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Thread Statistics | Show CCP posts - 1 post(s) |
Ohanka
Aggressive Narcissists SpaceMonkey's Alliance
115
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Posted - 2012.06.20 12:45:00 -
[1] - Quote
masternerdguy wrote:Tyberius Franklin wrote: As low already has lvl 4's, where is the carrot in this?
L4 Missions removed from hi - stick More L4 Mission agents added to lo - carrot Its a zero sum transaction.
people will just stop doing level 4's.
No one wants to go to lowsec. Its pointless. Even with this new "no level 4" mission idea |
Ohanka
Aggressive Narcissists SpaceMonkey's Alliance
115
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Posted - 2012.06.20 12:46:00 -
[2] - Quote
Blawrf McTaggart wrote:isn't there that 'statistic' that states that there isn't enough manufacturing capability in all of nullsec to manufacture the ammo that nullsec, in general, uses?
Nullsec markets are propped up by traders, not manufacturing.
Even Amarr Factory Outposts don't have that many manufacturing slots. Really they need to boost the number of outposts in a system to 4 or somthing. |
Ohanka
Aggressive Narcissists SpaceMonkey's Alliance
116
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Posted - 2012.06.20 15:00:00 -
[3] - Quote
Weaselior wrote:Oisin Sandovar wrote: Sounds good to me. It seems like there are some issues that are preventing this. What are those issues?
they've been mentioned ad nauseum but here goes: lack of factory slots lack of refinery/factories lack of a source of lowends lack of viable compression lack of increased profitability for building in nullsec to counteract the disadvantages of it lack of any ability to do serious t2 manufacturing since moongoo is regional and you must go to jita to get everything you need ergo just do it next to jita etc etc etc
This. 1000 times this.
Nullsec Corps and Alliances have severe difficulty getting any meaningful Industry going. Allow Nullsec Alliances to build more than one station in a system, and all those systems to provide the facilities they do now, just better. |
Ohanka
Aggressive Narcissists SpaceMonkey's Alliance
116
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Posted - 2012.06.20 15:26:00 -
[4] - Quote
Weaselior wrote:oh I forgot to mention you can't mission-run in conquerable nullsec in my list of disadvantages before.
meh, thats not really needed, or wanted.
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Ohanka
Aggressive Narcissists SpaceMonkey's Alliance
116
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Posted - 2012.06.20 15:30:00 -
[5] - Quote
Oisin Sandovar wrote:Weaselior wrote: One outpost per system is apparently a technical limitation that was never fixed (this is also why 0.0 stations cannot have agents). The upgrades were designed a long time ago and most are hilariously bad. There are a handful of upgrades that allow you to do things better in null than highsec (e.g. a 60% time reduction on ME, for 10 slots of ME research) but at enormous cost. Factories cannot be upgraded to perfect refines (top out at 30%), refineries cannot be upgraded with significant slots (19 max, when I said 17 before I misremembered). Since you are limited in the amount of upgrades you install you cannot do some basic things (like get a refinery to 50% AND max out its factory slots). Caldari stations (research stations) are laughably bad compared to pos labs so they're rarely dropped. You pretty much drop one to help out your newbies researching frigate prints.
Just for good measure, all stations besides Gallente, have hideously low numbers of offices (6 or less). This is so severely problematic we drop gallente outposts all the time, which are utterly useless as anything but a block of 20 offices.
Well, seems to me, this is the biggest reason for null sec not growing. How does CCP expect any sort of market place developing in this region without the stations and low level resources needed to support it? Is this related to the work to be done on POSs?
its easier manufacturing in a POS Than an Outpost. |
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