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Maximus Sentius
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Posted - 2009.12.22 01:23:00 -
[1]
Eve is a sandbox with the basic design of having everyone share the same world, so this idea sounds completely contrary but I do have a few qualifications.
I am suggesting a new server with everything except player data copied from the current server. This second server would require a new account and have some important rule changes. There would be two rule changes, no character transfers and no trial accounts. This would allow newer characters to be more competitive with older players. Consider that now even a year old player can be totally outclassed by an older character that has high research, refining, missioning, mining and trading skills as well as being better at flying thier favorite ship in PVP. If the older character has such a monetary advantage that losing a cruiser is less to them than the ammo used to kill their cruiser is to their opponent they cannot really lose the fight and they can fly that cruiser better as well.
Downtime on the second server would never start until the primary server had been up for an hour. Any upgrades would be copied to the new server after they were on the primary server.
Reasons for a second server: 1. This would be another revenue stream for CCP. They could possibly even charge a small premium to play on the second server. 2. It would cut the effectiveness of isk farming in half as they would have to split between two accounts. 3. Downtime could be avoided by buying two accounts, one on each server. 4. If only 1 new server is created every 4 or 5 years, it would provide oe a more level playing field without creating too many different worlds. 5. Performance would be better, especially on the server with the smaller player base.
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Kirzath
Darkrime Industries
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Posted - 2009.12.22 01:33:00 -
[2]
gb2wow
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Kanatta Jing
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Posted - 2009.12.22 01:38:00 -
[3]
Without doing the "It's evil cause it popular" smear, thats a bad idea and you should feel bad for having it.
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Aloriana Jacques
Amarr Royal Amarr Institute
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Posted - 2009.12.22 02:08:00 -
[4]
Originally by: Maximus Sentius ...I am suggesting a new server...
No. Just no. Not a yes. A no. N. O. Niet. Non. Dame. Iya. Mhai. Moqwa. Nee. Nein. Nei. Nyet. - - - Aloriana Jacques - Skill Sheet
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James Tritanius
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Posted - 2009.12.22 02:13:00 -
[5]
Originally by: Maximus Sentius
Reasons for a second server: 1. This would be another revenue stream for CCP. They could possibly even charge a small premium to play on the second server. 2. It would cut the effectiveness of isk farming in half as they would have to split between two accounts. 3. Downtime could be avoided by buying two accounts, one on each server. 4. If only 1 new server is created every 4 or 5 years, it would provide oe a more level playing field without creating too many different worlds. 5. Performance would be better, especially on the server with the smaller player base.
Thanks for the concise summary. I shall now proceed to refute all the points you listed above:
1. It wouldn't. EVE has always been advertised as this "One Server" game where everyone can make a difference, just take a look at The Butterfly Effect promo video. Imagine what it will be like once EVE loses this unique feature. EVE will lose it's niche market and lose more players than it will gain.
2. ?! No it wouldn't. We won't be seeing a mass exodus to the second server so ISK farming will still be prevalent on Tranquility.
3. Not really a compelling argument. Since the characters you have on those two accounts cannot interact, you'll still be denied access to one of the instances of EVE during each of those down times.
4. Wait... how is this a benefit?
5. No, it wouldn't. Those players that are already playing on Tranquility will not cancel their subs and move to the new server. The amount of players on the first server will remain relatively the same.
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Chaos Incarnate
Faceless Logistics
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Posted - 2009.12.22 02:24:00 -
[6]
Edited by: Chaos Incarnate on 22/12/2009 02:24:46
Originally by: Aloriana Jacques
No.
^^This. No split servers, no new ruleset servers
_____________________
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James Tritanius
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Posted - 2009.12.22 02:29:00 -
[7]
Oh, there's actually something that I've missed. Here's a tidbit that is laughably ironic and fully exposes your hypocrisy:
Originally by: Maximus Sentius
This second server would require a new account and have some important rule changes. There would be two rule changes, no character transfers and no trial accounts.
LOL! Dude, the primary reason that you heralded for the new server is so that newer players can have an easier time catching up to older players because, on that server, at the beginning, everyone's characters will be young; so that people who are contemplating in joining the game won't be put off by the amount of head-start other players already had.
Well, let me ask you, where will be the new players? No trial accounts? Are you out of your mind? Who is going to go ahead and invest 20 bucks to play a game that they know nothing about when one can get a 14 day free trial on an older server and explore the game first?
You only want the new server because YOU want a easy way to catch up to the older players. Admit it.
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Picard Facepalm
Amarr
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Posted - 2009.12.22 02:30:00 -
[8]
/facepalm
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Paul Clavet
Honorless Internet Jerks
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Posted - 2009.12.22 02:38:00 -
[9]
Catching up is not a factor. Two or three newbies can give just about anyone in this game a run for their money if they aren't idiots.
Furthermore, there are only so many SP you can sink into a certain ship class before diminishing returns set in. Then it comes down to equipment choice and, most of all, tactical competence.
What you are asking for would only fracture the already-small playerbase, if it got off the ground to begin with. ---- Blog: My Loot, Your Tears |
Misanthra
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Posted - 2009.12.22 03:19:00 -
[10]
Quote: Consider that now even a year old player can be totally outclassed by an older character that has high research, refining, missioning, mining and trading skills as well as being better at flying thier favorite ship in PVP.
If after a year you haven't taken refinery efficiency and rocks of choice to 5...you have done something wrong.
If after a year your frigate and cruiser classes are lacking...you have done something horribly wrong. Instead of power levelling to snipe bs, take your smaller ships out for some spins longer...amazing things happen like learning to play them well lol. BS level, c'mon lets be honest, you just hoping you are not next on the primary list in a blob on blob fight lol.
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darius mclever
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Posted - 2009.12.22 03:25:00 -
[11]
head -> desk.
/facepalm
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Kahega Amielden
Minmatar Undivided
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Posted - 2009.12.22 04:01:00 -
[12]
Quote: 1. This would be another revenue stream for CCP. They could possibly even charge a small premium to play on the second server. 2. It would cut the effectiveness of isk farming in half as they would have to split between two accounts. 3. Downtime could be avoided by buying two accounts, one on each server. 4. If only 1 new server is created every 4 or 5 years, it would provide oe a more level playing field without creating too many different worlds. 5. Performance would be better, especially on the server with the smaller player base.
1. what you mean is, CCP pays out the ass for ANOTHER server. I don't think you realize just how much of a cost that is.
2. ...No, it wouldn't. At all. They would just decrease their activity on TQ and work on the other server based on how many people were on either server.
3. Downtime is at the time it is for a variety of reasons, one of the more important ones being that it's during the workday for CCP. Downtime wouldn't be significantly different.
4. Hah. Almost all issues with new players "not being able to compete" come down to player skills and the artificial restrictions they impose upon themselves. The day that a newbie can compete is the day he drops the emo "baww I have no SP I can't do anything" attitude.
5. Not really. CCP has limited server hardware, which they'd have to split.
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Zeredek
Gallente Red Federation
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Posted - 2009.12.22 04:57:00 -
[13]
Originally by: darius mclever head -> desk.
/facepalm
I lol'd at this
Also @ OP: NO _________________ rawr |
Reggie Stoneloader
Deep Core Mining Inc.
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Posted - 2009.12.22 09:07:00 -
[14]
Don't like it, don't want it.
I know I started a couple threads when I was new ("new" = the first two years of my subscription) that sounded a bit like this, so I know just how you feel. I remember spending several months politicking and training and building administrative tools for a low-sec alliance that would cater to carebears, using an early alert system to keep miners out of space and discourage pirates by starving them instead of fighting them. It was very clever, and took a lot of organizing and communication, and about two weeks after we did up the alliance we were at war with a group of about 20 dudes in HACs and command ships, and those twenty guys had more skillpoints than any 100 of our pilots, so they camped our stations and we spent about two weeks seeing how fast we could spin the camera in there while our POS towers ran out of gas and died, or our haulers and combat escorts got torn up at gates, or smacktalk drew our feistier pilots out to their doom, and a bunch of our guys quit EvE, and a bunch quit their corps, and a few corps broke off, and then we disintegrated and went our seperate ways, and we had a final battle where about fifteen of our underskilled pilots in T1-fitted battlecruisers and mission ravens got blasted into dust by an absolution, a deimos and a falcon. Hurts, but it's how you learn. Make tougher friends.
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Crusades: Security Status |
Sedilis
Lead Farmers
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Posted - 2009.12.22 09:38:00 -
[15]
Originally by: Maximus Sentius allow newer characters to be more competitive with older players
Your failing at Eve has nothing to do with your lack of SP
As has been said it wouldn't be Eve. One of the defining aspects of this game is it is everyone on one sever.
With just a few weeks training and an understanding of the game mechanic you can beat older players. I've been playing for about twenty months now and I've gone up against 2005 toons and won even when out numbered... A second server would not solve your problem but it would take away the satisfaction of winning against the odds.
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Robert Caldera
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Posted - 2009.12.22 09:45:00 -
[16]
f*** off, eve has only one server and only one. Its a core design of this game.
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Abulurd Boniface
Gallente Construction Cabal
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Posted - 2009.12.22 10:10:00 -
[17]
Quote: 5. Performance would be better, especially on the server with the smaller player base.
You don't know it but you made somebody in Reykjavik spill coffee/cola/milk/whatever through their nose with this one.
Aside from the obvious "this is a very bad idea" there is the trifling aspect that what you're asking CCP to do is to build another server that has the same capabilities and reliability as TQ [a massive -massive- engineering feat]. Is it your opinion that this server could be built from scrapped metal? The cost/revenue implication of your proposal is prohibitively costly and it would ruin the basic premises of EVE.
People should stop posting clever thoughts like these because they always boil down to diluting the experience and creating excessive costs for CCP.
For good to survive it suffices for evil to acquire a deadly, incapacitating disease. |
Aerin Cloudfayr
the evil ones
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Posted - 2009.12.22 13:55:00 -
[18]
Play on the test server, it's fun and you'll die happy.
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Terianna Eri
Amarr Senex Legio Get Off My Lawn
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Posted - 2009.12.22 16:44:00 -
[19]
________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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