Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Buba002
SQUIDS.
0
|
Posted - 2012.06.23 04:38:00 -
[1] - Quote
Oh how mighty the Thrasher truly is, not only in FW, but in small gangs. I'm at a loss at why people would fly any other ship when hunting enemies in minors. Even as few as 4 Autocannon Thrashers can destroy most frigate gangs.
Basically what I am asking for clarification about is why are people flying drams, comets, and Hookbills against Thrashers? I mean sure, I've killed a couple of Thrashers in my Hookbill, but with such a cheap hull/fit, why even risk a much more expensive setup when you can effectively kill other frigates in the Thrasher?
|
Venri Zod
Order of the Black Dagger
3
|
Posted - 2012.06.23 05:29:00 -
[2] - Quote
Thrashers pop before you can blink, they are a glass cannon. Try harder. :) |
masternerdguy
Inner Shadow NightSong Directorate
767
|
Posted - 2012.06.23 05:50:00 -
[3] - Quote
Remember to fit your MSE II to avoid getting popped. Things are only impossible until they are not. |
Buba002
SQUIDS.
0
|
Posted - 2012.06.23 05:56:00 -
[4] - Quote
Venri Zod wrote:Thrashers pop before you can blink, they are a glass cannon. Try harder. :)
Thrashers pop quickly to frigates? Maybe if they aren't armor tanked. |
Zen Guerrilla
CTRL-Q Iron Oxide.
9
|
Posted - 2012.06.23 09:13:00 -
[5] - Quote
It can be pretty annoying that destroyers can get into minor plexes. There's just no use in bringing a frigate to a plex fight with the exception of griffins and maybe some fast tackle.
Frigates are a niche these days and while there still are fights to be had, the pure amount of destroyers in FW these days very much forces you to also field destroyers.
I tried to avoid that but recently gave up and am now flying destroyers. I still try to roam in frigates but that's a different thing, requires different thinking and even gives you a different target selection.
It's still doable to solo in frigates and especially with faction frigates can give you some pretty awesome kills but for FW, destroyers is go. Everything else is stupid.
And it's gonna get worse with destroyer buffs and new destroyers coming up...
I demand more plex sizes. pew pew |
Bad Messenger
Nasranite Watch Caldari State Capturing
156
|
Posted - 2012.06.23 09:32:00 -
[6] - Quote
ac thrasher suck |
Aktonn
0
|
Posted - 2012.06.23 11:08:00 -
[7] - Quote
I pretty much only fly a Hookbill in the the T1 plexs and have some success against destoyers. If its the AC variety i just load an optimal range script. The Arty Thrashers are a different story. Doable with a tacking script and a 1k orbit but getting there is the problem.
For the T1 frigates, even with the recent buff, destoyers are a big no no and when you consider the limited price difference between the two a T1 frigate is pretty limited.
Now if only CCP would release a Caldari missle based destroyer . |
Buba002
SQUIDS.
0
|
Posted - 2012.06.23 16:28:00 -
[8] - Quote
Bad Messenger wrote:ac thrasher suck
Care to explain why? AC Thrashers seem to excel at waiting on the warp in point of a minor plex, and then literally ripping apart any frigates that come in. |
Mutnin
SQUIDS.
244
|
Posted - 2012.06.23 16:57:00 -
[9] - Quote
Buba002 wrote:Bad Messenger wrote:ac thrasher suck Care to explain why? AC Thrashers seem to excel at waiting on the warp in point of a minor plex, and then literally ripping apart any frigates that come in.
AC Thrashers work ok in a lot of situations, but in most cases Arti Thrashers are far better. Which is why we pretty much just push the Arti gang fits in corp. In a small gang fight range is a major issues for AC thrashers.
Even at a warp in of a plex ships will spread out very quickly and this means if your gang consists of just AC thrashers each ship in the gang has to burn to each target to hit the primary due to range being under 6km in most fits. This means any gang that can reach out further than you even with less DPS has a good chance of out damaging you. It also means you can't easily spread points which allows non primary ships to get range.
With 250mm Arti's and faction ammo you can easily hit out to 17km +/- which opens up the fight to better be controlled and allows guys to easily get their DPS on targets fast, that hey may not be right next to. The other benefit is the Alpha Volley. I know as a corp we haven't taken out any Arti Thrasher gangs since you joined but trust me when we have 5 or more it's pretty crazy how fast they can kill even battle cruisers.
Some groups prefer 280mm's over the 250's but personally I like the 250's due to ability to fit some tank and they also allow for slight modification to the fit for gang specific EW mods if needed.
Far as king of the hill in plex fighting.. 150mm rail fit Corms if used properly are likely the best Dessie in the game for that kind of skirmish fighting. They can apply damage upwards of 100km meaning with a small gang of them they can control a plex pretty effectively from great ranges forcing the enemy to either warp out or die. |
Azami Nevinyrall
Project Cerberus Caldari State Capturing
297
|
Posted - 2012.06.23 17:45:00 -
[10] - Quote
Mutnin wrote:Far as king of the hill in plex fighting.. 150mm rail fit Corms if used properly are likely the best Dessie in the game for that kind of skirmish fighting. They can apply damage upwards of 100km meaning with a small gang of them they can control a plex pretty effectively from great ranges forcing the enemy to either warp out or die. This... Do you know what a sh*t-barometer is? It measures the sh*t-pressure in the air, did you hear that? The sounds of the whispering winds of sh*t... |
|
Super Chair
Project Cerberus Caldari State Capturing
283
|
Posted - 2012.06.23 19:21:00 -
[11] - Quote
Some coercers cant go in and kill two MSE fit AC thrashers in a 2v1...just saying. |
Aln Al-Thalab
Mentally Assured Destruction
0
|
Posted - 2012.06.24 16:27:00 -
[12] - Quote
Bad Messenger wrote:ac thrasher suck
You, sir, are terribly mistaken. |
Crosi Wesdo
War and Order
235
|
Posted - 2012.06.24 16:40:00 -
[13] - Quote
Comet > Thrasher
http://eve-kill.net/?a=kill_detail&kll_id=13659449 |
Zarnak Wulf
The Roaches
389
|
Posted - 2012.06.25 21:40:00 -
[14] - Quote
I've always flown Arty Thrashers until recently. All things being equal - no boosters, snakes, or slaves - an arty thrasher that starts at range will always beat an AC Thrasher. It's only when the AC Thrasher starts on top of the Arty T. that it goes the other way.
Arty Thrashers are susceptible to AB frigates - dual prop Dramiels and Firetails are the obvious examples. AC Thrashers are only lethal in that immediate 10km range.
Recently I've enjoyed flying a 125mm rail Catalyst. It has close to 400 DPS at 13km and 300 DPS at 23km. It's natural lock range is larger then that of the Thrasher. And it shoots every 1.98 seconds which is a really fun experience. |
Christine Peeveepeeski
The Imperial Fedaykin
81
|
Posted - 2012.06.26 03:03:00 -
[15] - Quote
AC thrashers worse than arty? you high?
Sure if you start the fight 40km apart but why would you do that. If you are late to a plex just don't go in if target is in if you are really worried about the camped warp in kiters, wait till next one spawns and get there first.
I usually have no trouble running down arty thrashers in an ac thrasher. I definitely have to do some inventive flying against ECM thrashers though.....
|
Cat Casidy
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
42
|
Posted - 2012.06.26 06:20:00 -
[16] - Quote
AC- arty, whatever, just for the love of god don't fit them like Bolsterbomb's which has both SLAPD - Star Scientist, I science stars |
Hidden Snake
Inglorious-Basterds The Bloody Ronin Syndicate
133
|
Posted - 2012.06.26 11:10:00 -
[17] - Quote
have u ever tried coercer? IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free?>>>????-áPublic ch.: Basterds on vacation Hans resign from CSM! |
BolsterBomb
Bane Inc INQUISITION.
99
|
Posted - 2012.06.26 13:49:00 -
[18] - Quote
Cat Casidy wrote:AC- arty, whatever, just for the love of god don't fit them like Bolsterbomb's which has both
hehehe , that was an EXPERIMENTAL fit by the way and wasnt supposed to fight an af i was just bored. lol
Theory was that in running minors the dessy gives you enough guns to kill either frig no mater what it was. you have long range to kill kiters (alpha power man) and ac to kill annoying ab frigs.
Hey its eve im allowed to experiment Brig General of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |
Rezig Huruta
Autocannons Anonymous Late Night Alliance
20
|
Posted - 2012.06.26 16:34:00 -
[19] - Quote
BolsterBomb wrote:Cat Casidy wrote:AC- arty, whatever, just for the love of god don't fit them like Bolsterbomb's which has both hehehe , that was an EXPERIMENTAL fit by the way and wasnt supposed to fight an af i was just bored. lol Theory was that in running minors the dessy gives you enough guns to kill either frig no mater what it was. you have long range to kill kiters (alpha power man) and ac to kill annoying ab frigs. Hey its eve im allowed to experiment
So - aside from asploding to an AF, did it work as you imagined in the minors? |
BolsterBomb
Bane Inc INQUISITION.
99
|
Posted - 2012.06.26 17:04:00 -
[20] - Quote
Rezig Huruta wrote:BolsterBomb wrote:Cat Casidy wrote:AC- arty, whatever, just for the love of god don't fit them like Bolsterbomb's which has both hehehe , that was an EXPERIMENTAL fit by the way and wasnt supposed to fight an af i was just bored. lol Theory was that in running minors the dessy gives you enough guns to kill either frig no mater what it was. you have long range to kill kiters (alpha power man) and ac to kill annoying ab frigs. Hey its eve im allowed to experiment So - aside from asploding to an AF, did it work as you imagined in the minors?
I dunno I leroyed into an AF. It did function properly and I belive in a minor (and only a minor) it would work as intended.
It was able to hit at range with a decent punch (comparatively speaking) and was able to shoot close range with nice dps whereas an arty thrasher could not.
I would test it again. Its cheap who cares if you die. I think it works because of the variance that we are seeing in a minor. It wont succeed at being the best at long or range but with that many guns it doesnt have to. It has to fulfil a role and I belive the intended role works. Brig General of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |
|
X Gallentius
Federal Defense Union Gallente Federation
292
|
Posted - 2012.06.26 17:47:00 -
[21] - Quote
Rezig Huruta wrote:So - aside from asploding to an AF, did it work as you imagined in the minors? It sounds like it worked fine for Bolsterbomb and I encourage him and everybody else in the Caldari militia to continue to experiment with putting both long range and short range weapons on their destroyers.
I don't, however, think members of the Gallente or Minmatar militia are advanced enough in their piloting skills to try such things. So I would avoid these advanced fitting concepts if I were you. |
BolsterBomb
Bane Inc INQUISITION.
99
|
Posted - 2012.06.26 18:02:00 -
[22] - Quote
epic troll thank you.
There is nothing wrong with trying experimental fits as long as you discard them if they dont work and fly them according to what they were built for. Brig General of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |
Buba002
SQUIDS.
0
|
Posted - 2012.06.26 20:17:00 -
[23] - Quote
X Gallentius wrote:Rezig Huruta wrote:So - aside from asploding to an AF, did it work as you imagined in the minors? It sounds like it worked fine for Bolsterbomb and I encourage him and everybody else in the Caldari militia to continue to experiment with putting both long range and short range weapons on their destroyers. I don't, however, think members of the Gallente or Minmatar militia are advanced enough in their piloting skills to try such things. So I would avoid these advanced fitting concepts if I were you.
<3 you! |
Zarnak Wulf
The Roaches
389
|
Posted - 2012.06.26 20:38:00 -
[24] - Quote
I have seen thrashers fitted with AC x 6 and one 280. You take it up against a Dramiel. You fire the arty at them- they rush in licking their chops AND...
Not something I would do but thought I'd throw it out there. |
Cat Casidy
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
42
|
Posted - 2012.06.27 00:59:00 -
[25] - Quote
I'm fairly certain no one has ever experimented with the concept that sticking a rubik's cube inside a slinky and somersaulting down a flight of stairs with it to see if it might cause you to travel back to 1772 bc Babylon where you wind up traveling the lands with your talking humvee (who's also Arnold Schwarzenegger for some reason) while upholding the code of Hammurabi while simultaneously trying to invent aspirin because you totally knocked yourself out out when you fell down those stairs and some aspirin would probably help with that. However I encourage you to try. SLAPD - Star Scientist, I science stars |
Atrum Skyhunter
Victory Inc.
3
|
Posted - 2012.06.27 05:01:00 -
[26] - Quote
Is there something big I'm missing, but wouldn't destroyers get ripped apart by Stealth Bombers? Like two stealth bomber vollies (Or one, if there's two SB) should vaporize any single destroyer before they even get a lock on. |
Super Chair
Project Cerberus Caldari State Capturing
287
|
Posted - 2012.06.27 06:32:00 -
[27] - Quote
Atrum Skyhunter wrote:Is there something big I'm missing, but wouldn't destroyers get ripped apart by Stealth Bombers? Like two stealth bomber vollies (Or one, if there's two SB) should vaporize any single destroyer before they even get a lock on.
I invite you to take a group of stealth bombers against a gang of corms
|
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
211
|
Posted - 2012.06.27 11:47:00 -
[28] - Quote
Atrum Skyhunter wrote:Is there something big I'm missing, but wouldn't destroyers get ripped apart by Stealth Bombers? Like two stealth bomber vollies (Or one, if there's two SB) should vaporize any single destroyer before they even get a lock on. Before destroyer buff (smaller sigs now I believe) I could MWD burn around after a Hound and he never got through more than of my 25% shields or so .. torps really don't like moving targets
Super Chair wrote:I invite you to take a group of stealth bombers against a gang of corms One could probably get away with siccing a group of noob ships on that bomber group .. more so after the freebies get their revamp .. hahahaha.
Bombers are very, very limited in function but they do that one thing extremely well.
|
Princess Nexxala
Quantum Cats Syndicate
71
|
Posted - 2012.06.27 14:42:00 -
[29] - Quote
AC thrashers are way underpowered. They sort of suck tbh. If your going to fit one make it armor as they are so much better.
I highly recommend the 250 arty fit. It gives you range and more versatility. Damn fine fit tbh. Will kill an AC thrasher 1v1 every time! Is sexy time? |
Buba002
SQUIDS.
0
|
Posted - 2012.06.27 22:51:00 -
[30] - Quote
Princess Nexxala wrote:AC thrashers are way underpowered. They sort of suck tbh. If your going to fit one make it armor as they are so much better.
I highly recommend the 250 arty fit. It gives you range and more versatility. Damn fine fit tbh. Will kill an AC thrasher 1v1 every time!
What about frigs such as the Hookbill? |
|
Crosi Wesdo
War and Order
288
|
Posted - 2012.06.27 23:32:00 -
[31] - Quote
Princess Nexxala wrote:AC thrashers are way underpowered. They sort of suck tbh. If your going to fit one make it armor as they are so much better.
I highly recommend the 250 arty fit. It gives you range and more versatility. Damn fine fit tbh. Will kill an AC thrasher 1v1 every time!
I killed a shield AC thrasher and 280mm arty thrasher 2v1 in my armour thrasher earlier. :p
Gotta love boosters lol. |
Super Chair
Project Cerberus Caldari State Capturing
290
|
Posted - 2012.06.27 23:58:00 -
[32] - Quote
Buba002 wrote:Princess Nexxala wrote:AC thrashers are way underpowered. They sort of suck tbh. If your going to fit one make it armor as they are so much better.
I highly recommend the 250 arty fit. It gives you range and more versatility. Damn fine fit tbh. Will kill an AC thrasher 1v1 every time! What about frigs such as the Hookbill?
It will lose to a dual prop hookbill unless the thrasher is snaked/loki boosted and the hookbill is not, then it's all up to pilot skill at that point.
|
X Gallentius
Federal Defense Union Gallente Federation
298
|
Posted - 2012.06.28 06:57:00 -
[33] - Quote
Solo, faction frigs have a very good shot at killing AC Thrashers. In groups... go with the dessies. |
Bluejacket CT
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
12
|
Posted - 2012.06.29 23:46:00 -
[34] - Quote
B-B-BLASTERCAT!!!! SLAPD - Corp Janitor |
Cat Casidy
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
44
|
Posted - 2012.06.30 00:13:00 -
[35] - Quote
jack never lets me use blasters anymore ;(
SLAPD - Star Scientist, I science stars |
Commissar Veldt
Progressive State State Section 9
20
|
Posted - 2012.06.30 13:13:00 -
[36] - Quote
I have kited the ******* off 2x thrashers in my hookbill solo at a range and speed where they couldnt even catch/lock me forcing them to warp out of the plex, rep up, come back, repeat until they realised plex was mine.
AC Thrashers lose on this occasion. You can have great deal of success with them yeah but like everything in this game, there is a ship/fit to counter the strengths of the enemy ship/fit.
|
Buba002
SQUIDS.
2
|
Posted - 2012.07.01 06:57:00 -
[37] - Quote
Commissar Veldt wrote:I have kited the ******* off 2x thrashers in my hookbill solo at a range and speed where they couldnt even catch/lock me forcing them to warp out of the plex, rep up, come back, repeat until they realised plex was mine.
AC Thrashers lose on this occasion. You can have great deal of success with them yeah but like everything in this game, there is a ship/fit to counter the strengths of the enemy ship/fit.
So, in terms of solo, Arty thrashers seem to excel when forcing fights into plexes? |
Stalking Mantis
Amarrian Retribution Amarr 7th Fleet
189
|
Posted - 2012.07.01 08:59:00 -
[38] - Quote
Nothing Beats The 150 Rail Cormy as far as staying Power. Not Even an arti Thrasher.
Once they are set up in a plex they are hard to push out with anything less than three ships. (Or as taught to me the other night by XG. Another Rail cormy)
Just Saying. |
sYnc Vir
Wolfsbrigade Lost Obsession
234
|
Posted - 2012.07.01 10:59:00 -
[39] - Quote
http://www.fate.eve-kill.net/?a=kill_detail&kll_id=13803262
The problem with Arty thrashers is they just can't every get scamed. Or EVERYTHING kills it. If you're forever getting arty fags warping in on your plexes, then fight smarter. Open the plex warp in and simply wait for the idiot to follow you. They land in web and scam range, and you lul 20 seconds later as you scope the loot and run the plex timer down. |
kraiklyn Asatru
Rifterlings Damu'Khonde
1
|
Posted - 2012.07.01 11:09:00 -
[40] - Quote
http://www.fate.eve-kill.net/?a=kill_detail&kll_id=13842083
^^
You are right, though I don't appreciate being called an arty ***.
edit: lol it censors *** but not fags... |
|
Paikis
Red Federation RvB - RED Federation
33
|
Posted - 2012.07.01 13:53:00 -
[41] - Quote
[Cormorant, Snipe] Micro Auxiliary Power Core I
Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script 1MN MicroWarpdrive II Tracking Computer II, Optimal Range Script
150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S [empty high slot]
Small Ionic Field Projector I Small Hybrid Collision Accelerator I Small Hybrid Locus Coordinator I
This is what I use when Sniping in my Cormorant. Does 116 DPS at 95+9.8kms with all Vs. Requires +1% PG implant.
Does anyone have any clever twists that would improve this fit? Anyone use anything slightly different that they wouldn't mind sharing? |
Zarnak Wulf
The Roaches
399
|
Posted - 2012.07.01 22:27:00 -
[42] - Quote
Paikis wrote:[Cormorant, Snipe] Micro Auxiliary Power Core I
Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script 1MN MicroWarpdrive II Tracking Computer II, Optimal Range Script
150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S [empty high slot]
Small Ionic Field Projector I Small Hybrid Collision Accelerator I Small Hybrid Locus Coordinator I
This is what I use when Sniping in my Cormorant. Does 116 DPS at 95+9.8kms with all Vs. Requires +1% PG implant.
Does anyone have any clever twists that would improve this fit? Anyone use anything slightly different that they wouldn't mind sharing?
If you have a genolution CA-1 and CA-2 it frees up that slot 6 implant spot for a small hybrid damage implant. My fit is similar except:
Mids: Named MWD Tracking Computer II x 2 SB II Lows: MFS II Rigs: Ancillary Current Router x 2 Small ionic field projector
|
sYnc Vir
Wolfsbrigade Lost Obsession
234
|
Posted - 2012.07.01 22:44:00 -
[43] - Quote
kraiklyn Asatru wrote:http://www.fate.eve-kill.net/?a=kill_detail&kll_id=13842083
^^
You are right, though I don't appreciate being called an arty ***.
edit: lol it censors *** but not fags...
I don't like being called on mondays, but phones gonna ring.
Also testing,
Bitches, bastards, turtles. lesbians,
huh, es and s for the win.
|
DarkAegix
Acetech Systems
1138
|
Posted - 2012.07.02 13:26:00 -
[44] - Quote
Paikis wrote:[Cormorant, Snipe]
This is what I use when Sniping in my Cormorant. Does 116 DPS at 95+9.8kms with all Vs. Requires +1% PG implant.
Does anyone have any clever twists that would improve this fit? Anyone use anything slightly different that they wouldn't mind sharing? For some reason I'm waaaaaay over powergrid for that fit, at all V. Also, the targeting range seems to be too much higher than what your guns demand!
I tweaked it as so: [Cormorant, Lockdown]
Micro Auxiliary Power Core II
Upgraded 1MN Microwarpdrive I Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script Tracking Computer II, Optimal Range Script
150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S [Empty High slot]
Small Ancillary Current Router I Small Hybrid Collision Accelerator I Small Hybrid Locus Coordinator I
-Replaced MWD with a meta variant. IIRC, meta MWDs are superior to T2 (?) -Replaced target range rig with a powergrid one. Lock range remains at 110km. It does 10dps at that kind of range, so it's perfect. -Replaced the Microaux Power Core with the T2 variant released in Inferno.
I'd say it's better in every way that matters, but I may have missed some niggles. |
Seishi Maru
doMAL S.A.
28
|
Posted - 2012.07.02 13:49:00 -
[45] - Quote
Because you might in other locatiosn have chance of fighting a cruiser or even better a juicy battlecruiser. Dramiels eat BC sloolly but surely. Trashers simply disapear in front of battlecruisers. |
Stoleas
Dare Bears
0
|
Posted - 2012.07.02 15:26:00 -
[46] - Quote
Buba002 wrote:Oh how mighty the Thrasher truly is, not only in FW, but in small gangs. I'm at a loss at why people would fly any other ship when hunting enemies in minors. Even as few as 4 Autocannon Thrashers can destroy most frigate gangs.
Basically what I am asking for clarification about is why are people flying drams, comets, and Hookbills against Thrashers? I mean sure, I've killed a couple of Thrashers in my Hookbill, but with such a cheap hull/fit, why even risk a much more expensive setup when you can effectively kill other frigates in the Thrasher?
You're asking a situational question, so you will get situational responses to justify either for or against you're given proposal for a situation. Thrashers are good in situations; so are "drams, comets, and Hookbills". |
Stalking Mantis
Amarrian Retribution Amarr 7th Fleet
189
|
Posted - 2012.07.03 05:40:00 -
[47] - Quote
Paikis wrote:[Cormorant, Snipe] Micro Auxiliary Power Core I
Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script 1MN MicroWarpdrive II Tracking Computer II, Optimal Range Script
150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S [empty high slot]
Small Ionic Field Projector I Small Hybrid Collision Accelerator I Small Hybrid Locus Coordinator I
This is what I use when Sniping in my Cormorant. Does 116 DPS at 95+9.8kms with all Vs. Requires +1% PG implant.
Does anyone have any clever twists that would improve this fit? Anyone use anything slightly different that they wouldn't mind sharing?
Same as above but with two tracking computers and one sensor booster. No hybrid optimal rig but a polycarb housing for burn and turn and one capacitor ancillary rig. This one is mine. It needs Advanced Weapon Upgrades 5 and no PG Implant |
|
|
|
Pages: 1 2 :: [one page] |