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Marlona Sky
D00M. Triumvirate.
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Posted - 2010.01.05 18:49:00 -
[1]
Edited by: Marlona Sky on 05/01/2010 18:59:49 Before you rage about 'Yet another Bounty Hunter' thread fix , please read.
You too, can be a Bounty Hunter...
1. Yarr!
'Kill Rights' name is changed to 'Bounty Rights' - Even if the person initially attacked shoots back, and dies, it still generates a 'Bounty Right'. Just because the person fought back does not erase the fact the crime was commited. This bounty right is good for one month which allows the player to place a bounty on each of the players involved on his loss mail equivilant to 10% of the platinum issurance payout of said ship he/she lost.
i.e. Marlona Sky is flying a Megathron thru low sec and is attacked and killed by a Curse and two Tempest. 10% of a platinum insured Megathron is 10.5 million ISK. Marlona can put 10.5 million bounty on each of the three players involved totally 31.5 million in bounty issued. Once he places any bounty on a player, the 'Bounty Right' is gone. No matter the ISK amount.
If anyone assist the person that attacks and helps them destroy the player via any way (i.e. remote armor repair, remote sensor boost, gang bonuses, etc.) they appear on the lossmail said device tagged 'Assisted' and give the player who died 'Bounty Rights'.
2. EVE's Most Wanted
During down time every day, all players with bounties on thier head are ranked from 1-10,000 with anyone not in the top 10,000 unranked. Depending on the players rank and security space they are in will determine if he is global in the since than he can be attacked by anyone. The player with the most bounty is ranked #1 and it decends in ranking the lower the bounty is. If two players have the same bounty then the player with the lowest security status is ranked higher. If thier security status is still the same, then they are both considered the same rank, the higher one, and the lower rank is left empty.
Any player in a security system that considers them eligibly to be hunted in our higher can of course, be shot at without intervention from Concord. Below is the ranking system chart:
System Security / Bounty Rank 0.1 / 1-10 0.2 / 11-21 0.3 / 22-47 0.4 / 48-101 0.5 / 102-217 0.6 / 218-468 0.7 / 467-1,006 0.8 / 1,007-2,163 0.9 / 2,164-4,651 1.0 / 4,652-10,000
i.e. Marlona Sky is ranked 958 and can be legally shot in a 0.7 or higher security system.
Scale was determined by dividing 10,000 by 2.15 rounding down and taking that sum and dividing it by 2.15 and so on and so forth per rank tier.
3. Can I haz bounty??
Upon sucessfuly termination of a players ship that is legally allowed to be shot, 10% of the worth of said ships platinum insurance is equally divided between all players (no NPC's like rats, Concord, Federation Navy, etc.) up to the total bounty on the player. Pods are NEVER elligible for bounty payouts.
4. Released on good behavior.
Any player with a bounty no matter the amount will lose 1% of the total amount during down time every day until bounty reaches below 500 ISK at which point it would be reduced to 0 ISK. This decay feature is to ensure that certain players do not stay on EVE's Most Wanted list forever depending on if they simply quit the game, afk for months, etc. It also keeps the list fresh with new faces ( unless they are just evil ) and it acts like an ISK sink.
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Marlona Sky
D00M. Triumvirate.
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Posted - 2010.01.05 19:02:00 -
[2]
5. Security Status vs. EVE's Most Wanted list
One of the many problems with the current bounty system is most of the targets worth shooting are pirates by nature and thus mostly can only be found in 0.4 and lower. If you find one of them, the bounty on thier head is not going to be the deciding factor if combat will occur. Players with bounty can pirate and rat to gain security status back, but this will not affect the bounty on their head. This opens the door for said player to enter high sec. This is where most of the bounty hunting action to occur.
Players with bounties could bait players of course and this would open the door for thier buddies to give the victims 'Bounty Rights' on them as well.
*Disclaimer*
- All of these numbers can of course be adjusted but I hope the system makes sence enough to be understood.
- What is to keep 100 random players from just rage killing a player with a bounty when they enter the system? I am not entirely sure, but maybe if a skill was introduced that players wanting to persue the role of bounty hunting was introduced that allowed them to hunt the players and be able to shoot them. *shrugs* Say a skill(s) that open up more and more tiers of targets on the wanted list you are legally allowed to shoot. Also a skill(s) that lets you access search agents available to you remotely. *shrugs*
- A good portion of this proposal I have derived from other people who have proposed ideas on a new system and forgive me if I do not list direct credit. You know who you are and if your post was read others will too, don't make a big deal about it!
So before I take this to Assembly Hall for thumbs up or whatever, I would like to hear feedback from the players and CCP of what they think of it and such.
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Valandril
Caldari Reikoku IT Alliance
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Posted - 2010.01.05 19:08:00 -
[3]
Edited by: Valandril on 05/01/2010 19:08:47 Another thread by person who first types 2 pages worth of post and then thinks. Beeing killable by anyone is already done by security system and we don't need to nerf lowsec pvp even more tyvm. If you want to hunt someone in highsec, declare war on his corp. As for your "10% idea", it doesn't matter. I sure see 58349583495349 people following someone to at best split 10m isk. Makes me wanna go and hunt him for 5 hours. Really.
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Marlona Sky
D00M. Triumvirate.
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Posted - 2010.01.05 19:33:00 -
[4]
Edited by: Marlona Sky on 05/01/2010 19:32:55
Originally by: Valandril stuff
Thanks raging about one problem and dismissing the entire proposal when I was looking for constructive feedback.
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Valandril
Caldari Reikoku IT Alliance
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Posted - 2010.01.05 19:43:00 -
[5]
Originally by: Marlona Sky Edited by: Marlona Sky on 05/01/2010 19:32:55
Originally by: Valandril stuff
Thanks raging about one problem and dismissing the entire proposal when I was looking for constructive feedback.
That one problem (two actually) renders your idea obsolete.
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Marlona Sky
D00M. Triumvirate.
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Posted - 2010.01.05 20:07:00 -
[6]
Originally by: Valandril
Originally by: Marlona Sky Edited by: Marlona Sky on 05/01/2010 19:32:55
Originally by: Valandril stuff
Thanks raging about one problem and dismissing the entire proposal when I was looking for constructive feedback.
That one problem (two actually) renders your idea obsolete.
Even the part about bounty being paid out based on ship insurance? *revising right now to talk about T2 and T3 ships*
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Valandril
Caldari Reikoku IT Alliance
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Posted - 2010.01.05 20:08:00 -
[7]
Edited by: Valandril on 05/01/2010 20:08:52 I wrote post that have only 2 lines of text and still you've failed to read it. How amazing is that ? I will bold the important part. Also you may want to read up how great is t2/t3 insurance payout.
Originally by: Valandril Edited by: Valandril on 05/01/2010 19:08:47 Another thread by person who first types 2 pages worth of post and then thinks. Beeing killable by anyone is already done by security system and we don't need to nerf lowsec pvp even more tyvm. If you want to hunt someone in highsec, declare war on his corp. As for your "10% idea", it doesn't matter. I sure see 58349583495349 people following someone to at best split 10m isk. Makes me wanna go and hunt him for 5 hours. Really.
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Lucjan
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Posted - 2010.01.05 20:30:00 -
[8]
Bounty gets paid out of the insurers pocket.
-MrX has bounty. -MrX gets popped in insured ship by MrY -MrX gets paid (insurance - bounty) -MrY sadly only gets paid min(insurance,bounty) -Remaining bounty gets put on MrX's for next toon
please implement.
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Valandril
Caldari Reikoku IT Alliance
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Posted - 2010.01.05 20:39:00 -
[9]
Originally by: Lucjan Bounty gets paid out of the insurers pocket.
-MrX has bounty. -MrX gets popped in insured ship by MrY -MrX gets paid (insurance - bounty) -MrY sadly only gets paid min(insurance,bounty) -Remaining bounty gets put on MrX's for next toon
please implement.
And again, nerf lowsec pvpers because carebears cry so. Way to boost lowsec.
Also i can still claim that 10% of insurence if simply my friend will pop me
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Marlona Sky
D00M. Triumvirate.
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Posted - 2010.01.05 20:42:00 -
[10]
Originally by: Valandril Edited by: Valandril on 05/01/2010 20:08:52 I wrote post that have only 2 lines of text and still you've failed to read it. How amazing is that ? I will bold the important part. Also you may want to read up how great is t2/t3 insurance payout.
Originally by: Valandril Edited by: Valandril on 05/01/2010 19:08:47 Another thread by person who first types 2 pages worth of post and then thinks. Beeing killable by anyone is already done by security system and we don't need to nerf lowsec pvp even more tyvm. If you want to hunt someone in highsec, declare war on his corp. As for your "10% idea", it doesn't matter. I sure see 58349583495349 people following someone to at best split 10m isk. Makes me wanna go and hunt him for 5 hours. Really.
I read it and said that I would revise to include a multiplier for T2 and T3 to bring it in line. If the ship is insured or not is irrelevant. I specified off what that ship's platinim insurance payout would be. So there is one issue you pointed out solved. What the multiplier is I don't know yet, but of course a suggestion that is balanced would be welcome.
Stop treating this thread like it is COAD and check your smack at the door please.
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Reggie Stoneloader
JAFA Trade and Manufacturing Cooperative
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Posted - 2010.01.06 03:25:00 -
[11]
Your proposal is both too simple and too complex. It fails to build an unexploitable bounty system, and it introduces an awful lot of aggro and flagging rules that will be a huge pain for players to learn and a huge pain for CCP to code. Tracking all the remote reppers and remote sensor boosters? For how long? If I do a mission with a guy and rep his armor, then 13 minutes later he ganks a fool in low-sec, am I to be saddled with a bounty flag that puts me and my mission ship on a KOS list in Motsu? As others have observed, no amount of diminishing returns will make it worthwhile to track and kill a bounty without also making it worthwhile to have an alt kill you in an unfitted, insured ship. Contrapositively, any system that makes alt-kill bounty harvesting less than worthwhile to the ebil piwat himself will make it worthless to any would-be privateers.
Bounty hunting and anti-piracy are roleplay at best. Until the sec status system is meaningfully revamped to turn PvP into a "Wild West" system that players opt into through their actions (see sig), there will be no way to encourage the law-abiding to take up arms against the low-sec fighters, because the very system that sets the gankers and campers and pirates apart from the carebears also brands all non-consensual PvPers as "troublemakers". If you want to be a bounty hunter, go -10 and restrict your pewing to other outlaws. There's a reason bad mothers are awesome in westerns and samurai flicks. Angry mob justice should not be rewarded beyond the spoils of the blob-gank. ======================
Crusades: Security Status |
Nico Terces
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Posted - 2010.01.06 09:22:00 -
[12]
I dont think this idea is very good either. You inherently do not change the way that you place bounties, leaving the exploits that make the current system a fail. Furthermore you'd kill lowsec pvp by making sure that people with bounties can't reveive insurance. You're just premoting to log your alt and kill yourself in a shuttle, because you can only get insurance after your bounty got cleared. I think this idea is badly thought out.
The only time that someone (in my opinion) should not receive insurance is when they get killed by concord.
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Marlona Sky
D00M. Triumvirate.
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Posted - 2010.01.06 14:30:00 -
[13]
Edited by: Marlona Sky on 06/01/2010 14:34:01
Originally by: Reggie Stoneloader Your proposal is both...
I would have to change the rank system and all, but what if you could only get the bounty if your in low sec / 0.0?
Originally by: Nico Terces I dont think...
How could someone turn a profit if buying and insuring a shuttle cost more than the bounty reward which would be 10% value of platinum insured shuttle.
Furthermore if the ship is insured or not is irrelevant to the bounty payout. It is just BASED on the payout of platinum insurance on that ship.
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