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Budvar50
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Posted - 2004.11.15 17:48:00 -
[1]
I'm using a rifter atm and im pretty happy with the set up.
I am using it for agent missions, so mainly for combat, only thing is i was wondering is there a 'best' setup for this ship, for this purpose?
Atm im using 3 280 mm Howitzer Artilery 1's a civilian shield booster 1 + Micro shield extender Basic Damage controll Basic heat sink.
Im gettin a scythe soon also, some info on a good combat set up for that would be good too
Thanks in advance.
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Budvar50
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Posted - 2004.11.15 17:48:00 -
[2]
I'm using a rifter atm and im pretty happy with the set up.
I am using it for agent missions, so mainly for combat, only thing is i was wondering is there a 'best' setup for this ship, for this purpose?
Atm im using 3 280 mm Howitzer Artilery 1's a civilian shield booster 1 + Micro shield extender Basic Damage controll Basic heat sink.
Im gettin a scythe soon also, some info on a good combat set up for that would be good too
Thanks in advance.
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Drusilla
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Posted - 2004.11.15 18:01:00 -
[3]
Rifters can go 2 ways, really:
1. all long range (standard launchers and artillery) 2. all short range (rockets and autocannon/blasters)
Most folks like to use them up close since you tend to get more Damage over Time with autocannon/blasters and rocket launchers than you do with artillery and light missiles. Why? Becuase artillery, while each shot does hurt, have a very slow refire time and lousy tracking.
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Drusilla
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Posted - 2004.11.15 18:01:00 -
[4]
Rifters can go 2 ways, really:
1. all long range (standard launchers and artillery) 2. all short range (rockets and autocannon/blasters)
Most folks like to use them up close since you tend to get more Damage over Time with autocannon/blasters and rocket launchers than you do with artillery and light missiles. Why? Becuase artillery, while each shot does hurt, have a very slow refire time and lousy tracking.
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Budvar50
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Posted - 2004.11.15 18:07:00 -
[5]
i think ive pretty much decided on long range atm, unless some one can convince me otherwise.
Im using long range because most of the rats ive come across ahve all be concerned with fighting close range with lazers, with hardly any range on them.
But is there a better weapon and or/ med and low slot setup that i can get? for long range figting that is.
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Budvar50
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Posted - 2004.11.15 18:07:00 -
[6]
i think ive pretty much decided on long range atm, unless some one can convince me otherwise.
Im using long range because most of the rats ive come across ahve all be concerned with fighting close range with lazers, with hardly any range on them.
But is there a better weapon and or/ med and low slot setup that i can get? for long range figting that is.
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Vigilant
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Posted - 2004.11.15 18:23:00 -
[7]
Edited by: Vigilant on 15/11/2004 18:26:26 Mine is :
2 Standard Launchers (Named) (BloodClaws) 2 200 ProtoType AutoCannons Small (Named Shield Booster) 1 MN MWD (Which I Can run forever, Which is nice) Balistic Control 100 Armour Plate (Named)
Orbit at 20 km's and spamm missile....Or Charge in and them close and hard...NPC's Rats that is....
Middle Ground between...All close and all ranged...
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Vigilant
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Posted - 2004.11.15 18:23:00 -
[8]
Edited by: Vigilant on 15/11/2004 18:26:26 Mine is :
2 Standard Launchers (Named) (BloodClaws) 2 200 ProtoType AutoCannons Small (Named Shield Booster) 1 MN MWD (Which I Can run forever, Which is nice) Balistic Control 100 Armour Plate (Named)
Orbit at 20 km's and spamm missile....Or Charge in and them close and hard...NPC's Rats that is....
Middle Ground between...All close and all ranged...
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BigJim Beef
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Posted - 2004.11.15 18:34:00 -
[9]
Ditch the basic and civillian stuff, you can get standard versions (basic gyrostabilizer would be Gyyrostabilizer 1 for example) for not much. Also, a damage control is so useless it's not funny, you'd do better with ... well, anything. If you find that at the range you're fignting that you aren't getting hit much (or at all), loose the shield booster and put something like a tracking computer in there. I like to get places in a hurry, so i tend to put something like an afterburner/mwd on my ships, but mwd and artillery is a bad mix, you go too fast and the guns won't track anything small.
In your situation (i'm assuming you're fighing low lvl rats, and lvl 1-2 agent missions) I'd probably fit:
3 280 howitzers std missile launcher (or a rocket w/ defenders)
tracking comp cap recharger (to keep the tracking comp happy, you might find you don't need it, in which case an a/b or shield boost would work)
probably 2 Reactor Control Unit 1's (RCU) as the howitzers are a bit powergrid hungry. If you have the grid, a gyrostab down low, or maybe a ballistic control (missile damage mod). An armour repairer is always handy if you're getting toasted, or 200mm armour plates. If you orbit at 10-15km you shouldn't get hit by much (unless they have missiles, or are cruisers) so you can probably concentrate on offensive systems.
LvL 3 missions generally requre a different approach, as the rats are harder, faster, and shoot from further out (with heavy missiles too). In this case, i would use 2 or 3 autocannons (either 125's or 200's ... 125's track better and hold more ammo, 200's track worse, do more damage but have to reload more often) and missile launchers for frigate/cruiser spawns or rockets for cruisers only. The other thing needed would be a 10mn afterburner to keep you away from missiles. MWD can be used, but frigates will hit you much more easily.
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BigJim Beef
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Posted - 2004.11.15 18:34:00 -
[10]
Ditch the basic and civillian stuff, you can get standard versions (basic gyrostabilizer would be Gyyrostabilizer 1 for example) for not much. Also, a damage control is so useless it's not funny, you'd do better with ... well, anything. If you find that at the range you're fignting that you aren't getting hit much (or at all), loose the shield booster and put something like a tracking computer in there. I like to get places in a hurry, so i tend to put something like an afterburner/mwd on my ships, but mwd and artillery is a bad mix, you go too fast and the guns won't track anything small.
In your situation (i'm assuming you're fighing low lvl rats, and lvl 1-2 agent missions) I'd probably fit:
3 280 howitzers std missile launcher (or a rocket w/ defenders)
tracking comp cap recharger (to keep the tracking comp happy, you might find you don't need it, in which case an a/b or shield boost would work)
probably 2 Reactor Control Unit 1's (RCU) as the howitzers are a bit powergrid hungry. If you have the grid, a gyrostab down low, or maybe a ballistic control (missile damage mod). An armour repairer is always handy if you're getting toasted, or 200mm armour plates. If you orbit at 10-15km you shouldn't get hit by much (unless they have missiles, or are cruisers) so you can probably concentrate on offensive systems.
LvL 3 missions generally requre a different approach, as the rats are harder, faster, and shoot from further out (with heavy missiles too). In this case, i would use 2 or 3 autocannons (either 125's or 200's ... 125's track better and hold more ammo, 200's track worse, do more damage but have to reload more often) and missile launchers for frigate/cruiser spawns or rockets for cruisers only. The other thing needed would be a 10mn afterburner to keep you away from missiles. MWD can be used, but frigates will hit you much more easily.
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Neves A'rienne
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Posted - 2004.11.15 18:56:00 -
[11]
Edited by: Neves A'rienne on 15/11/2004 18:59:13 I just had to chime in here:
High: 3x 200mm Autocannons w/ EMP S 1x Rocket Launcher w/ Thorn (Short Range)
OR
2/3x 280mm Howitzers w/ Whatever 1/2x Standard Launcher w/ Bloodclaw (Long)
Med: 1x 1MN MWD 1x Cap Recharger
Low: Cap Relays or Gyrostabilizers
I never understood why people used standard launchers with autocannons, because if you're that close in, the rocket launcher by far outdamages the standards. Uh, I've not really tested the long setup, so you may need high engineering skills, and possibly a PDU or RCU in one of the lows. The short range setup fits, and works fine, however, and the damage output is excellent.
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Neves A'rienne
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Posted - 2004.11.15 18:56:00 -
[12]
Edited by: Neves A'rienne on 15/11/2004 18:59:13 I just had to chime in here:
High: 3x 200mm Autocannons w/ EMP S 1x Rocket Launcher w/ Thorn (Short Range)
OR
2/3x 280mm Howitzers w/ Whatever 1/2x Standard Launcher w/ Bloodclaw (Long)
Med: 1x 1MN MWD 1x Cap Recharger
Low: Cap Relays or Gyrostabilizers
I never understood why people used standard launchers with autocannons, because if you're that close in, the rocket launcher by far outdamages the standards. Uh, I've not really tested the long setup, so you may need high engineering skills, and possibly a PDU or RCU in one of the lows. The short range setup fits, and works fine, however, and the damage output is excellent.
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Seldarine
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Posted - 2004.11.15 19:17:00 -
[13]
Oh my god if your using a damage control and a basic HEAT SINK for projectile guns then you dont deserve to be flying a frigate let alone buying a scythe.
I can tell you the BEST rifter and scythe setups in the known universe, for a small fee. ______________________________
______________________________
Seldarine REQUIEM INC. Official Post
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Seldarine
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Posted - 2004.11.15 19:17:00 -
[14]
Oh my god if your using a damage control and a basic HEAT SINK for projectile guns then you dont deserve to be flying a frigate let alone buying a scythe.
I can tell you the BEST rifter and scythe setups in the known universe, for a small fee. ______________________________
______________________________
Seldarine REQUIEM INC. Official Post
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Spinal
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Posted - 2004.11.15 19:20:00 -
[15]
lol Dont bother with a Scythe just go Straight for the burst :)
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Spinal
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Posted - 2004.11.15 19:20:00 -
[16]
lol Dont bother with a Scythe just go Straight for the burst :)
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Budvar50
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Posted - 2004.11.15 20:12:00 -
[17]
lol thanks guys
ill ditch the civiliant stuff and the useless stuff
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Budvar50
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Posted - 2004.11.15 20:12:00 -
[18]
lol thanks guys
ill ditch the civiliant stuff and the useless stuff
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Shan'Talasha Mea'Questa
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Posted - 2004.11.15 21:19:00 -
[19]
Mine in a scythe, fly in a Stabber or better still... a Rupture.
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Shan'Talasha Mea'Questa
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Posted - 2004.11.15 21:19:00 -
[20]
Mine in a scythe, fly in a Stabber or better still... a Rupture.
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Temekin Sajek
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Posted - 2004.11.24 11:12:00 -
[21]
I dont claim to be awesome, but I can kill a 45k 2x40k and 2 frigate rats at the same time pretty easily in my rifter (more impressive feats pending). I like to think thats pretty good. My setup is
Hi 2x 250 scouts with carb lead 2x limos standard launchers with sabretooths and bloodclaws
Med named mwd named cap recharger
Lo named armour tanker cap relay
The named stuff can be replaced with standard stuff, cpu isn't a problem. With half decent skills it can mwd all day long and/or tank nicely if need be. But with speed like that, if you're getting hit with much something is wrong. All in all, works good at 15ks, thats my 2 cents.
*note* I needed engineering lvl 5 for this setup, but with engineering 4 you can swap the cap relay for a PDS, works nicely too.
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Temekin Sajek
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Posted - 2004.11.24 11:12:00 -
[22]
I dont claim to be awesome, but I can kill a 45k 2x40k and 2 frigate rats at the same time pretty easily in my rifter (more impressive feats pending). I like to think thats pretty good. My setup is
Hi 2x 250 scouts with carb lead 2x limos standard launchers with sabretooths and bloodclaws
Med named mwd named cap recharger
Lo named armour tanker cap relay
The named stuff can be replaced with standard stuff, cpu isn't a problem. With half decent skills it can mwd all day long and/or tank nicely if need be. But with speed like that, if you're getting hit with much something is wrong. All in all, works good at 15ks, thats my 2 cents.
*note* I needed engineering lvl 5 for this setup, but with engineering 4 you can swap the cap relay for a PDS, works nicely too.
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