Pages: 1 2 [3] 4 5 6 7 8 9 10 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Generals4
901
|
Posted - 2012.06.18 18:01:00 -
[61] - Quote
Donte wrote:EVE is a harsh, cold, angry, bitter, mean, and many more malignant adjectives. None of which include "Safe". So why is it that NPC corporations are immune to wardec's? Individuals who fly for these companies are the "safest" people in EVE and i don't like it. I think you should be able to wardec NPC corps. Im sure considerations can be made with rules already in place about "safe havens" for brand new players in starter systems (perhaps even a starter constellation). but once they leave... Thoughts?
I totally agree but let's expand a bit on this idea.
Unless i'm mistaking when you wardec a corp you also wardec its alliance. Now since most NPC corp are part of a faction war deccing an npc corp would result in wardeccing the faction. This means that you would be treated like an enemy militia member by the npc's (so nice navy npc's spawning at you in high sec) but also that everyone in any npc corp of said faction can shoot you. But since YOU are the one imposing your war on people who are members of what is maybe the last kind of a somewhat "safer" haven let's use the "call in an ally" mechanic. When wardeccing an npc corp you get not only its faction on your ass but also it's allied faction (eg: Caldari & amarr). But that's still quite boring. Because factions really don't like people attacking their npc corps the wardec becomes PERMANENT with the factions automatically bribing concord after your initial bribe times out. So you'll have a perma war that only costed, what , a month times of war. Lucky you!
And to avoid exploits from null/low sec alliances using high sec alts for logistics. Being very pissed the factions decide to tighten the security and order their npc's on gates to null or low to instantly lock and shoot you. But lucky you they don't warp scram. So if you're fast enough you can escape.
And i also wonder how much it would cost to war dec a faction with god knows how many members.
But hey, i support the idea! -Death is nothing, but to live defeated and inglorious is to die daily. |
Darth Gustav
Sons Of 0din Fatal Ascension
867
|
Posted - 2012.06.18 18:02:00 -
[62] - Quote
MaxxOmega wrote:Darth Gustav wrote:End of story, to be honest with you. Wrong. Not end of story. Wardeccing NPC Corps is a waste of time, It will accomplish nothing close to getting the players to fight, they will more likely quit playing... That totally would stop me from hitting them with a Draw Four if this were Uno Online.
Just sayin'. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
Jade Constantine
Jericho Fraction The Star Fraction
2341
|
Posted - 2012.06.18 18:03:00 -
[63] - Quote
Donte wrote:EVE is a harsh, cold, angry, bitter, mean, and many more malignant adjectives. None of which include "Safe". So why is it that NPC corporations are immune to wardec's? Individuals who fly for these companies are the "safest" people in EVE and i don't like it. I think you should be able to wardec NPC corps. Im sure considerations can be made with rules already in place about "safe havens" for brand new players in starter systems (perhaps even a starter constellation). but once they leave... Thoughts?
Isn't the real problem "alts" ?
Perhaps (while we're doing crazy blue-sky thinking here) what having any of your alts on an account wardecced by X meant that your alts (regardless of which corp or npc entity they are in) would also be wardecced?) This would presumably mean that a nullec alliance could no longer move its moon loot freighters safely to market.
Would that solve your problem?
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Darth Gustav
Sons Of 0din Fatal Ascension
867
|
Posted - 2012.06.18 18:04:00 -
[64] - Quote
Jade Constantine wrote:Donte wrote:EVE is a harsh, cold, angry, bitter, mean, and many more malignant adjectives. None of which include "Safe". So why is it that NPC corporations are immune to wardec's? Individuals who fly for these companies are the "safest" people in EVE and i don't like it. I think you should be able to wardec NPC corps. Im sure considerations can be made with rules already in place about "safe havens" for brand new players in starter systems (perhaps even a starter constellation). but once they leave... Thoughts? Isn't the real problem "alts" ? Perhaps (while we're doing crazy blue-sky thinking here) what having any of your alts on an account wardecced by X meant that your alts (regardless of which corp or npc entity they are in) would also be wardecced?) This would presumably mean that a nullec alliance could no longer move its moon loot freighters safely to market. Would that solve your problem? Bringing back the vote system and employing it for all matters pertaining to war by and/or with NPC corps would solve my problem fairly well. Including the implications of faction affiliation. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
591
|
Posted - 2012.06.18 18:05:00 -
[65] - Quote
oow another Eve is harsh Thread
ooh well Fly safe everybody toodeloo!!!!! pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Upde
Upde Harris Industries
0
|
Posted - 2012.06.18 18:07:00 -
[66] - Quote
Darth Gustav wrote:Upde wrote:Darth Gustav wrote:Upde wrote:Jenn aSide wrote:
Now, one work around to that is extending the trial account training prohibition. If you want to stay in a rookie corp forever, that's fine, but you can't train lots of things like freighters or cynos, nor could you (for example) accept anything higher than a lvl 3 mission.
untill you start paying those players monthly subs thatidea is unworkable. providing they are paying their monthly's they can do what ever the **** they choose. If they choose to be in an NPC corp thats their business and they shouldn't be limited from doing and training what ever they want. They acept all the risks as soon as they undock, so if they want to undock in nullsec in a 2 billion ship and get ass raped by an organised nullsec deathsquad then so be it. But saying they should be restricted as to what they can train and what they can do in game when they are fully paid is bullshit I agree. NPC corp players should not be limited from experiencing the joys of the war declaration content of Eve Online. I believe that's a /thread. no you missed the part of where they choose. If they choose to not be exposed to the potential of war dec they choose to stay in an NPC corp. That doesn't limit their danger exposure because they are still open to gank squads, con artists and scamers same as player run corps. The only difference is that they don't choose to be targets however they are still open game by anyone who wants to suicide run them. No you missed the part where they chose, to be 100% honest with you. The NPC corps are not the rookie corps. Any player who leaves a rookie corp makes a choice to be a participant.NPC corps are not rookie corps. You cannot use them synonymously.
I might have given the wrong impression here... I was only wanting to make direct reference to NPC corps and not the intial corps like SWA etc you join on creation. Rookie corps should be as the name intends, hold players maybe for the trail period + maybe a month to acclimatise to the game and then the player choses, 1. join regular NPC corp, or 2. Join player run corp. once the period is lapsed they should get 2 weeks to research player run corps and if by that time they are still in the rookie corp they should be auto placed in to an NPC corp
If they choose 2. its likely an informed decision as they don't actively want to be in a war, but they still accpet the risks of space disintegration if they failfit mine in apaer thin hulk with no tank. They shouldn't be forced into a war dec situation. This doesn't affect anyone else gameplay because a ganker hell bent on persecution will still willing kamikaze their destroyer to get hisec bear tears as is proven time and time again by the successful hulka now perma-geddon event .
i don't se any reason to want to mandate forcing all NPC corp players into a permanent wardec situation. Sure it will definitely get them to HTFU. But for each person that does HTFU you are likely to see more than a handful simply click on the cancel button. I would rather have them in the game as suicide targets than not at all to be honest |
Cpt Greywolf
Mining and Industrial Services The Irukandji
2
|
Posted - 2012.06.18 18:09:00 -
[67] - Quote
Donte wrote:EVE is a harsh, cold, angry, bitter, mean, and many more malignant adjectives. None of which include "Safe". So why is it that NPC corporations are immune to wardec's? Individuals who fly for these companies are the "safest" people in EVE and i don't like it. I think you should be able to wardec NPC corps. Im sure considerations can be made with rules already in place about "safe havens" for brand new players in starter systems (perhaps even a starter constellation). but once they leave... Thoughts?
I would agree up to a point however NPC corps are abused to evade war decs for some alliances with out of corp freighter alts, the ability to war dec the NPC corps would certainly make Jita runs very entertaining.
However people are never safe in EvE no matter which corp / alliance they choose to join NPC or otherwise, war deccing them would turn away alot of new players, not to mention if you really want to kill a guy in a NPC corp it isn't difficult jus suicide gank there ship rather then play endless station games that this would encourage.
|
Cassius Marcellus
Aliastra Gallente Federation
1
|
Posted - 2012.06.18 18:10:00 -
[68] - Quote
Donte wrote: you're right about them not being safe. but they are, without a doubt, the safest. which says a lot. What do they sacrifice for that added safety?
Nothing.
I see that you don't understand the advantages to actually having a player corporation. ^_^ (Yes, this is my NPC corp alt; it's sweet to taunt you with it -- because you let me, but that's that.)
Anyhow -- Is EVE a game that allows PVP? Yes.
Is EVE a PVP game, as you state? Er, that would terribly limit CCP's business opportunities -- And also their income from other players, income that benefits me (albeit indirectly, by growing EVE Online). I'd argue that it SHOULD NOT be PVP-only.
Hunting players in NPC corporations is VERY do-able. YOU just want to do it without risk to yourself -- And that makes me laugh at you.
|
Darth Gustav
Sons Of 0din Fatal Ascension
867
|
Posted - 2012.06.18 18:12:00 -
[69] - Quote
Upde wrote:I might have given the wrong impression here... I was only wanting to make direct reference to NPC corps and not the intial corps like SWA etc you join on creation. Rookie corps should be as the name intends, hold players maybe for the trail period + maybe a month to acclimatise to the game and then the player choses, 1. join regular NPC corp, or 2. Join player run corp. once the period is lapsed they should get 2 weeks to research player run corps and if by that time they are still in the rookie corp they should be auto placed in to an NPC corp
If they choose 2. its likely an informed decision as they don't actively want to be in a war, but they still accpet the risks of space disintegration if they failfit mine in apaer thin hulk with no tank. They shouldn't be forced into a war dec situation. This doesn't affect anyone else gameplay because a ganker hell bent on persecution will still willing kamikaze their destroyer to get hisec bear tears as is proven time and time again by the successful hulka now perma-geddon event .
i don't se any reason to want to mandate forcing all NPC corp players into a permanent wardec situation. Sure it will definitely get them to HTFU. But for each person that does HTFU you are likely to see more than a handful simply click on the cancel button. I would rather have them in the game as suicide targets than not at all to be honest Ah, the people will quit defense.
I just want to reiterate then, them quitting would totallystop me from playing a Draw Four on them in Uno Online.
It so would. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
Jett0
Team Kitty Choke Slam
134
|
Posted - 2012.06.18 18:18:00 -
[70] - Quote
Nicolo da'Vicenza wrote:ban npc corps
Replace them with a shared chat channel and make individuals wardecable as 'freelancers'.
good thread by good poster
I've always wondered why NPC corps even exist. Would it break the game to remove them? Occasionally plays sober |
|
Romar Agent
Ishukone Regional Headquarters
58
|
Posted - 2012.06.18 18:20:00 -
[71] - Quote
Nicolo da'Vicenza wrote:Romar Agent wrote:God, you must really be bored out there in Nullsec if you're feeling the need to disassemble Highsec. EVE is a closely interconnected game, you should go play on a game with sharded servers if you don't want to hear discussions about risk/reward balance across various secstatus. But I am talking about risk and reward.
NPC corpmembers are safe only in Highsec. As soon as they touch Low or Null they are free game as everyone. They profit of their choice only in Highsec. And of the three security levels Highsec offers the defined lowest reward for activities.
Higher the risk: go to Low - you are attackable with next to no consequences, but may gain higher rewards.
Higher the risk: stay in High but join a player corporation - you are better organized (= possibly higher rewards), but can be wardecced and are attackable with next to no consequences.
Repeat the thought into Null...
EVE has all these steps. They are not equal. They are all running on a risk/reward graph of higher risk/higher reward. It's all by design. |
Donte
Celestial Janissaries Curatores Veritatis Alliance
6
|
Posted - 2012.06.18 18:20:00 -
[72] - Quote
Cassius Marcellus wrote:Donte wrote: you're right about them not being safe. but they are, without a doubt, the safest. which says a lot. What do they sacrifice for that added safety?
Nothing.
I see that you don't understand the advantages to actually having a player corporation. ^_^ (Yes, this is my NPC corp alt; it's sweet to taunt you with it -- because you let me, but that's that.) Anyhow -- Is EVE a game that allows PVP? Yes. Is EVE a PVP game, as you state? Er, that would terribly limit CCP's business opportunities -- And also their income from other players, income that benefits me (albeit indirectly, by growing EVE Online). I'd argue that it SHOULD NOT be PVP-only. Hunting players in NPC corporations is VERY do-able. YOU just want to do it without risk to yourself -- And that makes me laugh at you.
you misunderstand EVE.
It is by nature a PVP game... Everything you do when interacting with the universe is PVP.
Mining a rock... PVP there are a limited amount of resources - if you mine it, someone else cant... Placing a sell order... PVP. you sell your widget, someone else didnt... Placing a buy order... PVP. you buy something for cheaper than another guy - that guy now has to spend more money... Mission running... What do you do with the proceeds of that activity? the moduals, the salvage, the ammo- you use them to PVP!
short of undocking and using jump gates, there is nothing in this game that is NOT PVP.
every pilot in eve is a PVPer... the sooner everyone realizes this, the sooner they understand the amazing depth to this magnificent game.
|
highonpop
Void.Tech Fatal Ascension
104
|
Posted - 2012.06.18 18:24:00 -
[73] - Quote
stoicfaux wrote:Donte wrote:I think you should be able to wardec NPC corps.
Excellent plan! Plus, anyone who war-decs an NPC corp loses access to that corp's stations (i.e. no med labs, market, fitting, etc.) and since the NPC corps are closely tied to the faction, such war-deccers should lose access to all stations of the corp's parent faction and should be shoot on sight by the Faction's navy and sentry guns. Additionally, any personal items in such space should be immediately impounded by the NPC faction/corp. Anyone providing assistance to aggressiveness would reactive a standings loss towards the faction and its corps. Finally, such people would be flashy red to everyone in the faction's NPC corps. tl;dr If you want to shoot people in NPC corps, then join Faction Warfare. It's what it was designed for.
Actually, It was designed so Player corps could join Factions to fight. Not for NPC corps to fight. And FW mechanics are not in HS
Read First Dev Post: https://forums.eveonline.com/default.aspx?g=posts&t=88362&find=unread
My post was probably full of typos. I don;t care... |
Darth Gustav
Sons Of 0din Fatal Ascension
867
|
Posted - 2012.06.18 18:25:00 -
[74] - Quote
Romar Agent wrote:Nicolo da'Vicenza wrote:Romar Agent wrote:God, you must really be bored out there in Nullsec if you're feeling the need to disassemble Highsec. EVE is a closely interconnected game, you should go play on a game with sharded servers if you don't want to hear discussions about risk/reward balance across various secstatus. But I am talking about risk and reward. NPC corpmembers are safe only in Highsec. As soon as they touch Low or Null they are free game as everyone. They profit of their choice only in Highsec. And of the three security levels Highsec offers the defined lowest reward for activities. Higher the risk: go to Low - you are attackable with next to no consequences, but may gain higher rewards. Higher the risk: stay in High but join a player corporation - you are better organized (= possibly higher rewards), but can be wardecced and are attackable with next to no consequences. Repeat the thought into Null... EVE has all these steps. They are not equal. They are all running on a risk/reward graph of higher risk/higher reward. It's all by design. Why does the old bad mechanic of poorly-organized NPC corps have to remain not only bad, but stagnant as well?
Why not turn NPC corps into high-sec fiefdoms and allow players' characters to compete politically within the body of those NPC corps to actually attain goals and objectives?
I favor bringing the vote system to NPC corps and making them war dec'able (and able to dec and recruit allies as well) but under a truly democratic leadership. Let democracy and combat motivate them to excel at Eve instead of allowing poor design principles to bog down an entire sector of the playerbase - a sector that also happens to be a default condition of leaving a player corporation. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
Cassius Marcellus
Aliastra Gallente Federation
1
|
Posted - 2012.06.18 18:26:00 -
[75] - Quote
Donte wrote:you misunderstand EVE.
It is by nature a PVP game... Everything you do when interacting with the universe is PVP.
No, you misunderstood me, but that was expected.
I reiterate my earlier comment: You want to hunt people in NPC corps without penalty to yourself; and that's just plain silly and contrary to CCP's consequences policy.
Join Faction Warfare! I even did that for a bit when it came out (no, not on this character).
|
Nicolo da'Vicenza
Divine Power. Cascade Imminent
1259
|
Posted - 2012.06.18 18:27:00 -
[76] - Quote
Darth Gustav wrote:Nicolo da'Vicenza wrote:If NPC corps were eliminated and replaced by "freelancer" de facto one-man player corps, they would have none of these 'limitations'. I disagree, Nicolo. Bring back the old vote mechanics - but only for NPC corps. Allow each member to vote on all matters of war. Mutuality, allies, you name it. The best simulation of a true command structure we can give them is the old functionality, which is actually fairly in-keeping with the concept of an NPC megacorp. Plus just think of the numbers these guys could bring to a fight once properly motivated... That seems pretty abusable tbh. Say a significant part of a highly numerous alliance join an NPC corp for a day and vote to make a wardec mutual, then rejoin their actual corp. |
Darth Gustav
Sons Of 0din Fatal Ascension
867
|
Posted - 2012.06.18 18:29:00 -
[77] - Quote
Nicolo da'Vicenza wrote:Darth Gustav wrote:Nicolo da'Vicenza wrote:If NPC corps were eliminated and replaced by "freelancer" de facto one-man player corps, they would have none of these 'limitations'. I disagree, Nicolo. Bring back the old vote mechanics - but only for NPC corps. Allow each member to vote on all matters of war. Mutuality, allies, you name it. The best simulation of a true command structure we can give them is the old functionality, which is actually fairly in-keeping with the concept of an NPC megacorp. Plus just think of the numbers these guys could bring to a fight once properly motivated... That seems pretty abusable tbh. Say a significant part of a highly numerous alliance join an NPC corp for a day and vote to make a wardec mutual, then rejoin their actual corp. You don't choose what NPC corp you join, though. They're assigned by race and career path.
So that'd require making a lot of characters of the same race and career path. And I mean a lot.
And then they'd have to join a Player Corp. And then they'd have to leave.
Just to mess with the vote.
Sure it might happen, but LOL they might not even pull it off due to the legions in NPC corps.
Also CCP could just make a policy about that, such as characters newer than 7 days in NPC corp can't vote. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
1259
|
Posted - 2012.06.18 18:30:00 -
[78] - Quote
Jade Constantine wrote:Isn't the real problem "alts" ?
Perhaps (while we're doing crazy blue-sky thinking here) what having any of your alts on an account wardecced by X meant that your alts (regardless of which corp or npc entity they are in) would also be wardecced?) This would presumably mean that a nullec alliance could no longer move its moon loot freighters safely to market.
Would that solve your problem?
If NPC corps were removed and replaced with "freelancers" that could be wardec'd, you could just cargo scan freighters moving from trade hubs to deployment systems and wardec the ones moving platinum technite or whatever at a pittance. |
Jenn aSide
Smokin Aces.
120
|
Posted - 2012.06.18 18:35:00 -
[79] - Quote
Nicolo da'Vicenza wrote:Darth Gustav wrote:Nicolo da'Vicenza wrote:If NPC corps were eliminated and replaced by "freelancer" de facto one-man player corps, they would have none of these 'limitations'. I disagree, Nicolo. Bring back the old vote mechanics - but only for NPC corps. Allow each member to vote on all matters of war. Mutuality, allies, you name it. The best simulation of a true command structure we can give them is the old functionality, which is actually fairly in-keeping with the concept of an NPC megacorp. Plus just think of the numbers these guys could bring to a fight once properly motivated... That seems pretty abusable tbh. Say a significant part of a highly numerous alliance join an NPC corp for a day and vote to make a wardec mutual, then rejoin their actual corp.
Institue a "freeze", any character voting yes to a war dec is automatically prevented from leaving the corp for 5 days.
As to the people who always cry "leave them alone, let them be, let them avoid war-decs with npc corps if thats what they want to do", I say i agree, again IF those people face downsides because of the choice.
That's why earlier in this thread I talked about this being an issue of fairness. I'm a null sec guy, I won't ever be war-deccing anyone.
But out of fairness I think that if you can do ANYTHING that can negatively affect another player (like running a mission and making their LP worthless, or mining and making thier ore worthless, or taking haul contracts with your npc corp frieghter, denying that contract to a playing in a PLAYER run corp), you should be forced by the rules of the game to face the same risk (of death OR annoyance) as everyone else.
War is one of those risks. |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
1260
|
Posted - 2012.06.18 18:38:00 -
[80] - Quote
So me and my 30,000+ coalition all roll up disposable brand new characters of X race and X bloodline so they be part of X NPC corp and vote a wardec between X NPC Corp and Y Federation as being totally mutual. I can't say I support a system like that when the fairer, and overall better for everyone system is just getting rid of the ancient NPC corp throwback system altogether. |
|
Romar Agent
Ishukone Regional Headquarters
58
|
Posted - 2012.06.18 18:39:00 -
[81] - Quote
Darth Gustav wrote:Why do the old bad mechanics of poorly-organized NPC corps have to remain not only bad, but stagnant as well?
Why not turn NPC corps into high-sec fiefdoms and allow players' characters to compete politically within the body of those NPC corps to actually attain goals and objectives?
I favor bringing the vote system to NPC corps and making them war dec'able (and able to dec and recruit allies as well) but under a truly democratic leadership. Let democracy and combat motivate them to excel at Eve instead of allowing poor design principles to bog down an entire sector of the playerbase - a sector that also happens to be a default condition of leaving a player corporation. No problem with such an idea - I would most probably like it.
I would just not like to have NPC corps wardeccable on the spot (= more risk) without offering the opportunity of higher reward.
I would also like to retain a safest haven for the people inclined to play that way - say they could join an NPC Navy and automatically have their NPC forces in the back should they happen to be wardecced. Or give each NPC faction some NPC ships roaming their stations at random - something to offset the disadvantage of the clear cut command structures of a dedicated player corporation. |
Darth Gustav
Sons Of 0din Fatal Ascension
867
|
Posted - 2012.06.18 18:40:00 -
[82] - Quote
Jenn aSide wrote:Nicolo da'Vicenza wrote:Darth Gustav wrote:Nicolo da'Vicenza wrote:If NPC corps were eliminated and replaced by "freelancer" de facto one-man player corps, they would have none of these 'limitations'. I disagree, Nicolo. Bring back the old vote mechanics - but only for NPC corps. Allow each member to vote on all matters of war. Mutuality, allies, you name it. The best simulation of a true command structure we can give them is the old functionality, which is actually fairly in-keeping with the concept of an NPC megacorp. Plus just think of the numbers these guys could bring to a fight once properly motivated... That seems pretty abusable tbh. Say a significant part of a highly numerous alliance join an NPC corp for a day and vote to make a wardec mutual, then rejoin their actual corp. Institue a "freeze", any character voting yes to a war dec is automatically prevented from leaving the corp for 5 days.
As to the people who always cry "leave them alone, let them be, let them avoid war-decs with npc corps if thats what they want to do", I say i agree, again IF those people face downsides because of the choice. That's why earlier in this thread I talked about this being an issue of fairness. I'm a null sec guy, I won't ever be war-deccing anyone. But out of fairness I think that if you can do ANYTHING that can negatively affect another player (like running a mission and making their LP worthless, or mining and making thier ore worthless, or taking haul contracts with your npc corp frieghter, denying that contract to a playing in a PLAYER run corp), you should be forced by the rules of the game to face the same risk (of death OR annoyance) as everyone else. War is one of those risks. +1. The only thing I disagreed with was the freeze on "Yes" voters leaving. Not logging in is the same as leaving.
Freeze new NPC corp members' ability to vote for 3 to 7 days, whatever is found to work.
Setting up such a large takeover of an NPC corp as Nicolo suggests would become possible would be pretty hard to organize though, I think.
But oh, would it be funny! He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
Beekeeper Bob
Beekeepers Anonymous
160
|
Posted - 2012.06.18 18:45:00 -
[83] - Quote
Donte wrote:EVE is a harsh, cold, angry, bitter, mean, and many more malignant adjectives. None of which include "Safe". So why is it that NPC corporations are immune to wardec's? Individuals who fly for these companies are the "safest" people in EVE and i don't like it. I think you should be able to wardec NPC corps. Im sure considerations can be made with rules already in place about "safe havens" for brand new players in starter systems (perhaps even a starter constellation). but once they leave... Thoughts?
Seems like a lot of hate from an NRDS guy.....Shouldn't you be protecting NPC neuts?
Looking to stamp out apiphobia in my lifetime..... |
Darth Gustav
Sons Of 0din Fatal Ascension
867
|
Posted - 2012.06.18 18:46:00 -
[84] - Quote
Romar Agent wrote:Darth Gustav wrote:Why do the old bad mechanics of poorly-organized NPC corps have to remain not only bad, but stagnant as well?
Why not turn NPC corps into high-sec fiefdoms and allow players' characters to compete politically within the body of those NPC corps to actually attain goals and objectives?
I favor bringing the vote system to NPC corps and making them war dec'able (and able to dec and recruit allies as well) but under a truly democratic leadership. Let democracy and combat motivate them to excel at Eve instead of allowing poor design principles to bog down an entire sector of the playerbase - a sector that also happens to be a default condition of leaving a player corporation. No problem with such an idea - I would most probably like it. I would just not like to have NPC corps wardeccable on the spot (= more risk) without offering the opportunity of higher reward. I would also like to retain a safest haven for the people inclined to play that way - say they could join an NPC Navy and automatically have their NPC forces in the back should they happen to be wardecced. Or give each NPC faction some NPC ships roaming their stations at random - something to offset the disadvantage of the clear cut command structures of a dedicated player corporation. I think that advantage would be sheer numbers, to be honest with you.
All the organization will come with victories and morale. They are inevitable consequences of this.
That said, I'm afraid I don't know what to say to a player whose character left a rookie corp for a player corp (with ostensibly more risk and more reward available), didn't like it but still wanted to play Eve in safety, and therefore left the player corp for an increase in safety. I think this is a remnant of a bad design. Players should never be left to stagnate by the mechanics of an MMORPG. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
Darth Gustav
Sons Of 0din Fatal Ascension
867
|
Posted - 2012.06.18 18:48:00 -
[85] - Quote
Nicolo da'Vicenza wrote:So me and my 30,000+ coalition all roll up disposable brand new characters of X race and X bloodline so they be part of X NPC corp and vote a wardec between X NPC Corp and Y Federation as being totally mutual. I can't say I support a system like that when the fairer, and overall better for everyone system is just getting rid of the ancient NPC corp throwback system altogether. I am willing to bet that the vast majority (90% or more) of the "30k" coalition wouldn't cooperate on this for two seconds.
Not to mention that it should be covered under the "No Throw-away Alts" principle guiding CCP's GMs.
In other words, even with my proposal, I really don't see this happening. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
Jorma Morkkis
State War Academy Caldari State
83
|
Posted - 2012.06.18 18:49:00 -
[86] - Quote
I kinda like this idea.
Because NPC corps are part of factions wardeccers would have to take part in FW. Like a 'pay to FW' thing. And I can't get this image of griefers running around and Caldari Navy chasing them out of my head.
+ All other FW stuff like undockable stations and such. |
Quartzlight Evenstar Icefluxor
Perkone Caldari State
164
|
Posted - 2012.06.18 18:56:00 -
[87] - Quote
(yawns)
All I can hear is the sound of one hand clapping. What a seriously silly idea here.
Why even spend one mental moment on this when you know ahead of time this will go absolutely nowhere with CCP.
Lets here some more great ideas on how to murder new EVE players. Good job guys.
Ohh poor silly goon chillrens. Nobody in high sec cares about your plans to occupy jita like a bunch of dirty hippies. "....as if 10,058 Goon voices cried out and were suddenly silenced." |
Darth Gustav
Sons Of 0din Fatal Ascension
867
|
Posted - 2012.06.18 19:04:00 -
[88] - Quote
Quartzlight Evenstar Icefluxor wrote:(yawns) All I can hear is the sound of one hand clapping. What a seriously silly idea here. Why even spend one mental moment on this when you know ahead of time this will go absolutely nowhere with CCP. Lets here some more great ideas on how to murder new EVE players. Good job guys. Maybe we could spread the word of how safe POSs are in high-sec and how there aren't any consequences for our words and deeds.
Maybe we should post more "I Quit" threads, Krixtal.
Yeah, that's just what New Eden needs.
Did you even read my suggestion? I'm trying to give NPC corps a tool that ends their obvious and stinking stagnation.
You must really love Eve, Krixtal to want to ruin it so! He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
Romar Agent
Ishukone Regional Headquarters
58
|
Posted - 2012.06.18 19:04:00 -
[89] - Quote
Darth Gustav wrote:... That said, I'm afraid I don't know what to say to a player whose character left a rookie corp for a player corp (with ostensibly more risk and more reward available), didn't like it but still wanted to play Eve in safety, and therefore left the player corp for an increase in safety. I think this is a remnant of a bad design. Players should never be left to stagnate by the mechanics of an MMORPG. I'm feeling that the default NPC corps are a bad thought out mechanic, probably coming from CCP's data model not allowing to have corpsless characters as well as not allowing progression from player corp to player corp. Who actually wants to be in, say Viziam, from a storyline point of view? I envy those Khanids who at least get a staff position with the Ministry of War...
Overall I personally think there should be a corp/sec option for every tier of risk and reward, like very safe/next to no reward in an undeccable Highsec institution (with staying in Highsec) and highest risk/huge reward like living in a wormhole. All tiers have their place in the game.
What I agree on is that neither the safest nor the riskiest of these tiers should be made into a default tier. Actually the default state should be high risk/low reward. Say, being recruited into your nation's militia or navy (with permanent wardec to your enemy's navy) - the default state should be of a kind that shoul make people to want to leave it. But give the option, and make it a conscious decision to join a safe haven corporation for anyone who just wants to play around casually with no intention of amassing riches.
i.e.
- You are progressed from your training corporation into a militia/navy (with the added vulnerability as described above) after a given character age, logon time, skill point level. - You can always join or leave a player corporation defaulting to that militia/navy. - You can always join a safe haven corporation, with certain game mechanics taken from you (no contracts outside, so no neutral freighter pilots).
Just make sure none of these states is exploitable. |
Jorma Morkkis
State War Academy Caldari State
83
|
Posted - 2012.06.18 19:05:00 -
[90] - Quote
Quartzlight Evenstar Icefluxor wrote:Lets here some more great ideas on how to murder new EVE players. Good job guys.
True, that would be a downside to it.
On the other this would give actual FW players more targets to shoot. |
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 :: one page |
First page | Previous page | Next page | Last page |