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Max Tux
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Posted - 2010.01.12 00:29:00 -
[1]
Ok, you would have to pick and choose targets a bit, but how viable would it be?
[Falcon, solo] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
BZ-5 Neutralizing Spatial Destabilizer ECM Enfeebling Phase Inversion ECM I 'Hypnos' Ion Field ECM I 'Umbra' I White Noise ECM Warp Scrambler II Large Shield Extender II 10MN MicroWarpdrive I
Covert Ops Cloaking Device II Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Medium Particle Dispersion Augmentor I Medium Particle Dispersion Augmentor I
Warrior II x2
364 overloaded DPS
Jamming 13.4 correct race 4.4 wrong race
15.5 overloaded correct race. 5.1 overloaded wrong race.
11k EHP
What do you think?
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Rajere
No Trademark
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Posted - 2010.01.12 00:35:00 -
[2]
terribad dps means you're ganking defenseless targets with no ehp (haulers, miners, etc) otherwise your fights will last forever, meaning eventually they will be unjammed long enough to 2 volley you. The opinions expressed in my posts do represent my corp -------------------------- NOTR
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Stuart Price
Caldari The Black Rabbits The Gurlstas Associates
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Posted - 2010.01.12 00:46:00 -
[3]
Edited by: Stuart Price on 12/01/2010 00:46:51 Actually the biggest problems are:
1. Targets warping off before the sensor recal is finished. 2. Drones on aggressive. 3. FOF Missiles. 4. A cycle being missed causing the target to scram you and AB out of point range to escape.
In that order.
200dps is not great, but it will eventually kill stuff. Missing a cycle isn't badtimes, missing two in a row is but how much stuff can reasonable kill you in the 20 seconds -locktime they'll get from one missed jam (assuming you didn't stagger the jammers and cat ch them with an off-jammer)?
Still best used in gangs though.
EDIT: I use 3 Sig Dist Amp's in the lows, because I like **** to STAY jammed. Putting the 'irate' into 'Pirate' |
Rajere
No Trademark
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Posted - 2010.01.12 01:02:00 -
[4]
Anything that does 400-500 DPS, ie t1 cruisers, will do enough damage in that time frame to get you into structure and force you to disengage assuming you only miss a jam for a single cycle. Especially if they have drones they were able to sic on you before you got the rejam. The opinions expressed in my posts do represent my corp -------------------------- NOTR
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The Tzar
T-Wrecks
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Posted - 2010.01.12 01:13:00 -
[5]
Confirming auto-agro from drones are a pain in the ass.
Imagine the embaressment if they were Vespa EC-600's and somehow you got jammed...????
*shudders* ...they'd take your recon license off you!
Please resize your signature to the maximum allowed of 400 x 120 pixels.StevieSG |
Max Tux
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Posted - 2010.01.12 11:47:00 -
[6]
hmmm ok so bad idea lol, ....hmm maybe screw the tackle and use it with a Keres with scan res damps....
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fkingfurious
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Posted - 2010.01.12 12:46:00 -
[7]
It's not disgracefully bad tbh.
It has after all got better DPS output than a typical Pilgrim fit and people won't hesitate to recommend that as a solo hunting ship. It would be debateble tho if it was actually wirth fitting 4 Multi's on it rather than 4 racials. Well skilled a Multi should give you a 50% or so jam chance against most BC and smaller hulls and cruisers in particular are going to have a very bad time of it.
I have no doubt that there is some complex math somewhere that would prove it one way or another but 4 Multis may have a better chance of jamming than 1 correct racial + 3x off racial.
Of course Vs. a Pilgrim it loses the neuting power but does gain a significant GTFO capability. The Grim's biggest downfall is jumping on a target that it should have bang to rights only to find out theres a blob waiting next door and you can't get away fast enough.
And if all else fails then well, its a laugh innit?
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TheMahdi
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Posted - 2010.01.12 14:08:00 -
[8]
Edited by: TheMahdi on 12/01/2010 14:08:29 Signal Distortion Amplifiers and a DCU. Target staying jammed + more tank > little bit more DPS.
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Max Tux
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Posted - 2010.01.12 15:47:00 -
[9]
MFS/DPS/Overloaded 3/320/364 2/289/328 1/248/280 0/208/235
SDA/Jam/overloaded 3/14.78/16.16 2/14.62/16.11 1/14.22/15.95 0/13.45/15.51
DC2 adds 3K EHP
Dropping a magstab for a DC2 is worth it, Dropping you down to two MFS.
SDA's really don't add enough considering the sooner the target is dead the less jams you have to do and hence miss.
as for the racials VS multis (using eft)
Verses a single target ( ishtar in this case) 4 racials, one right 3 wrong = 97.1% jam chance 4 multis, = 97.7% jam chance 4 DG multis = 98.2% jam chance
verses a single target then multis work out slightly better
add in you could be attacked by two different race ships, say myrm and harbi
Racials using one right and one wrong on each
Myrm jammed 86.3% Harbi jammed 94%
Multi's two on each Myrm = 79% harbi = 84%
overloading the multis still doesn't make them equal the racials
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W0wbagger
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Posted - 2010.01.13 17:33:00 -
[10]
Edited by: W0wbagger on 13/01/2010 17:41:12 Use 3 multis, and fit a web giving you a chance with ships with the standard 25m3 dronebay - medium drones will probably do too much dps before you can kill them. Not everyone has auto aggroing drones - killed a thorax and a vexor before where his drones just sat there which was nice. Your 2 warriors can help with enemy drones but by the time you've locked them all you'll be in half shield and having to consider getting out. Most importantly, get Recon 5 for awesome jam strength with multis.
Use your cloak, pick who you engage carefully and you'll be fine - when people pick you up on scan as you enter a system etc they often won't feel threatened by a lone falcon so you can catch a lot of ratters this way.
And yeah watch out for ECM drones - still OP imo, been jammed plenty of times by EC-300s in my Falcon let alone 600s.
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Max Tux
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Posted - 2010.01.13 21:29:00 -
[11]
hmm i must say web would help with drones. 3 DG multi's + web then probably.
As for the recon 5 comment, i had recon 5 before i could use a tech one warp disruptor.
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Dasalt Istgut
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Posted - 2010.01.13 21:46:00 -
[12]
I haven't been able to find a solo Falcon fit that either :
1) Had sufficient jamming power. 2) Had enough EHP to withstand drones and missed jam cycles. 3) Could tackle and do enough DPS to kill a target within a reasonable period of time.
You can get some of those but you can't get all of them so the falcon is a pretty bad solo ship.
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Meeko Atari
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Posted - 2010.01.13 21:50:00 -
[13]
The Falcon, even pre-nerf was never a solo ship.
It was always a gang / fleet support ship and it did that job very well, and to some extent still does with a competent pilot.
But even though CCP wanted it to be a close range slugger with ECM does not mean they gave it the tools to do so, taking a 150mill isk paper thin chance based low DPS and (count em) 2 drone slow a-s-s ship into Web / Scram / Blaster range does not sound fun to me.
your better off with a Rook but who will want to fight that solo.
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2010.01.13 22:19:00 -
[14]
It works. I've tried something much similar. Not often enough for my tastes, but ... it does work. It's just not really much good as a gang ship, and I mostly fly in gangs.
Anyway: [Falcon, Blasters] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
Stasis Webifier II Large Shield Extender II Faint Epsilon Warp Scrambler I 10MN MicroWarpdrive II ECM - Multispectral Jammer II ECM - Multispectral Jammer II ECM - Multispectral Jammer II
Covert Ops Cloaking Device II Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Warrior II x2
290dps, and the jammers are on 7.5str. It doesn't permajam, but what it does do is mess up their targeting enough that you can get in nice and close, and use those blasters where they'll do the most good.
You definitely need to pick targets though, but that's ok, you have a covert cloak. It'll take the 'usual' sort of prey of belt ratters and haulers.
I have gone after Vagabonds and Zealots in it - the Zealot was in low structure when the rest of his gang jumped in, and the Vagabond die, but it was a SiSi kill, so doesn't _really_ count.
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Rajere
No Trademark
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Posted - 2010.01.14 02:44:00 -
[15]
Quote: when people pick you up on scan as you enter a system etc they often won't feel threatened by a lone falcon so you can catch a lot of ratters this way.
This is very, very true.
However in your case, the limited DPS of a solo falcon means most targets larger than industrials/miners will have time for backup to arrive and force you to disengage.
Personally I have hundreds of kills with my tackle falcon, usually as cov cyno for blackops hotdrops.
The opinions expressed in my posts do represent my corp -------------------------- NOTR
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Hotako
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Posted - 2010.01.14 06:56:00 -
[16]
What are the chances of jamming with 3x multis and 2 x EC-300?
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LordInvisible
Gallente Nova Ardour
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Posted - 2010.01.14 11:30:00 -
[17]
what if u put in one sensor dampener with scan res script? maybe u can manage to get those 15seconds window time to rejamm again? -------------------------------------------------------------------------------- empty space - HALP |
Durzel
The Xenodus Initiative.
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Posted - 2010.01.14 19:18:00 -
[18]
Originally by: fkingfurious It's not disgracefully bad tbh.
It has after all got better DPS output than a typical Pilgrim fit and people won't hesitate to recommend that as a solo hunting ship.
Pilgrim has bonused neuts though, which means that ~230 DPS turns into 230 unresisted DPS eventually in most cases.*
* i.e. unless you aggress something where neuts are practically useless (e.g. bricktank Drakes)
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