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Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Wrangler
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Posted - 2009.12.13 21:27:00 -
[1]
An issue has been discovered that makes outposts and infrastructure hubs vulnerable to attacks without the attacker having adequate Sovereignty Blockade Unit (SBU) coverage in the system. Attacking outposts and/or infrastructure hubs without adequate Sovereignty Blockade Units in the system is an exploit and any incidents will be dealt with accordingly. Situations where attackers have the proper SBU coverage are not subject to this rule.
The problem is under repairs and will be fixed as soon as possible. We thank you for your understanding and patience in this matter.
Wrangler Senior Community Manager CCP Hf, EVE Online Contact us
If it's stupid but works, it isn't stupid. |
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Traderjohn
Caldari Macabre Votum Morsus Mihi
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Posted - 2009.12.13 21:49:00 -
[2]
Edited by: Traderjohn on 13/12/2009 21:53:32 The IHubs are bugged with regards to upgrades. However Can we start by getting other things right instead of issues with IHubs. For starters: The Capacity of systems.
Meaning - Everytime we are about to have a fight of over 300 in local (total or more) the node freezes, Lags and then dies.
CCP then refuse to reimburse ships lost in combat in these situations. This is a daily issue with local capacities being unable to take any combat action.
Also hidden things not in patch notes. Specifically the ability to Dommsday ships in lowsec. Then an instant fix to this without anything in patch notes.
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Cypherous
Minmatar Liberty Rogues Rally Against Evil
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Posted - 2009.12.13 21:52:00 -
[3]
Originally by: Traderjohn The IHubs are bugged with regards to upgrades. However Can we start by getting other things right instead of issues with IHubs. For starters: The Capacity of systems.
Meaning - Everytime we are about to have a fight of over 300 in local (total or more) the node freezes, Lags and then dies.
CCP then refuse to reimburse ships lost in combat in these situations. This is a daily issue with local capacities being unable to take any combat action.
How are you proposing this is fixed, by allocating ever system in EVE a dedicated node just incase 1000 people decide to have a battle in that system, there is a way to report the fleet battles you know are definitely going to happen but i'll leave you to look for it ;)
Aside from that hope the issue gets fixed soon Wrangler :) Rally Against Evil Site |
Icanti
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Posted - 2009.12.13 21:57:00 -
[4]
\0/?
Please say the grace period won't be extended?
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riverini
Gallente MOTHER-CORP Majesta Empire
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Posted - 2009.12.13 21:58:00 -
[5]
in before the chibba...
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Winters Chill
Amarr Shadow Legion. Talos Coalition
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Posted - 2009.12.13 22:02:00 -
[6]
This expansion is buggier than a friday night on Klindathu.
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DiaBlo UK
Killer Koalas R.A.G.E
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Posted - 2009.12.13 22:03:00 -
[7]
Originally by: Cypherous
Originally by: Traderjohn The IHubs are bugged with regards to upgrades. However Can we start by getting other things right instead of issues with IHubs. For starters: The Capacity of systems.
Meaning - Everytime we are about to have a fight of over 300 in local (total or more) the node freezes, Lags and then dies.
CCP then refuse to reimburse ships lost in combat in these situations. This is a daily issue with local capacities being unable to take any combat action.
How are you proposing this is fixed, by allocating ever system in EVE a dedicated node just incase 1000 people decide to have a battle in that system, there is a way to report the fleet battles you know are definitely going to happen but i'll leave you to look for it ;)
Aside from that hope the issue gets fixed soon Wrangler :)
how about the dynamically scaling nodes that was talked of, idk if this is still even in development or not, but it would be nice to know how much closer they are to a workable system...
Originally by: CCP Navigator Pretty sure someone is selling tinfoil hats. You should buy one
Originally by: CCP Zulupark Trollin' with my homies!
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TheLordofAllandNothing
Caldari United Systems Navy Zenith Affinity
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Posted - 2009.12.13 22:06:00 -
[8]
Originally by: Cypherous
Originally by: Traderjohn The IHubs are bugged with regards to upgrades. However Can we start by getting other things right instead of issues with IHubs. For starters: The Capacity of systems.
Meaning - Everytime we are about to have a fight of over 300 in local (total or more) the node freezes, Lags and then dies.
CCP then refuse to reimburse ships lost in combat in these situations. This is a daily issue with local capacities being unable to take any combat action.
How are you proposing this is fixed, by allocating ever system in EVE a dedicated node just incase 1000 people decide to have a battle in that system, there is a way to report the fleet battles you know are definitely going to happen but i'll leave you to look for it ;)
Aside from that hope the issue gets fixed soon Wrangler :)
Before the xpak, 500 in local fighting was a bit laggy but bearable, now its 250 and things take 5 minutes to cycle off. Somethin' aint right.
_______________________ Fix rockets in '09 =( |
New ones
Caldari Koln united
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Posted - 2009.12.13 22:12:00 -
[9]
CCP cares only about money now.
Secret patch notes.
Not informing or testing new game things at all..
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Clone 1
Occision
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Posted - 2009.12.13 22:16:00 -
[10]
I am getting the feeling that 'It's good enough' is the most used phrase in CCPs office.
Sovereignty
Check. It's good enough
Anomalies
Check. It's good enough
Capital Ships.
Check. It's good enough
Eve-voice lagging out eve
Check. It's good enough
Redeem items not working on website
Check. It's good enough
-------------------------------------------------- The Angels Have the Phone Box |
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Arous Drephius
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Posted - 2009.12.13 22:17:00 -
[11]
Originally by: Traderjohn Also hidden things not in patch notes. Specifically the ability to Dommsday ships in lowsec. Then an instant fix to this without anything in patch notes.
Originally by: Patch Notes Titan Doomsday Devices can no longer fire in low security space. They are restricted to null security only.
Sneaky green-text patchnote additions strike again!
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New ones
Caldari Koln united
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Posted - 2009.12.13 22:19:00 -
[12]
Originally by: Arous Drephius
Originally by: Traderjohn Also hidden things not in patch notes. Specifically the ability to Dommsday ships in lowsec. Then an instant fix to this without anything in patch notes.
Originally by: Patch Notes Titan Doomsday Devices can no longer fire in low security space. They are restricted to null security only.
Sneaky green-text patchnote additions strike again!
This was done 2 days after the patch was live on tq.
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Saint Mikkel
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Posted - 2009.12.13 22:26:00 -
[13]
Originally by: Traderjohn Edited by: Traderjohn on 13/12/2009 21:53:32 The IHubs are bugged with regards to upgrades. However Can we start by getting other things right instead of issues with IHubs. For starters: The Capacity of systems.
Meaning - Everytime we are about to have a fight of over 300 in local (total or more) the node freezes, Lags and then dies.
CCP then refuse to reimburse ships lost in combat in these situations. This is a daily issue with local capacities being unable to take any combat action.
Also hidden things not in patch notes. Specifically the ability to Dommsday ships in lowsec. Then an instant fix to this without anything in patch notes.
Maybe try blobbing less?
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.12.13 22:34:00 -
[14]
Edited by: Scatim Helicon on 13/12/2009 22:35:58
Originally by: CCP Wrangler Wrangler Senior Community Manager CCP Hf, EVE Online Contact us
If it's stupid but works, it isn't stupid.
And if it's stupid and doesn't work, its Dominion.
Releasing a bugged system where infrastructure is supposed to be invulnerable but isn't, and then relying on alliances to pledge on their Scout's Honour not to attack each other's structures until we're supposed to is a ridiculous state of affairs. It was evident weeks ago that Dominion was still a work-in-progress, was barely tested, and should be delayed until things were fixed but you blundered on regardless to hit your magic December 1st deadline, and what do we have as a result? Infrastructure that is shootable when it shouldn't be, anomalies that don't despawn when they should, the return of lag that we haven't seen since 2007, and motherships that nobody wants to fly.
But hey, at least we have an ingame browser and damage warning sounds I guess
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Pyrhus Taavi
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Posted - 2009.12.13 22:45:00 -
[15]
So we can now definitively say that none of the much advertised sovereignty upgrades are functioning properly.
If only we had some sort of special server where we could test these things for several weeks before release.
If only.
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Athena Tau
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Posted - 2009.12.13 22:51:00 -
[16]
Originally by: Winters Chill This expansion is buggier than a friday night on Klindathu.
Haha love it!
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Blackjack Turner
Caldari State Protectorate
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Posted - 2009.12.13 22:58:00 -
[17]
Incremental upgrades may be the way to go as the system becomes increasingly complex. For CCP you can do away with deadlines and focus on a single issue/upgrade at a time. Sure, let us all know what the total changes are going to be when the process is finished. But these giant expansions are getting buggier each time. And I imagine they have to be increasingly more difficult to fix.
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Takakura Hirohito
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Posted - 2009.12.13 23:32:00 -
[18]
I don't think anything should be 'attackable' until after the lag issues are fixed. Fleet/sov. warfare has devolved to 'whoever can get a few hundred friendlies in system first.' No amount of tactical manuvering can overcome the paralyzing lag seen recently. It is sure death for whoever jumps into the enemy. Fighting in the northwest has illustrated this repeatedly.
Fix the lag issues first; it was so much better before Dominion. Then worry about sov.
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WhiskeyJack Sr
Minmatar Adventurers Matari Visionary Coalition
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Posted - 2009.12.13 23:33:00 -
[19]
Originally by: Winters Chill This expansion is buggier than a friday night on Klindathu.
Took me a while to get that one. Man I haven't seen that movie in a while.....lol
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Misaki Yuuko
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Posted - 2009.12.13 23:43:00 -
[20]
Is anything working at all with this expansion, not only the gameplay mechanics & rebalance is half******ed, but the implementation is also poor.
Excellence... not.
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UneFraiseDansUneChaise
GoonFleet GoonSwarm
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Posted - 2009.12.13 23:47:00 -
[21]
I, too, am curious as to the extent of the testing done such that major game-breaking bugs like these are not noticed or otherwise ignored and ship with a supposedly 'final' product.
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5pinDizzy
Amarr Pillow Fighters Inc
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Posted - 2009.12.13 23:56:00 -
[22]
Originally by: UneFraiseDansUneChaise I, too, am curious as to the extent of the testing done such that major game-breaking bugs like these are not noticed or otherwise ignored and ship with a supposedly 'final' product.
It's happened so often and at such grand scales for long periods of time that it's just the old evidence that it seems none of CCP nor at least most of their bug hunting staff have never played eve more then the casual toy around now and then, I believe they end up not knowing the game from the players aspect at least to hardly as much as anything like a regular character does so they never think to do the same things etc...
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Heimer Drago
Minmatar L33T FLEET
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Posted - 2009.12.13 23:59:00 -
[23]
What the... I mean really. Did everyone truly expect Dominion to be bug free day one. Wake up guys and gals, try to remember if you can, Apocrypha's launch. Days of unpredictable server crashes filled with spammed gate lock down messages from wormholes THAT DON"T HAVE GATES. And that was from adding approx 1000 systems to the game (afaik). Now try changing sovereignty for all of null sec, throw in 1000's of isk and killmail hungry pilots fueled by power hungry alliances, change the browser, and change a ton of other things. Did you really expect this would be without issues. Relax, CCP will fix it, they always do. Instead of ostracizing them on the forums, we should be thanking them for providing such a truly unique mmo that we are all addicted to like crack. So sit back, put some game crack in your skill que, and be patient.
It's not what I've done, and it's not what I'm doing, it's what I'm about to do that may shock you. Here, hold these bares wires for me. |
Mad templar
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Posted - 2009.12.14 00:04:00 -
[24]
Originally by: CCP Wrangler Attacking outposts and/or infrastructure hubs without adequate Sovereignty Blockade Units in the system is an exploit and any incidents will be dealt with accordingly.
Just curious to know, who'll be punished in case 200 ships fleet attacks a bugged hub?))).
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5pinDizzy
Amarr Pillow Fighters Inc
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Posted - 2009.12.14 00:07:00 -
[25]
Originally by: Mad templar
Originally by: CCP Wrangler Attacking outposts and/or infrastructure hubs without adequate Sovereignty Blockade Units in the system is an exploit and any incidents will be dealt with accordingly.
Just curious to know, who'll be punished in case 200 ships fleet attacks a bugged hub?))).
Probably all of them, the message is on login for all to read, "I know it was wrong but did it because they told me too" has never been an acceptable excuse anywhere else do this date.
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Cindra Bane
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Posted - 2009.12.14 00:08:00 -
[26]
It is a cronic problem with 'any' test enviroment. Problems occur when the system is placed under 'specific' stress possible on "live" servers but nearly impossible to simulate on "test" servers with a mere fraction of the population.
This is not CCP being greedy, this is not CCP being lazy, this is merely what happens when you go from a test server with 300 average people to a live server with 30,000+ people.
Also, someone from CCP might correct me on this but reported "Exploitable" bugs will almost without exception be placed on highest priority to be fixed. With other bugs no matter how serious ranked according to an internal priority system
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Goose Hypocrisy
The Illuminati. Pandemic Legion
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Posted - 2009.12.14 00:09:00 -
[27]
Yo CCP I'm really happy for you and ima let you finish but Sony with the NGE had one of the best patch fuck-ups of all times! Of all times! -clp sig updated yo
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Iamien
Democracy of Klingon Brothers R.A.G.E
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Posted - 2009.12.14 00:12:00 -
[28]
Originally by: 5pinDizzy
Originally by: Mad templar
Originally by: CCP Wrangler Attacking outposts and/or infrastructure hubs without adequate Sovereignty Blockade Units in the system is an exploit and any incidents will be dealt with accordingly.
Just curious to know, who'll be punished in case 200 ships fleet attacks a bugged hub?))).
Probably all of them, the message is on login for all to read, "I know it was wrong but did it because they told me too" has never been an acceptable excuse anywhere else do this date.
That box is easy to overlook. Why not send a mass mail to all eve players if it is that important?
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Desiree Mercelles
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Posted - 2009.12.14 00:12:00 -
[29]
Edited by: Desiree Mercelles on 14/12/2009 00:13:42 CCP is trying to bring you a great game ... heck, they already have.
Some of the kids on this forum and in-game can't begin to appreciate the level or programming it takes to get a game like this to function.
Jeez ... the guy asked for some patience. And why cant't you have the level of integrity to play the game fair as asked? Somebody got to hold your childish little hands to control yourself?
Chill out a minute, and your world will be rosy again ...
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Greg DaimYo
Caldari Biotronics Inc. Majesta Empire
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Posted - 2009.12.14 00:17:00 -
[30]
This time around I am extremely disappointed.
CCP dropped the ball on this one.
I got hit personally, because I actually own a mothership but it's far worse beyond that.
Nothing that was advertised actually works. It's all a big pile of poo.
Even things that worked perfectly well in past incarnations like battles of 400 vs 400 on a reinforced node are now a matter of immediate node-death.
I don't know what went wrong, but something went terribly wrong. I'll look into that single-player Star-Wars-Game they released recently and get a new rig before I'll have a look at Eve again in february, maybe.
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