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Mr Hekard
Cygni Mira Conglomerate Rebel Alliance of New Eden
0
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Posted - 2012.06.24 23:27:00 -
[1] - Quote
So I'm not exactly "new" but thi was the only Q&A forum I could find so here goes.
I want to get into an Archon but I'm not quite sure what skills I'm going to need. Obviously all the armor skills for Tech 2 mods and Cap skills to V. and fighters. But what other skills are useful that aren't already in the required skills for Repair Modules, Fighters, Armor Hardeners and the Ship itself. |
Surfin's PlunderBunny
Blue Republic RvB - BLUE Republic
1580
|
Posted - 2012.06.24 23:55:00 -
[2] - Quote
Mr Hekard wrote:So I'm not exactly "new" but thi was the only Q&A forum I could find so here goes.
I want to get into an Archon but I'm not quite sure what skills I'm going to need. Obviously all the armor skills for Tech 2 mods and Cap skills to V. and fighters. But what other skills are useful that aren't already in the required skills for Repair Modules, Fighters, Armor Hardeners and the Ship itself.
Remote armor reps so you're not totally useless
*Edit: Get those jumpdrive skills maxed too, making trips is enough of a pain without having to add more jumps |
J'Poll
Pioneer's of the Galantic Wars Ethereal Dawn
289
|
Posted - 2012.06.25 00:44:00 -
[3] - Quote
Mr Hekard wrote:So I'm not exactly "new" but thi was the only Q&A forum I could find so here goes.
I want to get into an Archon but I'm not quite sure what skills I'm going to need. Obviously all the armor skills for Tech 2 mods and Cap skills to V. and fighters. But what other skills are useful that aren't already in the required skills for Repair Modules, Fighters, Armor Hardeners and the Ship itself.
In all honosty, with these kind of questions, I'd say you aren't ready. Try to read up what roles a carrier fill and what you need. Ask around in your alliance for tips, tricks and fits. Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
Petrus Blackshell
Rifterlings Damu'Khonde
1318
|
Posted - 2012.06.25 02:41:00 -
[4] - Quote
The common feeling regarding flying capital ships is that if you don't know how they work and what they require, you shouldn't be thinking about flying them. Just as asking "I want to get a Dramiel but I don't know whether I should train autocannons or artillery for it" will get people to tell you that you should stick to a Rifter instead, here I am telling you to stick to subcapital support until you know what capitals are and what they do.
I am not qualified to give an actual answer about caps despite having played for quite a long time and having encountered them a ton. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
Mr Hekard
Cygni Mira Conglomerate Rebel Alliance of New Eden
0
|
Posted - 2012.06.25 03:09:00 -
[5] - Quote
J'Poll wrote:In all honosty, with these kind of questions, I'd say you aren't ready. Try to read up what roles a carrier fill and what you need. Ask around in your alliance for tips, tricks and fits.
I have over a hundred days of training for the carrier, I plan to read up ask questions and get information during that time. The whole point of this thread was to get a basic question asked so I can start making a skill plan which will probably be 250+ days once I factor in all the skills needed. No at this point I'm not even near ready, but instead of passing judgment so quickly you could at least try to answer my question so maybe in that 250 days I will be ready.....but then again this is EVE, I should be used to people like you by now. |
Surfin's PlunderBunny
Blue Republic RvB - BLUE Republic
1581
|
Posted - 2012.06.25 03:20:00 -
[6] - Quote
Mr Hekard wrote:J'Poll wrote:In all honosty, with these kind of questions, I'd say you aren't ready. Try to read up what roles a carrier fill and what you need. Ask around in your alliance for tips, tricks and fits. I have over a hundred days of training for the carrier, I plan to read up ask questions and get information during that time. The whole point of this thread was to get a basic question asked so I can start making a skill plan which will probably be 250+ days once I factor in all the skills needed. No at this point I'm not even near ready, but instead of passing judgment so quickly you could at least try to answer my question so maybe in that 250 days I will be ready.....but then again this is EVE, I should be used to people like you by now.
Took me 5 years before I even started training for capitals, flew with capitals for 4 years to get an idea of what they do. Ready in 250 days? Doubt it very much but if you can afford to lose capitals you can fly them all you want |
Mr Hekard
Cygni Mira Conglomerate Rebel Alliance of New Eden
0
|
Posted - 2012.06.25 03:42:00 -
[7] - Quote
Surfin's PlunderBunny wrote:Took me 5 years before I even started training for capitals, flew with capitals for 4 years to get an idea of what they do. Ready in 250 days? Doubt it very much but if you can afford to lose capitals you can fly them all you want
If you won't answer a simple question then stay out of the thread, your posts add nothing to the question asked. Welcome to the ignore list. |
Tau Cabalander
Retirement Retreat Working Stiffs
783
|
Posted - 2012.06.25 03:54:00 -
[8] - Quote
Mr Hekard wrote:So I'm not exactly "new" but thi was the only Q&A forum I could find so here goes.
I want to get into an Archon but I'm not quite sure what skills I'm going to need. Obviously all the armor skills for Tech 2 mods and Cap skills to V. and fighters. But what other skills are useful that aren't already in the required skills for Repair Modules, Fighters, Armor Hardeners and the Ship itself. First off, carriers are not for DPS. They are logistics platforms.
Sure you can use them for doing some DPS, but that is a secondary role.
* Core Competency Elite * Tactical Logistics Reconfiguration at least 4 (5 highly recommended). * All the capital module skills to at least 4. * Jump Drive Calibration at least 4, though level 5 should be a prerequisite for jump drives in my opinion. |
Mr Hekard
Cygni Mira Conglomerate Rebel Alliance of New Eden
0
|
Posted - 2012.06.25 04:00:00 -
[9] - Quote
Tau Cabalander wrote:Mr Hekard wrote:So I'm not exactly "new" but thi was the only Q&A forum I could find so here goes.
I want to get into an Archon but I'm not quite sure what skills I'm going to need. Obviously all the armor skills for Tech 2 mods and Cap skills to V. and fighters. But what other skills are useful that aren't already in the required skills for Repair Modules, Fighters, Armor Hardeners and the Ship itself. First off, carriers are not for DPS. They are logistics platforms. Sure you can use them for doing some DPS, but that is a secondary role. * Core Competency Elite * Logistics Reconfiguration at least 4 (5 highly recommended). * All the capital module skills to at least 4. * Jump Drive Calibration at least 4, though level 5 should be a prerequisite for jump drives in my opinion.
Yeah I knew that they weren't DPS boats from the Rooks and Kings videos I've seen. As far as I know its the supercaps that are the DPS carriers.
I was thinking something like
{Highs} Remote armor repper Remote armor repper Energy neutralizer Energy neutralizer/smartbomb Triage Module
{Mids} Cap rechargers Sensor Booster with resolution script
{Lows} Hardeners DCU Local Armor repper
Its a little rough at this point but then again I just started looking up cap ships. |
Petrus Blackshell
Rifterlings Damu'Khonde
1318
|
Posted - 2012.06.25 04:07:00 -
[10] - Quote
Mr Hekard wrote:Surfin's PlunderBunny wrote:Took me 5 years before I even started training for capitals, flew with capitals for 4 years to get an idea of what they do. Ready in 250 days? Doubt it very much but if you can afford to lose capitals you can fly them all you want If you won't answer a simple question then stay out of the thread, your posts add nothing to the question asked. Welcome to the ignore list. You'll find that reveling in ignorance and refusing to accept well-meaning advice from people with more experience does not get you a friendly welcome here in the Q&A. You have to understand that the advice you get (and the best advice) may not be the one you thought you were looking for.
If you don't, you may as well block most of the Q&A responders who know what they're talking about now. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
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Zoe Athame
Fweddit I Whip My Slaves Back and Forth
86
|
Posted - 2012.06.25 04:13:00 -
[11] - Quote
Mr Hekard wrote:J'Poll wrote:In all honosty, with these kind of questions, I'd say you aren't ready. Try to read up what roles a carrier fill and what you need. Ask around in your alliance for tips, tricks and fits. I have over a hundred days of training for the carrier, I plan to read up ask questions and get information during that time. The whole point of this thread was to get a basic question asked so I can start making a skill plan which will probably be 250+ days once I factor in all the skills needed. No at this point I'm not even near ready, but instead of passing judgment so quickly you could at least try to answer my question so maybe in that 250 days I will be ready.....but then again this is EVE, I should be used to people like you by now.
I recommend taking those 250 days to train for a better attitude. You'll need a lot of good friends before you can fly a cap more than once without losing it. |
SmilingVagrant
GoonWaffe Goonswarm Federation
467
|
Posted - 2012.06.25 04:46:00 -
[12] - Quote
Mr Hekard wrote:So I'm not exactly "new" but thi was the only Q&A forum I could find so here goes.
I want to get into an Archon but I'm not quite sure what skills I'm going to need. Obviously all the armor skills for Tech 2 mods and Cap skills to V. and fighters. But what other skills are useful that aren't already in the required skills for Repair Modules, Fighters, Armor Hardeners and the Ship itself.
Logi 5 for triage, T2 drone and sentry skills all around. |
Tau Cabalander
Retirement Retreat Working Stiffs
784
|
Posted - 2012.06.25 04:46:00 -
[13] - Quote
Mr Hekard wrote:I was thinking something like
{Highs} {Mids} {Lows}
Its a little rough at this point but then again I just started looking up cap ships. If you are in a carrier, there hopefully is another carrier with you, so don't bring only one fit.
Bring extra modules for max resists, a cyno, etc. Capital modules are pretty big though, so you can only fit one in the corp hangar, and at the expense of stront.
Two carriers can also alternate siege. You might want to watch: [VIDEO/DOCU] The Clarion Call - Triage Special [VIDEO/DOCU] Clarion Call 2: Pantheon [VIDEO] Clarion Call 3 (released)
And having a smartbomb battleship in the hangar is more handy than fitting a single smartbomb, though carring a bunch of smartbombs for another battleship to refit is cheaper. |
SmilingVagrant
GoonWaffe Goonswarm Federation
467
|
Posted - 2012.06.25 04:48:00 -
[14] - Quote
Tau Cabalander wrote:Mr Hekard wrote:So I'm not exactly "new" but thi was the only Q&A forum I could find so here goes.
I want to get into an Archon but I'm not quite sure what skills I'm going to need. Obviously all the armor skills for Tech 2 mods and Cap skills to V. and fighters. But what other skills are useful that aren't already in the required skills for Repair Modules, Fighters, Armor Hardeners and the Ship itself. First off, carriers are not for DPS. They are logistics platforms. Sure you can use them for doing some DPS, but that is a secondary role. * Core Competency Elite * Tactical Logistics Reconfiguration at least 4 (5 highly recommended). * All the capital module skills to at least 4. * Jump Drive Calibration at least 4, though level 5 should be a prerequisite for jump drives in my opinion.
Pfft Carriers aren't logistics platforms: They are space buses to move all of my ships around in one fel swoop. |
Mr Hekard
Cygni Mira Conglomerate Rebel Alliance of New Eden
0
|
Posted - 2012.06.25 05:35:00 -
[15] - Quote
Tau Cabalander wrote:Mr Hekard wrote:I was thinking something like
{Highs} {Mids} {Lows}
Its a little rough at this point but then again I just started looking up cap ships. If you are in a carrier, there hopefully is another carrier with you, so don't bring only one fit. Bring extra modules for max resists, a cyno, etc. Capital modules are pretty big though, so you can only fit one in the corp hangar, and at the expense of stront. Two carriers can also alternate siege. You might want to watch: [VIDEO/DOCU] The Clarion Call - Triage Special[VIDEO/DOCU] Clarion Call 2: Pantheon[VIDEO] Clarion Call 3 (released)And having a smartbomb battleship in the hangar is more handy than fitting a single smartbomb, though carring a bunch of smartbombs for another battleship to refit is cheaper.
Yeah multiple fits is a must I remember the clarion call 3 where they changed fits depending on which carrier is being primaried.
I also want to say thank you for being one of only 2 people to provide actual information on cap ships. My corp is mainly industrialists so we can get all the minerals to build our own carrier in about 2 days so we do plan to lose.....several in the 'practice' phase. Hopefully though your information should help us learn much faster.
Petrus Blackshell wrote:Mr Hekard wrote:Surfin's PlunderBunny wrote:Took me 5 years before I even started training for capitals, flew with capitals for 4 years to get an idea of what they do. Ready in 250 days? Doubt it very much but if you can afford to lose capitals you can fly them all you want If you won't answer a simple question then stay out of the thread, your posts add nothing to the question asked. Welcome to the ignore list. You'll find that reveling in ignorance and refusing to accept well-meaning advice from people with more experience does not get you a friendly welcome here in the Q&A. You have to understand that the advice you get (and the best advice) may not be the one you thought you were looking for. If you don't, you may as well block most of the Q&A responders who know what they're talking about now.
How is putting someone down 'well meaning advice?
Look at Tau he gave me info. links to great videos and actually took time to give me a better understanding. That is well meaning advice. Telling someone 'if you have to ask you aren't ready' is simply smug superiority. Petrus added nothing of value at all, how am I ever going to be ready if I don't ask the basic questions first?
And about the attitude, I can be perfectly civil with people who provide actual advice, not just a 'it took me 5 years to do it so obviously you can't do it sooner' without actually providing anything to the discussion. |
Zoe Athame
Fweddit I Whip My Slaves Back and Forth
87
|
Posted - 2012.06.25 06:13:00 -
[16] - Quote
We're just trying to stop you from making a bad decision. Capital ships are always cool and enticing but does your corp of mainly industrialists really need a carrier pilot? |
Tau Cabalander
Retirement Retreat Working Stiffs
784
|
Posted - 2012.06.25 06:40:00 -
[17] - Quote
Zoe Athame wrote:We're just trying to stop you from making a bad decision. Capital ships are always cool and enticing but does your corp of mainly industrialists really need a carrier pilot? For what it is worth, I trained for a Chimera because my corp asked me to. The corp bought one for me (I later chose to buy it from the corp when the corp no longer needed it).
We needed a second Chimera to do Sleeper sites (C5). We had lots of Archon pilots, and even used an Archon with large shield transporters (not capital) until I trained for the Chimera.
We lost our first Chimera and Revelation (built in a C2) because we were overconfident, and didn't have a clue about using capitals. We learned a lot since then. It was an expensive lesson (I only lost a 2.5b Tengu, laf).
I recommend learning all you can about capitals before undocking in one. Then I recommend the first time you undock in a capital, you do so on the test server SiSi where you can buy them for 100 ISK, and practice stuff like using the jump drive and learning to place cynos so you don't bounce.
Oh, reminds me. I have nearly all the default keyboard shortcuts removed. I mapped ALT J to the jump navigation window. Also note that you must have the starmap unflattened to see a sphere of your jump drive range. |
Sin Pew
Dakini Rising The Kali Cartel
66
|
Posted - 2012.06.25 07:28:00 -
[18] - Quote
Mr Hekard wrote:How is putting someone down 'well meaning advice?
Look at Tau he gave me info. links to great videos and actually took time to give me a better understanding. That is well meaning advice. Telling someone 'if you have to ask you aren't ready' is simply smug superiority. Surfin added nothing of value at all, how am I ever going to be ready if I don't ask the basic questions first?
Really its no ones place or right to tell me when I'm ready, I didn't ask for advice I asked for information, anything besides that is off-topic and should be kept out of this thread. I want information so that I can form a better understanding of carriers and decide if its the patb I want to take. I don't care if someone doesn't think I'm 'ready' as I have started, take your 'well meaning advice to someone who asked for it.
And about the attitude, I can be perfectly civil with people who provide actual advice, not just a 'it took me 5 years to do it so obviously you can't do it sooner' without actually providing anything to the discussion. What did you expect actually? it's a public forum, not a supermarket, people will give you their opinion both on your plan and your attitude, whether you like it or not.
You post about a capital skill plan in the New Player Q&A section, tad out of scope don't you think? also, if you put as much efforts in researching about your plan as you did to find the correct section for your post, the fears others rose earlier might be justified, because it's not that difficult to figure the "Skill Discussion" would be the most suited place for such a thread. "- You want a sandwich, Bacon?" Support horizontal scrollbars in Eve! Click here, tyvm. |
J'Poll
Pioneer's of the Galantic Wars Ethereal Dawn
292
|
Posted - 2012.06.25 07:54:00 -
[19] - Quote
Mr Hekard wrote: Yeah I knew that they weren't DPS boats from the Rooks and Kings videos I've seen. As far as I know its the supercaps that are the DPS carriers.
I was thinking something like
{Highs} Remote armor repper Remote armor repper Energy neutralizer Energy neutralizer/smartbomb Triage Module
{Mids} Cap rechargers Sensor Booster with resolution script
{Lows} Hardeners DCU Local Armor repper
Its a little rough at this point but then again I just started looking up cap ships.
That's what I mean. Capital pilots should know you never use 1 fit. You use multiple fits on your carrier so you can change your fit instantly.
And sure RnK are great example of how you should use your carrier, but that wasn't completed in 250 days. Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
J'Poll
Pioneer's of the Galantic Wars Ethereal Dawn
292
|
Posted - 2012.06.25 07:56:00 -
[20] - Quote
Petrus Blackshell wrote:Mr Hekard wrote:Surfin's PlunderBunny wrote:Took me 5 years before I even started training for capitals, flew with capitals for 4 years to get an idea of what they do. Ready in 250 days? Doubt it very much but if you can afford to lose capitals you can fly them all you want If you won't answer a simple question then stay out of the thread, your posts add nothing to the question asked. Welcome to the ignore list. You'll find that reveling in ignorance and refusing to accept well-meaning advice from people with more experience does not get you a friendly welcome here in the Q&A. You have to understand that the advice you get (and the best advice) may not be the one you thought you were looking for. If you don't, you may as well block most of the Q&A responders who know what they're talking about now.
THIS.
You asked for advice. People with experience gave it.
You didn't like advice and started nagging about it.
Conclusion: Why do you ask advice, go train that archon. I will see the lossmail on EVE-kill pretty soon.
Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
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ISD Dosnix
ISD Community Communications Liaisons
7
|
Posted - 2012.06.25 08:29:00 -
[21] - Quote
Thread moved to Forum "Skill Discussion"
Suits better then New Player section due to no "new" player will instantly train to get a Carrier
Kind Regards, ISD Dosnix ISD Dosnix Ensign Community Communication Liasons (CCLs) Interstellar Service Department |
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Mr Hekard
Cygni Mira Conglomerate Rebel Alliance of New Eden
0
|
Posted - 2012.06.25 23:31:00 -
[22] - Quote
J'Poll wrote:Petrus Blackshell wrote:Mr Hekard wrote:Surfin's PlunderBunny wrote:Took me 5 years before I even started training for capitals, flew with capitals for 4 years to get an idea of what they do. Ready in 250 days? Doubt it very much but if you can afford to lose capitals you can fly them all you want If you won't answer a simple question then stay out of the thread, your posts add nothing to the question asked. Welcome to the ignore list. You'll find that reveling in ignorance and refusing to accept well-meaning advice from people with more experience does not get you a friendly welcome here in the Q&A. You have to understand that the advice you get (and the best advice) may not be the one you thought you were looking for. If you don't, you may as well block most of the Q&A responders who know what they're talking about now. THIS. You asked for advice. People with experience gave it. You didn't like advice and started nagging about it. Conclusion: Why do you ask advice, go train that archon. I will see the lossmail on EVE-kill pretty soon.
- I never asked for advice, I asked for an answer to a specific question
- I was not given advice but rather "you won't be able to if you have to ask questions, it took me 5 years so it has to take you just as long, you can't do it"
Conclusion: I never wanted advice I wanted specific information. Tau has been the only one to actually provide anything of value besides Surfin's first post. Even smilingvagrant (being a goon) provided something of remote value about the triage that I had forgotten.
Also J'Poll where did I say or imply I was going to use just 1 fit? I posted an example fit to make sure I had the barebones basics covered nothing more nothing less you just read into it more than was needed.
My whole point here is you all have done nothing but try and put down my decision to fly one rather than informing me about it and letting me make my own decisions based on said information. I suppose I've learned enough to get started on a plan so I suppose the purpose of this thread has been achieved and it is no longer needed. I'll just evemail Tau about it considering he appears to be the only helpful one here. |
Skelee VI
Wraithguard.
9
|
Posted - 2012.06.26 13:15:00 -
[23] - Quote
don't listen to all these snobs. If you are going to use it just to transport stuff you got the skills u need. All you you need reps for is to rep your cyno alt most of the time anyway! however. if you are actually going to do something else get all them skills
Don't eve listen to goons! LOL |
Airto TLA
Puppeteers of Doom Real Life Rejects
6
|
Posted - 2012.06.27 17:09:00 -
[24] - Quote
First of all a small peice of advice, do not aurgue with the bittervets, they after all are bitter and like spreading their pain around.
Now for the important part, realize a carrier fills three roles:
1. Nul sec moving van, this is probaly what 50-70% of the carriers do, they are vetran players SUV, throw your stuff in for acamping trip, pick up a coach from the store,etc. TO fill this role you proably need the main jump skill to 5 and the second two to 4 (5 is nice but often unecessary). YOu also need all the standard fitting and energy skills you can muster, get them to 5.
2. Capital size logi - This is the carriers prime reason for existance, the Rooks & Kings videos, are the best souce for help here. Need the skills above plus the logi 5, reconfig skill to 4, the cap energy and armor / shield skills to at least 4, and and at least on friend with a complemental carrier.
3. Null sec anom runner: This is a silly side effect of hte recent module introductions, a carrier can easily get 900+ dps (with less than max skills) and an unbreakable tank. Basically you add 3 drone control units and three Drone damage amplifiers a few mods to help you drones hit better, and a capital armor/ shield rep/booster a few resist mods and the correct sentry drones and heavies/fighters and boom you have a rattin ship.
This last one is very unadvisable unless your in a backend null sec area, screened by blues with no nuets in your system *(because the nuet will be a cloaky with a cyno) and you will eventually get careless and lose one but after insurance payout you will be out far less than a pimped pirate BS.
A few minor roles also exist for it as DPS vs structures, and a gate camp concept involing lots o' sentries and a fast locking ship. |
Anogra
Vermis foramen Industrius Union 0f Revolution
0
|
Posted - 2012.06.28 19:41:00 -
[25] - Quote
carriers are as mentiond earlier primarly a support logistical ship witch can boost a fleet immensly, but also cause escelation depending on where you fight. after flying archons abit in WH's and around iv designed a list of items witch should be in the carrier (in my case archon) at any point incase of any situtation:
What to have in an archon: Target painter x 4 Cap rechargers x 4 Cap power relay x 5 tank (1 of each hardner + eventually EANM) neuts x 8 SB's x 8 warp core stabs x7 sensor boosters W/scripts x2 ECM burst web x6 cap booster x 3 cap booster 800's
this allowes for BS's in fleet to refit for neut, smartbombing, lets the carrier fit around TP's for sites, stabs for lol-escapes. webs for the neuting BS's thats going after enemy logis, rechargers and power relays for cap fit (good for after jumping and when fighting bhaal's. as depending on what u face, it might make ur cap live long enough for u to take out their logis with neut/dps). cap boosters for the same reason as the caprechargers. ECM burst + WCS's can get u out incase everything goes to hell (ECM burst since the lockbreaker module dosent work on capitals).
If u face a fleet with bhaals neuting and logis. dont launch ur fighters to attack anything untill a logi is capped. once capped, launch and stick all ur dps on that logi to break the other logi's cap, so it dies. any competent fleet will shoot ur fighters while u wait for their cap to be neuted if u keep em out. If u wanne keep some preassure on them, stick out some gard's and stick em on ships to just keep the dps up. Never use DCU's in highs, its a waste of space and useless in pvp, and if u think u can fly a carrier outside a forcefield/station without getting into pvp, ur just stupid xD
as for fitting i usually stick with 2 cap transfears and 3 remote repps on my carriers. makes it easier to fight cap draining fleets, and makes u able to run more reppers for longer. Triage module is not included in my fit since triage in WH's can/will be deadly unless ur in a vastly large fleet, witch at that point u wont need the triage anyway :P But if u desperatly want to fit triage, drop one cap transfear and put a triage there. remember triaged carriers cant use drones/fighters
my 0.02isk |
Linda Shadowborn
Dark Steel Industries
147
|
Posted - 2012.06.29 05:20:00 -
[26] - Quote
im training for an archon atm and my skillplan is 280 days long, and i dare say i been in the game for a bit now.
Amarr Battleship V Amarr Carrier I Amarr Carrier II Amarr Carrier III Amarr Carrier IV Amarr Carrier V Energy Emission Systems V Capital Energy Emission Systems I Remote Armor Repair Systems IV Remote Armor Repair Systems V Capital Remote Armor Repair Systems I Tactical Logistics Reconfiguration III Tactical Logistics Reconfiguration IV Tactical Logistics Reconfiguration V Capital Remote Armor Repair Systems II Capital Remote Armor Repair Systems III Capital Remote Armor Repair Systems IV Capital Energy Emission Systems II Capital Energy Emission Systems III Capital Energy Emission Systems IV Jump Drive Operation IV Jump Drive Operation V Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Jump Fuel Conservation IV Jump Drive Calibration I Jump Drive Calibration II Jump Drive Calibration III Jump Drive Calibration IV Jump Drive Calibration V Capital Repair Systems II Capital Repair Systems III Capital Repair Systems IV EM Armor Compensation IV EM Armor Compensation V Explosive Armor Compensation V Kinetic Armor Compensation IV Kinetic Armor Compensation V Thermic Armor Compensation IV Thermic Armor Compensation V is what is in my list atm.. and i really want to get those remote repper/energy and the capital repper to 5 too. then of course i already have perfect energy skills and all of those other normal skills you need for all ships.
[Archon, Archon: Triage Carrier]
Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Imperial Navy Energized Adaptive Nano Membrane Capital Armor Repairer I Capital Armor Repairer I
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Capital Energy Transfer Array I Capital Remote Armor Repair System I Capital Remote Armor Repair System I Capital Remote Armor Repair System I Triage Module II
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
should give you an idea of a typical archon.. i know.. keep lots of spare mods in the hangar you will be switching a lot.
but hopefully all that gave you some ideas of what you need. |
Viscount Hood
Gallivanting Travel Company Luna Sanguinem
27
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Posted - 2012.07.06 10:02:00 -
[27] - Quote
Interesting stuff in here and I now know a bit more about where to look for info. Trying out carriers on the test server seems very good advice.
I too have started training for a Chimera, not that I have a particular need for one just that I couldn't think of anything else to train for and fancied something new. At my skill levels I don't think that's too bad a choice. |
Zicon Shak'ra
Vacuo Anomalia
0
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Posted - 2012.07.09 17:28:00 -
[28] - Quote
Mr Hekard wrote:
- I never asked for advice, I asked for an answer to a specific question
I was under the impression that giving someone an answer to a question was also known as advising them of the answer. |
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