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Koyo Zerin
Gallente
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Posted - 2010.01.21 14:15:00 -
[1]
Hi there, quick question from a new player. Faction Warfare has caught my eye as of late and I was curious as to what ships/roles are typically more needed and difficult to find in impromptu FW fleets that form up. I'd like to try out FW, and if it's not too terribly difficult to do, I'd like to bring something to the table that might be particularly useful, especially as a newer player.
I've heard that tacklers and EWAR vessels tend to be easier to fit and use effectively at low SP levels, but would like some confirmation before going ahead and working to outfit one (things can be expensive when you've only been playing the game for 2 weeks!). For what it's worth, I'd be joining the Gallente militia, and at present I can only fly frigates and destroyers.
Also, what are suggestions of things to aim for once I get more SPs? I'm looking at heading towards covert ops skills and becoming a scout, but I'm curious what the needs of FW pvp are as well. Are scouts in demand, or is there something else that is particularly needed and hard to find?
Thanks so much for any help and advice! |
Cosmic Raider
Costolle Military Assistance Corporation
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Posted - 2010.01.21 14:25:00 -
[2]
Frigates and destroyers are great ships for FW and you can have alot of fun flying them solo. For fleet action, tacklers are always in need. You will have time as you serve as a tackler to see how FC's like to set up their fleets and what ships/roles you will have fun flying/filling.
One of the great things about FW is the opportunity for many new pilots to "grow" together. So you will have the chance to meet people that you can become friends with in the game for a long time.
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Bucky O'Hair
Minmatar Crimson Light Horse Brigade
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Posted - 2010.01.21 16:02:00 -
[3]
Frigates destroyers and cruisers are the bread and butter of FW, both T1 and T2. However there are plenty of Battlecruisers and Battleships around, heck latly there have been honest-to-god titans popping into the region.
So what ever you can fly will be usefull, just keep this in mind. You WILL loose whatever you fly, it's not a matter of if, just when. So make sure you can afford it.
That being said, FW is a blast!
Death to the "Marys"
Bucky O'Hair
"If it flys it dies!" |
Iamso McLovin
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Posted - 2010.01.21 16:25:00 -
[4]
Good scouts are always in demand find someone to train you how to use the directional scanner to locate targets. Inside multiple plexs. Also work on some decent scanning skills so that you can find people in safe spot. Its been said before and i will say it again. FW is great to get new players feet wet in pvp. You don't lose sec status and your highsec is fairly safe to mission and mine in unlike highsec wardecs.
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GavinGoodrich
Ungrouped Guns
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Posted - 2010.01.21 16:43:00 -
[5]
A good prober will get you free sex from just about any FC that knows how important they are.
Have the gonads to fit a point on it and you get free aftersex \o |
Anarius Faust
Quality Control.
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Posted - 2010.01.21 21:26:00 -
[6]
I'd say get into FW asap if you are interested in it. You can have good fun flying around solo in frigs and destroyers (expect to die a lot though) and fast-tackle frigates are always welcome in FW fleets. Keep things cheap if you are new to the game!
Covops are certainly always welcome by competent FCs, especially if you turn out to be good at it. I would advise you get doing some "grunt work" before, establish yourself in the militia a bit, as the gallente militia sometimes is a bit spy-weary. Just showing up on your first day in the militia in a covops like "hey can I scout" might not work ;)
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Guillame Herschel
Gallente NME1
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Posted - 2010.01.22 00:20:00 -
[7]
Originally by: Koyo Zerin For what it's worth, I'd be joining the Gallente militia, and at present I can only fly frigates and destroyers.
Remote Sensor Boosters. Highly underused mod that makes a huge difference to gate camps.
-- He said "The President is near."
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Dyphorus
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Posted - 2010.01.22 03:01:00 -
[8]
Hit me up in game if you like. We're getting a corp going that's geared towards helping new players, or new to FW at least, make the transition. One way or another find a player corp, it tends to make FW much more enjoyable.
Even if you're not interested in joining I'd be happy to answer any questions you have.
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GavinGoodrich
Ungrouped Guns
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Posted - 2010.01.22 03:21:00 -
[9]
Edited by: GavinGoodrich on 22/01/2010 03:21:56
Originally by: Guillame Herschel
Originally by: Koyo Zerin For what it's worth, I'd be joining the Gallente militia, and at present I can only fly frigates and destroyers.
Remote Sensor Boosters. Highly underused mod that makes a huge difference to gate camps.
This. For non-bubble warfare with lots of smaller ships you want to catch...this is one of the quickest, easiest ways for newer, lower-SP players to contribute to a fleet in a huge way. Ever seen an interceptor pull 10k Scanres and insta-point almost anything that comes through? Now imagine 10+ ships worth of drones attatched to said insta-point.
All because one of the new guys threw three remote sensorboosters on the designated "fleet tackler." It's fun.
Edited 'cause I can't spell. |
FireT
Gallente As Far As The eYe can see Chained Reactions
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Posted - 2010.01.22 03:37:00 -
[10]
Two quick questions related to FW: 1) Can your pod be shot without problems? I assume so since it is like war dec. 2) What about RR ships? Are they also used / needed in fleet wars? |
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ShahFluffers
Gallente Vitharr's Vengeance
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Posted - 2010.01.22 04:13:00 -
[11]
Originally by: FireT Two quick questions related to FW: 1) Can your pod be shot without problems? I assume so since it is like war dec. 2) What about RR ships? Are they also used / needed in fleet wars?
1a) Yes, FW is exactly like a war dec. So your pod can be shot at without penalty (be aware, there are many bloodthirsty FW pilots that make a game out of how many pods they can pop in a week)
2a) RR ships can be used and are often employed in large enough fleets when enough BS are available. You'll also see cases of neutral RR ships being used with some people (this is greatly frowned upon however).
Basically FW is a humongous war dec with some added "features" thrown in. One of these "features" include: you cannot enter "enemy" hi-sec space without being shot at by that faction's navy (if you are going into Gallente Militia then Amarr and Caldari hi-sec are off limits, Minmitar is okay to go to). |
FireT
Gallente As Far As The eYe can see Chained Reactions
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Posted - 2010.01.22 04:19:00 -
[12]
Originally by: ShahFluffers
Originally by: FireT Two quick questions related to FW: 1) Can your pod be shot without problems? I assume so since it is like war dec. 2) What about RR ships? Are they also used / needed in fleet wars?
1a) Yes, FW is exactly like a war dec. So your pod can be shot at without penalty (be aware, there are many bloodthirsty FW pilots that make a game out of how many pods they can pop in a week)
2a) RR ships can be used and are often employed in large enough fleets when enough BS are available. You'll also see cases of neutral RR ships being used with some people (this is greatly frowned upon however).
Basically FW is a humongous war dec with some added "features" thrown in. One of these "features" include: you cannot enter "enemy" hi-sec space without being shot at by that faction's navy (if you are going into Gallente Militia then Amarr and Caldari hi-sec are off limits, Minmitar is okay to go to).
Thanks, hopefully by next FW partying I will be useful in some manner and try it out myself. |
0oO0oOoOo0o
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Posted - 2010.01.22 08:38:00 -
[13]
Edited by: 0oO0oOoOo0o on 22/01/2010 08:39:53
Originally by: GavinGoodrich Edited by: GavinGoodrich on 22/01/2010 03:21:56
Originally by: Guillame Herschel
Originally by: Koyo Zerin For what it's worth, I'd be joining the Gallente militia, and at present I can only fly frigates and destroyers.
Remote Sensor Boosters. Highly underused mod that makes a huge difference to gate camps.
This. For non-bubble warfare with lots of smaller ships you want to catch...this is one of the quickest, easiest ways for newer, lower-SP players to contribute to a fleet in a huge way. Ever seen an interceptor pull 10k Scanres and insta-point almost anything that comes through? Now imagine 10+ ships worth of drones attatched to said insta-point.
All because one of the new guys threw three remote sensorboosters on the designated "fleet tackler." It's fun.
Edited 'cause I can't spell.
Actually there is no much diffrence between 5k and 10k scan res. At least not against standard targets. You won't get an insta-warping interceptor or shuttle if you have 20k scan res and are located the USA (if I'm correct with the assumption that Eve servers are in London). In other games we have the ping-issue (for example in Darkfall, where the US-guys cried because of this until they got their own US-server). If the server is located in Europe, the guys overseas have pings of at least 250ms, while the Europeans have about 70ms, which is enough to give them a tactical advantage. In Eve this usually doesn't matter, except with ultra-fast tackling, where fractions of a second do matter. So if the servers are in London, the Tackler in Texas and the target in Russia, you won't notice a diffrence even between 3k scan res and 10k scan res. |
Calistai Huranu
Gaping Axe Wound Promotions
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Posted - 2010.01.22 10:04:00 -
[14]
To be fair, anything around 2k scan ress is the most you'll ever benefit from, more is just a waste, you either get them or you don't so don't worry about it.
As to being of use, and low sp, if a frigate/desty pilot tackling is the way to go.
If your upto and willing to spare the isk, then EW cruisers at low sp are among the best cruiser's you can use, be it the insta-primary that is the blackbird, celestis, arby, or lolicose. Also all things considered these are some of the cheapest cruisers available.
Item's of note tho...
Blackbird:Racial specific ECM modules only, do not fit multi's, they're bad mmkay.
Celestis: either go damps in mids for fleet support, or go heavy tackle- 3xion blaster, aml, mwd, scram, web, lse, invuln, dc,2xmagstab, its that easy.
Arby: Hello drone's, TD's, and a disrupter.
lolicose:God help you, TP's... Either go arty for some range, or just use it as heavy tackle with AC's.
And with all, use a buffer tank, shield if you can.
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Steve Celeste
Caldari Overdogs
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Posted - 2010.01.22 10:15:00 -
[15]
Originally by: Calistai Huranu To be fair, anything around 2k scan ress is the most you'll ever benefit from, more is just a waste, you either get them or you don't so don't worry about it.
You either get them or you dont..... So it's a 50% chance that you tackle him, right?
Then dps doesn't really matter either since it's a 50% chance that you kill him... you either kill him or you dont't right?
Well, WRONG. In this game every single advantage counts. Don't stop at 2k scan res. |
Calistai Huranu
Gaping Axe Wound Promotions
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Posted - 2010.01.22 10:56:00 -
[16]
Steve, Get a clue, you will see no additional benefit from having much over 2k scan ress on account of the server itself processing the information.
Or more to the "point" try it yourself, your lock time will Not be any faster, as someone thats tested 2-4k scan ress and found no advantage whatsoever with higher ress. 2K scan ress is about as fast as the Server is going to react as that's as insta-lock as you going to get. |
Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2010.01.22 11:12:00 -
[17]
Originally by: Steve Celeste
Originally by: Calistai Huranu To be fair, anything around 2k scan ress is the most you'll ever benefit from, more is just a waste, you either get them or you don't so don't worry about it.
You either get them or you dont..... So it's a 50% chance that you tackle him, right?
Then dps doesn't really matter either since it's a 50% chance that you kill him... you either kill him or you dont't right?
Well, WRONG. In this game every single advantage counts. Don't stop at 2k scan res.
Scan resolution helps on that moment when server lets you target enemy. If you are lucky you can target even shuttles on gate, but client/server lags a bit and your tackle module does not have time to activate.
Game does not let you target enemy for various reasons, mostly because of lag. I've seen cases where has been so much lag that interceptor has not managed to tackle battleship because of lag :D |
DieZir
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Posted - 2010.01.22 13:15:00 -
[18]
Koyo,
Jump in a frig or dessie - actually buy a bunch of both. Fit em cheaply, and join up. When you get in a militia try and join as many fleets as u can (initially your gunna have a time getting readily invited). Once you get some kills under your belt and your militia mates get used to ur ugly mug - it'll be smoother sailing. Start as a tackler (you'll get on KM's)and get a feel for the preferences of your choosen militia. The best way to learn Pew-Pew is 2 Pew-Pew... What ultimately will make you a valued assett of the mobs you fly with is developing competence as a pilot (i.e. - you follow primaries, have a good overview setup, you listen to ur FC when he says align and or dont jump thru, etc..) You'll make some mistakes - everyone does - but if you learn from your, or others mistakes - and learn to laugh - then you'll become a weapon of precise action and universal slavage. LOL
Bottom line - stop holding on the sidelines - and get into the game!!! |
Koyo Zerin
Gallente
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Posted - 2010.01.23 11:45:00 -
[19]
Huge thanks to everyone for all the great suggestions! After setting up a decent base of operations with a bunch of cheap-o tackle fitted Incursuses (I fully expect to lose all of them ) I joined the Gallente militia today, but only had time to run a few FW missions. I also tried looking for some minor plexes to capture, but must have been unlucky in where I was looking because I came up with nothing in the few systems I looked at. Good to hear that my future plans to go for scouting and covops will be useful as well.
Anyhoo, I'll be watching militia chat for fun opportunities, and look forward to blowing up dirty Caldari!
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Steve Celeste
Caldari Overdogs
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Posted - 2010.01.23 13:58:00 -
[20]
Originally by: Calistai Huranu Steve, Get a clue, you will see no additional benefit from having much over 2k scan ress on account of the server itself processing the information.
Or more to the "point" try it yourself, your lock time will Not be any faster, as someone thats tested 2-4k scan ress and found no advantage whatsoever with higher ress. 2K scan ress is about as fast as the Server is going to react as that's as insta-lock as you going to get.
That is great info, especially coming from someone with very little pvp experience like yourself.
I fly a tackler daily in ACTUAL COMBAT situations (you should try it once Failistai), and i can tell firsthand that i can catch stuff with a dual sebo stiletto that i couldn't with an ares.
So i got a clue, and you sir, should stop posting your BAD ADVICE in this thread. Take your fail to mission section or something.
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yani dumyat
Minmatar Pixie Cats
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Posted - 2010.01.23 14:54:00 -
[21]
On the subject of tackling I've lost count of the number of times someone's yellow boxed me at a gate camp but I've got away because they failed to prime their point. FW pilots are especially guilty of this.
If the OP wants to tackle then learning the following routine will increase tackle speed far more than any sensor booster:
-> Set 'auto target back' to 0 (this can be found in the esc menu under the general settings tab, by default it is set to 1)
-> Create an overview tab with nothing on it apart from enemy/neutral ships
-> Activate your point so the module is flashing
-> Click on a far away celestial to clear your crosshairs (not doing this means you will target the next thing you click on)
-> Have your mouse hovering over the overview and your finger on the ctrl key
-> When you see an enemy hold ctrl and click them on the overview
-> Your point will now automatically activate the moment you have lock
Enjoy FW mate _________________________________________________ Lifeboat ----> + Human |
Lugalzagezi666
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Posted - 2010.01.23 16:00:00 -
[22]
Originally by: yani dumyat On the subject of tackling I've lost count of the number of times someone's yellow boxed me at a gate camp but I've got away because they failed to prime their point. FW pilots are especially guilty of this.
Module lag. But still, id never lower the combat ability of interceptor by fitting sebo to it. If fc wants to go after worthless inties and frigs on lowsec gates, then he should choose one fleet member with free mid to fit rsb...
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Marz Ghola
Minmatar Killed In Action
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Posted - 2010.01.24 05:21:00 -
[23]
I would also like to add to the tackling debate. My inty scan res is max with t2 sebo + scan res script. 2k roughly.
We had a rather large fleet at one point and our (me too) inty's kept missing points. So a hot shot he was chewing us out, brought out his 5k scan res pointer. He kept missing too.
I think the larger the fleet and with everyone trying to get a point, it creates MORE lag.
I wonder if it would make sense for only inty's/fast lockers to try to point to reduce server variations.
But to O.P. Come on in and the best way to learn is to lose tons of ships. You will then find out what works best for YOU, not what you are told might work best. I tried fits that worked great for others, yet did not fit my mentality. Your experience is the best teacher.
Get 20-30 frigs with a variation of fits and keep running into the grinder.
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