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Thread Statistics | Show CCP posts - 5 post(s) |
Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2010.01.05 21:12:00 -
[121]
Originally by: Shaak Ti At the moment, the battle is like 50 vs 50 plus a bunch of sleepers and unplayable...
You are joking, right? Did the sleepers hot drop onto the same grid? Were there tech 3 large mobile warp disruption bubbles on the field? Did the sleepers unveil a new tech 3 POS around which the fight took place?
Plan B?
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Ivan Shenovich
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Posted - 2010.01.05 23:04:00 -
[122]
Can we get a test on a weekend so we can get a proper fleet turnout? 1700GMT is hard for a working American or western Euro to make on a weekday.
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Ferroto Baggins
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Posted - 2010.01.05 23:33:00 -
[123]
Originally by: Lijhal
2) why do we have dmg modifiers with 9 diggits behind the comma ? i mean, whats the reason to have a 9,234856219875 dmg modifier onto my pulse lasers ? wouldnt 9,24 do the same ? your game is all about math, so lets reduce server calculations a lot by changing dmg modifiers into "real" numbers .. imagine the calculations a server have to do if 1000 ppl are hiting one target with those numbers....
I'd go further and say just use whole numbers
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Caladain Barton
Navy of Xoc Wildly Inappropriate.
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Posted - 2010.01.06 07:15:00 -
[124]
Let me begin by saying that i was unable to come to the testing. But, from talking with my corp and alliance mates, and from examining your testing procedure, you did not have enough numbers to simulate or create the Evil Grid Lag of Death.
You need, minimum, 500 players, in two fleets (300 in one, 200 in the other). You need at least a single, seasoned 0.0 FC for each side. We know how to whip people into fleet, get them organized, and move our fleets how it happens in the real world.
If you really, honestly want to recreate this bug, you need to convo the leaders of a couple major alliances and get them to pull CTAs. Have the Alliance leaders pick two FC's, split the fleets up, and presto..you have your toys to move how you want, when you want, and you only need to talk to two people to move the fleets.
Now, how do you get this to happen..since any respectable 0.0 alliance can't leave their space for 2 hours..Any enemy will jump on it. So, to get the 0.0 numbers (we do want to help you, but we can't post CTA's for it without getting our space owned..thus we can't come) You're going to need to do something drastic..either get both sides of a conflict (like gem) to come to the party, and reverse any damage done by "rouge" fleets while the testing is going on, or something.
Otherwise you're not accomplishing anything. 0.0 Fleet FC's know how to fight brutal and hard. Find a way to let us come and show you. Convo me in game if you have a desire to chat..
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Hekktor Zarkon
Decadence. RAZOR Alliance
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Posted - 2010.01.06 09:50:00 -
[125]
why would they need 500ppl on the test server to get a clue what causes the lag on dominion build in comparisation to apocrypha code?
I think they did exactly what they needed - run 2 almost identical situations, one on apo one on domi and check the DIFFERENCE in the collected traffic data..
and yes, there WAS a difference, so the chances are high that they can track down what causes the lag in dominion code...
-;= |
Ban Doga
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Posted - 2010.01.06 17:47:00 -
[126]
Originally by: Hekktor Zarkon why would they need 500ppl on the test server to get a clue what causes the lag on dominion build in comparisation to apocrypha code?
I think they did exactly what they needed - run 2 almost identical situations, one on apo one on domi and check the DIFFERENCE in the collected traffic data..
and yes, there WAS a difference, so the chances are high that they can track down what causes the lag in dominion code...
Because some people think the grid loading bug (iow. responsive client but no grid) is different than the lag we had in this test. So getting more people to get this grid loading trouble could/would show a different problem.
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Obsidian Hawk
Free Galactic Enterprises FREGE
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Posted - 2010.01.06 23:03:00 -
[127]
Originally by: CCP Tanis Howdy folks,
If you participated in this testing, please take a moment to stop by our feedback tread and tell us what you think!
I spy with my little eye a spelling error :P
*gives tanis a beer*
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Imhotep Khem
Minmatar Doom Guard Wildly Inappropriate.
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Posted - 2010.01.07 01:22:00 -
[128]
Why not have a test client. One that CCP can send commands to, and that will automatically connect to and load the server at a time of CCPs choosing. I know there are security issues. I know CCP needs the distributed power of all the clients to load the server. Just trying to think of a better way to get testing than asking and hoping. _________ If your not dyin' your not tryin'. |
Arronicus
Phantom Squad Atlas Alliance
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Posted - 2010.01.07 18:30:00 -
[129]
Originally by: Ferroto Baggins
Originally by: Lijhal
2) why do we have dmg modifiers with 9 diggits behind the comma ? i mean, whats the reason to have a 9,234856219875 dmg modifier onto my pulse lasers ? wouldnt 9,24 do the same ? your game is all about math, so lets reduce server calculations a lot by changing dmg modifiers into "real" numbers .. imagine the calculations a server have to do if 1000 ppl are hiting one target with those numbers....
I'd go further and say just use whole numbers
Using whole numbers would be a crushing blow to the game as a whole. Why? Because the decimal places are always the difference between levels of named, faction, officer, and even t2 mods. People pay 500k isk more for an extra 0.1, or 200million more for an extra 0.4
I also highly doubt that it makes any real difference on processor speed to calculate the difference between 9.234856219875, and 9.24 (Despite the fact that 9.2348 rounds DOWN to 9.23, not up to 9.24)
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Sarajo
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Posted - 2010.01.07 19:54:00 -
[130]
Originally by: Arronicus I also highly doubt that it makes any real difference on processor speed to calculate the difference between 9.234856219875, and 9.24 (Despite the fact that 9.2348 rounds DOWN to 9.23, not up to 9.24)
Because I'm a nerd i did this:
9.234856219875 9.23485621988 9.2348562199 9.234856220 9.23485622 9.2348562 9.234856 9.23486 9.2349 9.235 9.24
You were wrong.
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Nobani
Merch Industrial GoonSwarm
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Posted - 2010.01.07 23:51:00 -
[131]
Originally by: Ferroto Baggins
Originally by: Lijhal
2) why do we have dmg modifiers with 9 diggits behind the comma ? i mean, whats the reason to have a 9,234856219875 dmg modifier onto my pulse lasers ? wouldnt 9,24 do the same ? your game is all about math, so lets reduce server calculations a lot by changing dmg modifiers into "real" numbers .. imagine the calculations a server have to do if 1000 ppl are hiting one target with those numbers....
I'd go further and say just use whole numbers
9.23 and 9.23485619875 are both real numbers. Moreover, they both take the exact same length of time to do any calculations with on a computer. Going to integers may save some calculation time, but my intuition is that any savings is low compared with the overhead of doing calculations in Python. I'd be happy for you to prove me wrong with appropriate benchmarks.
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Seth Ruin
Minmatar Ominous Corp Cult of War
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Posted - 2010.01.08 09:07:00 -
[132]
Originally by: Sarajo
Originally by: Arronicus I also highly doubt that it makes any real difference on processor speed to calculate the difference between 9.234856219875, and 9.24 (Despite the fact that 9.2348 rounds DOWN to 9.23, not up to 9.24)
Because I'm a nerd i did this:
9.234856219875 9.23485621988 9.2348562199 9.234856220 9.23485622 9.2348562 9.234856 9.23486 9.2349 9.235 9.24
You were wrong.
lolwut?
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Percy Soars
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Posted - 2010.01.08 11:16:00 -
[133]
Originally by: Sarajo
Because I'm a nerd i did this:
9.234856219875 9.23485621988 9.2348562199 9.234856220 9.23485622 9.2348562 9.234856 9.23486 9.2349 9.235 9.24
You were wrong.
Lol, judging from that you are not a nerd.
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Ban Doga
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Posted - 2010.01.12 06:10:00 -
[134]
(Almost) a week has passed since the first test took place and the second test was cancelled.
Are there any updates on this issue yet? Any idea if the second test will be conducted and when?
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FellRaven
Minmatar Macabre Votum Morsus Mihi
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Posted - 2010.01.12 19:00:00 -
[135]
Having spent a considerable amount of time setting up for this test and participating a little feedback would be nice.
I note that the Lag has not improved any.
ps. I agree with previous comments here that the test was poorly organised and inadequate for the task.
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Drazi1
Minmatar The Knights Templar R.A.G.E
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Posted - 2010.01.12 21:29:00 -
[136]
I suggest we boycott EVE untill CCP decides to sort this rubbish out. After all we are customers of ccp
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Psycho Tripper
Urban Malice
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Posted - 2010.01.12 21:47:00 -
[137]
Originally by: Sarajo
Because I'm a nerd i did this:
9.234856219875 9.23485621988 9.2348562199 9.234856220 9.23485622 9.2348562 9.234856 9.23486 9.2349 9.235 9.24
You were wrong.
Yeah, because that's how rounding works.
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FellRaven
Minmatar Macabre Votum Morsus Mihi
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Posted - 2010.01.12 22:01:00 -
[138]
Just been in the massive lag fest in K25, had to change fleet half way through and guess what, leaving fleet leaves the lag behind.
CCP care to come clean?#
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Ban Doga
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Posted - 2010.01.19 08:12:00 -
[139]
(Almost) two weeks have passed since the first test took place and the second test was cancelled.
Are there any updates on this issue yet? Any idea if the second test will be conducted and when?
I saw that there is no patch available for SISI right now and a dev posted this is because of testing an RC. Does this mean there will be a new release on TQ soonÖ? Will that release address the performance issue?
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Hyperforce99
Gallente GoldTech Mischievous Industrial Logistics Ltd.
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Posted - 2010.01.19 08:27:00 -
[140]
Originally by: FellRaven Just been in the massive lag fest in K25, had to change fleet half way through and guess what, leaving fleet leaves the lag behind.
CCP care to come clean?#
so, are you saying lag might be because of the fleet tool? --------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/ |
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