a bit of cat and mouse, and i finally realized it was time to head out, so i overloaded my microwarpdrive module and was not currently pointed. Now i realize my mistake was not waiting to be fully aligned before hitting warp. He overloaded his point, and sucessfully pointed me.
This is where the "feature" kicked it. Due to me being in the process of warping, and then pointed, I STOPPED DEAD. Within 2 seconds i went from 4200 m/s to 0, and his guns ripped me apart.
In terms of roleplaying, why does this occur? I cant think of why. When you are scrambled, and your mwd turns off, you still coast for a good portion of time (all these time terms are in terms of frigate pvp, 10 seconds being a very long time).
In terms of coding, it would seem very easy to remember how fast you were going, and when your pointed, just keep up that number, or impose something similar to when your scrambled.
from my point of view, graphically, i was fully aligned, but the calculations did not believe so. I know many people have lost ships because of this, their speed being their main survival tool.
Please support this change, or atleast iterate on why this "feature" is the way it is. |
Mystical Might
Alekhine's Gun Drunk 'n' Disorderly
111
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Posted - 2012.06.16 22:10:00 -
[2] - Quote
+1, supported, etcetc. |
tantaanna
Matari Transmitted Space Disease Control Squad
0
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Posted - 2012.06.16 22:11:00 -
[3] - Quote
+whan, supported. Neither rp or mechanic wise does this make any sense whatsoever. |
Santo Trafficante
Heretic Army Heretic Nation
1
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Posted - 2012.06.16 22:18:00 -
[4] - Quote
+1 i completely support that stuff |
Korg Tronix
Heretic Army Heretic Nation
52
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Posted - 2012.06.16 22:21:00 -
[5] - Quote
I support this <-------------------------------------------------------------------------This Much--------------------------------------------------------------------------------------------------------------------------------------> Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams] |
Jude Lloyd
Heretic Army Heretic Nation
352
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Posted - 2012.06.16 23:08:00 -
[6] - Quote
Agreed, I've lost a few ships from this very issue. Heretic Army Warlord and Diplomat Host of Frigfest http://judelloyd.blog.com/ http://kb.heretic-army.biz/
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Corina Jarr
Spazzoid Enterprises Purpose Built
825
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Posted - 2012.06.17 00:23:00 -
[7] - Quote
+2 |
Viktor Fyretracker
Emminent Terraforming
5
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Posted - 2012.06.17 01:49:00 -
[8] - Quote
this sounds certainly like some form of bug related to warp mechanics and speed mod mechanics.
Okay here is my take on it. and maybe some testing needs to be done but I know warp needs 80% ship speed to kick into the warp tunnel as well of course as alignment. and I know mods shut off when you warp.
Could this then be some odd bug where the game wants the ship at say 1500ms due to the MWD, but the scram suddenly cancels both the warp and gets confused and cancels the MWD effect. my basic question is does the MWD still have to be in effect(the little line going around the module icon) for this event to take place?
just sounds like some funky interaction between warp, MWD/AB effects on warp entry and the rules of scrams/jams vs the MWD and warp itself. Interesting test would be, WCS on a ship(just for testing not actual combat fit) and see if it still grinds a ship to a halt and has to get back up to speed and warp. I state using WCS in one of the tests as to remove the killing of warping. |
Idris Mandela
Tribal Liberation Force Minmatar Republic
30
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Posted - 2012.06.17 02:01:00 -
[9] - Quote
+1 |
Inara Subaka
Subaka Holdings
0
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Posted - 2012.06.17 02:17:00 -
[10] - Quote
+1 |
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Harry Ore
Pator Tech School Minmatar Republic
1
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Posted - 2012.06.17 07:12:00 -
[11] - Quote
+1 |
Salditas Khardula
Royal Amarr Institute Amarr Empire
0
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Posted - 2012.06.17 07:16:00 -
[12] - Quote
+1
This is one annoying ******* bug, lost a Vagabond to this **** once before. |
Sparky11080
Repercussus RAZOR Alliance
2
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Posted - 2012.06.17 08:23:00 -
[13] - Quote
You sir have my sword, +1 |
Sobaan Tali
Caldari Quick Reaction Force
59
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Posted - 2012.06.17 12:43:00 -
[14] - Quote
Indeed, a +1, good sir. |
Altair Raja
Colonial Marines EVE Division Villore Accords
5
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Posted - 2012.06.17 18:19:00 -
[15] - Quote
+1 for bug fix AFK cloaking doesn't earn anything, so it needs a buff! |
Hatsumi Kobayashi
Sniggerdly Pandemic Legion
82
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Posted - 2012.06.17 18:26:00 -
[16] - Quote
Easily most annoying thing ever CAUTION
SNIGGS |
Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1076
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Posted - 2012.06.17 18:44:00 -
[17] - Quote
Supported, may have been dealing with the same issues. +1 "Eve isnGÇÖt some welcoming online utopia: itGÇÖs cut-throat, cruel, atavistic despite the futuristic setting. Give people a sandbox, and theyGÇÖll throw the sand in a rivalGÇÖs eyes before kicking them in the shins and destroying their sandcastle." -Keza MacDonald, IGN. |
Griznatle
Heretic Army Heretic Nation
18
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Posted - 2012.06.18 00:28:00 -
[18] - Quote
Viktor Fyretracker wrote:this sounds certainly like some form of bug related to warp mechanics and speed mod mechanics.
Okay here is my take on it. and maybe some testing needs to be done but I know warp needs 80% ship speed to kick into the warp tunnel as well of course as alignment. and I know mods shut off when you warp.
Could this then be some odd bug where the game wants the ship at say 1500ms due to the MWD, but the scram suddenly cancels both the warp and gets confused and cancels the MWD effect. my basic question is does the MWD still have to be in effect(the little line going around the module icon) for this event to take place?
just sounds like some funky interaction between warp, MWD/AB effects on warp entry and the rules of scrams/jams vs the MWD and warp itself. Interesting test would be, WCS on a ship(just for testing not actual combat fit) and see if it still grinds a ship to a halt and has to get back up to speed and warp. I state using WCS in one of the tests as to remove the killing of warping.
Correct, but I want to make sure that people understand that this applies to any propulsion module, mwd or ab. This also applies to any warp disruption module, not just scramble.
This bug occurs when you are on the "in warp" screen, but before you actually enter warp, then pointed, you then dead stop. Also, bumpp. If anyone has ideas or concerns or ways to implement, or to get ccps attention, feel free to post! |
Reaver Glitterstim
Dromedaworks inc
145
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Posted - 2012.06.18 04:56:00 -
[19] - Quote
I think it's a type of bug known as an oversight, in which the game client cannot enter warp and so it stops and waits for instruction. The problem is that it was already given previous instruction, to align.
Should make a ship align automatically if it fails to warp. +1 for bug fix -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
Wu Jiaqiu
Heretic Army Heretic Nation
15
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Posted - 2012.06.18 16:31:00 -
[20] - Quote
+1 for serious. |
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Phoebus ApolloX
Reasonable People Of Sound Mind
7
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Posted - 2012.06.18 17:10:00 -
[21] - Quote
Tackling modules should actually tackle you. If anything there should be MORE effects that sputter and kill your engine, not fewer. PVP'ing should inherently entail the risk of being caught, especially when game mechanics encourage evasionary tactics as much as they do today.
Not supported. |
Griznatle
Heretic Army Heretic Nation
21
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Posted - 2012.06.20 00:19:00 -
[22] - Quote
Phoebus ApolloX wrote:Tackling modules should actually tackle you. If anything there should be MORE effects that sputter and kill your engine, not fewer. PVP'ing should inherently entail the risk of being caught, especially when game mechanics encourage evasionary tactics as much as they do today.
Not supported.
The fact is that when your aligning somewhere your momentum should not be stopped within 1 second due to a warp disruption module. It makes no sense role playing wise, mechanic, or in physics. You can try this bug in your client too!
first go to a celestial with a buddy who has a warp disruption module. activate your propulsion mod, then start to manual pilot around (pretend you have tackled your buddy and are either soloing him or waiting for backup) and you suddenly realize your rlgf called you and you gotta get off eve. You hit warp to a celestial, and you begin to align.
SUDDENLY, the enemy hits you with a warp disruption module, having no respect for your girlfriends request.
(this is where the bug comes in)
you immediatly decelerate, still with the microwarp drive module active, but no actual motion.
This does not make sense! |
zljuka
Dark Voodoo Cult Red Alliance
3
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Posted - 2012.07.15 13:49:00 -
[23] - Quote
+1, it's hard to control, especially on mvd frigs where you often hit warp before complete align |
Deena Amaj
Native Freshfood Minmatar Republic
4
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Posted - 2012.07.15 14:31:00 -
[24] - Quote
Fix this, CCP :). confirthisposmed |
Corina Jarr
Spazzoid Enterprises Purpose Built
1048
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Posted - 2012.07.15 14:32:00 -
[25] - Quote
Reaver Glitterstim wrote:I think it's a type of bug known as an oversight, in which the game client cannot enter warp and so it stops and waits for instruction. The problem is that it was already given previous instruction, to align.
Should make a ship align automatically if it fails to warp. +1 for bug fix This exactly. |
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