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Tank CEO
Caldari Dark Cartel
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Posted - 2010.01.20 12:20:00 -
[1]
Edited by: Tank CEO on 20/01/2010 12:25:52 What if players had the ability to set up pop-up message (just like a chat invitation)to be sent to a victim they are about to destroy.
Presets would be able to preset a "ransom form" that would include such fields:
- Time to respond - Ransom amount - A short message: "This is a ransom! You must pay x amount, and you will receive immunity from our gang for x amount of time. You have "x" amount of time before your ship is destroyed along with your pod - Player immunity if ransom is paid.
The victim would then have two choices: Accept or Deny. Upon doing so the window will be relayed back to the ransomer with his/her decision. If the player accepts, the ransom amount will be taken from the victims wallet and to the ransomer (gang leader), and the pilot would be set free.
Now people tend not to keep their word (I do). So I suggest inserting a type of reputation for ransoms. If a gang or person honors their word, then they will gain + 1 reputation for "Ransoming honorably", and if possible it would have a link to the person that was ransomed (to prevent people from ransoming alts to gain reputation).
If a person dishonors his ransom, then a negative impact would occur against their reputation. You could treat this like gaining reputation with a faction or corporation.
Another feature down the road that could be added is say in the ransom preset, the ransomed victim will have 30 minutes immunity, that person could become completely invulnerable to that gang who initiated the ransom.
Anywas, I think this idea is cool and would promote more fun pirating and ransoms.
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Troubadour
The Illuminati. Pandemic Legion
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Posted - 2010.01.20 12:37:00 -
[2]
Edited by: Troubadour on 20/01/2010 12:37:52 There are already features like this, evemails and convos.
Otherwise you'll have people spamming others with popup boxes making it impossible to warp off or mwd back to gate.
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Tank CEO
Caldari Dark Cartel
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Posted - 2010.01.20 13:00:00 -
[3]
Originally by: Troubadour Edited by: Troubadour on 20/01/2010 12:37:52 There are already features like this, evemails and convos.
Otherwise you'll have people spamming others with popup boxes making it impossible to warp off or mwd back to gate.
Eve-mail and conversations is not a good alternative. It is not direct. Sometimes people reject the conversation becuase they think you are just using it to distract them or to just talk ****.
For your second sentence, if people wanted to disrupt you from warping away, they can do so by spamming chat invitations.
A simple fix to the so called possible spam would be to only allow 1 ransom from the gang per 60 seconds.
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Suunto Viper
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Posted - 2010.01.20 13:47:00 -
[4]
I know lets add a completely pointless game mechanic, yeah good one Ransoms are fine as they are,
simply useless idea -10
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S1berian
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Posted - 2010.01.20 14:12:00 -
[5]
i think its a good idear because
1. the immunity (make up some **** about concord and sensors) will encourage people to go to low-sec knowning they wont be indefinatly destroyed.
2. most nubs who are being killed/ransomed arnt smart enough to look at local in the first place, or they wouldent be in the situation, so relying on local to state ransom is kinda fail
3. a specalist interface wouldent interfear with combat as CCP are smarter than that, also itd be recogniseable what they are doing... cause if you just saw a chat request hes eaither trying to get in your way or ransom you, and you can tell which...
my 3 isk
this feature should have been implimented years ago imo
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Dr Karsun
Gallente HUSARIA Curatores Veritatis Alliance
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Posted - 2010.01.20 21:22:00 -
[6]
Pirates don't keep their word... If that mechanic was implemented - the pirates would just be in two fleets sitting on the gate, one would send out the ransom form and the other would blow you up after you mail the money.
No solution here.
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Kahega Amielden
Minmatar Undivided
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Posted - 2010.01.20 22:09:00 -
[7]
Quote: - Player immunity if ransom is paid.
Remove this and it's a good idea.
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AlleyKat
The Unwanted.
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Posted - 2010.01.20 22:35:00 -
[8]
/signed
I think CCP should raise this up the flagpole of internal discussions and see if anyone wishes to salute it.
AK EVE-ONLINE VIDEO-MAKING TUTORIALS |
Neo Maximus
Gallente Forging Industries Einherjar Alliance
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Posted - 2010.01.20 23:31:00 -
[9]
Edited by: Neo Maximus on 20/01/2010 23:36:29 Edited by: Neo Maximus on 20/01/2010 23:33:11 I like this idea. Make the ransomed target invulnerable to the fleet who ransomed him for x amount of time, if he pays the ransom. There's no reason to trust a pirate, hence, I'd rather have my ship destroyed by a pirate then take a chance on trusting him, giving him money, and then getting my ship blown up anyway. I think more pirates would actually receive ransom money if this option was supported, because it gives the victim a guarantee that he will get away. Pirates should be fully supporting this, if anything.
The pirates have the option to ransom or just kill. As far as multiple pirate fleets go, perhaps the just ransomed target should have 1 minute of invulnerability to leave system, before being an open target again.
Edit: I just read the OPs suggestion of 30 minute immunity?! No way. I like the idea, but that's too long. I suggest 1 minute; that's plenty of time.
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Tank CEO
Caldari Dark Cartel
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Posted - 2010.01.21 00:15:00 -
[10]
1. People who say pirates do not keep their word do not know what the f' they are talking about. Know why? Because Im a pirate who loves to ransom and I do keep my word (that was when I used to play back in the day).
2. Player immunity after ransom can be user defined... I just threw out whatever time I said for an example, not to be set.
3. Who ever said this was a bad idea is probably a carebear who doesn't like change and is probably in .4, and this just might make things alittle worse for him.
Its a simple feature. All those who disagree are just trolls.
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Valandril
Caldari Caldari Provisions
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Posted - 2010.01.21 00:26:00 -
[11]
Originally by: Tank CEO 1. People who say pirates do not keep their word do not know what the f' they are talking about. Know why? Because Im a pirate who loves to ransom and I do keep my word (that was when I used to play back in the day).
2. Player immunity after ransom can be user defined... I just threw out whatever time I said for an example, not to be set.
3. Who ever said this was a bad idea is probably a carebear who doesn't like change and is probably in .4, and this just might make things alittle worse for him.
Its a simple feature. All those who disagree are just trolls.
Speaking of ransoms, Hi tank :P Eve is all about trust or lack of it. Live with it
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randomname4me
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Posted - 2010.01.21 00:57:00 -
[12]
Originally by: Dr Karsun Pirates don't keep their word... If that mechanic was implemented - the pirates would just be in two fleets sitting on the gate, one would send out the ransom form and the other would blow you up after you mail the money.
No solution here.
this On the other hand everyone has there own opinion and you can feel free to disagree with my sig.
Petition|Successful|Reimbursement|Lag Pick 3 |
Oliver Singh
Gallente
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Posted - 2010.01.21 03:21:00 -
[13]
Some kind of mechanised ransom would really improve things. The problem is making it hard to exploit.
Making the successfully ransomed ship invulnerable to anything results in people using the whatever invulnerability timer they get to ransom each other into invulnerability for combat and other purposes. Making it only invulnerable to the gang or individual pirate who offered the ransom makes it too easy to bypass the mechanised ransom and kill the victim anyway with something else.
A pure ransom reputation metric would be useful even on it's own, if it worked - it is similarly trivial to exploit.
I don't see how this could work at the moment, but I don't think it can't be done at all.
Possibly, an accepted and completed ransom offer could autowarp-instadock the victim to the nearest station in the system instead of offering them simple invulnerability? That takes care of most of the exploit pathways (at least until they undock, but they're free not to do that until the pirates get bored and leave) but leaves the problem of what should happen if there's no stations in the system. |
Ryhss
Caldari The Templar Navy SRS.
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Posted - 2010.01.21 03:31:00 -
[14]
Originally by: Kahega Amielden
Quote: - Player immunity if ransom is paid.
Remove this and it's a good idea.
That would defeat the whole point of his idea................ This is my sig, stop reading. |
Regat Kozovv
Caldari Alcothology
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Posted - 2010.01.21 04:49:00 -
[15]
Pirating and ransoming, like many player interactions that exist in EVE, was born of circumstance and creativity.
Introducing game mechanics and rules to govern what was conceived as a freeform action seems detrimental to the idea of a sandbox, and unnecessarily limits (as well as overly defining) gameplay.
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Cyprus Black
Caldari Cowboy Diplomacy
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Posted - 2010.01.21 05:00:00 -
[16]
The problem with ransom mechanics is that we all know rampant abuse will happen. Pirates will fly together while not in fleet to get around any ransom mechanic. ___________________________________ "In the land of predators, the lion does not fear the jackal." -Dexter |
Tank CEO
Caldari Dark Cartel
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Posted - 2010.01.21 06:06:00 -
[17]
Simply put, this mechanic will just promote easy transactions with ransoms.
There is no exploiting worry to the matter. You, the victim, are going to have to decide wether or not to trust the ransomer.
Adding reputation would help factor either to trust the ransomer or not.
The whole point of a ransom pop-up is for east, fast transaction of the money.
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Kahega Amielden
Minmatar Undivided
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Posted - 2010.01.21 06:27:00 -
[18]
Quote: There is no exploiting worry to the matter. You, the victim, are going to have to decide wether or not to trust the ransomer.
then why add this?
Quote: - Player immunity if ransom is paid.
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.01.21 07:04:00 -
[19]
You already have all the chat channels, convos etc. available to make the initial demand, so all you are really suggesting is a feature where cash transfer can be executed with less hassle and to have a "honour-meter" ..
Solution: Allow trade window to be opened in space if ships are 1-2km apart. Trade windows do not prevent clicks elsewhere like a pop-up normally does and offer the same ISK transfer ability. It would/could also benefit everyone else in space who currently have to jettison containers whenever stuff has to be transferred.
The honour thing is a decent enough idea, but not really necessary. Accepting a ransom demand is and always will be a gamble regardless of what a number says .. honourable pirate just been dissed by his favourite ***** in Rens *POP*. Trust no one!
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Tank CEO
Caldari Dark Cartel
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Posted - 2010.01.21 09:09:00 -
[20]
Chat windows are mostly ignored becuase the victim is ****ed off, thinkin your going to talk smack, or just doesnt want to talk to you.
If a window is shown about a ransom, he will be inclined to listen being that this could save him some isk.
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