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Vanessa Vansen
Ore Hogz Rolling Thunder.
1
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Posted - 2011.09.20 13:36:00 -
[1] - Quote
Ok, the aim of this topic is to gather ideas on how to improve a nomadic lifestyle.
To start off, two general concepts of nomadic lifestyle:
- Station nomads move between stations/outpost while they do whatever they want to do. For them the most important thing is how to move their assets.
- Space nomads these nomads don't rely on stations/outpost but whatever they bring along (currently POS's). For them, it's still important to move their assets but also how to include the necessary services to get along.
Next, the (capital) ships which already exist to support a nomadic lifestyle:
These ships cover mostly the moving aspect besides
- ore compression of Rorqual
- portal generation of Titans
- clone vat bay of Titans and Rorqual
- fitting services of Titans, Carrier, Rorqual and Orca
How could you improve the nomadic lifestyle?
- allow T3 subsystems to be changed in space -> one ship can cover several roles (one at a time), this is possible for station nomads already
- introduce T3 mining barge such that it resembles a hulk, a skiff or a mackinaw depending on the sub system with further sub-systems for gas harvesting bonus and anotherone for mining foreman bonus, an idea is posted in the thread oh no ... another T3 mining barge ...
- drop restriction on ship main bay of rorqual, after all miners should be able to defend themselves
- introduce an industrial jump portal generator restricted to mining barges and industrial as well as their T2 and T3 variants ... freighters and orcas would be welcome as well ) but that might be too much
- make clone vat bays work both ways, so you can clone from a Rorqual or titan back to a station
- rework starbase and outpost as suggested in the thread Starbase & outpost ... reworkd keeping in mind the thread POS's Flogging the Dead Horse
- last but not least, introduce an industrial titan that could transform into a mini-outpost either along with reworking the starbases or as a new ship (T3 with sub-systems?) e.g. for each level of the skill you get one of each industry slot (manufacturing, research, ...), +10percent refining efficiency, + 1 mill m3 ship main bay, +20k m3 cargo and +20k m3 corp hangar bay ... just an idea since I'm greedy
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Emperor Salazar
Dreddit Test Alliance Please Ignore
48
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Posted - 2011.09.20 13:47:00 -
[2] - Quote
Space whales need to be added. |
Vanessa Vansen
Ore Hogz Rolling Thunder.
1
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Posted - 2011.09.20 15:28:00 -
[3] - Quote
well, from my point of view ... no but it's still a valid idea, although I miss what it has to do with nomadic lifestyle maybe space whale breeding instead of hunting and being required to move them around and from time to time they produce a harvestable gas cloud :D
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tankus2
Endless Destruction Destructive OuTcaSts
3
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Posted - 2011.09.20 19:03:00 -
[4] - Quote
Perhaps one idea for one new class of ship would help with getting the nomadic lifestyle running with plenty of steam:
The mothership.
not a 'bigger, better super carrier', but as an almost purely industrial platform. Basically, a POS with an engine and maybe a gun or two.
She can bridge, clone vat, and grant bonuses to a fleet. What would make her all the more valuable is her ability to refine and build in space. She is limited to battleships for the largest vessel she can provide, and her ability to build is limited by her high-slot utilization. Since these construction and refining modules are passive, she can continue to be mobile while expanding the fleet.
The skill requirements for her would be obscene, likely requiring people to already be flying roquals and perhaps titan-capable too. Of course, she would likely become the biggest ship flying, easily 20km at her beam.
Slot wise, likely have six highs (one turret or missile slot to boot), four mids and three lows. Compliment with CPU and Powergrid to enable her to perform her tasks while putting up a decent tank (underwhelming for a ship her size though), a lackluster drone bay and equally lackluster cargohold, but a mammoth of a ship hanger (able to stow 1-2 carriers or a dread if desired!) and a hefty ore bay (which can hold mins), though no corporate hanger array.
Hey, you asked for an idea, and I gave one :p |
Vanessa Vansen
Ore Hogz Rolling Thunder.
1
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Posted - 2011.09.20 20:02:00 -
[5] - Quote
tankus2 wrote: ... Hey, you asked for an idea, and I gave one :p
Appreciated
I like the idea it is slightly related to the idea I had in mention in the starbase & outpost reworked thread. There, you choose a ship hull and fit POS modules in it to get your mobile POS. I especially like the restriction to building sub-capitals only |
tankus2
Endless Destruction Destructive OuTcaSts
4
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Posted - 2011.09.21 01:56:00 -
[6] - Quote
better yet, it can't build all sub-capitals! Freighters are too big, as are orcas (though orcas are capitals. technically.)
the ability to ONLY build the majority of sub-capitals is to balance the ship. Yes, you can run wherever you're needed and still **** abandons, but you need to set up shop to build anything bigger (including freighters, I know)
If anything, it is a lackluster POS since it cannot:
fight back! mine moon goo or build big ships.
The ability to build superbig ships (like titans or another mom) would likely require an even bigger, even more skill intensive (to fly and build) ship that would either require a POS structure that's bigger than the tower that supports it or has to be built from an egg like an outpost. Hell, my proposal for the mothership may require the egg route anyway! |
Lakshmii
Dreddit Test Alliance Please Ignore
15
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Posted - 2011.09.21 05:15:00 -
[7] - Quote
Quote:allow T3 subsystems to be changed in space -> one ship can cover several roles (one at a time), this is possible for station nomads already I really like this, but surely there should be some great penalty for doing so, like perhaps no warping or cloaking for a certain amount of time while subsystems integrate into the ship's mainframe.
My personal nomadic lifestyle would be significantly improved if I had a significantly larger cargohold on my T3 or perhaps some sort of "tent" or "backpack" container I could deploy at a safe-spot to use as a temporary base for refitting/storing cargo. a¦á_a¦¦a¦â |
Vanessa Vansen
Cybermana
4
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Posted - 2011.10.06 14:22:00 -
[8] - Quote
another idea (not my own) Portable POSes |
Vanessa Vansen
Cybermana
4
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Posted - 2011.10.06 14:33:00 -
[9] - Quote
and another one Real "Motherships" |
Overs
Battlestars S E D I T I O N
7
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Posted - 2011.10.06 15:55:00 -
[10] - Quote
How about a freighter sized capital, small enough to pass through gates, but instead of a massive cargo bay it can fit a jump portal generator; a portal ship called "Atlas" ...or P-Body ...powered by potatoes. |
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wurblewind
0
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Posted - 2011.10.06 20:47:00 -
[11] - Quote
Ah, recognition.
Vanessa Vansen wrote:well, from my point of view ... no but it's still a valid idea, although I miss what it has to do with nomadic lifestyle maybe space whale breeding instead of hunting and being required to move them around and from time to time they produce a harvestable gas cloud :D
In my personal opinion, I think the whale idea is very fitting, particularly if the whales travel in pods that migrate occasionally. Kill one or two and the others flee, eventually following a circuit around their territory. Just as the Native American tribes followed the buffalo herds across the plains, so should the nomads of New Eden follow the pods of space whales across the stars.
-Keep low, fly fast, die well. |
Eoin Donovan
The Soul Society Pax Romana Alliance
0
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Posted - 2011.10.07 01:52:00 -
[12] - Quote
I like the space whale idea, it sounds like it could be fun!!
As for the reason t3's cant be changed in space I would say its because the very structure of the ship is changed by the modification of the subsytems, thereby creating some for of problem (lets face it, having your ship dismantle and then re-assemble itself in space, while your in it, would look more than a little insane)
But im all up for nomadic lifestyles, if always wanted to try it but maybe when i get my new t3's :) |
Vanessa Vansen
Cybermana
5
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Posted - 2011.10.07 06:38:00 -
[13] - Quote
Overs wrote:How about a freighter sized capital, small enough to pass through gates, but instead of a massive cargo bay it can fit a jump portal generator; a portal ship called "Atlas" ...or P-Body ...powered by potatoes.
Vanessa Vansen in old forums wrote: Example: based on Orca Hull
... includes 40 000 m3 Corp. Hangar and 400 000 m3 ship main bay powered by Orca systems (while anchored or not) ... and 30 000 m3 for starbase structures
Assuming that a 1 slot lab requires 1000m3, 20000 MW and 100 tf, you could get 20 (flexible) slots for 20,000 m3 400,000 MW 2000 tf Add Caldari Control Module Medium (resembling Caldari Control Tower Medium) with 4000 m3 providing 1,375,000 MW and 3,750 tf and you have a mobile laboratory.
Example: based on Rorqual Hull
... includes 30 000 m3 Corp. Hangar and 1 000 000 m3 ship main bay powered by Rorqual systems (while anchored or not) ... and 40 000 m3 for starbase structures
that could be something to call home :D
For more details see Starbase & Outpost ... reworked |
tankus2
Endless Destruction Imperial Ascension
4
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Posted - 2011.10.09 03:53:00 -
[14] - Quote
Mini-moms would be an awesome idea! Where the science gets done |
Shin Dari
The Vendunari Warped Aggression
1
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Posted - 2011.10.09 09:26:00 -
[15] - Quote
My ideas for Mobile bases:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1458951 |
Daedalus II
Helios Research Combat Mining and Logistics
43
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Posted - 2011.10.09 16:29:00 -
[16] - Quote
I also have a thread on the topic: Hive Ships The Hive Ship thread also existed on the old forums, but this is on the new. |
Vanessa Vansen
Cybermana
6
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Posted - 2011.10.09 21:11:00 -
[17] - Quote
nice! |
Vanessa Vansen
Cybermana
6
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Posted - 2011.10.09 21:14:00 -
[18] - Quote
Daedalus II wrote:I also have a thread on the topic: Hive ShipsThe Hive Ship thread also existed on the old forums, but this is on the new.
nice, too
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wurblewind
0
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Posted - 2011.11.06 17:03:00 -
[19] - Quote
Due to lack of activity, I hereby declare bumpage. Make it so.
-Keep low, fly fast, die well. |
killorbekilled TBE
Dare Bears Finis Terrae
13
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Posted - 2011.11.06 20:55:00 -
[20] - Quote
maybe my idea could add to nomadic life style too?
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=29062 |
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Cailais
Rekall Incorporated The Forsaken.
157
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Posted - 2011.11.07 00:29:00 -
[21] - Quote
Lakshmii wrote:Quote:allow T3 subsystems to be changed in space -> one ship can cover several roles (one at a time), this is possible for station nomads already I really like this, but surely there should be some great penalty for doing so, like perhaps no warping or cloaking for a certain amount of time while subsystems integrate into the ship's mainframe. My personal nomadic lifestyle would be significantly improved if I had a significantly larger cargohold on my T3 or perhaps some sort of "tent" or "backpack" container I could deploy at a safe-spot to use as a temporary base for refitting/storing cargo.
The 'tent / back pack' idea is interesting. It brings up a few questions (how would you conceal it? Would that concealment be 100% effective?)
Id also question if these 'tents' would end up everywhere, cluttering space and databases alike? Would players abandon stations entirely? Its a nice idea - worth exploring a bit more.
C.
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Vanessa Vansen
Cybermana
11
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Posted - 2011.12.15 05:45:00 -
[22] - Quote
BTW since PI contradicts a nomadic lifestyle (unless you consider those planets your home base) it would be good to have some kind of orbital (mobile?) PI.
Orbital Command Center A fusion of planetary command centers and custom offices.
Since it is a command center that orbits the planet there is only one kind not one kind for each type of planet, i.e. no Plasma Orbital Command Center. In terms of colony it is similar to the regular command centers (upgrades and all that stuff). The difference is that there is no command center on the planet, hence you'll need at least one launchpad to move your stuff out.
Since it is also a custom office it has it's beacon on the overview and could get destroyed which would destroy the whole colony on the planet as well.
However to support a nomadic lifestyle - you should be able to unanchor and scoop the orbital command center (and removing the colony with it) - the upgrade level should be remembered for the next time you launch the orbital command center - you should get a part of the isk back that was required to setup the colony.
edit: depending on the feedback in here, I'll consider opening a topic for this idea |
Marcus JuniusBrutus
Martial Artisans
7
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Posted - 2012.01.08 19:52:00 -
[23] - Quote
Vanessa Vansen wrote:Ok, the aim of this topic is to gather ideas on how to improve a nomadic lifestyle. To start off, two general concepts of nomadic lifestyle:
- Station nomads move between stations/outpost while they do whatever they want to do. For them the most important thing is how to move their assets.
- Space nomads these nomads don't rely on stations/outpost but whatever they bring along (currently POS's). For them, it's still important to move their assets but also how to include the necessary services to get along.
Next, the (capital) ships which already exist to support a nomadic lifestyle: These ships cover mostly the moving aspect besides
- ore compression of Rorqual
- portal generation of Titans
- clone vat bay of Titans and Rorqual
- fitting services of Titans, Carrier, Rorqual and Orca
How could you improve the nomadic lifestyle?
- allow T3 subsystems to be changed in space -> one ship can cover several roles (one at a time), this is possible for station nomads already
- introduce T3 mining barge such that it resembles a hulk, a skiff or a mackinaw depending on the sub system with further sub-systems for gas harvesting bonus and anotherone for mining foreman bonus, an idea is posted in the thread oh no ... another T3 mining barge ...
- drop restriction on ship main bay of rorqual, after all miners should be able to defend themselves
- introduce an industrial jump portal generator restricted to mining barges and industrial as well as their T2 and T3 variants ... freighters and orcas would be welcome as well ) but that might be too much
- make clone vat bays work both ways, so you can clone from a Rorqual or titan back to a station
- rework starbase and outpost as suggested in the thread Starbase & outpost ... reworkd keeping in mind the thread POS's Flogging the Dead Horse
- last but not least, introduce an industrial titan that could transform into a mini-outpost either along with reworking the starbases or as a new ship (T3 with sub-systems?) e.g. for each level of the skill you get one of each industry slot (manufacturing, research, ...), +10percent refining efficiency, + 1 mill m3 ship main bay, +20k m3 cargo and +20k m3 corp hangar bay ... just an idea since I'm greedy
Searched on forum and this idea in general really appeals.
- maybe something like a t3 freighter that can at reduced degrees of ability/efficiency than t1/t2 existing ships or stations: 1. maintain a small support fleet for defence - i.e. frigs or cruisers 2. can refine gas, ore, salvage etc on the go 3. has limited no. of science labs 4. has limited jump clone bays 4. somesort of exploration bonus for deepspace for finding/hacking ancient archaeological sites 5. greatly reduced cargo capacity vs freighter but with option to carry rigged vessels as per Orca; again to convey deepspace operational lifestyle 6. jump drive
I would suggest it having no offensive capabilities other than shield/armor but unlike freighter maybe rig capability given nomadic/life on the go nature of ship
Finally, I would see ship not being able to dock at stations but moored at station piers at friendly/neutral stations or pos's
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CaleAdaire
Gunnery Solutions Incorporated
6
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Posted - 2012.01.09 03:09:00 -
[24] - Quote
I had an idea and this seems like the thread to put it in.
A capital ship that can be anchored and set up as a a POS of sorts. Something that has highly specific modules to facilitate anchoring it.
-In the high slots you could fit up to 5 extra large weapon systems, just like POS defenses -In the mid slots you could fit anything from stasis webifiers to aid in defense or ship repair mods so others can repair and refit ships on the fly -and in the low slots you could have any low slot mod you saw fit.
It's a rough idea still and needs improvement, but it would help nomads for sure (0.0 and WH alike) |
Valei Khurelem
123
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Posted - 2012.01.09 03:15:00 -
[25] - Quote
CaleAdaire wrote:I had an idea and this seems like the thread to put it in.
A capital ship that can be anchored and set up as a a POS of sorts. Something that has highly specific modules to facilitate anchoring it.
-In the high slots you could fit up to 5 extra large weapon systems, just like POS defenses -In the mid slots you could fit anything from stasis webifiers to aid in defense or ship repair mods so others can repair and refit ships on the fly -and in the low slots you could have any low slot mod you saw fit.
It's a rough idea still and needs improvement, but it would help nomads for sure (0.0 and WH alike)
There was something about having some sort of mobile manufacturing thingy in a thread made but I get what you mean, I wouldn't necessarily have modules because that would probably make things tedious but a giant anchorable capital ship would be a great idea. I'm thinking of something a bit like Macross Frontier with the huge colony ships they have.
You can move the ship around, warp it, jump through stargates and it acts like a titan, but when you anchor it it becomes a space station and you get all the associated services with it. |
CaleAdaire
Gunnery Solutions Incorporated
7
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Posted - 2012.01.10 02:52:00 -
[26] - Quote
Valei Khurelem wrote:CaleAdaire wrote:I had an idea and this seems like the thread to put it in.
A capital ship that can be anchored and set up as a a POS of sorts. Something that has highly specific modules to facilitate anchoring it.
-In the high slots you could fit up to 5 extra large weapon systems, just like POS defenses -In the mid slots you could fit anything from stasis webifiers to aid in defense or ship repair mods so others can repair and refit ships on the fly -and in the low slots you could have any low slot mod you saw fit.
It's a rough idea still and needs improvement, but it would help nomads for sure (0.0 and WH alike) There was something about having some sort of mobile manufacturing thingy in a thread made but I get what you mean, I wouldn't necessarily have modules because that would probably make things tedious but a giant anchorable capital ship would be a great idea. I'm thinking of something a bit like Macross Frontier with the huge colony ships they have. You can move the ship around, warp it, jump through stargates and it acts like a titan, but when you anchor it it becomes a space station and you get all the associated services with it.
EXACTLY!! I'm glad my idea is understood. And thank you for adding some clarification to what I meant. |
Valei Khurelem
129
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Posted - 2012.01.10 05:39:00 -
[27] - Quote
Eh don't feel bothered about it, a lot of people on this forum seem to prefer to post rather than read. |
B DeLeon
DeLeon Industries
21
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Posted - 2012.01.10 09:35:00 -
[28] - Quote
I'm totally into the idea of some kind of mothership/mobile station thingy. It's sad that the small/medium alliances who don't want to/can't grind sov is forced to live in the npc stations. I'm sure CCP want to achieve something similar in the future but maybe they just don't know yet how to do that exactly :) |
McOboe
Caldari Provisions Caldari State
10
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Posted - 2012.01.11 14:36:00 -
[29] - Quote
Industrial mother-ships? Sounds a lot like old-school HOMEWORLD. |
Vanessa Vansen
Cybermana
12
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Posted - 2012.01.11 22:58:00 -
[30] - Quote
McOboe wrote:Industrial mother-ships? Sounds a lot like old-school HOMEWORLD.
That's a big well of inspiration for me ... I like both Homeworld and Homeworld Cataclysm. So something like the Mothership (able to build up to capital ships, no super capitals) or it's small variant (Kuun Lan, able to build up to BS) would be nice.
There should be enough background in EVE already ... Thukker Tribe! |
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