Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Yahweh Graf
|
Posted - 2010.01.14 04:52:00 -
[1]
The reason I got a t3 was because it's able be used many ways due to the subs. Well, as I found out to move those subs around you need multiple expanded cargo mods. Not very wise trying to move this cargo of subs around in this manner. Even with nullifier and covert config any decent gate campers will get a lock and no more shiny ship.
Can we get the mass reduced to atleast half what it is now? That way I'll be able to put a decent fit on my ship and have a fighting chance whilst transported my ship/subs around to see other parts of the universe.
Please take a good look at this and make wise decision. thanks
|
debbie harrio
|
Posted - 2010.01.14 05:17:00 -
[2]
You're having a giraffe tho!
If you can't work out a simple problem for yourself, can I have your stuff.
answer, get a cloaky transport and move everything first using your t3 as a scout.
fool.
|
Destroperuk
Auctoritas Fleet Auctoritas Empire
|
Posted - 2010.01.14 08:03:00 -
[3]
Originally by: Yahweh Graf Even with nullifier and covert config any decent gate campers will get a lock and no more shiny ship.
Then you are doing it very wrong. A t3 with covert subsystem and interdiction nullifier is as close to uncatchable as you can get, especially with some agility mods.
|
NoNah
|
Posted - 2010.01.14 08:12:00 -
[4]
Getting the subs in place is a non issue compared to the fact that you'll have to compromise due to poor rigs. Once you've rigged it, you've narrowed yourself into a rather tight role and half the subsystems are useless or worse. That is from the half that were even useful in the first place. On top of that I'm not positive you can refit at poses or caps yet.
Using a second ship to move them around, is a horrible idea if I may say so, and entirely removes the purpose of the ship and doesn't void the problem. You could then just aswell use an ibis to scout and move the subs in the ship.
That said, you're pretty darn safe in a cov ops int nullfied t3, not untouchable but rather safe, as stated. Parrots, commence!
Postcount: 395699
|
TimMc
Gallente Trans-Solar Works Rooks and Kings
|
Posted - 2010.01.14 09:39:00 -
[5]
Wait what?
You bought an expensive ship and then shoved expensive parts in the cargo so you can change where ever you go? You then lost it to a basic gatecamp? How many subs your trying to move?
Son I am disappointed.
|
Burnharder
|
Posted - 2010.01.14 09:44:00 -
[6]
Scout, then you won't get caught. Needs a second account though.
|
Geldar Wroontik
Gallente Galactic System Lords Alliance
|
Posted - 2010.01.14 11:31:00 -
[7]
You're one of those silly people who bought all 20 subsystems aren't you?
----- Blasters: enough Ammunition: plenty Bubblegum: none |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |