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Arestan
Rising Sun Inc.
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Posted - 2009.12.10 08:27:00 -
[1]
Would the kind person who changed WC again for Dominion, please stand up? I would like to applaud their decision to make the Angel ships in the first pocket run back to their asteroid, instead of approaching the player. It is so much fun to ride 25km to the Cartel Gate and then another 50km away from it to be actually able to shoot the rats with my torpedoes, that only have a range of 60km. Can there be anything more fun? Spending 25 minutes of a mission doing nothing but slowboating is the acticity that I only dreamed of.
Not.
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Stu Pid
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Posted - 2009.12.10 08:45:00 -
[2]
Then use another ship and/or weapon type
I take a tengu and have np with ranges as it has 120 km +/- range on heavies and it aint a slowboat as I travel above 650m/s
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Irdia Freelancer
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Posted - 2009.12.10 09:48:00 -
[3]
???
What your describing sounds like WC4 without any change. The npc's always go back to their start point. Solution is to use something with more range. Fitting torps is a choice that isn't ideal for the 1st pocket of WC4. 25 min slow boating? sounds like you haven't discovered afterburners either ...
1st pocket is like 25km (as you just said), another about 25km in the 2nd pocket gives about 50km needed to complete. burner + skills gives about 250m/sec and covering the 50km will take close on 200 secs or 3.33 minutes. If choose to do both sides thats 6.66 min (not required) - not 25 minutes!
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Arestan
Rising Sun Inc.
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Posted - 2009.12.10 12:14:00 -
[4]
Originally by: Irdia Freelancer ???
What your describing sounds like WC4 without any change. The npc's always go back to their start point. Solution is to use something with more range. Fitting torps is a choice that isn't ideal for the 1st pocket of WC4. 25 min slow boating? sounds like you haven't discovered afterburners either
It does? I have never had the rats go back to their asteroids before and I sure as hell have run a million WCs over the years. And yeah, AB is a really good idea in a mission like WC, that can pop your ship faster than you can say: "pod!"
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Junko Togawa
Caldari
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Posted - 2009.12.10 12:49:00 -
[5]
Boring troll is boring.
You'd have done better to post about salvaging.
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Irdia Freelancer
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Posted - 2009.12.10 13:03:00 -
[6]
What is hard about WC4?
1st pocket - stay about 70-90km away from the npc's, they move towards you, then away from you while dying to your ranged attack.
2nd pockets, dont use drones on the spy frigates and agro 1 group at a time. Switch drones to passive - problem solved. If the overser spawns, shooting it may agro the pocket, Solution is leave the overseer till last group so shooting it wont matter if agro pocket.
last pocket, dont shoot what is shooting you till get a little range from the non agro'd ships - this way dont agro the pocket.
Pretty simple. No need to worry about pods. About only way to get to a pod is to forget to switch on the repairer or shield booster. If fitting an oversized shield booster, remember to pulse it and not leave it on and run out of cap. Swap out AB for less speed and more tank? How much tank do you need? Max is 5x battleships (6 if have overseer) agro - its not large tanking required. Torps will make short work of a battleship. Can choose the lesser side for 1 less battleship too. If I have a mission to travel 50km, I'll definately fit a burner.
Can even make a new char and in 14 days have plenty to solo this mission. Domi with battleship 2, sentry 3, drone interfacing 4, drone rigging, LAR, some hardening, 297 dps. Its not huge dps, but its enough to do the job.
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Wet Ferret
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Posted - 2009.12.10 13:20:00 -
[7]
Is there no cruise missiles for sale in the space you live? Cause otherwise I'm not seeing a problem here.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. EVE has devs that care about sound? (Ha ha ha! Gotcha. It actually doesn't!) |
FT Diomedes
Gallente Factio Paucorum
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Posted - 2009.12.10 13:36:00 -
[8]
An afterburner you must fit. ...this doesn't even seem to be a regular case of rats fleeing the sinking ship. Seems more like the rats are on fire, the ship is on fire, and the sea is full of drunk Russians. - Jacob Etienne |
AterraX
Caldari
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Posted - 2009.12.10 13:47:00 -
[9]
Posting in whine thread...
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Leather Jack
Kernite Commando
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Posted - 2009.12.10 16:03:00 -
[10]
WTS Zbikoki's Hacker Card.
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Ucant
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Posted - 2009.12.10 16:42:00 -
[11]
Always been like this. Refit with cruises if you want to kill them at range, or go ~10km past gate to hit them with javs. Or use a hacker card to bypass the first pocket.
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Erialor Godsent
Gallente Federal Navy Support Divison
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Posted - 2009.12.10 16:54:00 -
[12]
Go towards them till they auto-aggro, stop - release the drones and let them deal with the rats while you have aggro - fly the few kms back to the gate.... --
Get Your Crumplecorn signature here. |
Seriously Bored
Minmatar
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Posted - 2009.12.10 17:01:00 -
[13]
Originally by: Arestan
Originally by: Irdia Freelancer ???
What your describing sounds like WC4 without any change. The npc's always go back to their start point. Solution is to use something with more range. Fitting torps is a choice that isn't ideal for the 1st pocket of WC4. 25 min slow boating? sounds like you haven't discovered afterburners either
It does? I have never had the rats go back to their asteroids before and I sure as hell have run a million WCs over the years. And yeah, AB is a really good idea in a mission like WC, that can pop your ship faster than you can say: "pod!"
Yep, it does. It's happened to me numerous times in multiple patches. I'm pretty sure almost every NPC is tied to a specific zone or point, and if they get farther than a specific distance, they loop back to their tether point before approaching you again.
It just so happens that in this case their maximum range is shorter than the distance from their spawn point and the Angel gate in WC. If you aggro and don't approach them, they fly to you, fly back, then fly to you again. It's kind of hilarious to watch, actually.
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Nika Dekaia
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Posted - 2009.12.10 17:05:00 -
[14]
Originally by: Leather Jack WTS Zbikoki's Hacker Card.
Definately. Don't bother with the first pocket.
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Pookie McPook
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Posted - 2009.12.10 18:02:00 -
[15]
Originally by: Junko Togawa You'd have done better to post about salvaging.
Ooh....burn -----
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Ucant
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Posted - 2009.12.10 20:08:00 -
[16]
Originally by: Erialor Godsent Go towards them till they auto-aggro, stop - release the drones and let them deal with the rats while you have aggro - fly the few kms back to the gate....
This is a good way to lose drones since when the ships reset, they reset agro as well.
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Arestan
Rising Sun Inc.
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Posted - 2009.12.10 22:00:00 -
[17]
Originally by: Wet Ferret Is there no cruise missiles for sale in the space you live? Cause otherwise I'm not seeing a problem here.
Cruise missiles on a Golem make baby Jesus cry. You did not know that?
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Gavin DeVries
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Posted - 2009.12.10 22:07:00 -
[18]
There is a reason why people prefer a cruise CNR over a torp Golem for this mission. Situations like room 1 is that reason. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |
Wet Ferret
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Posted - 2009.12.10 22:08:00 -
[19]
Originally by: Arestan
Originally by: Wet Ferret Is there no cruise missiles for sale in the space you live? Cause otherwise I'm not seeing a problem here.
Cruise missiles on a Golem make baby Jesus cry. You did not know that?
Um, it gets a bonus for both. Torps may be optimal, and you're probably rigged for missile range too! But in this situation, using cruises still would have been more beneficial.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. EVE has devs that care about sound? (Ha ha ha! Gotcha. It actually doesn't!) |
Tyranus vonCarstein
Caldari Eternal Night Industries
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Posted - 2009.12.11 00:54:00 -
[20]
Solution: Target any ship in the group you wish to pull, fire a torp at it. Even if the torp does NOT connect, you WILL aggro the NPC's to begin flying towards you. Your only limitation is your targetting range in this case.
I do this all the time in missions where spawns are near 100km out and I can't hit them with heavy missiles. Get into lock range (80ish km for me) and throw a missile or two at them and turn off launchers, it won't connect but hang tight... It'll aggro them.
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Georgi Kuriacin
Caldari State War Academy
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Posted - 2009.12.11 02:05:00 -
[21]
As others have said, this is nothing new.
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Will Strafe
Caldari Warmongers
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Posted - 2009.12.11 07:07:00 -
[22]
Next time just fit an AB.
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Arestan
Rising Sun Inc.
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Posted - 2009.12.11 07:29:00 -
[23]
Originally by: Tyranus vonCarstein Solution: Target any ship in the group you wish to pull, fire a torp at it. Even if the torp does NOT connect, you WILL aggro the NPC's to begin flying towards you. Your only limitation is your targetting range in this case.
I do this all the time in missions where spawns are near 100km out and I can't hit them with heavy missiles. Get into lock range (80ish km for me) and throw a missile or two at them and turn off launchers, it won't connect but hang tight... It'll aggro them.
Did you even read what I wrote? They retreat to the ass end of their asteroid, meaning I have to move 20-25km away from the gate towards them to be able to hit them.
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Irdia Freelancer
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Posted - 2009.12.11 09:10:00 -
[24]
If your equiped your dps to thrown rock distance, expect to chase your targets down.
If equiped without an AB, expect chases to be long.
This is all player choices, not problems with WC4. The npc's in the first pocket approaching and moving away is normal - been that way for as long as I've been playing (more than a year).
Myself, have fitted a domi that can hit the npcs in the 1st pocket with drones without moving. Now if a domi can do this without guns fitted, surely you could fit cruise missiles vs torps? Not fitting an AB - only reason why would be you haven't learnt the mission yet and dont know how to manage your pocket agro. If speed is a problem, fit an AB. If its not an issue, dont whine. WC4 is a mission where fitting an AB is as 'normal' as using small drones to take out frigates in lvl 4 missions. As covered above, target an npc, fire 1x to get agro, the npc's will now approach helping move the npc's towards your guns/launchers.
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Arestan
Rising Sun Inc.
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Posted - 2009.12.11 09:36:00 -
[25]
Originally by: Irdia Freelancer If your equiped your dps to thrown rock distance, expect to chase your targets down..
58km is a "thrown rock distance"? I must be doing something wrong then as the only other mission with such insane rat distances is the second room of Massive Attack and the second group that hovers 120km from the gate and actually starts to approach, when aggroed. Must send CCP a petition to make those run away as well!
Originally by: Irdia Freelancer I As covered above, target an npc, fire 1x to get agro, the npc's will now approach helping move the npc's towards your guns/launchers.
I guess I have to say it one more time: "did you even read what I wrote?" Just did the mission again this morning, as my agents deem it acceptable to give me four WCs in one day. Today's experience: the rats simply fly away from me. What is the point of agroing them from 120km away when warping in, if all they do is fly away from their initial position to have more distance between me and them? They sit at about 100km from the Angel accel gate in default. When I aggro them with the painter, they fly to 130km from the gate and stay there. My Golem can't even target that far with my current skills, I still need to fly atleast 10km towards them after reaching the gate. I guess the next suggestion is to fit a module to increase target range
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Forranz
Malice. Tentative Nature
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Posted - 2009.12.11 13:41:00 -
[26]
0/10. Fail troll complaining about Torpedos on a Golem in L4s. *Note. OP did not provide ship info, such is subject to speculation. OP did not read any of the information anybody provided to help. Simply complains, trying to troll.
If you seem to hate traveling, decline the mission or fit an AB.
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Qui Shon
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Posted - 2009.12.11 14:16:00 -
[27]
Originally by: Arestan Today's experience: the rats simply fly away from me. What is the point of agroing them from 120km away when warping in, if all they do is fly away from their initial position to have more distance between me and them? They sit at about 100km from the Angel accel gate in default. When I aggro them with the painter, they fly to 130km from the gate and stay there.
Sounds a bit odd, if true. I haven't done any missions post Dominion, but ever since the torp range nerf, if I was using a torp boat for WC, I'd just skip the first room using those handy hacker cards. You know, the ones Zor drops. Zlibokis or whatever they were called. Memory is starting to fade.
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Arestan
Rising Sun Inc.
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Posted - 2009.12.11 14:20:00 -
[28]
Originally by: Qui Shon
Sounds a bit odd, if true.
It is odd. Their usual behaviour was to approach to about 50km from the accel gate and then turn back, move away some 20-25km and then come towards the gate again. Now they simply burn away with max speed and are clustered at the far end.
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