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Das Brute
Minmatar Brutor tribe
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Posted - 2010.02.25 17:52:00 -
[181]
You want to add to the environment by simply turning low sec into 0.0, nothing more.
if 0.0 was so boring, why do you need to increase your safety to gank a hauler?
/still not signed |
Mr Stark
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Posted - 2010.02.25 18:13:00 -
[182]
Originally by: Das Brute I have no idea what I am talking about so I will just speak randomly, and make a fool of myself, it is clear I have no idea what this post is all about. I believe lowsec is far too dangerous and I have died to pirates many times, my tears have flowed freely in local. Please kick me and laugh.
There ya go, i fixed your spelling mistakes mate, good luck with hello kitty.
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Das Brute
Minmatar Brutor tribe
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Posted - 2010.02.25 18:35:00 -
[183]
Originally by: Mr Stark
I have to gatecamp with 5 or more to take down a lone hauler or barge because thats true pvp
fixed yours for you as well mate, cheers |
S4ntis
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Posted - 2010.02.25 19:00:00 -
[184]
Full Support
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Legacy
Beacon Institute and Industrial
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Posted - 2010.02.25 19:44:00 -
[185]
On #1: I'm for some sort of 'claim' system, but mechanics for someone to remove that claim have to be in place. So using existing sov mechanics I say have people be allowed to drop a Sov module in lowsec systems. They can then use an Ihub to upgrade the system to an extent where at max level it could be as good as the lower levels of null sec are without an Ihub. Also you'd get reduced office fee's per level, in addition I could go along with gate guns no longer attacking you, but they would not defend you either. They'd just offline essentially in regards to the controlling corp/alliance.
on #2: Sure, have them be slightly better then current high sec agents, but only slightly.
on #3: I'd be for all current pirate goods to be able to be sold on some sort of black market in lowsec...not so sure about creating new ones.
on #4: To sell, maybe, to use no.
on #5: If all the mechanics work right it should increase this profession anyway.
on #6: No to overly complicated, more ransom options such as suggested above for players would be more viable.
on #7: No, you shouldn't be forced into low sec, null sec, or high sec. It should be the potential rewards that get you there.
on #8: If balanced to be less profitable then null sec moon goo sure, also would give more meaning to some contraband in game to be useful.
on #9: If you used my above sov mechanics you'd already have this ability.
on #10: once again see the sov suggestion I made.
Over all can agree lowsec needs more reward for the risks.
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Das Brute
Minmatar Brutor tribe
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Posted - 2010.02.25 21:07:00 -
[186]
Edited by: Das Brute on 25/02/2010 21:09:01
Originally by: Legacy On #1: I'm for some sort of 'claim' system, but mechanics for someone to remove that claim have to be in place. So using existing sov mechanics I say have people be allowed to drop a Sov module in lowsec systems. They can then use an Ihub to upgrade the system to an extent where at max level it could be as good as the lower levels of null sec are without an Ihub. Also you'd get reduced office fee's per level, in addition I could go along with gate guns no longer attacking you, but they would not defend you either. They'd just offline essentially in regards to the controlling corp/alliance.
on #2: Sure, have them be slightly better then current high sec agents, but only slightly.
on #3: I'd be for all current pirate goods to be able to be sold on some sort of black market in lowsec...not so sure about creating new ones.
on #4: To sell, maybe, to use no.
on #5: If all the mechanics work right it should increase this profession anyway.
on #6: No to overly complicated, more ransom options such as suggested above for players would be more viable.
on #7: No, you shouldn't be forced into low sec, null sec, or high sec. It should be the potential rewards that get you there.
on #8: If balanced to be less profitable then null sec moon goo sure, also would give more meaning to some contraband in game to be useful.
on #9: If you used my above sov mechanics you'd already have this ability.
on #10: once again see the sov suggestion I made.
Over all can agree lowsec needs more reward for the risks.
I can deal with this. Gate guns would still do their thing ofc, but anywhere away from them is fair game. This meaning low sec would still be some type of 'sec' but mainly for the ones who run it. Eve is about profit and if a 0.0 group needs an area for low sec for logistics, they'll either need to pay tolls or help guard these areas. Thus, turning pirates into "logistics defenders" lol, but the same ideals nonetheless. Kudo's to you Legacy, I would approve if was more along these lines than OP's.
making low sec, a higher sec for the owners, but less resourcewise as well.
I see low sec as more logistical than a springboard to 0.0. Thats where pirates make their dough. Would definitely bring a new era to low sec. More like low sec interns than actual sov holders maybe.
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TrustTheGiant
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Posted - 2010.02.25 22:18:00 -
[187]
/signed
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Myloi
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Posted - 2010.02.25 23:31:00 -
[188]
I fully endorse this product and/or service. |
Marteena
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Posted - 2010.02.25 23:35:00 -
[189]
good thread, would read again. |
Farrrraday
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Posted - 2010.02.26 01:10:00 -
[190]
full support, mor love to lowsec
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Kruxxass
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Posted - 2010.02.26 06:59:00 -
[191]
/sign
more love for Low-Sec
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Rico Minali
Gallente Sons Of 0din Chain of Chaos
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Posted - 2010.02.26 08:03:00 -
[192]
Have updated the original post to reflect Legacy's ideas. Not big differences, mostly a slight expansion on idea 1.
Keep the support and ideas rolling in people... Trust me, I almost know what I'm doing. |
Das Brute
Brutor tribe
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Posted - 2010.02.26 08:31:00 -
[193]
still dont agree with #7, but what the hey. Kudos
/signed
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Seranina
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Posted - 2010.02.26 09:30:00 -
[194]
thumb up! There is definitely the need for some content boost in low sec.
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Xinja Pantera
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Posted - 2010.02.26 10:05:00 -
[195]
signed
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Rico Minali
Gallente Sons Of 0din Chain of Chaos
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Posted - 2010.02.27 18:12:00 -
[196]
bump for the love of lowsex Trust me, I almost know what I'm doing. |
MINESVSGANG
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Posted - 2010.02.28 01:17:00 -
[197]
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Makaio Gentilis
Queens of the Stone Age
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Posted - 2010.02.28 11:35:00 -
[198]
While I only like some of the ideas mentioned I think #10 is the most important: Scale the risk/reward towards highsec.
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Nagusaran Rensia
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Posted - 2010.02.28 19:54:00 -
[199]
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ParlourBeatFlex
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Posted - 2010.03.01 04:34:00 -
[200]
Edited by: ParlourBeatFlex on 01/03/2010 04:33:54 +1 at the ideas in general.
The only ideas i dont like are:
- Ilegal items shouldnt be restricted to the black market, or at least a market that is restriced to a certain area of space. Whats the point of smuggling items from a legal system to another legal system? - Although i agree there should be some small islands of lowsec within the current empire space, i think these shouldnt be bordering. If you were to strategically place them, the idea of risk vs reward can still be fundamental. Borders would mean every haul is a risk... small or big reward.
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Tiger's Spirit
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Posted - 2010.03.01 06:37:00 -
[201]
/Supported
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Hun Jakuza
Octavian Vanguard
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Posted - 2010.03.01 06:37:00 -
[202]
+1
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Ayaska Swordfish
Back to Yarrr
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Posted - 2010.03.02 12:26:00 -
[203]
/sign
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Xtover
Suicide Kings
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Posted - 2010.03.02 13:41:00 -
[204]
add the advanced AI rats to lowsec (and 0.0) which would encourage ship fits closer to PvP fit and make it so those ratting have a competent PvP setup as well.
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Rainsdon
Veto Corp
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Posted - 2010.03.02 13:47:00 -
[205]
Low-sec is needing a boost, some good ideas listed.
_________________________________________________________
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weedmasta
Minmatar Veto. Veto Corp
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Posted - 2010.03.02 15:18:00 -
[206]
Not signed, trying to turn low-sec into 0.0 and allow pirate/pvp corps to build mini empires isn't going to "fix" low-sec in anyway. Apart from 1, 6 and 9 the rest of the ops points sound good.
As for making low-sec dangerous, it is dangerous enough, in fact so dangerous that people don't want to venture into low-sec as much as possible. The problem is just that, people don't have a good enough incentive to come to low-sec.
As for cyno-jammers in low-sec, i think cap-warfare should be strictly restricted to 0.0, caps have no place in low-sec, especially now that there are jump freighters. ___________________________________
Shuuuun, shuuuun the smacktalkers.
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Mutnin
Amarr Veto Corp
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Posted - 2010.03.02 15:47:00 -
[207]
Edited by: Mutnin on 02/03/2010 15:53:12
Ok first off, I'll support the idea of "a low sec expansion or upgrade" but not the ideas presented. (sorry but we don't need sov warfare in low sec)
I'm not a fan of any sort of system upgrades done by players. That to me is too much like sov warfare and next thing you know all the hoards or null sec blobs coming into low sec stealing everything. (example look the current situation with low sec moons)
We already see many null sec alliances making moves on the moons all across low sec, which cuts out income possibilities for many low sec groups. No one in low sec can really compete when any of the major power blocs decide they want moons in low sec.
If you allow for system upgrades, or the ability to control systems for some sort of benefit, it would turn into boring sov warfare, that many of us have no interest in.
As far as capitols, I think something needs to be done about them as there are far too many floating around low sec. When a FW militia can drop 9 carriers into a fight and have dreads on stand by, it's easy to see things aren't what they should be in low sec.
I do agree something needs to be done to curve the usage of capitols in low sec, but I don't think it would be right to be able to cyno jam them out of systems.
If you let pirates upgrade systems to that extent, certain groups would just grab up high traffic boarder systems and never leave. We already see this to some extent.
IMO Low sec needs to be opened up a bit. We need "newly" found systems or new gates added to make roaming a bit more enticing to various areas.
I also think high sec cearbears have it far too easy and the risk vs reward just is not there to get them to want to adventure out into low sec.I won't say that all level 4's should be moved to low sec, but I do think all "high ranking" agents should be moved to low sec.
I say any agent that is quality 10 and down should be in high sec. Any agent that is quality 11 and up should be in low sec. This means any agent from level 1 through 4 that is above quality 10 "SHOULD" be in low sec.
The reason for this, is it would add more risk for the reward and it would entice younger players to take a stab a PVP sooner than they might generally do. Risk vs reward, remember that folks?
Miners should also get more reward from low sec, but I'm not sure how to do it with out affecting the whole eve mineral basket. Possibly give them faster laser cycle times because of such and such reason that could be worked into a story.
This would give miners a "reason" to come into low sec to mine, they would earn more because they are mining more with the faster cycle times in low sec. Something like this likely wouldn't affect the mineral basket much but would give the reward that is needed to get them into low sec. Once again, Risk vs Reward..
If you notice, none of my ideas are about things for pirates, because having more targets in low sec is reward enough for real pirates. We don't need systems or upgrades we need people in space.
continued
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Mutnin
Amarr Veto Corp
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Posted - 2010.03.02 16:01:00 -
[208]
continued..
The one area I would like to see changed, is how pirates react with FW members. Let's face it, most pirates are at a very big disadvantage to the blobs the Militia's can muster up at the drop of a hat.
Much less, we have to fight them under gate guns causing us to have to fly heavy or with lots of logistics. I don't think gate guns should go away as there should be risk to us Pirate types, however I do think CCP should think about no gate guns if we the target is in FW.
We have FW guys whom fight each other day in and out of gates and stations. They fight on gates and stations, that are owned by their various Empires, yet the gates don't attack the guys from the other side, so why should they attack pirates?
I completely agree with having gate guns there to hinder attacks on civilian (non Militia) members. However Militia members are in low sec in most cases to PVP. They accept the risks of low sec and come there for the action.
Why not allow us pirate types, the ability to fight them unmolested from gate guns for a short amount of time? It would be nice to be able to not have to fly a BC and above or have logistics in every gang because we can't fight on gates with out it.
Again I'm not saying no gate guns, but rather lets us get involved in fights on gates with Militia members with out having to fly BS's & BC's or HAC's all the time.
To add to this I will say I really do not like gate "extended" gate camps. It think it's a lame form of lazy PVP when you do nothing but site on a high traffic gate ganking people.
Perhaps having the gate guns do more DPS if the same ships are on the gates for an extended amount of time. I'm not sure how this would work though, because most likely certain groups would just blob up even more to tank the guns.
I do think it would be nice to fight the FW guys in small faster ships but also do something to hinder the 23/7 gate camping types.
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weedmasta
Minmatar Veto. Veto Corp
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Posted - 2010.03.02 16:38:00 -
[209]
Originally by: Mutnin text
Agree with everything you are saying m8. The main issue with low-sec is the lack of people in it and CCP should try to find solutions to the "low-sec problem" from that vantage point.
BS rats were a good start, did it change much? Probably not but i am certain it had a little impact on trying to get new players into low-sec. E.g. A new player will do a lvl 1 mission and get about lets say 50k ISK reward for it. If he goes to low-sec and kills a 500k BS rat he will save a lot of time in terms of gaining capital initially. However for more advanced players ratting in low-sec is not viable atm. I am not saying low-sec should have 0.0 spawns but spawns that are closer to 0.0 quality.
Low-sec is supposed to be a stepping stone for 0.0 as well as a place to live and make some kind of a living for people if they choose to do so. At the moment it isn't doing either of those things in a good way. Either risks are too low (e.g. FW missions where you only have to kill 1 NPC in most missions) or the risk vs reward is just not worth it in the first place. ___________________________________
Shuuuun, shuuuun the smacktalkers.
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Jori McKie
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Posted - 2010.03.02 17:32:00 -
[210]
I like a lot of the ideas and i would love to fight more Pirates, Pirate wars sounds hell interesting
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