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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Salpun
Paramount Commerce Masters of Flying Objects
360
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Posted - 2012.07.26 16:45:00 -
[181] - Quote
X Gallentius wrote:Just let me right-click on my ship to open my drone bay (like I can do with the cargo bay). PLEASE! That fuctionality will be restored on the 8th. It is live on Sisi. |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
70
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Posted - 2012.07.27 11:08:00 -
[182] - Quote
Hey all,
Quick update on this. Apologies that it has taken so long to get back to you, but I have been completely absorbed in other work. CCP Arrow is back from Holiday and is posting and updating the main Inferno 1.2 thread;
https://forums.eveonline.com/default.aspx?g=posts&t=136116&find=unread
We discussed a number of issues regarding the Unified Inventory and he is working on a strong plan to address them based on the feedback provided (short, medium and long term). Based on the previous points you guys posted I can say the fixes that are going to make it into Inferno 1.2 are (this list is NOT exhaustive):
- Fixed a consistency issue between the Fitting screen and the Inventory of when the Set Quantity window would be displayed. The Set Quantity pop up will now always display both in the Inventory and Fitting screen when dropping more drones or items than can be placed in its respective bay.
- Fixed an issue where individual corporate hangar division windows would not remember their positions in station after a session change.
- Fixed an issue where aligned windows would all minimized if shift click was used on the icon on the Neocom bar.
- Attempting to open another fleet members Corporation hangars or Ship maintenance bay that has not been enabled for fleet member usage, will no longer add a non functional closable location in the Inventory index tree.
- Fixed an issue where double clicking deliveries within the Market Deliveries / Returns would cause the Inventory focus to jump to your ships cargo hold.
- Removed the Open Container option from deliveries within the Market Deliveries / Returns folder, as the option was non functional.
- Fixed an issue where the green background of the active ship in the Inventory could be duplicated onto other ships.
- Fixed performance of the Unified Inventory when looting
- The right click contextual menu entries for ship bays have been reintroduced (partially fixed)
- Left clicking and dragging an Inventory location in the Index tree view out will create a new window
All little things, but hopefully they amount to a better quality of life experience. Also doing our best to try and get a shift toggle implementation in for Inferno 1.2. No promises as we still have a number of people on Vacation, but we will do our best.
Love from, Game of Drones |
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Lord Helghast
Dirty Old Bastards Nulli Secunda
104
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Posted - 2012.07.27 11:34:00 -
[183] - Quote
CCP RubberBAND wrote:
- Fixed performance of the Unified Inventory when looting
- The right click contextual menu entries for ship bays have been reintroduced (partially fixed)
You realize A. that that first one should have been first in your list as the trolls are gonna miss it and sotp reading half way, because there trolls, and that was a HUGE complaint that finally got work done on it...
And the second one also should really be bolded due to its insane amount of people that demanded it, as for the partially fixed part though that i would like to know what didn't make it in? |
Salpun
Paramount Commerce Masters of Flying Objects
360
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Posted - 2012.07.27 11:38:00 -
[184] - Quote
Lord Helghast wrote:CCP RubberBAND wrote:
- Fixed performance of the Unified Inventory when looting
- The right click contextual menu entries for ship bays have been reintroduced (partially fixed)
You realize A. that that first one should have been first in your list as the trolls are gonna miss it and sotp reading half way, because there trolls, and that was a HUGE complaint that finally got work done on it... And the second one also should really be bolded due to its insane amount of people that demanded it, as for the partially fixed part though that i would like to know what didn't make it in?
Rubberband can correct but I think he is refuring to the fact that non drone bay equiped ships still have a drone by right click option that opens the item inventory when in station. |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
179
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Posted - 2012.07.27 14:30:00 -
[185] - Quote
CCP RubberBAND wrote:
Fixed an issue where individual corporate hangar division windows would not remember their positions in station after a session change.
Just give us back the old TABS system for the corp hanger so we don't have to have all of them shift-clicked!!!
CCP RubberBAND wrote:
Left clicking and dragging an Inventory location in the Index tree view out will create a new window
So, we'll still have to use the bloody TREE???!?!?!? We are trying to avoid the tree. Also, when click-dragging...if we happen to land on a already existing window, and they stack? Bad idea. Just allow us to double-click = open new window, that is the way it used to be, and it sorta makes sense. (your excuse for not doing it makes no sense however) http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
71
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Posted - 2012.07.27 14:34:00 -
[186] - Quote
Salpun wrote:Lord Helghast wrote:CCP RubberBAND wrote:
- Fixed performance of the Unified Inventory when looting
- The right click contextual menu entries for ship bays have been reintroduced (partially fixed)
You realize A. that that first one should have been first in your list as the trolls are gonna miss it and sotp reading half way, because there trolls, and that was a HUGE complaint that finally got work done on it... And the second one also should really be bolded due to its insane amount of people that demanded it, as for the partially fixed part though that i would like to know what didn't make it in? Rubberband can correct but I think he is refuring to the fact that non drone bay equiped ships still have a drone by right click option that opens the item inventory when in station.
Yes, among other issues. There are also instances where not all right click options are available in all scenarios. These are omissions/mistakes. I included the note for the benefit of everyone on the test forums. I should have perhaps clarified.
This is just a list pulled from a number of defects fixed so there is no real order. Once this goes through community it should be slightly better. Again the list is not exhaustive.
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Salpun
Paramount Commerce
360
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Posted - 2012.07.27 14:38:00 -
[187] - Quote
CCP RubberBAND wrote:Salpun wrote:Lord Helghast wrote:CCP RubberBAND wrote:
- Fixed performance of the Unified Inventory when looting
- The right click contextual menu entries for ship bays have been reintroduced (partially fixed)
You realize A. that that first one should have been first in your list as the trolls are gonna miss it and sotp reading half way, because there trolls, and that was a HUGE complaint that finally got work done on it... And the second one also should really be bolded due to its insane amount of people that demanded it, as for the partially fixed part though that i would like to know what didn't make it in? Rubberband can correct but I think he is refuring to the fact that non drone bay equiped ships still have a drone by right click option that opens the item inventory when in station. Yes, among other issues. There are also instances where not all right click options are available in all scenarios. These are omissions/mistakes. I included the note for the benefit of everyone on the test forums. I should have perhaps clarified. This is just a list pulled from a number of defects fixed so there is no real order. Once this goes through community it should be slightly better. Again the list is not exhaustive.
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Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
179
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Posted - 2012.07.27 15:03:00 -
[188] - Quote
CCP RubberBAND wrote: Yes, among other issues. There are also instances where not all right click options are available in all scenarios. These are omissions/mistakes. I included the note for the benefit of everyone on the test forums. I should have perhaps clarified.
Does this mean you are fixing the inconsistent appearance of the orca corp hanger and drone bays depending on if you docked/undocked in space or warping? Because its kinda anoying to remember what state the ship needs to be in to access each bay w/o using the TREE. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Circumstantial Evidence
45
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Posted - 2012.07.27 15:29:00 -
[189] - Quote
In post 128 I asked if performance of first-time hanger loading could be improved by sending only the Root level of station items to clients. This, in heavily stocked station scenarios where 1000+ items may be distributed among dozens of containers (ships, station containers) Don't send container contents until player requests it. |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
71
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Posted - 2012.07.27 16:25:00 -
[190] - Quote
Circumstantial Evidence wrote:In post 128 I asked if performance of first-time hanger loading could be improved by sending only the Root level of station items to clients. This, in heavily stocked station scenarios where 1000+ items may be distributed among dozens of containers (ships, station containers) Don't send container contents until player requests it.
Yes I saw this. This is not trivial to fix, we have an outstanding defect on this. It is due to how the server communicates with the client. Basically there are times when the server will wait to send all packets instead of sending them one by one, which is why you see the delay when you have a large number of items.
If you can upload your logs and a video of the issue though it would help investigating the issue. Apologies for this, but I cannot promise this fixed for Inferno 1.2.
And Panhead4411, yes (to the bays on the Orca)!
And you can leave you Item hangar open in station and it should stay open. Do this by SHIFT clicking on it. Also the Primary window has separate in station and in space hangars.
The corporate hangar issue is something we are aware of. Spoke with CCP Arrow about this as recently as yesterday. This however is one of the medium to long term issues. When I say Medium to Long, I mean 3 to 6 months.
Again those you can set up secondary windows in station for Items hangar, Ship hangar and all Corporation divisions. These windows will remain open next time you dock.
As a side note we hope to eventually have a video tutorial of using the Unified Inventory!
Finally not sure this distinction is clear yet, but Secondary windows are identified by the fact that they group separately to the main Inventory button on the Neocom. CCP Arrow also has plans to try and clarify or improve this distinction. |
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Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
179
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Posted - 2012.07.27 17:07:00 -
[191] - Quote
CCP RubberBAND wrote: And you can leave you Item hangar open in station and it should stay open. Do this by SHIFT clicking on it.
Yes, you can have Shift-clicked versions of the Item/Ships hangers. That is not the issue. The main 'station' inventory should default open to the items/ships...not a copy of your cargohold. (also, when doing this method, usually the 'main' window takes a higher priority than the Shift-clicked ones...so you have to dodge that window to get to the others, since dropping anything from your ship's shift-clicked cargo into your ships cargo in the main window is less than helpful when trying to undock again quickly.
CCP RubberBAND wrote: Also the Primary window has separate in station and in space hangars.
Yes, there are halfway separate windows between 'space' and 'station', but if you close the 'space' one, you have to then 'open' it next time you are in station. The point was they need to have their OWN state of 'closed/open-ness' seperated for each one. And, thanks for calling me and idiot w/o actually using the words...nice.
Also, everything that has suggested within just these 10 pages was suggested within 2 weeks of this thing turning up on SiSi. Just sayin. Especially the station corp hanger thing, why does it take so long to add the button back to the services section? (where there is a button to rent/unrent, were "corp hanger" button used to reside).
And about setting up the Shift-clicked windows to mirror what we had before this....attempting to do this occasionally causes the TREE to become permanently something like 5 pixels wide...needing to be resized every time one changes sessions in order to use or minimize it.
Speaking of mirroring old setup, can we please drop items into 'ships' and ships into 'items'....like we used to be able to? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
386
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Posted - 2012.07.27 23:01:00 -
[192] - Quote
CCP RubberBAND wrote:Circumstantial Evidence wrote:In post 128 I asked if performance of first-time hanger loading could be improved by sending only the Root level of station items to clients. This, in heavily stocked station scenarios where 1000+ items may be distributed among dozens of containers (ships, station containers) Don't send container contents until player requests it. Yes I saw this. This is not trivial to fix, we have an outstanding defect on this. It is due to how the server communicates with the client. Basically there are times when the server will wait to send all packets instead of sending them one by one, which is why you see the delay when you have a large number of items. If you can upload your logs and a video of the issue though it would help investigating the issue. Apologies for this, but I cannot promise this fixed for Inferno 1.2. And Panhead4411, yes (to the bays on the Orca)! And you can leave you Item hangar open in station and it should stay open. Do this by SHIFT clicking on it. Also the Primary window has separate in station and in space hangars. The corporate hangar issue is something we are aware of. Spoke with CCP Arrow about this as recently as yesterday. This however is one of the medium to long term issues. When I say Medium to Long, I mean 3 to 6 months. Again those you can set up secondary windows in station for Items hangar, Ship hangar and all Corporation divisions. These windows will remain open next time you dock. As a side note we hope to eventually have a video tutorial of using the Unified Inventory! Finally not sure this distinction is clear yet, but Secondary windows are identified by the fact that they group separately to the main Inventory button on the Neocom. CCP Arrow also has plans to try and clarify or improve this distinction.
I have 1 more small request that will make me very very happy if you add it... Can you do so the bitter vets (includes me) can add shortcut to the ships hangar and items hangar to the neocom... and that these would open up with the tree-window minimized... (with this, for those of us who prefered it, much of the old functionality would be almost the same to us)
So to recap... ability to add shortcuts to the neocom to ships hangar and items hangar that would open them without the tree view
Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
mkint
831
|
Posted - 2012.07.27 23:14:00 -
[193] - Quote
CCP RubberBAND wrote: As a side note we hope to eventually have a video tutorial of using the Unified Inventory!
Are you freakin' kidding us? You absolutely fail to meet a single objective of good UI design, and your proposed fix is a power point about how you're right and we're wrong, and the world just doesn't understand you genius just like the characters in your Harry Potter fanfic?
Good UI design: optimizing the workflow of your users.
What you gave us: complicated the workflow to the point of needing a tutorial where one was never previously needed.
You failed. Making a tutorial not only admits it, it indicates you obstinately refuse to fix your failure. I thought CCP wasn't going to do that any more since the fallout from space-barbie? |
Dave stark
Bombardier Inc
299
|
Posted - 2012.07.27 23:16:00 -
[194] - Quote
yeah, if you need a tutorial for people to be able to use your ui; then your ui sucks. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
spiders vengance
5th Front enterprises Gank for Profit
7
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Posted - 2012.07.28 02:07:00 -
[195] - Quote
yes a tutorial will fix those pesky issues. Take the tree back to what ever place bad ideas come from and bury it in a deep hole. Moving things between ships used to be easy no more. Opening and closing the inventory with a ship cargo hold open used to be easy. Instead of doing things like listening to your player base who give you ideas how to fix your problems you just ignore or say "oh were on vacation but when we get back we'll work on that issue really hard." What we want is 15 sec turn arounds for moving things between ships and hangers. We want individual buttons for ship bay and inventory. We want to double click. We want to right click and see all our hangers and bays like we used to. We want tabs. I'm being polite but after the 30 minutes it took me to do my weekly ammo run that used to take me 5 minutes really makes me want to just cave in some skulls. You know what we want you to fix but instead you say "well you idiots are too stupid to know how to use this god given gift of an interface, here let us show you while ignoring your complaints." |
Urgg Boolean
Center for Advanced Studies Gallente Federation
189
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Posted - 2012.07.29 11:41:00 -
[196] - Quote
I think a tutorial is a good idea and the sooner the better. I want to see the designer's take on how to efficiently use the new UI.
This has at least one major implication: it will force the Dev Team to actually use the new UI in the throes of writing a "lesson plan". Well, I can only assume that they would actually have to use it.
If there are features, pro tips, and tricks under the covers, I'd be happy to know about them, and a tutorial seems like a good way to communicate any potentially misunderstood functionality. Knowing a greater level of usage detail could potentially give us more to complain about ... or not.
TBH - I have logged more time on SiSi in the past three weeks than on TQ. I am going to hang loose awaiting the ship changes. But as I have said recently, if there is ever another debacle similar to the UI, I'm perma-gone. And this is not an emo-rage-quit statement at all. CCP downgraded their product's quality and made the game less fun and simultaneously more frustrating. I simply don't want this level of frustration as the ONLY point of a game is to have fun. I don't need all the drama either. |
Arcane Sun
Absense of Imagination
13
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Posted - 2012.07.30 02:20:00 -
[197] - Quote
CCP RubberBAND wrote:Hey all, Quick update on this. Apologies that it has taken so long to get back to you, but I have been completely absorbed in other work. CCP Arrow is back from Holiday and is posting and updating the main Inferno 1.2 thread; https://forums.eveonline.com/default.aspx?g=posts&t=136116&find=unreadWe discussed a number of issues regarding the Unified Inventory and he is working on a strong plan to address them based on the feedback provided (short, medium and long term). Based on the previous points you guys posted I can say the fixes that are going to make it into Inferno 1.2 are (this list is NOT exhaustive):
- Fixed a consistency issue between the Fitting screen and the Inventory of when the Set Quantity window would be displayed. The Set Quantity pop up will now always display both in the Inventory and Fitting screen when dropping more drones or items than can be placed in its respective bay.
- Fixed an issue where individual corporate hangar division windows would not remember their positions in station after a session change.
- Fixed an issue where aligned windows would all minimized if shift click was used on the icon on the Neocom bar.
- Attempting to open another fleet members Corporation hangars or Ship maintenance bay that has not been enabled for fleet member usage, will no longer add a non functional closable location in the Inventory index tree.
- Fixed an issue where double clicking deliveries within the Market Deliveries / Returns would cause the Inventory focus to jump to your ships cargo hold.
- Removed the Open Container option from deliveries within the Market Deliveries / Returns folder, as the option was non functional.
- Fixed an issue where the green background of the active ship in the Inventory could be duplicated onto other ships.
- Fixed performance of the Unified Inventory when looting
- The right click contextual menu entries for ship bays have been reintroduced (partially fixed)
- Left clicking and dragging an Inventory location in the Index tree view out will create a new window
All little things, but hopefully they amount to a better quality of life experience. Also doing our best to try and get a shift toggle implementation in for Inferno 1.2. No promises as we still have a number of people on Vacation, but we will do our best. Love from, Game of Drones Ok cool, that all looks really great, hopefully now when I have to use a noctis it wont be such a chore. But as a serious question, is there really NO WAY that we could ever have the ships button back on the neocom? Maybe if there was no window open it could just open the ships window instead of inventory and if there was one open it would just open a new window by tying it to the shif-click>ships command? If at first you donGÇÖt succeed, call it version 1.0 |
Challu
Wishful Desires Inc. Armada Assail
50
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Posted - 2012.07.30 07:50:00 -
[198] - Quote
Bubanni wrote:
I have 1 more small request that will make me very very happy if you add it... Can you do so the bitter vets (includes me) can add shortcut to the ships hangar and items hangar to the neocom... and that these would open up with the tree-window minimized... (with this, for those of us who prefered it, much of the old functionality would be almost the same to us)
So to recap... ability to add shortcuts to the neocom to ships hangar and items hangar that would open them without the tree view
This, please, please, please :)
Having the ship hanger and item hanger shortcuts will massively improve usability, sort of in the same order of magnitude as the right click option. |
Kusum Fawn
State War Academy Caldari State
170
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Posted - 2012.07.30 16:49:00 -
[199] - Quote
I want a release date for this tutorial video. and a comparison video using the old UI doing the exact same things.
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |
Rengerel en Distel
Amarr Science and Industry
244
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Posted - 2012.07.30 17:07:00 -
[200] - Quote
Kusum Fawn wrote:I want a release date for this tutorial video. and a comparison video using the old UI doing the exact same things.
Then I suggest you get to work, as CCP is obviously not going to do that.
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Entity
X-Factor Industries Synthetic Existence
262
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Posted - 2012.07.30 19:58:00 -
[201] - Quote
+9001. I cannot get used to the new inventory system. It's extra clicks I don't need. It's nice to have, AS AN OPTION.
I want my inventories to open in a new window by default. GòªGûæGûæGûæGûæGûæGûæGòæGûæGûæGûæGòöGòùGûæGòæGûæGòæGûæGòöGòùGûæGòªGòæGûæGòöGòùGòöGòªGòùGòöGòù GòæGûæGòöGòùGòöGòùGòöGòúGûæGòöGòùGòáGûæGûæGòáGûæGòáGòùGòáGò¥GûæGòæGòáGûæGòáGò¥GòæGòæGòæGòÜGòù Gò¬GòÉGòÜGò¥GòæGûæGòÜGò¥GûæGòÜGò¥GòæGûæGûæGòÜGò¥GòæGòæGòÜGò¥GûæGò¬GòÜGò¥GòÜGò¥GòæGûæGòæGòÜGò¥ Got Item? |
Ooda
Treasures Collectors Solar Citizens
17
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Posted - 2012.07.30 22:54:00 -
[202] - Quote
Entity wrote:+9001. I cannot get used to the new inventory system. It's extra clicks I don't need. It's nice to have, AS AN OPTION.
I want my inventories to open in a new window by default.
YES!
+9002! |
MWsx
Mothra inc Uprising.
0
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Posted - 2012.07.31 16:23:00 -
[203] - Quote
(since most of good ideas here is ignored i have something thats not original but i dont care beacuse it might work)
WELCOME !!!
I HAVE WONDERFUL SOLUTION TO ALL PROBLEMS WITH UI'ed UI
ITS FREE !!! NO ISK RISK !!! SATISFACTION GUARNTEED !!!
TREE is old, ugly and obsolete since windows 3.11 Everything i know follow one direction, and Eve is no exeption -
GûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæ GûæTTTTTTGûæGûæGûæGûæAAGûæGûæGûæGûæBBBBGûæGûæGûæGûæGûæGûæSSSSGûæGûæ!!Gûæ GûæTTTTTTGûæGûæGûæGûæAAGûæGûæGûæGûæBBBBGûæGûæGûæGûæGûæGûæSSSSGûæGûæ!!Gûæ GûæGûæGûæTTGûæGûæGûæGûæAAGûæGûæAAGûæGûæBBGûæGûæBBGûæGûæSSGûæGûæGûæGûæGûæGûæ!!Gûæ GûæGûæGûæTTGûæGûæGûæGûæAAGûæGûæAAGûæGûæBBGûæGûæBBGûæGûæSSGûæGûæGûæGûæGûæGûæ!!Gûæ GûæGûæGûæTTGûæGûæGûæGûæAAAAAAGûæGûæBBBBGûæGûæGûæGûæGûæGûæSSGûæGûæGûæGûæ!!Gûæ GûæGûæGûæTTGûæGûæGûæGûæAAAAAAGûæGûæBBBBGûæGûæGûæGûæGûæGûæSSGûæGûæGûæGûæ!!Gûæ GûæGûæGûæTTGûæGûæGûæGûæAAGûæGûæAAGûæGûæBBGûæGûæBBGûæGûæGûæGûæGûæGûæSSGûæGûæGûæGûæGûæ GûæGûæGûæTTGûæGûæGûæGûæAAGûæGûæAAGûæGûæBBGûæGûæBBGûæGûæGûæGûæGûæGûæSSGûæGûæGûæGûæGûæ GûæGûæGûæTTGûæGûæGûæGûæAAGûæGûæAAGûæGûæBBBBGûæGûæGûæGûæSSSSGûæGûæGûæGûæ!!Gûæ GûæGûæGûæTTGûæGûæGûæGûæAAGûæGûæAAGûæGûæBBBBGûæGûæGûæGûæSSSSGûæGûæGûæGûæ!!Gûæ GûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæ
TABS ! TABS ! TABS ! TABS !
BUT BUT BUT WHY ?
Well because most of internet browsers have tabs and ...
Corp Wallet has tabs Corp management has tabs Corp hangar (used to) have tab Market has tabs Chat channels have tabs
and pinnacle of creation .... OVERVIEW THAT HAS CUSTIOMIZABLE TABS !!!
so: 1. Please just do one invetory window that will have station specific: item tab, ships tab, current cargohold tab, curent drone bay tab, etc.
2. Add tab profiles (just like overview profiles) to have filtered tabs (ie. bluprints tab, minerals tab, ammo tab)
3. Doubleclicking ship or container will open it in new tab
Just something like "Personal assets->station tab" but more "functional" (CUSTOMIZABLE)
SHINY TABS
Hey, wait, doesn't current inventory have tabs ?
NOT ENOUGH !!! |
Salpun
Paramount Commerce
365
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Posted - 2012.07.31 16:28:00 -
[204] - Quote
CCP Punkeritus is on the case for the next week or so. There is light at the end of the tunnel.
I expect most of what we have been asking for to be fixed in this upcoming patch.
Edit: To soon. She made an important fix to the shift fuctionality. Now she is back to the fitting stuff. |
Pierced Brosmen
Priory Of The Lemon
100
|
Posted - 2012.08.01 13:21:00 -
[205] - Quote
MWsx wrote: Chat channels have tabs
Actualy that isn't entirely true... the tabbed chat channels are separate chat windows that have been stacked. You can actualy stack inventory and chat windows (or most other windows for that matter) together in the same fassion, though the usefullness of that functionality is not clear to me...
One major change I would like to see is the return of the tabs for corp hangars, so when clicking (or shift-clicking) the "Corporate hangar" in the tree, you would load the corp hangar defaulting to the hangar division you used last (like the old inventory did) and with the different divisions listed in tabs, horisontally... When dealing with lots of pos modules, the tree view gets annoyingly long when you have to expand the divisions for every single array you are going to access... especialy when only using the same hangar division all the time... |
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CCP Punkturis
C C P C C P Alliance
3047
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Posted - 2012.08.02 11:23:00 -
[206] - Quote
Ship Maintenance Bay and Corp Hangars on the Orca seem to have been missing from the reintroduction of right clicks on ships but they are back in now
also, not showing open drone bay when ship doesn't have a drone bay Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Wilba
Holding Cell
0
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Posted - 2012.08.02 14:00:00 -
[207] - Quote
New addition to inventory.
Open inventory. Click on bars (top left corner) tick "Always open in separate window" Now double click can in space and it opens in new inventory window
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CCP Punkturis
C C P C C P Alliance
3054
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Posted - 2012.08.02 14:19:00 -
[208] - Quote
Wilba wrote:New addition to inventory.
Open inventory. Click on bars (top left corner) tick "Always open in separate window" Now double click can in space and it opens in new inventory window
if you tick this, clicking or double clicking on things will work as you did by shift clicking before
for example if you click on the cargo button now without holding in shift you get a non-treeview cargo window Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Kalel Nimrott
Wishful Desires Inc. Armada Assail
29
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Posted - 2012.08.02 15:13:00 -
[209] - Quote
The ammounts of tears from this thread rivals those of C&P. Keep them comming, boys!, while I play with my new inventory system. |
Dark' Lord
Infinitus Odium
1
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Posted - 2012.08.02 18:14:00 -
[210] - Quote
CCP has returned back to being bad at listening too the people that give them the money to exist. So no matter how many people ***** about their stupid ideas like this new inventory which is terrible by any standards, CCP will just ignore and carry on.
Get used to it people they ususaly get better but it's in cycles of about 3years at a time so we have another year and a bit of CCP being useless then they will beg for forgivness and actualy make changes people want then reapeat the cycle. |
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