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LeeIaa
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Posted - 2009.12.15 01:38:00 -
[1]
Do the caps cause the hell spawn in all class of wormholes? or is it specific class and up? |
Cipreh Kyes
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Posted - 2009.12.15 02:43:00 -
[2]
Edited by: Cipreh Kyes on 15/12/2009 02:44:02 Edited by: Cipreh Kyes on 15/12/2009 02:43:46 Capital ships cause 6 additional sleeper BS's to spawn in all sites in wormholes of class 4 or higher, iirc.
Edited for spelling
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LeeIaa
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Posted - 2009.12.15 02:50:00 -
[3]
Originally by: Cipreh Kyes Edited by: Cipreh Kyes on 15/12/2009 02:44:02 Edited by: Cipreh Kyes on 15/12/2009 02:43:46 Capital ships cause 6 additional sleeper BS's to spawn in all sites in wormholes of class 4 or higher, iirc.
Edited for spelling
is it that no one has tried it in a lower class? Or is this just the info off the wh pdf that is out there. My understanding from the pdf, is they never tried it in anything lowr then a c4.
Anyone?
Gonna build the cap regardless, will make a great wh defense tool if nothin else to make visitors poop themselves hehe. |
Herzog Wolfhammer
Gallente Aliastra
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Posted - 2009.12.15 08:31:00 -
[4]
This was confirmed by a player called "Arcdragon". Somewhere in here is a link to a fantastic PDF he put together.
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LeeIaa
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Posted - 2009.12.15 16:08:00 -
[5]
Originally by: Herzog Wolfhammer This was confirmed by a player called "Arcdragon". Somewhere in here is a link to a fantastic PDF he put together.
If you reread his PDF you will notice, he puts a disclaimer in there stating that none of his methods had been tried under a c4.
just looking for someone with 1st hand experience using the capitals in a c3 and lower, and if they do or don't induce the spawn.
Again, pdf Great bit of info, good stuff to mull over and think about. Again, he says none of his methods were tried in lower then a c4. The reason he hadn't tried in a c3 is the holes are not large enough to let a capital through two times. so the only way to get a cap into a c3 and lower is to build it in there, including the much needed rorq on the soon to be built list. Oh well, guess i will have to learn it from experience. Unless someone with some first hand at it chimes in, please do. |
Captain Pompous
Is Right Even When He's Wrong So Deal With It
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Posted - 2009.12.15 17:58:00 -
[6]
CAPS CAUSES NUMEROUS SPAWNS OF ANGRY INTERNET TROLLS ---
Even though you might disagree with what I say, that doesn't automatically make me a troll. |
Caldari Merchant
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Posted - 2009.12.15 18:40:00 -
[7]
OK. So, 6 sleeper BS sounds painful. And profitable. Clearly on top of a large spawn very painful. But has anyone tried using a BS fleet to clear the site then, with one sleeper frig left and a whole group of friendly BS for support, warping in a carrier for 6 more BS (and their loot and salvage)? As sites are getting depleted in a given wormhole seems like it might be profitable.
Also, don't forget the aborted warp when some evil invaders are trying to run a site in your wormhole
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Daddy Worbucks
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Posted - 2009.12.15 18:59:00 -
[8]
You might want to check ship class restrictions on WH classes.
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Ayx Shewma
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Posted - 2009.12.15 19:46:00 -
[9]
Read this:
http://eve-wormholes.blogspot.com/
Start at the beginning of the blog, in June.
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Melissasama
Gallente Cobalt Dragon Exploration Company
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Posted - 2009.12.15 20:47:00 -
[10]
Originally by: Caldari Merchant OK. So, 6 sleeper BS sounds painful. And profitable. Clearly on top of a large spawn very painful. But has anyone tried using a BS fleet to clear the site then, with one sleeper frig left and a whole group of friendly BS for support, warping in a carrier for 6 more BS (and their loot and salvage)? As sites are getting depleted in a given wormhole seems like it might be profitable.
Also, don't forget the aborted warp when some evil invaders are trying to run a site in your wormhole
Yes. 6 BS are NOTHING compared to triaged carrier rep. In my wormhole (albeit with cataclysmic class 5 variable) I rep 5500 armor per 2.5 second cycle, which is generally 35-50% of BS armor amount. Every 2.5 seconds. I never go more than 1 cycle per spawn (IE, when we kill the trigger, sometimes I go back into triage for the spawn for ease and to make my ship somewhat useful). Just as long as you don't kill the spawn in the middle, though we have before and survived. Don't underestimate triage!
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Drakan290
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Posted - 2009.12.15 22:40:00 -
[11]
Originally by: Melissasama
Originally by: Caldari Merchant OK. So, 6 sleeper BS sounds painful. And profitable. Clearly on top of a large spawn very painful. But has anyone tried using a BS fleet to clear the site then, with one sleeper frig left and a whole group of friendly BS for support, warping in a carrier for 6 more BS (and their loot and salvage)? As sites are getting depleted in a given wormhole seems like it might be profitable.
Also, don't forget the aborted warp when some evil invaders are trying to run a site in your wormhole
Yes. 6 BS are NOTHING compared to triaged carrier rep. In my wormhole (albeit with cataclysmic class 5 variable) I rep 5500 armor per 2.5 second cycle, which is generally 35-50% of BS armor amount. Every 2.5 seconds. I never go more than 1 cycle per spawn (IE, when we kill the trigger, sometimes I go back into triage for the spawn for ease and to make my ship somewhat useful). Just as long as you don't kill the spawn in the middle, though we have before and survived. Don't underestimate triage!
Living in w-space now eh?
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Kassa Daito
Capital Construction Research
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Posted - 2009.12.16 02:14:00 -
[12]
I'm unsure about the C3s and below but most groups capable of taking out 6 extra sleeper BS (even with carrier support) are going to be large enough to wipe out any hole below a 4 in very short time so you wouldn't really get much out of it considering you'd only get a few sites per day and can't move your carrier and fleet out to neighboring wormholes without it collapsing on you.
Should you really be in a low class WH if we're not worried about 6 sleeper BS? ** Disclaimer: Author sometimes spell checks but is not responsible for sins of commission, omission, emission, transmission, or submission. Flowers, bricks, or any other form of feedback appreciated |
Trideridex
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Posted - 2009.12.16 10:18:00 -
[13]
I highly doubt it, but would an Orca or a Roqual spawn the additional BS's.
Just Curious
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Yerotun
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Posted - 2009.12.17 21:54:00 -
[14]
Originally by: Trideridex I highly doubt it, but would an Orca or a Roqual spawn the additional BS's.
Just Curious
tried with orca, no spawn, have heard the rorq will cause. Seeing as the orca isn't a cap persey, just like the freighter isn't a cap persey |
Aeon Storm
Caldari Science and Trade Institute
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Posted - 2009.12.17 22:40:00 -
[15]
Dreads, Carriers, Titans = additional spawn.
Frieghters, Orcas, Rorqs = No additional spawn.
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drewex
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Posted - 2009.12.18 15:24:00 -
[16]
Y would u use a titan for a WH lol who do that
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Mon Cyno
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Posted - 2009.12.18 16:30:00 -
[17]
afaik ...
You cannot get a cap into a c3 because no wormhole is large enough that lead to c3's. You could build it in the c3 I guess, but then it would have to die there too - which is most likely why C3's haven't been tested with caps.
You cannot take a mothership or a titan in a WH even though there are holes large enough to allow a mothership through. Supercapitals are simply not allowed. Or also cannot build one there because you need sov which you cannot get.
The first cap ship to a plex will spawn 6 killer BS. A second cap ship will spawn an additional 8 killer BS. Haven't tried with a third ... yet
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Mugster
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Posted - 2009.12.19 00:58:00 -
[18]
I dare you to try it
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