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Joe Astor
Gallente Federal Navy Academy
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Posted - 2010.01.27 23:04:00 -
[1]
I had a thought as I was buying Nanite Repair Paste, and thought I would put it in the Assembly Corner, and hopefully might get some support.
Simply put, Nanite Repair Paste Blueprints on the market.
Players would then be able to produce it themselves, and use it, sell it in stations NPCs don't seem to be seeding it in.
I go through a bit of Repair Paste now and again, and it's a pain having to pay the prices the NPCs are asking (when buying in bulk)
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Daco Cutter
NQX Innovations
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Posted - 2010.01.27 23:17:00 -
[2]
It is a good idea, but the prices are the hight they are for a reason, CCP wants it to be more expensive to repair while your flying then if you dock and pay for it at a repair station, I don't agree with it myself because I use the stuff a fair amount, so I will happily sign this petition.
Daco -------------
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Mashie Saldana
Red Federation
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Posted - 2010.01.27 23:41:00 -
[3]
It's an intended isk sink just like station repairs in NPC stations.
Say no to 24000byte sig limit. |
JDawg1290
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Posted - 2010.01.28 00:56:00 -
[4]
the above posters are correct its meant to be expensive for a reason :)
that being said, i wouldnt think theres anything wrong with providing the BPO's and making it expensive to manufacture component/mineral wise so that WH inhabitants/nullsec alliances could have easier access to them.
ofc i don't live in WH space or nullsec, so... |
Herschel Yamamoto
Agent-Orange
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Posted - 2010.01.28 03:03:00 -
[5]
As long as it costs basically the same to build as to buy from NPC's (maybe a 5-10% discount, but no more), I'm fine with this.
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Jin Nib
Resplendent Knives
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Posted - 2010.01.28 04:17:00 -
[6]
Edited by: Jin Nib on 28/01/2010 04:18:24 Im pretty much on the side that says if it can be bought it ought to be player produced. There are other more efficeint ways to get isk out of the game docking fees, crew costs etc. NPC products used for this purpose feels like a false market (because it is).
Edit: The thumb is IMPRORTANT! -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Venkul Mul
Gallente
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Posted - 2010.01.28 06:58:00 -
[7]
Originally by: Jin Nib Edited by: Jin Nib on 28/01/2010 04:18:24 Im pretty much on the side that says if it can be bought it ought to be player produced. There are other more efficeint ways to get isk out of the game docking fees, crew costs etc. NPC products used for this purpose feels like a false market (because it is).
Edit: The thumb is IMPRORTANT!
Docking fees and crew costs are the worse way to remove isk from the game as they can make the game unplayable for people with little isk.
Unsubbing for a period and returning to a negative wallet because you have paid crew fees witout getting isk would push people to isk buying or abandoning the game.
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Jin Nib
Resplendent Knives
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Posted - 2010.01.28 15:16:00 -
[8]
Edited by: Jin Nib on 28/01/2010 15:18:29
Originally by: Venkul Mul
Originally by: Jin Nib Edited by: Jin Nib on 28/01/2010 04:18:24 Im pretty much on the side that says if it can be bought it ought to be player produced. There are other more efficeint ways to get isk out of the game docking fees, crew costs etc. NPC products used for this purpose feels like a false market (because it is).
Edit: The thumb is IMPRORTANT!
Docking fees and crew costs are the worse way to remove isk from the game as they can make the game unplayable for people with little isk.
Unsubbing for a period and returning to a negative wallet because you have paid crew fees witout getting isk would push people to isk buying or abandoning the game.
Those were just two throw out suggestions, and there are easy work arounds for those. The point was that there are better ways to remove ISK if it becomes a concern. The player market works well (one of the most important aspects of the game as far as I'm concerned)and should be as open as possible without NPC interference.
(This is completely besides the point but since you threw some red herring arguments into the mix I'll address them. If you're intersted, the crew fees would only apply to ships with crews and only when you're flying. Thus frigates would cost nothing in terms of those. Docking fees could also be by ship type and its a one time charge not an hourly fee. Second your home station determined by medical clone could be free of charge. Or it could just be one of those two, or somthing else entirely. There are so many ways to work this that making the argument "its unplayable" is ridiculous. Also we arn't talking about huge sums here. ) -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Venkul Mul
Gallente
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Posted - 2010.01.28 21:14:00 -
[9]
Originally by: Jin Nib Edited by: Jin Nib on 28/01/2010 15:18:29
Originally by: Venkul Mul
Originally by: Jin Nib Edited by: Jin Nib on 28/01/2010 04:18:24 Im pretty much on the side that says if it can be bought it ought to be player produced. There are other more efficeint ways to get isk out of the game docking fees, crew costs etc. NPC products used for this purpose feels like a false market (because it is).
Edit: The thumb is IMPRORTANT!
Docking fees and crew costs are the worse way to remove isk from the game as they can make the game unplayable for people with little isk.
Unsubbing for a period and returning to a negative wallet because you have paid crew fees without getting isk would push people to isk buying or abandoning the game.
Those were just two throw out suggestions, and there are easy work arounds for those. The point was that there are better ways to remove ISK if it becomes a concern. The player market works well (one of the most important aspects of the game as far as I'm concerned)and should be as open as possible without NPC interference.
(This is completely besides the point but since you threw some red herring arguments into the mix I'll address them. If you're intersted, the crew fees would only apply to ships with crews and only when you're flying. Thus frigates would cost nothing in terms of those. Docking fees could also be by ship type and its a one time charge not an hourly fee. Second your home station determined by medical clone could be free of charge. Or it could just be one of those two, or somthing else entirely. There are so many ways to work this that making the argument "its unplayable" is ridiculous. Also we arn't talking about huge sums here. )
a) If you want to do "just two throw out suggestions" try to avoid those that are evidently bad. If you make them they must be taken as serious suggestions. You suggestion is part of this thread so it is valid to comment upon it. Again "pay the crew to fly the ship" while good for immersion could break the game for people low on isk.
b) "We want everything to be player made" is not a good idea (and this suggestion is part of that line of thougt). The game need isk sinks and the dependance to supply lines to NPC providers for some item.
c) Nanite paste is a "luxury", not a indispensable item like ammunitions or ships so it is a item well suited to be produced only by NPC.
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Jin Nib
Resplendent Knives
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Posted - 2010.01.29 03:35:00 -
[10]
a) Which is why I addressed you concerns in my post.
b) Also addressed in the post. I think ISK sinks should be service based rather then product based. If there aren't enough "services" in which to sink them then make some up. Fixing or eliminating insurance (not going to happen) would go a large way to helping the ISK problem for instance.
c) Which makes it a rather poor form for removing ISK from the game.
-Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Venkul Mul
Gallente
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Posted - 2010.01.29 07:21:00 -
[11]
Edited by: Venkul Mul on 29/01/2010 07:26:08
Originally by: Jin Nib If you're intersted, the crew fees would only apply to ships with crews and only when you're flying.
Again "pay the crew to fly the ship" while good for immersion could break the game for people low on isk.
Originally by: Jin Nib a) Which is why I addressed you concerns in my post.
What part of "pay to fly is bad" are you missing?
Fly a frigate they have no crew is a very weak reply. You want to do level 1 missions or kill frigate sized targets to pay for you PvP ships?
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Jin Nib
Resplendent Knives
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Posted - 2010.01.29 14:36:00 -
[12]
Originally by: Venkul Mul
What part of "pay to fly is bad" are you missing?
What I am having trouble understanding is why you are cherry picking things to argue with from my post, using red herrings and continuing on a track entirely superfluous to the OP.
Quote: Fly a frigate they have no crew is a very weak reply. You want to do level 1 missions or kill frigate sized targets to pay for you PvP ships?
How is that different from now then?
Quote: You want to discover that you have finished the isk midway during a fleet op and that you crew has gone on strike?
Although you conveniently ignored it I already suggested rolling the fees together in to one. Perhaps instead of paying to dock you pay to undock based on ship type or ship hull. There are so many solutions it’s not that hard to come up with them.
Quote: Be unable to dock the ship you are using (the docking fees you suggested) and unable to pay the crew while you stay in space?
Covered by my previous sentence but also covered in the post you quoted from. Home base is free to dock etc.
Quote: What should be the effect? Ship dead on water? Your pod ejected in space as soon as you are incapable of paying the crew?
Debt? Forget the crew fee and go for one undocking fee that "covers" that cost? Live with the consequences of flying a ship without having bothered to make sure you can afford it and pod home? Make some other entirely unrelated ISK sink?
I really think you are imagining fee's far higher then reasonable. And your arguments are entirely spurious and disingenuous, you are perfectly capable of thinking of all the various solutions to the problems you present. If I were to make an actual proposal on this board then I'd be sure to consider all of these things and present a complete picture of what I envision. Again the really point I was making, which is related to the OP, is that alternative ISK sinks can be found and that products players buy can be left to players to manufacture.
-Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Lordess Trader
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Posted - 2010.01.29 17:00:00 -
[13]
Edited by: Lordess Trader on 29/01/2010 17:00:24 I have to support this, in my opinion eve shud allow for 100% to be buildable by the industrialists...
Make Nanite Repair Paste very wasteful, and components be costly, so taht prices stay high, not having a BPO is stupid to say because they want to keep costs high, they can keep costs high with a BPO still, just make the ingrediants cost the same as current trit/nocx etc so that it can be produced for ~ the same amount of cost, well a little cheaper at Prod Eff V, due to heavy waste on the BPO
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Lord Helghast
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Posted - 2010.01.29 21:10:00 -
[14]
Give industrialists more to build, why keep it in NPC hands, eve's #1 industrial reason is that its all maintained and continues to prosper because the industrialists produce things not NPC's i say Nanite Repair Paste should have BPO's seeded.
Make it use trit+mex+nocx+gases and maybe even a spare, would be nice to have something else that requires gas to manufacture.
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