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Kessiaan
Minmatar Final Agony
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Posted - 2010.01.29 20:14:00 -
[31]
Ares, Tackler HIGH: 2x Light Electron Blaster II MID: Warp Disruptor II Catalyzed Cold-Gas I Arcjet Thrusters Balmer Series Tracking Disruptor I LOW: Damage Control II Energized Reactive Membrane II Capacitor Power Relay II Overdrive Injector System II RIG: 2x Small Targeting System Subcontroller I
As a tackle inty it works well enough - points from 29 km (35 overheated), can outrun Warrior IIs with an overheated MWD, TD prevents effective return fire (and missiles do next to no damage at 6kms/sec), once the rest of the gang is in I can either disengage or stay in to point the pod or other targets, or keep the TD running. Guns are purely for anti-drone defense, though they aren't terribly good at it.
My general rule for inties in general is "Fly it like you stole it". In a tackle 'ceptor you should easily be the fastest person in the gang and always be able to get out. If you're in a combat 'ceptor and can't afford a 15M ISK hull (very cheap for T2), you should be flying something else.
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Pel Ukken
Vitharr's Vengeance
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Posted - 2010.01.29 20:43:00 -
[32]
don't think this has been mentioned but train up interceptors to 4-5.
some get a bonus to signature radius penalty from MWDs.
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Lugalzagezi666
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Posted - 2010.01.30 00:09:00 -
[33]
Originally by: Kessiaan ...
Youd find gatling rails better for shooting drones. Also targeting range rigs make burning for point much safer /lets say vs cane or zealot/.
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Miyamoto Isoruku
Caldari The Phoenix Enclave
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Posted - 2010.01.30 11:17:00 -
[34]
Fit a damage control. No, you won't go as fast--but you'll have an easier time surviving.
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Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2010.01.30 12:09:00 -
[35]
Originally by: Istvaan Shogaatsu Your job as an interceptor is to put points on things. It is not to stay alive.
hard to point anything when you are dead
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Insa Rexion
Minmatar CTRL-Q
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Posted - 2010.01.30 12:53:00 -
[36]
Originally by: Bad Messenger
Originally by: Istvaan Shogaatsu Your job as an interceptor is to put points on things. It is not to stay alive.
hard to point anything when you are dead
funny how many ppl miss that rather obvious fact --------------------------------------------
well mannered ****ole |
AmarrVictor
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Posted - 2010.01.30 13:57:00 -
[37]
Dont fly the crow. Its pretty useless atm and there is a hell of a lot out there that will kill you.
First learn your role - a tackler. With that in mind fly the (cheaper) raptor that is an easier ship to tackle in due to its range bonus and has better speed.
Once you become profficiant at this and can do it well then move into combat ceptors who basically do the same role at shorter distances while killing off other tacklers. From this you will gain the knowledge to begin roaming solo looking for others doing the same.
Some basic tackle pointers that people tend to miss:
A ceptor is there for interception, NOT continued holding. Get your fast tackle and make sure your gang is letting you know when they have secondary point so you can disengage to a safe distance for secondaries or pod pointing.
Orbit is NOT always the best option. Quite often your much better keeping at distance rather than orbiting.
A tackler does NOT stay with the gang. You should be a secondary FC finding the targets in system or even in the surrounding systems and pointing them while directing your squad for backup. You may be asked to be an on gang tackler or a scout but a true tackler is neither.
Tackling is probably along side fcing the most important part of pvp and the most skilled. If your waiting for the fc to tell you to point something your doing it wrong and will get less kills because of it. Take the initiative, learn your trade well and train thermodynamics and ceptor 5.
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Noun Verber
Gallente
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Posted - 2010.01.30 14:03:00 -
[38]
Opinions on Interceptors vs Warrior IIs?
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AmarrVictor
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Posted - 2010.01.30 14:05:00 -
[39]
Originally by: Noun Verber Opinions on Interceptors vs Warrior IIs?
vs combat ceptors they are a pain. Vs tackle ceptors they should never catch you. As combat ceptors should generally only engage iof the fight is under 60 seconds they dont tend to be a problem. With tackle ceptors thats basically the only reason you fit guns - to kill warriors.
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Raimo
Genos Occidere HYDRA RELOADED
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Posted - 2010.01.30 18:14:00 -
[40]
Originally by: AmarrVictor
Originally by: Noun Verber Opinions on Interceptors vs Warrior IIs?
vs combat ceptors they are a pain. Vs tackle ceptors they should never catch you. As combat ceptors should generally only engage iof the fight is under 60 seconds they dont tend to be a problem. With tackle ceptors thats basically the only reason you fit guns - to kill warriors.
Good combat ceptors are able to kill off a set of warriors fast enough. They are still a PITA though. ____________________________________________________________
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Zen Guerrilla
Minmatar Mindfunk
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Posted - 2010.01.30 21:25:00 -
[41]
Edited by: Zen Guerrilla on 30/01/2010 21:27:27 Alright. Now that i feel comfortable enought to get into T2 ships (and lose them, \o/), i was thinking about a Stiletto for a start. As i will only be flying this in a gang to get points on stuff on gates and plexes, i was thinking something like this:
[Stiletto, New Setup 1] Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II
Catalyzed Cold-Gas I Arcjet Thrusters Warp Disruptor II Warp Scrambler II Stasis Webifier II
125mm Gatling AutoCannon II, Republic Fleet Titanium Sabot S Small Nosferatu II 125mm Gatling AutoCannon II, Republic Fleet Titanium Sabot S
Small Targeting System Subcontroller I Small Targeting System Subcontroller I
With my skills and implants speed would be 4.5k normal and 6.5 overheated. Warp disruptor for an initial point, then to close in and get a scram/web on em with an overheat range of 13km. Guns are just to kill drones, the nos would be to keep a point on bigger stuff with neuts. I'm planning on getting an LG snake set for a speed of 5.1km normal and 7.6 overheated.
With those rigs i'm getting a scan res of 1600ish. Dropping the warp disruptor for an SB would increase my scan res A LOT and give me the chance to change the rigs to something else, i'm thinking speed/agility rigs here. On the other hand, this would drop my point range from 30ish to 13. And from my experience so far, in a Thrasher with 1200ish scan res i could get a point on pretty much anything except for Inties and fast AFs. So i really can't say how much scan res you actually need, considering lag and all that.
Any advice on all this? ----------------------------- Pew pew!
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Lugalzagezi666
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Posted - 2010.01.30 22:15:00 -
[42]
Originally by: Zen Guerrilla ...
Lo zen. I have one advice - use mse buffer. I have been playing in mind one time with dualprop leto with both scram and disruptor /and even nos/, but then i found one weakness /big/ of that fit - not enough buffer vs warriors.
Also you want more locking range /yes i know, fleet bonus, but 40k is much more comfortable/ and maybe you will find td option interesting /i love it/.
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Picadilly
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Posted - 2010.01.30 23:27:00 -
[43]
Inties are not very cheap if you calculate opportunity cost.
Even a t2 (meaning no faction) fit ceptor has the opportunity cost of an insurable bc with fit.
Simply because of no insurance coverage.
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Marko Riva
Adamant Inc.
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Posted - 2010.01.31 01:07:00 -
[44]
Originally by: Zen Guerrilla Any advice on all this?
Check my setup on page 1, should do you well. You could even forego on turrets alltogether and fit a T2 MSE, tackling inties don't/shouldn't care about what damage they can do.
----------- I think, therefore I'm single. New projectile damage PDF Alliance creation service |
kanzlr
Gallente Blood Money Bootcamp
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Posted - 2010.02.01 16:26:00 -
[45]
Originally by: Picadilly Inties are not very cheap if you calculate opportunity cost.
Even a t2 (meaning no faction) fit ceptor has the opportunity cost of an insurable bc with fit.
Simply because of no insurance coverage.
Opportunity cost...hah, thanks. Haven't read about it outside of good project management trainings :)
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TraininVain
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Posted - 2010.02.01 22:39:00 -
[46]
MSE is great for tanking Warrior II's.
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Sleekie
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Posted - 2010.02.06 16:28:00 -
[47]
Warriors track like crap. Vary your speed and their own idiot AI will mean they barely land a hit as they switch their MWD on and off and constantly overshoot or lag behind.
Obviously, don't try it if it's going to get you popped by the ship that launched them.
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Atomicus
Death-Row
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Posted - 2010.02.08 15:23:00 -
[48]
Originally by: Noun Verber Opinions on Interceptors vs Warrior IIs?
If launched from a properly fitted drone boat they should not be underestimated. They will outrun you and outgun you as the drone boat has replacements readily available.
Also note a well fitted Dominix can have a drone control range of +100 km
In fleets such a drone boat combined with a skilled combat inty pilot can quickly eliminate enemy inty's.
Also note a drone boat pilot is likely to have max'ed or near-max'ed drone skills (durability, speed and damage)
Dodging out and back in is your best tactic for survival.
Atomicus CEO Death-Row |
Zofe Stormcaller
Gallente Shadow Company Legiunea ROmana
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Posted - 2010.02.08 15:32:00 -
[49]
I am doing Ceptors at the moment. This is what I have learned so far both from my corp and from experience:
In a gatecamp stay near the gate and don't sit orbiting it. If someone comes though they might decloak on the other side of you and get away before you can point them. To decloak a cloaky ship you will only see it for a second. In that second you need to click on it, hit approach, hit the max speed thing as soon as you can because your ship will decelerate as soon as it cloaks and have the mwd on. With luck you will get close enough to decloak it before it gets out of the dictor bubble and warps.
When pointing stay more than 25km away and orbit. This will keep you out of the way of nos unless the ships have bonuses to it. Nos and webs kill you fast. Avoid at all cost. Do not try to point things like a curse.
Fit light autocannons and missiles with emphasis on tracking over dps. Don't shoot them at what you are trying to point; they are for shooting the warrior IIs that are desperately chasing after you.
Navigation 5 and acelleration control 4 are essential. Decent skills for the MWD and tracking disruptor help your cap - I am topping up with a cap recharger for the time being.
I think my current fit is (stiletto)
2 150mm autocannon IIs 1 arbalest light missile launcher
1 best named MWD (apparently better for overheating than a II but don't call me on it, fitted that because I had it) 1 best named tracking disruptor with script 1 warp disruptor II 1 cap recharger II (swap for sebo if you have better cap skills than I do, or possibly a warp scrambler for close encounters with something you want to kill the MWD of but that is a better job for assault frigs.)
1 DC II 2 overdrive injector IIs (replace with nanofibres to taste)
1 Polycarb 1 LF nozzle joints
So far noone has actually managed to hit me so I am tempted to drop the DCII for a signal amp II to speed up my lock time and give me better lock range. I've not lost a ceptor yet but I accept that I am going to. I also accept that there will be people that hate my fit; this is EVE after all and forum ranting matters ;) but this seems to be working for me.
Practice this stuff in tech 1 frigs - you need to get closer to use the point and you are very likely to die but screaming into the middle of a fleet fight in a rifter or tristan is epic fun :)
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Naradius
DEATHFUNK Atlas Alliance
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Posted - 2010.02.08 16:10:00 -
[50]
If you're coming back from a fleet op alive in an tackling Interceptor, then you are doing it wrong.
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Jin Nib
Resplendent Knives
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Posted - 2010.02.08 16:35:00 -
[51]
Originally by: Naradius If you're coming back from a fleet op alive in an tackling Interceptor, then you are doing it wrong.
Lol. Me thinks you're doing it wrong. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Michael Phoenix
Gallente Genstar Inc
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Posted - 2010.02.08 22:08:00 -
[52]
Originally by: Picadilly Inties are not very cheap if you calculate opportunity cost.
Even a t2 (meaning no faction) fit ceptor has the opportunity cost of an insurable bc with fit.
Simply because of no insurance coverage.
Yes, but you don't tackle stuff in a BC. The point is that if you are looking to get a fast lock on a ship so your gang can come behind you and pop the sucker, there is nothing better than an interceptor even when you factor in the cost.
Originally by: AmarrVictor Tackling is probably along side fcing the most important part of pvp and the most skilled. If your waiting for the fc to tell you to point something your doing it wrong and will get less kills because of it. Take the initiative, learn your trade well and train thermodynamics and ceptor 5.
^Exactly.
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Leviathan Tank
The Order of Odin
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Posted - 2010.02.09 09:10:00 -
[53]
Originally by: Istvaan Shogaatsu Your job as an interceptor is to put points on things. It is not to stay alive.
my cap boosted armour rep ares is good at both. small gangwise its perfect. Crow/raptor worst inty.
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56K Lagman
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Posted - 2010.02.09 15:21:00 -
[54]
I ran my stilleto in a small gang and didnt lose it in a good 40+ tackles on 5 0.0 roams. Heading back to a trade hub the day after the last roam, what happens? Warp to a gate and land smack on a discophoons bombs. When you least expect it eh?
I cant think of anything that really saved my ass.. usually when I'm tackling something I'll MWD to within 5k of them going towards them at an angle that most of the time left me near enough to where they are heading, knock it off and with luck I end up on the other side of them ready to loop back with the AB on, depending on the ship I'll orbit at 5,10,15,20 and very rarely 25km.
The only thing that kept me safe was my gang, the sooner heavier tackle shows up the sooner the heat is taken off you
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The AEther
Caldari Agony Unleashed Agony Empire
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Posted - 2010.02.10 22:35:00 -
[55]
Edited by: The AEther on 10/02/2010 22:46:15
If going in close pilot your interceptor manually until you get within like 10km range. Don't just set an automatic orbit. This will allow you to not get kited by some things like Vagabonds that love kiting and popping inty pilots & can go as fast as inties with implants and overheated mwd. Learn to overheat tackle equipment & mwd when needed. Learn to recognized situations when you can tackle safely from range and when you need to get under 10km to put a scram or web on to prevent target escaping to a gate for example which also significantly increases your chances of dying. Beware of T1 frigs fishing for inties i.e. baiting inty to get within 10km to scram/web it and pulverize it with blasters (crow vs tristan doesn't last long for the crow). Remember that Curses can empty cap from about 36km if T2 fitted. Train interceptor V so that when you have your mwd on you'll be size of destroyer, not cruiser - it's s a very useful damage-reducing skill. Make sure you have acceleration control at least on IV. Beware of bombs in 0.0.
Personally I am not a big fan of Crows but they are the fastest inties in game so I think with expensive implants and very good skills and some faction in fittings they work out very well for some people due to just being very fast. I personally like the Malediction for tackling things for gang. Because of its resistance bonuses you can put some tank on and it last a while. It won't be silly-fast but it will grab things and often survive long enough for your gang to pick up tackle. It doesn't really matter to me whether my inty can do just 3500 m/s or over 5000 m/s with mwd on when I am counter-scramed by the target and my mwd goes off, but the tank makes it survive longer. Also gets extended range for warp disruptor and scram so you can point things from 30km with inty V. And of course for 1v1 and small gang pvp Taranis is a very popular interceptor due to being able to put out 200+ dps.
Agony Unleashed - no blues 0.0 pvp, pvp classes |
Jin Nib
Resplendent Knives
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Posted - 2010.02.11 00:04:00 -
[56]
Originally by: The AEther
Originally by: Jin Nib
Originally by: Naradius If you're coming back from a fleet op alive in an tackling Interceptor, then you are doing it wrong.
Lol. Me thinks you're doing it wrong.
It depends on how safe you choose to play it. If you have tackled down a target worth 150-200 mil and survived long enough for your gang to pick up tackle but lost your 15-20 mil interceptor in process for many inty pilots, myself included, it was well worth it.
I agree, but thats not what he's talking about. Inties are lost on the slightest mistake so it's worthwhile to make sure your doing it right or that what you are doing is worth while. Throwing inties at a problem is a lot like throwing money at a problem, it's only useful if you've got a point. :P -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Tinniquin
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Posted - 2010.02.11 08:28:00 -
[57]
Hello guys. I have bought a Teranus, and was wondering how i would fit it out. Been flying a T1 incursus to learn when to run and when to stay..so on. But comming up to being trained for a Teranus and was very interested to hear how to fit one properly?
Thanks
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Elise Randolph
The Illuminati. Pandemic Legion
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Posted - 2010.02.11 22:06:00 -
[58]
1) Don't use arb launchers if you're going broke, you'll lose like 5 dps but save 8mil 2) Most people in eve, and in this thread, are flat-out terrible at giving advice. Fly around in a cheap ship first to get a feel for it and then do your own thing. When you die, figure out why you died (inevitable death for glory of the gang, idiotically chasing a Cynabal, burning in a straight line toward a sniper, trying to 1v1 any other inty in a Crow, et cetera) and adjust your play style. If you can't figure out why you died, ask someone you trust what they think.
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Rovain Sess
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Posted - 2010.02.12 12:53:00 -
[59]
Edited by: Rovain Sess on 12/02/2010 12:54:20 My man - if your tackling - point, and call for your mates to come and finish teh puppy off. Someone in your crew should have an additional scram or point (so you should be able to bug - may), and some should be gankified (meaning - when they arrive - they should be able to quickly pone teh victim of your unheralded deeds)..
And dont take on recons = a very bad day (usually)..
More than anything - ring teh bell and abide the danger! Make decisive decisions and be willing to live with multiple outcomes... If you have a plan, anythings possible. If you dont have a plan - your in trouble..
Just my 1 penny - See you on teh battlefeilds!
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Jarvis Hellstrom
Gallente The Flying Tigers United Front Alliance
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Posted - 2010.02.12 17:33:00 -
[60]
Originally by: Lugalzagezi666
Originally by: Dalek Commander t1 cheap tackler
Only that med guns will tear you apart in 10 secs.
Only if you leave your MWD on and don't keep transversal.
Medium guns will hit occasionally but without the sig reduction of an Inty, you need to turn that MWD OFF when not needed.
Use it to close on an angle and get in under the guns then shut it down.
I have an Atron fit I call a 'Poor Man's Ares' which is lovely for this and if I lose it, it costs less than a single rat bounty to replace. It's nearly as fast and while it can't take damage, neither can an Ares.
But for goodness sake get that MWD OFF once you're in under the guns.
Note - this ship is useless for soloing. It's just there to point something long enough for your buds to get there and if it dies, no worries.
May God stand between you and harm in all the Empty places you must walk
(Old Egyptian Blessing) |
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