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Sig Sour
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Posted - 2009.12.23 17:38:00 -
[1]
I was running a few missions and really just did not care to salvage them. I think the new abandon wrecks thing is great, but I do not want to hang around in a finished mission long enough to fleet up with someone, wait for them to get their salvage ship and so on.
It would be ace if I could just drop a 10 minute beacon so people could warp to the wrecks.
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Kruulus
Caldari Caldari Provisions
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Posted - 2009.12.23 18:05:00 -
[2]
many people have been asking for some sort of way to locate abandoned pilotless wreck fields/graveyards (myself included), but i think a player-deployed beacon is not the way to do it. the reason a player-deployed beacon is a silly way to do it is because there are so few players like yourself that would care to take the effort of deploying such a thing. not to mention the cargo space such a beacon would take up, and i'm assuming the anchoring skill would be a requirement not many mission runners took the 6 minutes to train to lvl 1 (or whatever lvl would be required, probably 1). then add to that the fact that any john six-pack with a salvager who's looking at their overview would just be handed a pile of isk without having to do ANY work.
instead wrecks that are no longer in a deadspace should have signatures than can be probed with core probes, with groups of wrecks combining into one signature. a single wreck should be almost impossible to track down, and probably shouldn't even register. as graveyards get larger the signature becomes stronger. "I gets my salvage, I builds my rigs, I makes my moneys. Don't call me a ninja." |
Serge Bastana
Gallente GWA Corp
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Posted - 2009.12.23 18:58:00 -
[3]
Some sort of beacon may work, possibly with a count of how many wrecks are on grid with it, I totally agree that wrecks from missions that aren't salvaged should be probable, but one point made in an earlier post was that it would lead to some systems becoming very cluttered when using probes, imagine Motsu or Dodixie after several people had left a load of wrecks from some of the bigger missions, like Blockade or such.
For this reason some sort of method to show that wrecks are available without lagging out a poor prober when scanning might be of more use. ------------------------------------------------ You either need a punch up the throat or a good shag.
Nobody round here is offering the second one therefore your choices are limited! |
Kruulus
Caldari Caldari Provisions
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Posted - 2009.12.23 21:39:00 -
[4]
Originally by: Serge Bastana ... imagine Motsu or Dodixie after several people had left a load of wrecks from some of the bigger missions, like Blockade or such.
For this reason some sort of method to show that wrecks are available without lagging out a poor prober when scanning might be of more use.
i'm sorry, but could you learn how to use some periods. i was trying to edit the relevant part of your quote to the beginning of a sentence and realized it was a giant run-on. not trying to be a grammar **** or anything, i'm just saying.
ok. first off, keep in mind that the probable wreck suggestion almost always involves multiple wrecks near each other showing up as one signature. so the probe screen will not be cluttered with 40 wrecks signatures in one location, it will have one signature for the 40 wreck location. a mission with multiple rooms would have a signature for each room, which may produce some minor clutter, but at a mission hub which already has 100s of player signatures this wouldn't be too much additional stuff. also it has been suggested that wreck sites be probable by core probes, so a prober could ignore all the player sigs by using those. secondly, with regards to a system accumulating to many uncleared graveyards, there are two things that should keep that from getting too out of hand. the first is the 2 hour timer that is the lifespan of a wreck. any graveyard left untouched for too long will begin to lose it's wrecks and disappear 2 hours after the last wreck was generated. the second is the all powerful invisible hand of the market. a system that produces a lot of graveyards will undoubtedly attract more salvagers. more salvagers turns into graveyards disappearing faster, which turns into stiff competition for the newly generated graveyards, which turns into excess salvagers moving to other less competitive systems where there might still be some graveyards. "I gets my salvage, I builds my rigs, I makes my moneys. Don't call me a ninja." |
Sig Sour
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Posted - 2009.12.24 03:34:00 -
[5]
What if there were some sort of public drop box for bookmarks?
What i see not working there is your local donkey taking all the bookmarks and trash canning them.
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Marcus Gideon
Gallente Federal Defense Operations
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Posted - 2009.12.24 04:15:00 -
[6]
I've had this idea for some time as well.
My take...
The first wreck in each "room" of a mission, spawns a Mag site beacon. Then anyone can probe it down.
Combined with my other suggestion, of having any and all wrecks labeled neutral and FFA, while loot is ejected in a separate corp tagged Jet Can, would go far to make Salvaging a true profession. |
Sig Sour
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Posted - 2009.12.24 19:09:00 -
[7]
Making missions so they could be scanned would not be good for low sec and 0.0 mission running.
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Breaker77
Gallente Reclamation Industries
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Posted - 2009.12.24 19:28:00 -
[8]
Originally by: Sig Sour Making missions so they could be scanned would not be good for low sec and 0.0 mission running.
Hate to break it to you, but you can already scan down mission runners.
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Pan Dora
Caldari Perkone
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Posted - 2009.12.24 20:02:00 -
[9]
Originally by: Breaker77
Originally by: Sig Sour Making missions so they could be scanned would not be good for low sec and 0.0 mission running.
Hate to break it to you, but you can already scan down mission runners.
However there is no way to camp his mission if he warp away the moment probes apper in his directional scanner.
_
I like to play this game because it make my in-game actions and archievments to mean something in-game. |
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