Pages: 1 2 3 [4] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
tankus2
The Peace Keepers
77
|
Posted - 2012.12.27 01:34:00 -
[91] - Quote
Tryaz wrote:tankus2 wrote:Of course, she would likely become the biggest ship flying, easily 20km at her beam. You understand that beam is width right?
Perhaps I should brush up on my naval terms >_< Where the science gets done |
Barbara Nichole
Cryogenic Consultancy
360
|
Posted - 2012.12.27 04:22:00 -
[92] - Quote
Some of your ideas are interesting but I have some concerns about making space too small. The easier it is to haul your digital life around the smaller space becomes. Some inconvenience is a good thing. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
Vanessa Vansen
Cybermana
61
|
Posted - 2012.12.28 14:43:00 -
[93] - Quote
Barbara Nichole wrote:Some of your ideas are interesting but I have some concerns about making space too small. The easier it is to haul your digital life around the smaller space becomes. Some inconvenience is a good thing.
True about that, the easier it is to get from A to B with your stuff, the smaller space becomes. However, due to Titan bridges, the space is already very small.
|
Vanessa Vansen
tipiwhenua tuarangi
67
|
Posted - 2013.03.19 18:55:00 -
[94] - Quote
up
Time to say hello again |
Vanessa Vansen
Agony Unleashed Agony Empire
67
|
Posted - 2013.05.15 20:38:00 -
[95] - Quote
Not yet closed ... stay alive my little baby |
Rayzilla Zaraki
Tandokuno
29
|
Posted - 2013.05.15 22:39:00 -
[96] - Quote
Big +1 for this whole thread.
The idea of a nomadic POS-type ship is very interesting. Just keep traveling and traveling.
I think, though, that its facilities would have to be less capable than a standard station or POS. Limited manufacturing - someone mentioned no bigger than a Battleship. That works. It also shouldn't be able to carry a whole bunch of big ships, either. Divide those bays so there isn't one HUGE bay but a bunch of smaller ones, this will keep from just filling one with Battleships (or worse, Capitals). In fact, no docking of Capitals at all. Shuttle supplies. Yes, I know it'd make a problem for players to log out. Nomadic players would have to work on owning the big ships in "shifts".
When mobile, I think services should be very limited. For instance, no manufacturing of ships, research or refining. If the crew wants to do those things, they should stop and set up (anchor) the proper facilities. Then, when done, dismantle, pack them up and move on. This fits in with a nomadic way of life. The caravan goes to an area with resources and sets up tents (in this case, the POS's) when the area is depleted, they pack up and move on.
If, at a later time, a T2 or even T3 version comes out then allow for some extra abilities.
As far as slots go, I'd say there should be very few. The crew and their ships need to provide what the slots would have. I am not sure I'd even put weapons on it. Give it enough slots to allow for variety, or, do a subsystem sort of thing except the subsystem is a permanent addition and must be destroyed to be removed, like a rig.
The downside with these is that there would be a HUGE target on them "just because" everyone wants to kill the biggest thing in the game. One of these would require a large and dedicated crew across several time zones to pull off. Making them unscannable just doesn't make sense. I suppose you could cloak them...but...really?
If nothing blew up, no one would buy your stuff. |
Ruze
Next Stage Initiative Trans-Stellar Industries
250
|
Posted - 2013.05.15 23:06:00 -
[97] - Quote
I am personally a huge supporter of nomadic gameplay, though the where and how is hard to add to a game like EvE while maintaining the balance of not letting solo players become as powerful as teamwork. I know that solo play is a favored playstyle (it's pretty much 90% of what I do), but anything a single player can make awesome, a fleet of can generally break the game.
So, the concept of the ORE Command Center was my take on it. Linked here:
https://forums.eveonline.com/default.aspx?g=posts&t=229055&find=unread
The biggest difference between this mobile POS, is the control mechanism. Taking it out of the current POS titles mechanics, while also taking it away from the 'mothership stuck in space' issue of shared piloting. An entirely new way to move and guide this large base of operations.
As you may can tell, this would work the best for w-space individuals, allowing them to migrate from w-space to w-space more effectively. But it's uses in all space are obvious.
Questions, comments and concerns are welcome. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |
Rayzilla Zaraki
Tandokuno
33
|
Posted - 2013.05.17 23:54:00 -
[98] - Quote
Big bump. Love this topic. If nothing blew up, no one would buy your stuff. |
|
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |