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Quivering Palm
Caldari SI Radio
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Posted - 2010.01.12 10:23:00 -
[1]
[Overview]: Tech 3 Ships are great!
They might not have the specialized bonuses like their T2 Recon counterparts, but they make up for it with better tank and in some cases better DPS. However their main advantage and their uniqueness, as CCP intended when designing this new ship was it's ability to be Modular.
T3's main feature is that you can change what your ship does, and in effect, how your ship looks, by swapping it's subsystems. You can change the bonuses it gets, the number of Turrets/Launchers, the number of High/Med/Low slots, even give it special bonuses like the ability to warp cloaked, or the ability to defy Interdiction Bubbles.
In theory, a player can have only 1 (one) T3 hull and with multiple subsystems in his possession, swap and fit whatever is needed based on a given situation at hand.
In practice, that is only true in normal space. This issue I am posting about is only known to wormhole space (wspace) "colonists" (*)
In wspace, players will have to either choose to stay with only 1 version of their T3 ship, or choose to get an additional T3 ship for a different role, or find an exit to normal space, somehow haul their subsystem with their T3 ship in a station, refit and come back again.
[ISSUE]: Inside wspace, you are not allowed to:
- Assemble your T3 ship - Change any subsystem of an already assembled T3 ship.
[Proposal]:
Option 1: - Allow players to change subsystems of their T3 ships inside wspace once they have been assembled in a normal space station. - Existing Structures like the Ship Maintenance Array can be used to change a ship's fitting, so why not it's subsystems as well? - I believe it's a sensible compromise and a solution that would be well received by the whole community of wspace colonists.
Option 2: - Enable the assembly and fitting/swapping of T3 subsystems in a POS Module. - Either at an existing structure like the Subsystem Assembly Array already used to create T3 hulls and subsystems or.. - Or by introducing a new POS Module for T3 ship assembly and swapping of subsystems.
[PROS]:
- Will make people in wspace use their Tech 3 ships as designed - Will make lots of people living in wspace happier
[CONS]:
- None that I am aware of
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I will be updating this thread with feedback from any comments.
(*) CCP has time and again stated that they don't intent to support full-scale colonization of wspace. The non existence of moon minerals, Ice products etc are some of the ways of ensuring that players will have to try hard to setup a base in wspace.
I am all up for it - not making wpsace too easy to colonize, however this proposal is about fixing what seems to me unfair. The players that live in wspace and make T3 ships a reality for players in New Eden are the ones not able to use the T3 ship in it's intended design.
QP
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Terra Kuja
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Posted - 2010.01.12 10:35:00 -
[2]
I Totally agree with you. Just let us swap subsystems like modules at a POS.
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Ang Scott
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Posted - 2010.01.12 10:58:00 -
[3]
Originally by: Terra Kuja I Totally agree with you. Just let us swap subsystems like modules at a POS.
Ditto...this is a no-brainer. They should fix the Fitting Management tool while they are at it as well, so you can use the quick fit feature at a POS/SMA.
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Dwarfageddon
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Posted - 2010.01.12 12:03:00 -
[4]
I would very much support option 2 as it is the better of the two options. Pos should be more like NPC stations in how they function imo. The second option allows for the greatest flexability of acheiving ship assembly, refit and making a POS into more of a legitimate station. POS are expensive and require a great deal of upkeep especially in wspace, give them more legitimacy I say! ?up
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Merinid Dormer
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Posted - 2010.01.12 16:14:00 -
[5]
I believe that what Quivering Palm suggest is reasonable. As did he, I myself couldn't find any cons on what he suggested. I am totaly supporting this one.
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Luminus Aardokay
SI Radio
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Posted - 2010.01.12 16:17:00 -
[6]
Totally have felt the pain of that as a permanent w-space denizen.
1000% supported!
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Maxsim Goratiev
Imperium Technologies
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Posted - 2010.01.12 16:28:00 -
[7]
Well, as t3 are intended to be flexible, let them be so.
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Song Li
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Posted - 2010.01.12 18:18:00 -
[8]
Completely supported.
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Herschel Yamamoto
Agent-Orange
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Posted - 2010.01.12 19:04:00 -
[9]
This feels like a dumb technical issue standing in the way of intended design. I'd like to see it fixed.
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Mad'Mike Banks
The Water Margin Tech
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Posted - 2010.01.12 19:27:00 -
[10]
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Alekseyev Karrde
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Posted - 2010.01.13 12:53:00 -
[11]
wow.. cant believe you cant refit subsystems with an SMA. That seems like a really glaring oversight. Supported. ---
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Aineko Macx
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Posted - 2010.01.13 14:02:00 -
[12]
Of course.
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Ampoliros
Aperture Harmonics K162
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Posted - 2010.01.14 00:02:00 -
[13]
T3 ships are wormhole ships, they should be able to be properly used therein. ----------------------------- Your friends face certain death, followed by a disrespectful marionette show performed with their corpses |
Sergeant Scowlyface
Dark Revalations Academy SRS.
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Posted - 2010.01.14 03:45:00 -
[14]
supported Arrrr, I be scowlin on the high seas.
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DenShou
Wolves of Fenrir High Guard Council
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Posted - 2010.01.14 04:21:00 -
[15]
I feel this pain
Supported ~ #### Faith can move mountains.... of Inventory - Rule #104 Ferengi Rules of Acquisition |
Jakarra Ruus
3P1C F41L
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Posted - 2010.01.14 11:44:00 -
[16]
yup total no brainer thanks for brining it up QP I smell ****e! |
AnonyTerrorNinja
Minmatar Buggers' Advanced Interstellar Transport
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Posted - 2010.01.14 15:16:00 -
[17]
I hadn't even known there was such a limitation, and it was going to become one of the key aspects of our usage of T3 ships...
Unless a justification for why not can be brought up, I support this - otherwise, at least have a warning when assembling/boarding a T3 ship that you cannot refit subsystems in space, as this should be affecting everyone trying to refit on an Orca/Carrier/POS, not only those exclusively in W-Space.
---
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TechPalatinus
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Posted - 2010.01.14 17:14:00 -
[18]
Fully support this. Myself and my corp spend the vast majority of our time in wh space living from pos and being unable to refit subs in space is a common complaint.
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Qui Shon
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Posted - 2010.01.14 17:20:00 -
[19]
Ya, would certainly be good to have some "modularity" at the pos's and capitals too.
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Kassa Daito
Capital Construction Research
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Posted - 2010.01.14 19:34:00 -
[20]
Edited by: Kassa Daito on 14/01/2010 19:34:20
Originally by: TechPalatinus Fully support this. Myself and my corp spend the vast majority of our time in wh space living from pos and being unable to refit subs in space is a common complaint.
<----- Complainer (not really).
I have 2 chars in w-space and may head out to empire once a month or less.
It is very strange that CCP neglected to give the large scale T3 producers the ability to actually use the T3 ships they produce without going into k-space to borrow their stations. I almost think they prefer manufacturing to occur in empire instead of on-site.
Edit: forgot the t-up. ** Disclaimer: Author sometimes spell checks but is not responsible for sins of commission, omission, emission, transmission, or submission. Flowers, bricks, or any other form of feedback appreciated |
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TeaDaze
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Posted - 2010.01.14 23:25:00 -
[21]
Edited by: TeaDaze on 14/01/2010 23:25:31 Supported.
Also needs the ability to load saved fittings at a pos if the modules are in your cargohold (and/or corp hanger if you are flying a carrier).
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Klyria
Agent-Orange
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Posted - 2010.01.15 04:05:00 -
[22]
Supported
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Patri Andari
Thukker Tribe Antiquities Importer
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Posted - 2010.01.15 08:56:00 -
[23]
Patri
I'll Roshambo you for that Titan |
Zach 101
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Posted - 2010.01.15 21:20:00 -
[24]
totaly correct this is a defniate nessicaty to all wormhole dwellers everywhere.
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Z0D
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Posted - 2010.01.16 05:33:00 -
[25]
Supported as well.
Click below for my manifesto.
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Layla
Redcoats
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Posted - 2010.01.16 06:05:00 -
[26]
Totally agree. This is a much needed improvement.
You can build T3s from sleeper salvage and gas polymers but you cant fit and change the subsystems within the WHs. I'm sure it was just an oversight on CCP's part that this has occurred but it needs correcting sooner, rather than later.
I also think a more substantial review of all things "Wormhole" would be useful with the opportunity for those of us that have spent any length of time in WHs to contribute these and other ideas.
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Don Pellegrino
Helljumpers Aeternus.
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Posted - 2010.01.16 06:32:00 -
[27]
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Linsyn
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Posted - 2010.01.16 13:21:00 -
[28]
Should be able to refit in pos
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IamBeastx
Redcoats
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Posted - 2010.01.16 17:37:00 -
[29]
supported
http://iambeastx.mybrute.com |
Tolrak Ganv
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Posted - 2010.01.17 09:17:00 -
[30]
I agree, make it so you can change modules and Sub Systems at a POS.
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