Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Dirk Altman
Caldari The Collective Against ALL Authorities
|
Posted - 2010.01.28 23:44:00 -
[1]
PC Gamer MMO of the Year reported by: CCP Manifest | 2010.01.28 21:50:44
The MMO you are playing is good. Still good. Veryágood.
The best. ------------- I just thought this was funny as I saw this relogging for my third time in an hour trying to get into game and fight in a large fleet fight taking place out in 0.0, no doubt this game is great and fun to play but really what good is it when one of the main game focuses (fleet fights) are lagged horribly. As i write this im listening to people trying to work around the lag that managed to make it in game and to the battle which is also horribly lagged. between node crashes and reinforced systems that hardly manage to put off the huge amounts of lag I think everyone in eve should say wtf CCP.
|
sg3s
Caldari Deep Core Mining Inc.
|
Posted - 2010.01.28 23:46:00 -
[2]
Originally by: Dirk Altman PC Gamer MMO of the Year reported by: CCP Manifest | 2010.01.28 21:50:44
The MMO you are playing is good. Still good. Veryágood.
The best. ------------- I just thought this was funny as I saw this relogging for my third time in an hour trying to get into game and fight in a large fleet fight taking place out in 0.0, no doubt this game is great and fun to play but really what good is it when one of the main game focuses (fleet fights) are lagged horribly. As i write this im listening to people trying to work around the lag that managed to make it in game and to the battle which is also horribly lagged. between node crashes and reinforced systems that hardly manage to put off the huge amounts of lag I think everyone in eve should say wtf CCP.
Is this that system with over 1000 people in local atm? Do you realise what you're saying? :|
|
Dirk Altman
Caldari The Collective Against ALL Authorities
|
Posted - 2010.01.28 23:56:00 -
[3]
yes that any large engagement in this game is filled with insane amounts of lag. why should huge amounts of lag be acceptable?
|
Xen Gin
Silurian Operations
|
Posted - 2010.01.28 23:59:00 -
[4]
Originally by: Dirk Altman yes that any large engagement in this game is filled with insane amounts of lag. why should huge amounts of lag be acceptable?
Why should huge amounts of people causing lag be acceptable?
## You got that? Right I'll be back in approximately 300 seconds to retort! ## |
Kitimortoa
|
Posted - 2010.01.29 00:02:00 -
[5]
I don't really know of an MMO out atm that doesn't have problems with more than a couple hundred people all in one place.
|
Dirk Altman
Caldari The Collective Against ALL Authorities
|
Posted - 2010.01.29 00:02:00 -
[6]
because thats how parts of the game are played with allot of people thats how the game is advertised huge fleet fights ect. is this really that hard of a concept yeah it might not effect some people but it does effect allot of others.
|
AdmiralJohn
The Unknown Bar and Pub Elysium Alliance
|
Posted - 2010.01.29 00:05:00 -
[7]
Like, not to be critical or nuthin', but I think having 1,600 people in one place online in spiffy spaceships shooting each other and launching bahjillions of drones should be lag-free.
CCP fails yet again.
|
Aikar Adora
Amarr WarMongers Armament Solutions
|
Posted - 2010.01.29 00:06:00 -
[8]
Originally by: Dirk Altman yes that any large engagement in this game is filled with insane amounts of lag. why should huge amounts of lag be acceptable?
There is no such thing as unlimited resources. There is ALWAYS limits to what can be done.
I'm new so sorry if my #'s are off but this is more for proving a case:
Fights lag with 100vs 100 - People complain CCP Announces they've improved the servers and now can handle up to 300vs300 before lagging. Players bring 300vs300 wars and get lag and complain. CCP announces they've improved servers and now can handle up to 500vs500 before lagging. Players bring 500vs500 wars and get lag and complain.
If you keep pushing the limits of their updates, then you're going to lag.
______________________________________ - Aikar [FFXI: 75BLM x2/75WHM (Yes the Windower Aikar) 2004-?
|
sg3s
Caldari Deep Core Mining Inc.
|
Posted - 2010.01.29 00:06:00 -
[9]
Originally by: Dirk Altman because thats how parts of the game are played with allot of people thats how the game is advertised huge fleet fights ect. is this really that hard of a concept yeah it might not effect some people but it does effect allot of others.
Huge in todays standards is 128+, 256+ now maybe with mag... thats 256 players all interacting with each other in the same place on the same server... I'm pretty sure fleet fights up to 500 are quite acceptable given it's a reinforced node.
More dynamic load balancing would be welcome though, I agree... More awesome servers for the systems that need the power too please :)
|
Chaos Incarnate
Faceless Logistics
|
Posted - 2010.01.29 00:06:00 -
[10]
Originally by: Dirk Altman yes that any large engagement in this game is filled with insane amounts of lag.
In pretty much every game, this is true; except most other games 'a large engagement' usually caps out at 250-300 total before server failure _____________________ Horrors! Demons in the deep! |
|
Dirk Altman
Caldari The Collective Against ALL Authorities
|
Posted - 2010.01.29 00:08:00 -
[11]
im not asking for lag free im asking to be able to login or at least load grid in under 30 mins not make me stare at a blank screen for almost 2 hours
|
Gecko O'Bac
Achmed-Terrorist IUS PRIMAE N0CTIS
|
Posted - 2010.01.29 00:16:00 -
[12]
Originally by: Chaos Incarnate
Originally by: Dirk Altman yes that any large engagement in this game is filled with insane amounts of lag.
In pretty much every game, this is true; except most other games 'a large engagement' usually caps out at 250-300 total before server failure
Eh, in Wow during raiding we had sometimes so much lag it would be unplayable. And it wasn't a full load server. Plus everybody was on a different instance (though probably most instances were on the same pysical machine).
And about lag. Lol I laugh at this. I fought at jv1v some 2? years ago. At peak there were more than 1k people in the system, with no "reinforced nodes" and before all the new stackless things, better hardware, 64 bits and all the need for speed. At that time you didn't get lag. You did get multiple node crashes with characters perma blocked offline for hours. I commend CCP on doing always better than what was before. Believe me, it's quite more difficult than it sounds since, as any novice engineering student should know, scalability is a nice term but doesn't exist in truth (or it makes sense in a really limited amount of variance, which quite defeats the purpose of true scalability).
|
Taedrin
Gallente The Green Cross DEFI4NT
|
Posted - 2010.01.29 00:36:00 -
[13]
Originally by: Chaos Incarnate
Originally by: Dirk Altman yes that any large engagement in this game is filled with insane amounts of lag.
In pretty much every game, this is true; except most other games 'a large engagement' usually caps out at 250-300 total before server failure
This would actually be pretty interesting to test, CI. In EVE, a node is the hardware equivalent to a server in other MMOs. Interestingly enough, the maximum number of players that a single node can support in EVE is similar to the maximum number of players that a server, or realm can support in another MMO.
IIRC, each WoW server can hold somewhere from 2000-3000 players at a time. EVE can hold somewhere from 1400-1600. This difference might be accounted by the fact that EVE possesses virtually no client side processing, whereas WoW relies heavily upon it (hence all the 3rd party cheating applications, or "hacks" for WoW).
With the help of goonswarm we could test this. I'm sure we could muster a thousand goons for this. Get them all trial accounts, and then cram them all into a single server - all the same race so that they all start in the same location. Will the server be able to handle having so many characters in close proximity to each other? How will the server performance differ when you have the characters split up over multiple locations? (preferably on the same continent to avoid one of WoW's session change things) ---------- There is always a choice. The choice might not be easy, nor simple, nor the options be what you desire - but, nevertheless, the choice is there to be made. |
Shaemell Buttleson
Euphoria Released
|
Posted - 2010.01.29 00:37:00 -
[14]
I was in D-G at the same time as 1600 other pilots.
I think we should take the blame for the lag not CCP.
* Please resize your signature to the maximum file size of 24000 bytes. - CCP Ildoge
|
Dubaschu
|
Posted - 2010.01.29 00:45:00 -
[15]
Originally by: Shaemell Buttleson I was in D-G at the same time as 1600 other pilots.
I think we should take the blame for the lag not CCP.
Yes; jumped in and seen on local 900+ ships. Now I am unable to logon...... Do we win or lose by lag?!?!
|
Marguerite Antiki
ANZAC ALLIANCE IT Alliance
|
Posted - 2010.01.29 00:46:00 -
[16]
Excuse me if I am wrong but I was under the impression lag is handled in 2 parts. CCP make the pipes / connections to the server as good as possible but if you have 100vs100 (200 people) all tyring to interact and the 200 people all have DIFFERENT ISP speeds / connections and different factors; IE distance geographically, **** downloads, 56k modem, bad conections, line noise etc, would this not add to the lag as the server is trying to recieve and then send on this data to you, thus the lag is not the server, but the other persons sh!t house connection.
Thus the people complaining, maybe should complain to the other 50 nubs with crap connections slowing everyone else down? (Is this correct?)
M
|
jita alt123
|
Posted - 2010.01.29 00:47:00 -
[17]
Originally by: Dirk Altman I just thought this was funny as I saw this relogging for my third time in an hour trying to get into game and fight in a large fleet fight taking place out in 0.0, no doubt this game is great and fun to play but really what good is it when one of the main game focuses (fleet fights) are lagged horribly. As i write this im listening to people trying to work around the lag that managed to make it in game and to the battle which is also horribly lagged. between node crashes and reinforced systems that hardly manage to put off the huge amounts of lag I think everyone in eve should say wtf CCP.
When will you l33t PvPers realise that CCP long ago abandoned eve as a PVP game. They care about mission runners in high sec. That's where the money is. You guys are such an insignificant portion of the eve population that it's not worth the time to fix the problems you are having.
|
Magnus Orin
Minmatar United Systems Navy Zenith Affinity
|
Posted - 2010.01.29 00:54:00 -
[18]
We are not ****ed that the game lags when there are 1500 people in a system fighting.
That is to be expected.
We are ****ed because the game is now designed to require, or allow (via the removal of DDD) 1500 people in system fighting and the lag that ensues. *Disclaimer* The above may not reflect the opinions of United Systems Navy or Zenith Affinity. |
Kijo Rikki
Caldari Swarm of Angry Bees
|
Posted - 2010.01.29 00:58:00 -
[19]
Originally by: Taedrin
With the help of goonswarm we could test this. I'm sure we could muster a thousand goons for this. Get them all trial accounts, and then cram them all into a single server - all the same race so that they all start in the same location. Will the server be able to handle having so many characters in close proximity to each other? How will the server performance differ when you have the characters split up over multiple locations? (preferably on the same continent to avoid one of WoW's session change things)
What would happen is the server would start to go into a login queue, then afterwards the server becomes locked, no one can log in at that point. The server would remain up and running, but with as many people as you could get in before the login queue hit being all in one place, its very likely you will crash a specific "subserver". (Wow has several now, instance, battlegrounds, outlands, and now northrend are all seperate um...subservers of some sort, i dont really know but I do know that these areas can crash by themselves while leaving the rest of the realm intact.)
|
Taedrin
Gallente The Green Cross DEFI4NT
|
Posted - 2010.01.29 00:59:00 -
[20]
Edited by: Taedrin on 29/01/2010 01:02:34 Edited by: Taedrin on 29/01/2010 01:02:10
Originally by: jita alt123
Originally by: Dirk Altman I just thought this was funny as I saw this relogging for my third time in an hour trying to get into game and fight in a large fleet fight taking place out in 0.0, no doubt this game is great and fun to play but really what good is it when one of the main game focuses (fleet fights) are lagged horribly. As i write this im listening to people trying to work around the lag that managed to make it in game and to the battle which is also horribly lagged. between node crashes and reinforced systems that hardly manage to put off the huge amounts of lag I think everyone in eve should say wtf CCP.
When will you l33t PvPers realise that CCP long ago abandoned eve as a PVP game. They care about mission runners in high sec. That's where the money is. You guys are such an insignificant portion of the eve population that it's not worth the time to fix the problems you are having.
Which is EXACTLY why we have so many interesting missions that involve more than 1) Goto first room 2) kill everything 3) if something important dropped, loot it 4) if mission isn't finished yet, go to next room 5) else if mission is finished, go back to agent with any important item and complete the mission 6) Goto step 2.
Seriously, if CCP focused on PvE so much, they would have made missions more interesting than simply "kill EVERYTHING" or "get this item!". It would be nice to have some missions which required tactics and thinking.
The easiest way to do this would be to give NPCs sleeper AI. It would also be nice if there were some missions which involved things like escorting an NPC convoy, or aiding a navy fleet which is being overwhelmed by pirates.
EDIT:
Quote: What would happen is the server would start to go into a login queue, then afterwards the server becomes locked, no one can log in at that point. The server would remain up and running, but with as many people as you could get in before the login queue hit being all in one place, its very likely you will crash a specific "subserver". (Wow has several now, instance, battlegrounds, outlands, and now northrend are all seperate um...subservers of some sort, i dont really know but I do know that these areas can crash by themselves while leaving the rest of the realm intact.)
Which is why this is more about testing how many goons we could cram into a single zone, not a single server. I realize that WoW uses a login queue to prevent the server from crashing due to overpopulation. But do they do the same thing with lots of people in a single area? ---------- There is always a choice. The choice might not be easy, nor simple, nor the options be what you desire - but, nevertheless, the choice is there to be made. |
|
DarkXale
Gallente
|
Posted - 2010.01.29 01:03:00 -
[21]
Originally by: Dirk Altman
I just thought this was funny as I saw this relogging for my third time in an hour trying to get into game and fight in a large fleet fight taking place out in 0.0
You can choose EVE as the winner, with its lag issues in large fleet fights (main attraction). Or you can choose that other MMO as the winner, with its lag issues in Raids (main attraction) - regardless of the size of the server.
Your call.
Other MMOs haven't really piqued my personal interest - and have far too many other issues to deal with.
|
Kijo Rikki
Caldari Swarm of Angry Bees
|
Posted - 2010.01.29 01:08:00 -
[22]
Quote:
Which is why this is more about testing how many goons we could cram into a single zone, not a single server. I realize that WoW uses a login queue to prevent the server from crashing due to overpopulation. But do they do the same thing with lots of people in a single area?
No. assuming you could get all your goons on the server and had them all start/meet in a single location there is no game mechanic to prevent that. The only exception is Wintergrasp, which they limit i think to 200 people? 100v100 or it might be 200v200 but either way they limit that severely. All that will happen is when that zone reaches capacity it will crash much like eve does. Yes there is lag too but I think its probably my client in all honesty (and the fact i wuz a resto druid with floating combat text turned on and an obsessive / compulsive desire to turn my screen into solid green. )
|
Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2010.01.29 01:10:00 -
[23]
Originally by: Dirk Altman PC Gamer MMO of the Year reported by: CCP Manifest | 2010.01.28 21:50:44
The MMO you are playing is good. Still good. Veryágood.
The best. ------------- I just thought this was funny as I saw this relogging for my third time in an hour trying to get into game and fight in a large fleet fight taking place out in 0.0, no doubt this game is great and fun to play but really what good is it when one of the main game focuses (fleet fights) are lagged horribly. As i write this im listening to people trying to work around the lag that managed to make it in game and to the battle which is also horribly lagged. between node crashes and reinforced systems that hardly manage to put off the huge amounts of lag I think everyone in eve should say wtf CCP.
Oh I dunno. The other 97% of eve that is running just fine would disagree with your statement. Why would they ***** about something that doesn't effect them? Besides fleet fights were fine pre dominion so give ccp some time to fix whatever it is they borked in the code. Or vent your frustration in whinge threads I guess if it makes you feel better.
Originally by: Istvaan Shogaatsu The only thing separating us from frightened, feral monkeys is running water on tap, fuel in the tank, and current in our wall sockets.
|
Intigo
Amarr Genos Occidere HYDRA RELOADED
|
Posted - 2010.01.29 01:35:00 -
[24]
Regardless of how incredibly stupid the OP is, it did catch my eye how insanely arrogant and foolish that statement was.
A simple "hey we won, grats to us" would have sufficed - but that way of writing it was pretty bad. ___________________
HELLO! My name is Inigo Mont...oh f' it. |
Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2010.01.29 01:42:00 -
[25]
Originally by: Intigo Regardless of how incredibly stupid the OP is, it did catch my eye how insanely arrogant and foolish that statement was.
A simple "hey we won, grats to us" would have sufficed - but that way of writing it was pretty bad.
Why? Just because you personally have issues with eve atm doesn't mean the rest of us are. From my vantage point and I'm sure many others the wording was spot on. But hey I understand because you really are getting the short end of the lag stick but overall its not even a factor in the greater game so sorry if your isolated patch of eve is not up to snuff.
Originally by: Istvaan Shogaatsu The only thing separating us from frightened, feral monkeys is running water on tap, fuel in the tank, and current in our wall sockets.
|
Azran Zala
Fleet of the Damned
|
Posted - 2010.01.29 01:51:00 -
[26]
Edited by: Azran Zala on 29/01/2010 01:54:49
I think the guys there with bring back the AOE DD might have a point there... hmm.... fleets where usually toasted to more managable sizes and left with the lucky / well tanked ships to slug it out in the finals.
Dawinism used to solve the lag problem. Is it just coencidence that these problems came about the same time as the titan change?
|
Barakkus
Caelestis Iudicium
|
Posted - 2010.01.29 02:04:00 -
[27]
Originally by: Kijo Rikki
Quote:
Which is why this is more about testing how many goons we could cram into a single zone, not a single server. I realize that WoW uses a login queue to prevent the server from crashing due to overpopulation. But do they do the same thing with lots of people in a single area?
No. assuming you could get all your goons on the server and had them all start/meet in a single location there is no game mechanic to prevent that. The only exception is Wintergrasp, which they limit i think to 200 people? 100v100 or it might be 200v200 but either way they limit that severely. All that will happen is when that zone reaches capacity it will crash much like eve does. Yes there is lag too but I think its probably my client in all honesty (and the fact i wuz a resto druid with floating combat text turned on and an obsessive / compulsive desire to turn my screen into solid green. )
It was awful when there was no limit on Wintergrasp, pretty much 2 frames a second on a lot of the more populated servers with more than 400 people going at it. I know Onyxia would routinely have 500 or more (usually 3-1 odds though).
I think CCP is doing ok in comparison. Hell getting into Jita used to be awful and a crap shoot on whether or not you'd get stuck. One of the last corps I was in had a mining op going in a site that was in a dead end on the other side of Jita. I pretty much had to wait till downtime to jump through or have to file a petition to get moved 1 jump past. Now a days I have no problems jumping into Jita and leaving. Undocking from 4-4 can sometimes be a little bit of a lag from loading in, but once you load in it's pretty good.
Originally by: CCP Dropbear
rofl
edit: ah crap, dev account. Oh well, official rofl at you sir.
|
Updebum
|
Posted - 2010.01.29 02:31:00 -
[28]
the hilarious thing is ccp hinge thier whole game on advertising that they only use 1 server, and it doesnt ****ing work!
do shareded servers because the way it id now you can stick it up your arse
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2010.01.29 02:36:00 -
[29]
Originally by: Gecko O'Bac Believe me, it's quite more difficult than it sounds since, as any novice engineering student should know, scalability is a nice term but doesn't exist in truth (or it makes sense in a really limited amount of variance, which quite defeats the purpose of true scalability).
yet there is so much where I'm tempted to say CCP didn't even try. they were saying stuff like they couldn't effectively implement infiniband because each system ran on a single thread, and that there is no dynamic load balancing other than to restart the server and manually do it.
|
De'Veldrin
Minmatar Special Projects Executive The Obsidian Legion
|
Posted - 2010.01.29 02:38:00 -
[30]
Edited by: De''Veldrin on 29/01/2010 02:38:27
Originally by: Updebum the hilarious thing is ccp hinge thier whole game on advertising that they only use 1 server, and it doesnt ****ing work!
do shareded servers because the way it id now you can stick it up your arse
Since you are obviously mad and will be emorage quitting at any moment, please consider donating your stuff to me.
Thank you.
--Vel
Forum Mom: Spanking the snot out of little brats. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |