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Unterhose Krieger
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Posted - 2010.01.26 09:29:00 -
[1]
Welcome, friends, to the continuation of CCP's tomfoolery in an attempt to "create action in the game" where broken mechanics have killed this POS (player owned for sure!)since 2004. Great post here sums up what the promised land brings, not this smoking pile of dung! Anyone who doesn't think this "bug" wasn't planned on the Goons and select others is at a real loss for them smarts. CCP has once again allied with Band of Developers, and it will continue until this game closes.
"Welcome to EvE, please download this program called EvEMonitor, your first 180 days of play, should you choose not to make big rocks into little rocks (if you can get any rocks at all with all the hulk's strip mining 1.0 system belts the minute they pop) this is how you will play the game.
After that 180 days, you may be useful to a small player corporation in a weak alliance, or cannon fodder for GoonSwarm. You will have paid, of course, the 19.99 for the software and a total of 90 dollars to sit at your computer and not play the game, and you will still be useless.
180 days later you will be a bit less useless, but in the 180 day span while ranking up and finally becoming combat "competent" (I say "competent" not exceptional), while you will have paid CCP around 180 dollars total by this time for being cannon fodder or pirate/griefer bait, you will have also paid Chinese RMT operations somewhere upwards of 50 - 75 dollars buying the ISK you need to outfit ships and buy training manuals because the missioning system in EvE is eyebleedingly boring, only has 255 missions total, all fully documented on EvE's own wiki, and because you want to be in space combat, not a space miner, you don't have the skills it takes to mine effectively to make enough money to keep up with the expenses your losses in 0.7 - 0.3 space are going to cost you.
180 days after that, approximately 1.5 years after joining the game, you may finally have enough SP invested effectively enough, and have invested enough money in funding Chinese RMT operations to have all the best implants and ship mods you can get and you can then, finally, be considered a prime candidate for the 0.0 sec alliance operations....only to lose it all when CCP pulls some boneheaded crap like this, and everything you've invested into your ships, your stations, and your defenses is overrun by cut-throat corporations and blob alliances that will drink of the salt of your sweet tears that you will cry for having wasted a year and a half of your life simply to lose it all in one CCP enabled situation of disadvantage.
Anyways...yeah..EvE...its hardcore. Theres people out there that enjoy getting whipped violently, as a personal fetish too. To each their own."--STO Forums
http://www.startrekonline.com/
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Doctor Penguin
Amarr Sacred Templars Black Swan.
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Posted - 2010.01.26 09:31:00 -
[2]
HTFU?
And I was conquering systems in Immensia at 5 months old. Shut up.
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Jelek Coro
Endemic Aggression Exalted.
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Posted - 2010.01.26 09:31:00 -
[3]
Go away...
Now.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.01.26 09:39:00 -
[4]
Edited by: Nova Fox on 26/01/2010 09:39:37 STO from what I have been gathering from alot of people is not going to live up to industry single player game let alone multiple player standards due to one simple fact, original developers went under and where handed off to a bunch of nobodies that do not have a passion for the francise or the industry but appeasing stock holders.
Eve caters to a very niche group where it's world is more reliant on people interacting with other people rather than catering to the single player casual mindness though there is light sprinkes of it here and there.
Eve also favors the smart not the impatient.
Also your assumptions of being utterly useless in the first 180 days has been utterly destroyed in the past and in todays eve I can imagine it being shattered within 14 days. Including one incident of a multibillionair unhelped alt in jita, and another gaggle of less than a month old noob corp players locking in mortal battle with a well established allaince and inflicted some serious ego damage to one pilot and impressed others in overwheleming odds and managed to get away from that fight with meager losses inlcuding keeping thier only and poorly fitted battleship alive.
You sir do not need to go back to wow, you need to go back to atari. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 10JAN10
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Unterhose Krieger
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Posted - 2010.01.26 09:40:00 -
[5]
Originally by: Jelek Coro Go away...
Now.
We all will be soon.... to Star Trek Online.
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Zaqar
Pator Tech School
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Posted - 2010.01.26 09:41:00 -
[6]
Grats on failing at eve.
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jx3p
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Posted - 2010.01.26 09:42:00 -
[7]
STO is a complete and utter failure.
And so is this thread.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.01.26 09:46:00 -
[8]
Ive been told STO will vanish off the noteworthy mmos within a year of launch. I also been told that was too generous of a lifespan and better estimated at 3 months instead. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 10JAN10
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Unterhose Krieger
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Posted - 2010.01.26 09:50:00 -
[9]
Originally by: Zaqar Grats on failing at eve.
Grats at failing at life and finding a real MMO. EVE has been the only viable space MMO for years. This year, STO and TOR take over.
EVE is to MMOs as EQ was to fantasy MMOs.
RIP EVE 2010
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Clb
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Posted - 2010.01.26 09:50:00 -
[10]
STO is made by Cryptic. The company that employed Bill Roper after Flagship Studios made a complete mess of Hellgate: London. I'm pretty sure the video game industry is the only one where you can be the cause of over 200 people losing their jobs and still want companies tripping over themselves to hire you.
Anyway, STO - from what I have read - is heading in the same direction of Hellgate; huge hype, a die-hard fanbase, release coming soon - but some of the beta-testers are shaking their heads and saying that it's unfinished. Major changes weeks from launch (Skill cap changes), etc.
It sounds just like what was happening with Hellgate.
We'll see I guess. |
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Haramir Haleths
Caldari Nutella Bande
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Posted - 2010.01.26 09:59:00 -
[11]
But you will fail in Star Trek too i guess. Dont waste another year of your live on failing in spaceship gaming.
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Zaqar
Pator Tech School
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Posted - 2010.01.26 10:01:00 -
[12]
Originally by: Unterhose Krieger
Originally by: Zaqar Grats on failing at eve.
Grats at failing at life and finding a real MMO. EVE has been the only viable space MMO for years. This year, STO and TOR take over.
EVE is to MMOs as EQ was to fantasy MMOs.
RIP EVE 2010
I touched a nerve \o/ You sucked so much at Eve that you have to go and play Star Trek
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Vaal Erit
Science and Trade Institute
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Posted - 2010.01.26 10:02:00 -
[13]
There's far too many false statements in that post for me to count.
You aren't useless in your first 180 days and furthermore within 180 days you can easily specialize to be as good as a 6 year old player.
I don't see why you have to pay ISK sellers for anything. I have never heard of a mission runner being broke, more like it is the complete opposite, he has tons of cash and a faction fit CNR and nothing else to do.
You can easily find a spot in 0.0 without 1.5 years of training, many corps willingly accept and train new players and give them free ships.
I'm guessing you got a shiny t2 ship skilled and are having an emo tantrum and quitting. EVE does not need your whiny character or want you. Go away to STO and join that failcasade of a game. Here at EVE we have heard the loser hype fanboys over and over with different games and we do not fear STO or anything else, EVE will crush STO and laugh heartily.
Originally by: Jim Raynor EVE needs danger, EVE needs risks, EVE needs combat, even piracy, without these things, the game stagnates to a trivial game centering around bloating your wallet with no purpose. |
Unterhose Krieger
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Posted - 2010.01.26 10:05:00 -
[14]
Originally by: Vaal Erit There's far too many false statements in that post for me to count.
.....
You can easily find a spot in 0.0 without 1.5 years of training, many corps willingly accept and train new players and give them free ships.
Just how do corps "train" new players? This game has and always will be a train by time model.
Please enlighten us as to how one gets beyond the great time barrier in EVE.
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Abrazzar
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Posted - 2010.01.26 10:06:00 -
[15]
So how much negative is your wallet, OP? --------
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Kerfira
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Posted - 2010.01.26 10:08:00 -
[16]
People don't fail in a game because of the game... They fail because they're not good/smart enough...
(then the denial phase sets in....)
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Syringe
Incura
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Posted - 2010.01.26 10:12:00 -
[17]
So, uhh - can I have your stuff? --------- War isn't the answer. However, the objective isn't to provide answers rather than eliminate the question. |
Braskyte
StarShard Industries
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Posted - 2010.01.26 10:13:00 -
[18]
Edited by: Braskyte on 26/01/2010 10:14:41 Honestly? STO?
STO is gonna flop. I will try it for a month, but will still be playing EVE, because EVE is win.
edit: skill points are self imposed barrier by the player, falsely believing he needs high SP to do stuff. I suffered from this, but when you realize its not the case, you will enjoy the game far more.
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Serpents smile
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Posted - 2010.01.26 10:13:00 -
[19]
Edited by: Serpents smile on 26/01/2010 10:13:46 Aaaaaand this message was brought to you by a character named underpants warrior. Loser.
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.01.26 10:14:00 -
[20]
Originally by: Abrazzar So how much negative is your wallet, OP?
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Unterhose Krieger
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Posted - 2010.01.26 10:17:00 -
[21]
Originally by: Serpents smile Edited by: Serpents smile on 26/01/2010 10:13:46 Aaaaaand this message was brought to you by a character named underpants warrior. Loser.
That's only the German translation. The Greek goes something like this:
"One Who Knows That EVE Was The First Major Space MMO (That Didn't Fail Completely Like SWG) But Is Like EQ And Its Day Has Come When Devs Continue to Favor Certain European Fail Alliances Like IT And AAA And Hurt Poor Goons Now STO And TOR FTW Forever"
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Captain Hooker
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Posted - 2010.01.26 10:17:00 -
[22]
Originally by: Clb STO is made by Cryptic. The company that employed Bill Roper after Flagship Studios made a complete mess of Hellgate: London. I'm pretty sure the video game industry is the only one where you can be the cause of over 200 people losing their jobs and still want companies tripping over themselves to hire you.
Anyway, STO - from what I have read - is heading in the same direction of Hellgate; huge hype, a die-hard fanbase, release coming soon - but some of the beta-testers are shaking their heads and saying that it's unfinished. Major changes weeks from launch (Skill cap changes), etc.
lol i remember Hellgate: crappy game! I could never get it to play on any of my computers. It sounds just like what was happening with Hellgate.
We'll see I guess.
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.01.26 10:19:00 -
[23]
Sir you are a troll and not even a good one.
First your name, Unterhose Krieger which could be translated into Underpant Warrior. It's a stupid name even for a pure trolling alt. Also if you would be really able to speak german then you would have written Unterhosenkrieger.
Also what is your argument, that you have to invest time into the game or that you can lose everything?
Sure a few good ideas are there and I would also love a few more tactical options then just: fire weapons, orbit, align, warp, but other then that EVE is still superior, but one the other hand, why should there not be room for more then one space-mmorpg?
I lost a few times a good load of my cash often in 0.0 and various reasons, but I have never lost skillpoints and with each setback I grow stronger, more resilient and deadlier to anyone who wants My StuffÖ.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Don Tirri
Minmatar Sturmgrenadier Inc Gentlemen's Club
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Posted - 2010.01.26 10:21:00 -
[24]
Edited by: Don Tirri on 26/01/2010 10:21:28
Originally by: Unterhose Krieger Edited by: Unterhose Krieger on 26/01/2010 09:50:22
180 days after that, approximately 1.5 years after joining the game, you may finally have enough SP invested effectively enough, and have invested enough money in funding Chinese RMT operations to have all the best implants and ship mods you can get and you can then, finally, be considered a prime candidate for the 0.0 sec alliance operations....only to lose it all when CCP pulls some boneheaded crap like this, and everything you've invested into your ships, your stations, and your defenses is overrun by cut-throat corporations and blob alliances that will drink of the salt of your sweet tears that you will cry for having wasted a year and a half of your life simply to lose it all in one CCP enabled situation of disadvantage.
Hi, Aug 09 noob here.
Been living in null-sec since mid-september. Never paid a dime to RMT operations outside CCP's own PLEX-system So... using your logic I must be an alt or something, amirite?
EDIT: I fail at quoting it seems :(
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Aodha Khan
Minmatar Ghost Festival Naraka.
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Posted - 2010.01.26 10:25:00 -
[25]
Originally by: Unterhose Krieger
Just how do corps "train" new players? This game has and always will be a train by time model.
Please enlighten us as to how one gets beyond the great time barrier in EVE.
Players knowledge is greater than character skills. In a short space of time an experienced player can become very useful using his gained knowledge of Eve even with a low skill point character.
Did you actually play Eve or just here to troll?
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TraininVain
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Posted - 2010.01.26 10:29:00 -
[26]
8/10.
I like it.
It's not overtly insulting and you're poking people right in the core beliefs.
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Tarhim
Caldari Deformed inc Symbiogenesis
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Posted - 2010.01.26 10:30:00 -
[27]
Originally by: Unterhose Krieger
Please enlighten us as to how one gets beyond the great time barrier in EVE.
It takes something on the order of 30 years to train all skills to level five. Furthermore, trainining advanced skill to 5 takes ages and gives you something like 5% advantage.
That combined makes it that you are easily able to match advanced player in some narrow area, or be semi-competent in wide areas in no time.
If you are bent on doing that it will take what, two months to train to stealth bomber? And that will make you useful asset for your corp.
That whine about years and years is typical for players that feel the need to be PREPARED for that fearful 0.4 trip and so they train and grind and train and grind and fit spanking new BS just to be popped on the gate by bunch of pirates in throwaway rifters.
As for corps training: neither fittings or fleet ops are not something that will come to you just because you have skills trained.
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Zedic
Amarr Universalis Imperium
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Posted - 2010.01.26 10:30:00 -
[28]
Originally by: Clb STO is made by Cryptic. The company that employed Bill Roper after Flagship Studios made a complete mess of Hellgate: London. I'm pretty sure the video game industry is the only one where you can be the cause of over 200 people losing their jobs and still want companies tripping over themselves to hire you.
Anyway, STO - from what I have read - is heading in the same direction of Hellgate; huge hype, a die-hard fanbase, release coming soon - but some of the beta-testers are shaking their heads and saying that it's unfinished. Major changes weeks from launch (Skill cap changes), etc.
It sounds just like what was happening with Hellgate.
We'll see I guess.
This. I Alpha'ed Hellgate London. And Beta'ed. We knew it was going to be useless by the time they started beta, they didn't listen to a ****ing thing we told them. As the game got close to open beta it got worse, and at launch worse. Morons the lot of them. I mean, there were parts of the world that were gone - or not there. Mobs running around in thin air, falling through the world, never mind quests were non-existant, crashes, freezes, glitches, fail fail fail.
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Karl Sieger
Sieger Trade and Heavy Logistics
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Posted - 2010.01.26 10:32:00 -
[29]
Hey mate, I know how you're feeling. I felt the same way when Delve was robbed from bob by ****ty game mechanics. Life goes on tho, you just have to adapt and evolve bro!
Anyway, I hate to burst your bubble but ST:O is a total failure, it isn't even 1/10th of what EVE is, hell its not even 1/1000 of what eve is. I will tell you what ST:O is. A single player game with multiplayer support.
It's not an MMORPG, sorry. BUT if it is more fun to you than EVE dont let me stop you mate, i'm happy when you are. Just trying to help here. If you like simple, short attention span supporting games I think you might enjoy ST:O.
Personally I think you should just HTFU and roll with the punches, because this is EVE. Worst thing you can do is blame others for your shortcomings or even call hacks or bugs without evidence. I think at some point someone will come forward and say: OOps, forgot to pay the bill hihi ^^
And then you will look silly matey.
/hugs Aww come on now dry that tears and smile. this is EVE the best MMO on the planet and you know it buddy!
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Unterhose Krieger
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Posted - 2010.01.26 10:34:00 -
[30]
Originally by: Tarhim
Originally by: Unterhose Krieger
Please enlighten us as to how one gets beyond the great time barrier in EVE.
It takes something on the order of 30 years to train all skills to level five. Furthermore, trainining advanced skill to 5 takes ages and gives you something like 5% advantage.
Right, what decent advanced ship can you pilot without a 20-30 day train lvl 5 skill? None? Why have a system that rewards someone for NOT playing the game and just keeping training up. You gain zero advantage actually playing this game: NONE.
Missions, ISK and rep. PVP: killmails. Everything else: ISK
Useless to help you actually advance a character's skills.
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