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Dorotent
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Posted - 2010.01.27 12:42:00 -
[1]
I use missiles, so the signature radius of targets is a huge part of a my tactical gameplay, in both PvE and PvP.
However, I currently have to guess the effect of MWD bloom, target painters etc when choosing targets as the sig radius of a target cannot be shown in the overview. Which seems very odd for a core concept, especially one which seems to require very limited work to implement.
Proposal: the overview should gain a new optional column, showing the sig radius of the selected object.
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GIGAR
Domini Umbrus DEFI4NT
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Posted - 2010.01.27 12:50:00 -
[2]
Edited by: GIGAR on 27/01/2010 12:50:33 Haha, no, that would not be op- YES!!!!! Gimmeh! -------------------------- 2 Years later, mining continues to be the most overlooked game mechanic in Eve |
Larkonis TrassIer
Neo Spartans Laconian Syndicate
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Posted - 2010.01.27 12:51:00 -
[3]
Originally by: Dorotent
Proposal: the overview should gain a new optional column, showing the sig radius of the selected object.
There is. It's called 'size' funnily enough.
Derp.
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Sir Fourhead
Republic Military School
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Posted - 2010.01.27 14:38:00 -
[4]
Originally by: Larkonis TrassIer
Originally by: Dorotent
Proposal: the overview should gain a new optional column, showing the sig radius of the selected object.
There is. It's called 'size' funnily enough.
Derp.
I've heard that only showed the base signature radius of the hull that you're looking at? I'm not sure since I've never used it since there are more pressing things for me to have on my overview than sig radius Please pardon the prissy overtones that will be found throughout this letter, but the reservoir from which CCP draws its lickspittles is primarily the masses of revolting enemies of the people. Let me |
Dorotent
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Posted - 2010.01.27 15:15:00 -
[5]
Originally by: Larkonis TrassIer
Originally by: Dorotent
Proposal: the overview should gain a new optional column, showing the sig radius of the selected object.
There is. It's called 'size' funnily enough.
Incorrect. 'Size' is the base size of the hull, it doesn't change and isn't the signature radius I was looking for. In fact, it's not even useful a rough guide to the sig radius.
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Dorotent
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Posted - 2010.01.27 15:27:00 -
[6]
Originally by: GIGAR Edited by: GIGAR on 27/01/2010 12:50:33 Haha, no, that would not be op- YES!!!!! Gimmeh!
Serious question: why would this be overpowered? It's showing me something clearly (gameplay) that I can infer anyway, but in a clumsy fashion. it doesn't directly boost damage, or let me know it's safe to engage, cf ship scanners. This isn't analogous to seeing, eg, cap levels or something else internal. Compare to seeing target velocity, which also affects missile damage and might change what tactics I use.
At low skills levels/experience playing it's difficult to determine why some targets are effectively damaged, and some aren't. This simply lets me know how much my TP is helping for example (or if it's even hitting).
Turrets can see range & velocity, missiles can only see one part of their damage equation inputs.
Alternate: I'd like the icons on the tactical overlay to be tactical, with sized circles/spheres according to sig radius.
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Larkonis TrassIer
Neo Spartans Laconian Syndicate
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Posted - 2010.01.27 15:45:00 -
[7]
Originally by: Dorotent
Originally by: Larkonis TrassIer
Originally by: Dorotent
Proposal: the overview should gain a new optional column, showing the sig radius of the selected object.
There is. It's called 'size' funnily enough.
Incorrect. 'Size' is the base size of the hull, it doesn't change and isn't the signature radius I was looking for. In fact, it's not even useful a rough guide to the sig radius.
I apologise then. They must have changed it recently.
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Dorotent
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Posted - 2010.01.27 15:53:00 -
[8]
Originally by: Larkonis TrassIer
Originally by: Dorotent
Originally by: Larkonis TrassIer
Originally by: Dorotent
Proposal: the overview should gain a new optional column, showing the sig radius of the selected object.
There is. It's called 'size' funnily enough.
Incorrect. 'Size' is the base size of the hull, it doesn't change and isn't the signature radius I was looking for. In fact, it's not even useful a rough guide to the sig radius.
I apologise then. They must have changed it recently.
...or I might be wrong?
Anyone know for sure? The 'Size' is invariant, even on missions where velocity & target dmg suggest MWD bloom. Which is why I'm assuming it's a base size. And my PvP is too chaotic to say one way or another from that.
(Note to self, experiment with corp mate soon to test this.)
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JordanParey
Suddenly Ninjas
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Posted - 2010.01.27 16:23:00 -
[9]
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Ana'Lingus
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Posted - 2010.01.27 16:24:00 -
[10]
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Constantinus Maximus
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Posted - 2010.01.28 01:34:00 -
[11]
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Allan Sheperd
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Posted - 2010.01.28 03:01:00 -
[12]
Signature radius is already sent to your client to determine lock time. So why not have it viewable?
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Ki Tarra
Ki Tech Industries
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Posted - 2010.01.28 04:38:00 -
[13]
Originally by: Dorotent Anyone know for sure? The 'Size' is invariant, even on missions where velocity & target dmg suggest MWD bloom. Which is why I'm assuming it's a base size. And my PvP is too chaotic to say one way or another from that.
Correct. Size column is pointless as currently implemented. All frigates/destroyers are the same size. All cruisers/battlecruisers are the same size. All battleships etc... I filed a bug report concerning the fact that size has no relationship to signature: the response indicated that it is "working as intended".
This feature request is supported.
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GIGAR
Caldari Domini Umbrus DEFI4NT
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Posted - 2010.01.28 07:40:00 -
[14]
Originally by: Dorotent Serious question: why would this be overpowered?
It wouldn't be. I thought the way that I build my post made it clear that I was sarcastic :P And what sense does it make to support something that's OP? It'll just get nerfed later anyways. -------------------------- 2 Years later, mining continues to be the most overlooked game mechanic in Eve |
Herschel Yamamoto
Agent-Orange
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Posted - 2010.01.28 20:30:00 -
[15]
Yeah, this would be nice.
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Jared Ulfsuun
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Posted - 2010.01.29 07:57:00 -
[16]
Supported.
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Gartel Reiman
The Athiest Syndicate Advocated Destruction
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Posted - 2010.01.29 08:35:00 -
[17]
Originally by: Dorotent
Originally by: GIGAR Edited by: GIGAR on 27/01/2010 12:50:33 Haha, no, that would not be op- YES!!!!! Gimmeh!
Serious question: why would this be overpowered? It's showing me something clearly (gameplay) that I can infer anyway, but in a clumsy fashion. it doesn't directly boost damage, or let me know it's safe to engage, cf ship scanners. This isn't analogous to seeing, eg, cap levels or something else internal. Compare to seeing target velocity, which also affects missile damage and might change what tactics I use.
I'd say it's more analogous to seeing a ship's resistances. That's also something that you can definitely infer once you fire missiles at them (in fact, not just infer, but calculate directly), and which doesn't boost damage directly but pays a part in boosting that damage.
Velocity is a little different in that it's not an attribute of the ship, so much as an indication of the ship's current manoeuvres and how the tactical situation is changing. In that respect it's a bit like the distance column, it doesn't tell you anything about the other ship per se.
Having the sig radius up would allow you to know in advance which targets you could do full damage to dynamically, and thus removes a non-negligible part of combat tactics. Currently one has to try to determine the most effective target to attack based on an assumption of their likely fittings and thus how easy it will be to damage them (compared to the threat they pose). Having the actual sig radius visible would make it notably easier to determine the easiest targets to hit in advance, just like having a target's resistances shown (or worse, (E)HP).
I'm not saying this is a bad idea per se, but it definitely changes the way target prioritisation works, dumbing it down slightly and removing the experience factor (as well as making it slightly harder for pilots to try something out of the box without that being identified until too late). There are certain attributes about the enemy ship that you can infer, but it's important that you go through the process of doing so.
So - to my mind this makes PvP slightly less complex and rewarding, and doesn't make a difference in PvE (on can look up actual sig radii anyway on websites like this if so inclined, and it's static per NPC type).
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Anya Synn
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Posted - 2010.01.29 10:50:00 -
[18]
Supported.
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