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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Tanis
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Posted - 2010.02.01 18:09:00 -
[1]
Howdy Folks,
Our test last week yielded some really great data, but not enough to fully isolate the issue. Since we got such great results last time, we're running another test this week to further drill into the problem in hopes of getting a fix out as soon as possible. This test is run on Singularity so that we can avoid having to bog down TQ with all the debugging that we need to run during this test; basically, we don't want to make the problem any worse than it already is.
The next test will be held Thursday, February 4 at 4pm UTC. They are expected to last for about 1 hour. We need at least 200 pilots, preferably 400+à the more people who show up, the better. _________________________________ Test schedule:
Thursday [February 4] @ 16:00 GMT _________________________________
How to connect to Singularity for this test:
- Make a copy of the current Tranquility (TQ) client
- Visit the Sisi patch page.
- Patch the copied client to the Singularity build
- Create a shortcut to eve.exe, edit the properties of the shortcut by adding the following to the "target" box: " /server:singularity" (note the space)
- Login to the singularity test server
- Join the in-game channel "MassTesting"
- Listen for instructions and ask questions in-channel
What exactly is being tested?
Session changes:
- We will move everyone to FD-MLJ, where this test will begin.
- We will NOT be using fleets this time around as fleets are outside the scope of what we're testing for.
- Once we're reached the target number of players, we will have everyone form up and jump en-masse into a target system, which is on a special node.
- We will then return to FD-MLJ and repeat this process by jumping into yet another system, which is on another specially configured node.
- We have added special debugging code to the test server to help us isolate problems.
What else should I know?
- Try running logServer, read here if you're not sure how.
- You will want to bring a fleet-setup BS or smaller.
- You should pay attention to your FPS (use ctrl+f to view in-game)
- Anyone able to use multiple accounts is strongly encouraged to bring your alts!
- CCP staff and ISD will be on hand prior to the test to help move players to the starting location
____________________________ I break thingsÖ CCP Tanis - EVE Quality Assurance|EVE Live Team CCP Games |
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c0olGuY77
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Posted - 2010.02.01 18:14:00 -
[2]
do we actually get to shoot each other this time? from what i read its only jumping from one system to another :)
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Abrazzar
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Posted - 2010.02.01 18:16:00 -
[3]
Edited by: Abrazzar on 01/02/2010 18:16:30
Originally by: c0olGuY77 do we actually get to shoot each other this time? from what i read its only jumping from one system to another :)
May be interesting to stage a battle on one side and have 'reinforcements' jump in. It'll add combat processing to the lag sources. --------
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.02.01 18:23:00 -
[4]
Originally by: Abrazzar
Originally by: c0olGuY77 do we actually get to shoot each other this time? from what i read its only jumping from one system to another :)
May be interesting to stage a battle on one side and have 'reinforcements' jump in. It'll add combat processing to the lag sources.
Tests are not setup like normal combat as they are looking for specific data to narrow down the cause of the problem. So it looks like they have narrowed it down to something in the session change code so thats what they will need you to do: Jump around and let the debugger proggys have something to digest. If you want to pew pew go to one of the ffa and mosh around.
Originally by: Istvaan Shogaatsu The only thing separating us from frightened, feral monkeys is running water on tap, fuel in the tank, and current in our wall sockets.
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Roemy Schneider
Vanishing Point.
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Posted - 2010.02.01 18:30:00 -
[5]
i see... graphics cards are still considered a possible culprit..? - putting the gist back into logistics |
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CCP Tanis
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Posted - 2010.02.01 18:35:00 -
[6]
This testing is very focused on just a few things. This is because we are trying to narrow in on the source of the current issues on TQ and the more we eliminate "noise" from other things, the better our results will be. Basically, we are only testing a few key things so that we can get to the source of the problem as quickly as possible.
Unfortunately, during the last test we'd lagged out the server so bad that we simply couldn't do a fleet v fleet battle. This time around, server-willing, we will try to do a nice battle or at least an uber Free For All after we've finished the test.
We are in the final planning stages for getting regularly scheduled mass-tests put together which will touch on a broad spectrum of scenarios and actions, but those tests will be more generic. I'll be putting out a dev blog in the near future with more details on this.
____________________________ I break thingsÖ CCP Tanis - EVE Quality Assurance|EVE Live Team CCP Games |
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Khir
The Littlest Hobos Ushra'Khan
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Posted - 2010.02.01 18:40:00 -
[7]
Originally by: CCP Tanis I'll be putting out a dev blog in the near future with more details on this.
When this is all over I'd like to see a nice tech-heavy blog about this! Should make for a good read for the devs amongst the players ;)
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.02.01 18:43:00 -
[8]
Originally by: Khir
Originally by: CCP Tanis I'll be putting out a dev blog in the near future with more details on this.
When this is all over I'd like to see a nice tech-heavy blog about this! Should make for a good read for the devs amongst the players ;)
/signed
A nice detailed blog over what the culprits were and how you zapped them would make for a very nice after action report given the current scope of the lag wars.
Originally by: Istvaan Shogaatsu The only thing separating us from frightened, feral monkeys is running water on tap, fuel in the tank, and current in our wall sockets.
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Vossejongk
Caldari Bendebeukers Green Rhino
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Posted - 2010.02.01 18:52:00 -
[9]
Anyone has a step by step guide on how to get logged in to singularity from scratch (so all I have is the Eve client installed with TQ, because the one CCP provides is not easy to understand (Make a copy of your current TQ client. Does that mean i have to do a new install in another folder and apply singularity patch, copy current folder and apply singularity patch.. ????) But then again I cant really approve of any of this because this is my signature |
silent uk
Amarr Sacred Templars Black Swan.
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Posted - 2010.02.01 18:53:00 -
[10]
Begun the lag wars have, mmmm, mmm.
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Magnus Nordir
Caldari Nordir Industries
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Posted - 2010.02.01 19:13:00 -
[11]
Originally by: Vossejongk Anyone has a step by step guide on how to get logged in to singularity from scratch (so all I have is the Eve client installed with TQ, because the one CCP provides is not easy to understand (Make a copy of your current TQ client. Does that mean i have to do a new install in another folder and apply singularity patch, copy current folder and apply singularity patch.. ????)
You don't need to install it again, just copy your eve folder - ie, make a C:\EVEsingularity folder and copy the contents of C:\Program Files\CCP\EVE into it, then apply the patch there. --------------------------- Only those who surrender are lost |
Diomedes Calypso
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Posted - 2010.02.01 19:44:00 -
[12]
Originally by: CCP Tanis
Unfortunately, during the last test we'd lagged out the server so bad that we simply couldn't do a fleet v fleet battle. This time around, server-willing, we will try to do a nice battle or at least an uber Free For All after we've finished the test.
That is actually great news. I've heard that many developers play the game, but itÆs hard to know how many of them have experienced the worst forms of lag.
I imagine that many people in the company chalk up costumer complaints as an inevitable part of doing business, that the message boards only represent mal-contents with sour grapes and people who cancel subscriptions listing tech problems might have been losing interest in the game and just used that as a reason to make the leap out.
Many insiders might suspect that the lag is limited to extreme conditions.
If only a few critical people who make the resource allocation decisions feel that way, it would be enough.
Internal reports that ôduring the last test we'd lagged out the server so bad that we simply couldn't do a fleet v fleet battleö
might catch a little broader attention.
Reporting that it happened without people hardly shooting and less ships than often try to fight for space might put an exclamation point on it.
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Daedalus II
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Posted - 2010.02.01 19:53:00 -
[13]
If you plan on doing this often, why not add some sort of scripted client? Those who want to help then leave their computer and the script client running. When you need to test something you upload scripts to the script client which then does everything needed without us users having to do anything more than downloading the client and leave the computer running.
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Last Wolf
Caldari Provisions
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Posted - 2010.02.01 20:02:00 -
[14]
Account <removed> has been disabled Last Login: 2009.03.17 16:29 Number of Visits: 1900 reason: Account subscription expired!
I obviously have an active account, why can't I log-in to Singularity? (Yes I tried logging into Sisi using the same account info that I'm using to post this right now) Besides, I'm never gonna give you up, never gonna let you down |
LaVista Vista
Conservative Shenanigans Party
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Posted - 2010.02.01 20:15:00 -
[15]
Originally by: Last Wolf Account <removed> has been disabled Last Login: 2009.03.17 16:29 Number of Visits: 1900 reason: Account subscription expired!
I obviously have an active account, why can't I log-in to Singularity? (Yes I tried logging into Sisi using the same account info that I'm using to post this right now)
You can find the instructions for that here.
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Last Wolf
Caldari Provisions
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Posted - 2010.02.01 20:31:00 -
[16]
Originally by: LaVista Vista
Originally by: Last Wolf Account <removed> has been disabled Last Login: 2009.03.17 16:29 Number of Visits: 1900 reason: Account subscription expired!
I obviously have an active account, why can't I log-in to Singularity? (Yes I tried logging into Sisi using the same account info that I'm using to post this right now)
You can find the instructions for that here.
Thanks! I would have thanked you sooner, but I had to wait 5 minutes. Besides, I'm never gonna give you up, never gonna let you down |
Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.02.01 20:33:00 -
[17]
Originally by: Daedalus II If you plan on doing this often, why not add some sort of scripted client? Those who want to help then leave their computer and the script client running. When you need to test something you upload scripts to the script client which then does everything needed without us users having to do anything more than downloading the client and leave the computer running.
sly..
Originally by: Istvaan Shogaatsu The only thing separating us from frightened, feral monkeys is running water on tap, fuel in the tank, and current in our wall sockets.
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Alphonse Diago
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Posted - 2010.02.01 20:38:00 -
[18]
Uh....ccp has it ever crossed your minds to maybe,i dunno, reward people for showing up? Why don't you guys take down the names of all the participants and have a draw. Give out a few pirate ships or what not to them on tq. Just a thought.
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Draco Llasa
Thundercats RAZOR Alliance
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Posted - 2010.02.01 21:13:00 -
[19]
great to see more testing and progress being made, cant join cause of work, but still great to see
Good luck with the testing
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2010.02.01 21:14:00 -
[20]
Originally by: Alphonse Diago Uh....ccp has it ever crossed your minds to maybe,i dunno, reward people for showing up? Why don't you guys take down the names of all the participants and have a draw. Give out a few pirate ships or what not to them on tq. Just a thought.
Such events have been had in the past.
I recall one where people were rewarded for bug reports. But those rewards involved, for instance, all level 5 skills on sisi and things like that.
The CSM1 discussed this during our trip to Iceland. I recall that the problem was mostly that it was time-consuming and CCP couldn't give any reward that had *any* impact on TQ whatsoever.
But remember. It's a reward in itself to get lag fixed. It's a shared responsibility of the community to help fix an issue that affects a large amount of people.
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Kata Amentis
Quantum Drift
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Posted - 2010.02.01 22:30:00 -
[21]
Are the tests always going to be at time when large parts of the playerbase are at work? I appreciate that this is probably being done at the end of a working day for the guys at ccp's end, but 4pm??
If you want lots of people to take part, how about a time when they are most around? Ok so the nulsec guys will be busy dying in lag blobs on TQ at prime time but some of the rest of us might want to help out.
Just a thought. Of course if you are hitting the required numbers, I guess its serving the purpose. "Up and up, how far can we go? and how far must we fall to get there?"
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Erdiere
Minmatar Erasers inc. Mostly Harmless
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Posted - 2010.02.01 23:23:00 -
[22]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1257152&page=1#29
Great to see that CCP is listening their player base.
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Lusulpher
Blackwater Syndicate
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Posted - 2010.02.01 23:39:00 -
[23]
Originally by: Erdiere http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1257152&page=1#29
Great to see that CCP is listening their player base.
Yay. I missed it due to work, but I didn't see the announcement until that day, anyway.
I'm guessing enough people showed up to lag the node...What was that number, wait nevermind. That limit would likely be abused on TQ, instead of agreed to like the old Gentlemanly Duel.
Was the amount of players a disturbing amount[too few]? A reassuring that it was another issue?[graphics/render issue]
Vague info like that needs to be in the blog...the logs need to show something. 7 |
Farrellus Cameron
Sturmgrenadier Inc Gentlemen's Club
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Posted - 2010.02.02 00:31:00 -
[24]
I would recommend testing cap ships cynoing in and out of systems too (not sure if this has been tested recently) because it seems most of the time when I cyno jump capital ships these days my client temporarily stops responding. I've also had a couple of corpmates who seem to suffer front constant disconnects while trying to jump ships around as well. ----------------------------------------------------
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Kerfira
Audaces Fortuna Iuvat
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Posted - 2010.02.02 00:34:00 -
[25]
Too early.... Not too many people at least in the UK will be home from work by then (probably not the rest of at least western Europe either)....
With that time frame, you're mainly looking at either school kids (who doesn't have great enthusiasm for helping), students, unemployed, or people from between the GMT+3 and GMT+7 time zones.
Since your prime subscriber zone is Europe (afaik?), why not schedule things like this for 1900 GMT?
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Allen Ramses
Caldari Typo Corp
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Posted - 2010.02.02 00:55:00 -
[26]
While the dedication to figuring out what is wrong with absurdly large fleet battles is encouraging, the absolute lack of acknowledgment of the client's resource allocation problems is not. I don't know why CCP refuses to address this problem, but it's insulting regardless.
It's too bad you won't be using any of this energy to find out why you guys ****ed up _trinity.dll... Some of us actually like to play the damn game without crashing at warp or suffering with 6 FPS.
(inb4 post deleted)
FAKE EDIT: AND FIX THE GOD DAMNED FORUMS ALREADY!! ONE SHOULD NOT NEED TO CLICK REPLY THREE TIMES TO POST ONE, ONLY TO GET AN ERROR 500 WHEN SAID REPLY IS SUBMITTED!
____________ I'd make a forum signature that didn't suck, but I'm restricted by a character limit that does. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.02.02 04:55:00 -
[27]
Originally by: Khir
Originally by: CCP Tanis I'll be putting out a dev blog in the near future with more details on this.
When this is all over I'd like to see a nice tech-heavy blog about this! Should make for a good read for the devs amongst the players ;)
the tech devblogs are the best
I'd love to join in but I don't have like 6gb free to make a client copy what happend to the ~2gb client
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Tajel
Gallente Lithuanians Zenith Affinity
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Posted - 2010.02.02 05:50:00 -
[28]
Originally by: Kerfira Too early.... Not too many people at least in the UK will be home from work by then (probably not the rest of at least western Europe either)....
With that time frame, you're mainly looking at either school kids (who doesn't have great enthusiasm for helping), students, unemployed, or people from between the GMT+3 and GMT+7 time zones.
Since your prime subscriber zone is Europe (afaik?), why not schedule things like this for 1900 GMT?
Well CCP Headquarters is Reykjavik, Iceland. so EU tz is "CCP prime".
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Ernest Borgnine
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Posted - 2010.02.02 06:07:00 -
[29]
It's not lag, it's a bug.
While people *think* they're lagging waiting to load, they are infact simply never going to load - Downtime will hit before they load system.
You can recreate the effect in high sec empire by setting a 50 jump autopilot route then minimising the client with other clients running. At some point the autopiloting character will jump into a system and will never load the system. Chat channels will load, overview will show but be blank and the pilots ship will not be visible on the client - though he'll be visible and targetable to everyone else, but completely unable to do anything other than relog. Luckily in high-sec with low lag, logging works so you don't lose your ship in a turkey shoot 4 hours after logging.
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handaki
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Posted - 2010.02.02 06:38:00 -
[30]
Originally by: LaVista Vista
Originally by: Alphonse Diago Uh....ccp has it ever crossed your minds to maybe,i dunno, reward people for showing up? Why don't you guys take down the names of all the participants and have a draw. Give out a few pirate ships or what not to them on tq. Just a thought.
Such events have been had in the past.
I recall one where people were rewarded for bug reports. But those rewards involved, for instance, all level 5 skills on sisi and things like that.
The CSM1 discussed this during our trip to Iceland. I recall that the problem was mostly that it was time-consuming and CCP couldn't give any reward that had *any* impact on TQ whatsoever.
But remember. It's a reward in itself to get lag fixed. It's a shared responsibility of the community to help fix an issue that affects a large amount of people.
Hmm one possible solution is industrialist like myself turning around and offering the prizes... but I would prefer that the prizes go to say the person who turned up to the most test over a series of tests.. for instance (and ccp can contact me about this if they want) I am willing to offer a freighter of the players choice or a billion isk to the player CCP records as being the most helpful with this series of lag tests
or there are those once only ships that everybody with a working account got at one time (see apotheosis shuttle), well speaking personaly if ccp is willing to manufacture it I and others would mine the required ore (and wham bang unique (kind of) prizes)
another prize possibilty is PLEX's
and I am sure the player base can come up with even more ideas for this that just involve transfer of assets in eve rather than making something new
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TheLostPenguin
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Posted - 2010.02.02 07:03:00 -
[31]
Edited by: TheLostPenguin on 02/02/2010 07:04:52 Nice to see that efforts are ongoing to fix the current breakages, but as others have mentioned already (both in this thread and for the previous round of lagging on sisi) the timing of this test leaves alot to be desired. Last time we were asked to attend a 17:00 test, which is kinda early for alot of people, and now its 16:00???? Ok so this makes things easier for CCP as they dont have to pay staff to work later than they otherwise might, but if they want numbers then the tests need to be later as I'm sure i can't be the only EVE player willing to help out on sisi that actualy has a job as well. Please please please arrange these tests at later times, I've never seen the numbers desired during sisi testing on previous tests, moving things forwards and forwards is not going to help with that, wont even bother updating sisi client this time as theres no chance I'll be home early enough
ps page 2 snipe
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Shana Matika
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Posted - 2010.02.02 08:42:00 -
[32]
Originally by: TheLostPenguin Edited by: TheLostPenguin on 02/02/2010 07:04:52 Nice to see that efforts are ongoing to fix the current breakages, but as others have mentioned already (both in this thread and for the previous round of lagging on sisi) the timing of this test leaves alot to be desired. Last time we were asked to attend a 17:00 test, which is kinda early for alot of people, and now its 16:00???? Ok so this makes things easier for CCP as they dont have to pay staff to work later than they otherwise might, but if they want numbers then the tests need to be later as I'm sure i can't be the only EVE player willing to help out on sisi that actualy has a job as well. Please please please arrange these tests at later times, I've never seen the numbers desired during sisi testing on previous tests, moving things forwards and forwards is not going to help with that, wont even bother updating sisi client this time as theres no chance I'll be home early enough
ps page 2 snipe
same here. Have to work until 18:00 - Same with all other pilots I know. To sad...missed all testings recently cause of this stupid reason called work....
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Resender
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Posted - 2010.02.02 08:58:00 -
[33]
for me its the same problem I want to help test but at the times the test starts i'm either in the car driving home from work or eating dinner
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Aineko Macx
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Posted - 2010.02.02 09:43:00 -
[34]
Originally by: CCP Tanis Test schedule: Thursday [February 4] @ 16:00 GMT
So, CCP wants to go home from work as usual, but expects players to skip work to show up for the test? C'mon CCP, more effort!
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Hentes Zsemle
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Posted - 2010.02.02 09:56:00 -
[35]
Originally by: Aineko Macx
Originally by: CCP Tanis Test schedule: Thursday [February 4] @ 16:00 GMT
So, CCP wants to go home from work as usual, but expects players to skip work to show up for the test? C'mon CCP, more effort!
Time zones
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WaiKin Beldar
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2010.02.02 10:18:00 -
[36]
Originally by: Resender for me its the same problem I want to help test but at the times the test starts i'm either in the car driving home from work or eating dinner
/signed.
Excellent news to hear that CCP is actively trying to solve this problem.
Time for the test, on the other hand, should be re-scheduled on a more appropriate time for the majority of base players during that TZ.
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destinationunreachable
Hello Kitty Fanclub
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Posted - 2010.02.02 10:19:00 -
[37]
Originally by: Hentes Zsemle
Time zones
WTB weekend
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Aineko Macx
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Posted - 2010.02.02 10:27:00 -
[38]
Originally by: Hentes Zsemle
Originally by: Aineko Macx
Originally by: CCP Tanis Test schedule: Thursday [February 4] @ 16:00 GMT
So, CCP wants to go home from work as usual, but expects players to skip work to show up for the test? C'mon CCP, more effort!
Time zones
That's not even a sentence. For EU TZ the scheduled time is at least 2 hours early. For US, its morning. So it seems they scheduled it just right for east EU/russians, which are like 10% of the playerbase...
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Jose Black
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Posted - 2010.02.02 11:26:00 -
[39]
The last time I tried to be there at 17:00 and failed.
At least I don't even need to worry this time. (UTC+1)
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Uber
Caldari Uber Corp
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Posted - 2010.02.02 13:16:00 -
[40]
Originally by: Jose Black The last time I tried to be there at 17:00 and failed.
At least I don't even need to worry this time. (UTC+1)
^^ This
Time AND day are totally borked
I would have said 19:00 GMT on Sunday. sunday always has way more active players than any other day of the week
I'd love to know the reasoning behind the decision to aim for this latest time and day
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Xain deSleena
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Posted - 2010.02.02 13:23:00 -
[41]
Hello CCP Tanis
I think this post is the most informative post I have seen by you (CCP) with regard to the "lag" issue. It has been sad seeing all the EVE forum posts and bickering by disgruntled pilots and rarely any feedback from CCP Dev's if any.
Will this type of post continue from CCP where you engage and inform your audience (the players and payers of EVE)?
Please continue to do so because I do enjoy the game and I know we all want to have those awesome Fleet battles with potentially lag-less fighting.
While I applaud the work you are doing to fix the lag issue I see the lack of CCP interaction with the players and payers of EVE through the forum correspondence as a far worse issue than the lag.
Please can you tell me what the CCP Policy is with regards to communicating with those people who are in the EVE community?
I ask this because there are thousands of posts from EVE players on the lag issues and I cannot find 10 posts in reply to questions for CCP over the past few months?
I dont care if the lag issues drag on for the next ten years if I cannot see that CCP is communicating with the players.
The issue TODAY is not the lag it is CCP and communication with EVE players.
If CCP do not want to communicate with the EVE community how can you expect us to want to help you?
Please let me know if I am wrong on this.
If anything I am only trying to highlight what I believe to be true here and so I hope it helps in some way.
All the best with the testing.
Xain
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LordInvisible
Gallente Nova Ardour
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Posted - 2010.02.02 13:51:00 -
[42]
so yeah, good to hear that CCP finally is taking a look, altough its like 4 months too late??
But anyway, i wont be coming, i'm at work at that time.
Another question arises: why would we spend OUR time helping YOU to solve problems with YOUR game and YOUR server, but when something goes wrong, reply on petitions is that your logs dont show anything?
And dont redball me community, but i'm having socket closed errors few times a day in EVE (while other online games i can play whole day without problem..) and GM's logs dont show nothing, altough i lost million and billions to this errors. The funny part is that my CEO that plays from totally different country gets same DCs and there is alot of crynig about this error on forums..
At least if u manage to code in an error handler, write into error message something more descriptive to debug, even line number where exception handled was caught would be better then current error.. -------------------------------------------------------------------------------- Quote: "For me EvE wasn't that much fun, many ppl refer to it as a nicely designed database front-end and that |
Jewdas Iskariot
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Posted - 2010.02.02 14:15:00 -
[43]
I don't see what the problem is, games always been laggy. So what if an alliance loses their entire cap fleet in a turkey shoot. I like turkey shoots. Just need to stop being the dumb turkey.
Not gonna help, my alliance is doing just fine and has benefited from other people doing dumb things and making dumb mistakes.
Learn to play the game and stop whining and making excuses. That or join an alliance who knows how to make the game work to its advantage
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Uwant Me
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Posted - 2010.02.02 14:48:00 -
[44]
I'd rather you spent your time rooting out the cheeting GMs and Devs in CCP. You'd be hard pressed to explain what happened to me day before yesterday. 2 characters at the same location, 1 in a carrier, 1 in a Battleship. Hostile hot drop of 30+ attacked my carrier, both carrier and BS moved in the shields, but.... The carrier pilot experienced lots of lag, no response from controls, and that client was disconnected from the server and could not log in for a brief time. All the while, by BS pilot experienced nothing, no lag, no disconnect.
Talk about someone at CCP screwing with capital accounts on behalf of a particular alliance, and make it stop. Cheating has been a part of eve for a long while now, and apparently it still is so. |
Nye Jaran
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Posted - 2010.02.02 14:51:00 -
[45]
Originally by: CCP Tanis We are in the final planning stages for getting regularly scheduled mass-tests put together which will touch on a broad spectrum of scenarios and actions, but those tests will be more generic. I'll be putting out a dev blog in the near future with more details on this.
If you set up regularly scheduled mass tests, any chance the schedule will rotate a little?
Test 1 - Monday, Noon Moscow time Test 2 - Tuesday, Noon UK Time Test 3 - Wednesday, Noon EST Test 4 - Thursday, Noon PST Test 5 - Friday, Noon Aus time (not sure how many time zones in Australia and lacking the energy to look it up due to egregious lack of coffee)
And I understand the tests won't be consecutive days, maybe something like every 15 days or something.
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Ban Doga
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Posted - 2010.02.02 15:47:00 -
[46]
Originally by: Jose Black The last time I tried to be there at 17:00 and failed.
At least I don't even need to worry this time. (UTC+1)
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Jonas Trelonian
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Posted - 2010.02.02 16:12:00 -
[47]
Originally by: Uber
Originally by: Jose Black The last time I tried to be there at 17:00 and failed.
At least I don't even need to worry this time. (UTC+1)
^^ This
Time AND day are totally borked
I would have said 19:00 GMT on Sunday. sunday always has way more active players than any other day of the week
I'd love to know the reasoning behind the decision to aim for this latest time and day
/signed
How about this CCP: give the whole dev team Friday off and move the lag test to Sunday (with the stipulation that all devs must be present and NOT DRUNK). That way everyone still gets a 2-day weekend, and you get a decent amount of players = decent amount of test data.
Also, for the love of God, FIX THE FORUMS. At least have a look at the stupid JavaScript that limits the number of input characters in the "reply" textbox (IE 8), because I had to type this post in Notepad. Here's a hint: your OnKeyDown and/or OnKeyUp handlers aren't working too well. Here's another hint: not everyone uses the mouse wheel for scrolling.
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Terror Rising
Serenity Engineering and Transport Company Wildly Inappropriate.
|
Posted - 2010.02.02 16:12:00 -
[48]
Damn .. would have loved to help but .. I got this whole "work" thing going on at 4 o'clock.
Please resize sig to a maximum file size no greater than 24000 bytes - Mitnal |
Cheekything
Gallente Dark-Rising IT Alliance
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Posted - 2010.02.02 16:20:00 -
[49]
I think some people forget that ccp live in iceland and may want to go home for the night.
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Altaree
The Graduates Morsus Mihi
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Posted - 2010.02.02 16:48:00 -
[50]
Originally by: Cheekything I think some people forget that ccp live in iceland and may want to go home for the night.
Yup, I guess the eastern Europe guys and college kids will have to take care of this. Everyone from Poland west will still be at work...*boggle* (I think Poland, I am not too sure of where the timezones lie in that part of the world.) --Altaree
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Dante Edmundo
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Posted - 2010.02.02 17:07:00 -
[51]
Hi CCP Tanis,
CCP might consider a small lottery prize for every pilot that gets on Singularity that day. LOTRO did that once when they were stress testing servers and it appeared to help.
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Swidgen
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Posted - 2010.02.02 18:08:00 -
[52]
Edited by: Swidgen on 02/02/2010 18:08:49 I think some people forget that when your primary product requires you to work off-hours then you do it.
I'd love to help during this test. Give me a 1-button selection to switch back and forth between TQ and the test server and I'll do it.
I can probably summarize the crux of the problem in 100 words, but I'm not getting paid to do so so I'll reserve my "i told you so" for another time. Besides, the guys who made some of the critical design decisions will be the last to admit it.
Good luck with the testing.
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Digital DaVinci
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Posted - 2010.02.02 18:46:00 -
[53]
Dear CCP Folks,
I have recently been troubleshooting an issue with my cable ISP which has resolves itself to a comprimised main feed line to my block, they are replacing the line today sometime. However, in the process of troubleshooting, I have discovered through a series of speedtests through speedtest.net that the pipeline between the continental US and Iceland is not what it should be. I show a lag on speed tests that seems odd, it is like once the signal hits US networks it gets faster and conversely it slows down once it leaves New York. You can see it while the test is running.
It is a gut feeling on my part, and an observation. I could be wrong, or it could be looking like that because of the local issue I have been having. When they switch my blocks main line, I will do some more testing on it to doublecheck my observations, and will post results to this thread. I hope this helps.
DD |
BeanBagKing
Ch3mic4l Warfare Destined For Glory
|
Posted - 2010.02.02 18:52:00 -
[54]
Edited by: BeanBagKing on 02/02/2010 18:55:04 You know, I suddenly don't blame CCP for not listening/responding the the player base.
I see CCP trying to be helpful and simply asking that, if you are able, jump on the test server! They are actually responding to the problem (not being a smartass here, just stating a fact). What I see from the player base in return...
CCP should test this... The problem is this... Why not do it this way... Reward me for helping make the game better... Timezone complaint... Timezone complaint... Timezone complaint... The problem is this... The problem is this... / FIX THE FORUMS! (working on the lag is appearently a lower priority for this person) THe problem is this... Reward me for helping make the game better... Timezone complaint... Timezone complaint... Timezone complaint... Timezone complaint... Timezone complaint... Timezone complaint... (FFS! WHAT THE ****!) Cheating GM's/Devs (I'll call you out personally, **** YOU Uwant Me!) Timezone complaint... Timezone complaint... Reward me for helping make the game better... Timezone complaint...
I rounded up those numbers pretty quick, I'm sorry if one of you complained about the timezone and I missed it.
CCP didn't say "miss work to help us with our game" or "skip school to help us with our game" or "don't sleep before your final to help us with our game". They said "be there if you can". I don't see how the **** this translates to "So, CCP wants to go home from work as usual, but expects players to skip work to show up for the test?" When were you EVER asked to SKIP WORK for a test? huh? when? Show me the post from CCP saying "alright, on Tuesday everyone skip work, class, and generally any other real life issue to help us. If you have a wedding, call that **** off!"
Yes, this is a rage post, **** you playerbase! I've *****ed about this with the rest of you, but this is solid proof that CCP is trying to find and fix the problem, and I see as much *****ing and whining and complaining as I do helpful and encouraging posts, if not more so!
Eve has 200,000+ paid accounts last I heard, record logged on was 56,000, and I see 25,000 to 35,000 logged on frequently, CCP needs FOUR HUNDRED!, (1.6% of 25,000, if my numbers are right). So all of you that are *****ing about the time the test is held at, GO TO SLEEP! CCP needs 2 in 100 that are logged on during any given time, I'm sure they will make their numbers, or close enough for the purposes.
If you can make it, do so, if you can't, oh well. For those of you who expect CCP to work through the night, or through the weekend for what? For you? You'll ***** and whine and moan anyway, this thread proves it. STFU!
CCP, thank you for posting info on the issue and for trying to find bugs, I appreciate your hard work.
tl;dr - Half the people in this thread are whiny *****es, if this offends you then you probably are one. If aren't, then this doesn't apply to you, move on.
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ElfeGER
Versatech Co. Aeternus.
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Posted - 2010.02.02 18:53:00 -
[55]
Originally by: Digital DaVinci Dear CCP Folks,
I have recently been troubleshooting an issue with my cable ISP which has resolves itself to a comprimised main feed line to my block, they are replacing the line today sometime. However, in the process of troubleshooting, I have discovered through a series of speedtests through speedtest.net that the pipeline between the continental US and Iceland is not what it should be. I show a lag on speed tests that seems odd, it is like once the signal hits US networks it gets faster and conversely it slows down once it leaves New York. You can see it while the test is running.
It is a gut feeling on my part, and an observation. I could be wrong, or it could be looking like that because of the local issue I have been having. When they switch my blocks main line, I will do some more testing on it to doublecheck my observations, and will post results to this thread. I hope this helps.
DD
TQ and SISI are located in London
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TheLostPenguin
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Posted - 2010.02.02 19:31:00 -
[56]
Originally by: BeanBagKing Edited by: BeanBagKing on 02/02/2010 18:55:04 <rant>
Lots there, I'll start with the timing comments posted here, yes some may be whiny and mitchy in tone, but ignore the tone and read the message, this is FEEDBACK that the direction CCP are going with testing is not good for a number of people. Why does it matter if a few of us are disgruntled about the timing of this, when it only needs a small % of people to log in and help with testing? Tanis asked once again for a minimum of 200 and ideally over 400 pilots for this test, on the basis of previous tests I've been on (at later times) then 200 might just show up, certainly never seen 400 there (altho i did mis the all lvl 5 testing which i guess gained higher numbers, shame that the nubs wanting to fly big shiny not help test spoilt that, guess we wont get that happen again any time soon so moving tests to a less convenient time is not likely to help with numbers since it seems theres a VERY small number of people are willing at all to take an hour to help test things out. Guess thats more a comment on the player base of EVE than anything else, fact is we have a pretty small pool of people willing to take time and losing even a few is likely to impact the success of any testing.
As for expecting CCP to work through the night/weekend, iirc Iceland is on GMT +0 or close, so we're talking a couple of hours overtime occasionally for a handfull of staff that actualy need to be there at the time poking the server with sticks, I'm guessing 3 or 4 devs to run things as logs can be scoured properly next day, that doesn't really seem hugely unreasonable to me, especially if thats whats required to get the data they need, after all people are giving their time to do testing on something they pay to play....
I wish you all the best with the testing Tanis and hope you get the numbers needed and some good data, if you struggle for people more than usuall, after this thread I don't think its any mystery why... Oh and people complaining about other issues here, you'll stand a fractionally better chance of getting a response if you do it in a thread actually related to the issue directly.
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Sugarush
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Posted - 2010.02.02 21:01:00 -
[57]
Any chance we can get an updated mirror before we start?
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Xian Cthulhu
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Posted - 2010.02.02 21:17:00 -
[58]
I also want help test these things but I asked my mom and she said there is no chance I can stay up this late (and she is disconnect the internet at night so I will not play after bed time). Good luck and maybe next time.
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DJ Obsidian
New Eden Technical Institutes
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Posted - 2010.02.02 22:20:00 -
[59]
I have to agree with many of my fellow pilots. 2200 GMT would be the optimal time to perform this test.
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Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2010.02.02 23:43:00 -
[60]
Originally by: DJ Obsidian I have to agree with many of my fellow pilots. 2200 GMT would be the optimal time to perform this test.
Maybe for you... Maybe if you want to test when there are max people on TQ, but not for the Devs. I mean at 2200 I wanna go drinking, not enjoying lag spikes. So y'know...
In reality, no matter when you schedule the mass tests, they will always exclude a decent proportion of the playerbase.
With that in mind, the devs stick the tests whenever is good for them. They most likely have to co-ordinate a decent number of people's schedules, as well as set-up the server for whatever they have to do. So they put the test at wherever it fits into the schedule and thats life.
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Captain Mastiff
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Posted - 2010.02.03 00:19:00 -
[61]
Originally by: Sugarush Any chance we can get an updated mirror before we start?
Don't be silly, go sit in the corner with your dunce cap on.
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Sigma Orpheus
Gallente BCBS Blue Crew Beef Stew Phobos Alliance
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Posted - 2010.02.03 14:12:00 -
[62]
Edited by: Sigma Orpheus on 03/02/2010 14:13:11 Not again at 16:00 hours. :( Go later CCP, LATER :O Whether you think you can or can`t, you are absolutely right. |
0racle
Galactic Rangers Galactic-Rangers
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Posted - 2010.02.03 14:15:00 -
[63]
What are you mirroring for us this time?
Otherwise unpaid work, no thanks.
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CCP Tanis
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Posted - 2010.02.03 14:19:00 -
[64]
Howdy folks,
I've got a small but important update for you all.
Our anti-lag taskforce has isolated a couple potential fixes for the fleet issues! Now, before we get too excited, these are still potential fixes, meaning we need to test them out and see if they work. There may well be more that's needed to be done before we can say that this issue is resolved.
I don't want to go into too much detail about these fixes yet since we're not sure if they will work or not. We will certainly put out a proper report about the issue and what the fix ended up being, once we've gotten the issue resolved satisfactorily. Until then, we really need to get these potential fixes into testing.
Because we've got these candidates for a fix, we will be adjusting our tactics here slightly:
We have 2 potential fixes, which we need to test both together and in isolation, we will need to run 3 versions of the jump tests. We will setup a set of 3 systems onto nodes with the new code, for each fix independently as well as another set with both fixes. We will then need to test jumping through these test systems several times, with a large number of pilots, and see how well these fix candidates work out.
And for those complaining about the timing of the tests, I'll say this:
Because of the critical nature of this issue, we need to ensure we run these tests when we have the most resources behind it to do all the debugging and data gathering that's required to get to the bottom of this issue as quickly as possible. These test events require a lot of coordination, preparation, and manpower behind the scenes and running them at 4-5pm GMT is the optimal time for us to get all these resources together for something as important as fixing this issue.
That being said, we will be running more standard versions of these mass-tests in the near future and on a regular basis, these tests will be scheduled much closer to prime-time.. again, I will be putting out full details about this in a blog in the very near future.
____________________________ I break thingsÖ CCP Tanis - EVE Quality Assurance|EVE Live Team CCP Games |
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Xendrais
|
Posted - 2010.02.03 14:57:00 -
[65]
Question: Will there be a PATCH to apply prior to the test?
I ask because there is none at the moment and I will have just one hour to prepare before the test time.
Keep up the good work.
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CCP Atlas
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Posted - 2010.02.03 15:33:00 -
[66]
Originally by: Xendrais Question: Will there be a PATCH to apply prior to the test?
I ask because there is none at the moment and I will have just one hour to prepare before the test time.
Keep up the good work.
You should be able to use your TQ client to connect to Singularity for this test.
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WaiKin Beldar
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2010.02.03 16:06:00 -
[67]
Originally by: CCP Tanis
... And for those complaining about the timing of the tests, I'll say this:
Because of the critical nature of this issue, we need to ensure we run these tests when we have the most resources behind it to do all the debugging and data gathering that's required to get to the bottom of this issue as quickly as possible. These test events require a lot of coordination, preparation, and manpower behind the scenes and running them at 4-5pm GMT is the optimal time for us to get all these resources together for something as important as fixing this issue.
That being said, we will be running more standard versions of these mass-tests in the near future and on a regular basis, these tests will be scheduled much closer to prime-time.. again, I will be putting out full details about this in a blog in the very near future.
All right for me, even knowing I'll miss it I do appreciate the effort.
Thank you very much for being responsive to your audience, Tanis.
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yieasase
H3ad 4uarter 69
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Posted - 2010.02.03 18:21:00 -
[68]
id like to bring 10 characters but i stuck with 9
boost it a bit watching singu pop ups server being busy for 2 hours isnt rly pro
queue with 50player is gay
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Van Haulen
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Posted - 2010.02.04 11:33:00 -
[69]
The mirror seems to be from the 18th of November. Very old, shame, wanted to help . I reactivated in December.
Good luck!
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uinuja
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Posted - 2010.02.04 11:33:00 -
[70]
Should I be able to log in with my normal account? It keeps saying that my password is wrong, which it's not because I can normally log in to TQ.
If you use your normal account, will anything affect your wallet / items / status in TQ?
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DaDutchDude
Minmatar Agony Unleashed Agony Empire
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Posted - 2010.02.04 13:47:00 -
[71]
Thanks CCP for responding to a complaint of mine from the previous fleet test. Having a good description of what this test is meant to accomplish and what players will be asked to do should really help to keep things from becoming as disorganized as the previous test. I'll try to make it there. _____________________________________
Agony Unleashed (home of PVP University)
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Freyya
Advanced Planetary Exports Intergalactic Exports Group
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Posted - 2010.02.04 14:29:00 -
[72]
You know what might be a good idea? Take 2 days worth of cycle time from TQ.. Go into prolonged downtime, allocate all resources that the server can handle on a few select systems. Use 1 day for allowing people to log in and move them to one of those systems, then the next day for mass testing in those systems. More pilots, the exact same hardware as a normal day spread over to about 50-100 systems? Let people fight a bit, do some other things that usually happen, do some specialised testing, 2nd day ends with loads of data to be mined. Put back a backup from 2 days ago leaving everyone where they where and basta. Might take a bit longer to plan/organise/ensure safety/manpower hungry but i'm sure over 50% of the playerbase is all for a better EvE and is willing to play on a "fake" TQ to help aleviate lag sources etc. Give a 2 or 3 day automatic extension to each account for the time it took to help you test and everyone is happy.
Simple version / hard profesional version is for you CCP'ers. Might just also be a tremenously stupid idea but mehh../care ___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth
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TheLostPenguin
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Posted - 2010.02.04 17:40:00 -
[73]
Originally by: Freyya You know what might be a good idea? Take 2 days worth of cycle time from TQ.. Go into prolonged downtime, allocate all resources that the server can handle on a few select systems. Use 1 day for allowing people to log in and move them to one of those systems, then the next day for mass testing in those systems. More pilots, the exact same hardware as a normal day spread over to about 50-100 systems?
Let people fight a bit, do some other things that usually happen, do some specialised testing, 2nd day ends with loads of data to be mined. Put back a backup from 2 days ago leaving everyone where they where and basta.
Might take a bit longer to plan/organise/ensure safety/manpower hungry but i'm sure over 50% of the playerbase is all for a better EvE and is willing to play on a "fake" TQ to help aleviate lag sources etc. Give a 2 or 3 day automatic extension to each account for the time it took to help you test and everyone is happy.
Simple version / hard profesional version is for you CCP'ers.
Might just also be a tremenously stupid idea but mehh../care
Whilst I'm sure CCP would quite like to do something like this despite the effort undoubtedly required, the RAAAAAGE on forums would likely result in the destruction of several blocks as the forum servers exploded.
Imagine the hating that goes on when tq is late up after a patch, multiply by several million, people want it fixed w/o any effort or effect on themselves (see typically paltry turn out s for sisi testing sessions ) .
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2010.02.04 17:42:00 -
[74]
Feedback:
1. Desync: I had 2 clients online at the same gate. One of the clients suddenly desynced, making it look like I was the only one on the gate. I saw several reports of this happening to others too. Wasn't desyncs fixed?
2. The jump-lag: The first 2 jumps we did were excellent as far as I could tell. The Poit -> F67E-Q jump was very laggy from what I could tell. The last one after that was somewhere inbetween.
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Sevarian
Minmatar Smegnet Incorporated Libertas Fidelitas
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Posted - 2010.02.04 17:45:00 -
[75]
Masstesting 4th veb. feedback: all other jumps where ok, but last one made problem. System was loading like 30 sec. ( and if this was done saw empty space , no ship) + grid load was like 20 sec. long + FPS was in some moment 3,9 closest camera. I had no brackets and all efects where turned off... if I zoomed out the FPS went up to 90 + and then back to 20-30.
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Aineko Macx
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Posted - 2010.02.04 17:52:00 -
[76]
Originally by: Sevarian Masstesting 4th veb. feedback: all other jumps where ok, but last one made problem. System was loading like 30 sec. ( and if this was done saw empty space , no ship) + grid load was like 20 sec.
Same here.
I can't submit the rar-ed log server logs as they are over 4MB while the file size limit is 2MB.
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TaTiK
Gallente University of Caille
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Posted - 2010.02.04 18:22:00 -
[77]
o/
need a help for joining with MAC on test:
Create a shortcut to eve.exe, edit the properties of the shortcut by adding the following to the "target" box: " /server:singularity" (note the space)
??????????
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CCP Atlas
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Posted - 2010.02.04 20:27:00 -
[78]
Thank you all for your help. This was a really successful test and we have gotten very good information.
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Altaree
The Graduates Morsus Mihi
|
Posted - 2010.02.04 21:22:00 -
[79]
Originally by: CCP Tanis Howdy folks,
I've got a small but important update for you all.
Our anti-lag taskforce has isolated a couple of potential fixes for the fleet issues! Now, before we get too excited, these are still potential fixes, meaning we need to test them out and see if they work. There may well be more that's needed to be done before we can say that this issue is resolved.
I don't want to go into too much detail about these fixes yet since we're not sure if they will work or not. We will certainly put out a proper report about the issue and what the fix ended up being, once we've gotten the issue resolved satisfactorily. Until then, we really need to get these potential fixes into testing.
Because we've got these candidates for a fix, we will be adjusting our tactics here slightly:
We have 2 potential fixes, which we need to test both together and in isolation, we will need to run 3 versions of the jump tests. We will setup a set of 3 systems onto nodes with the new code, for each fix independently as well as another set with both fixes. We will then need to test jumping through these test systems several times, with a large number of pilots, and see how well these fix candidates work out.
And for those complaining about the timing of the tests, I'll say this:
Because of the critical nature of this issue, we need to ensure we run these tests when we have the most resources behind it to do all the debugging and data gathering that's required to get to the bottom of this issue as quickly as possible. These test events require a lot of coordination, preparation, and manpower behind the scenes and running them at 4-5pm GMT is the optimal time for us to get all these resources together for something as important as fixing this issue.
That being said, we will be running more standard versions of these mass-tests in the near future and on a regular basis, these tests will be scheduled much closer to prime-time.. again, I will be putting out full details about this in a blog in the very near future.
Tanis, Thank for the update and for addressing the timing issues. --Altaree
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Zilnam Haa
Gallente
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Posted - 2010.02.04 21:26:00 -
[80]
Loading systems seemed to better after/during a few jumps compared to 1st test.
Glad to be of assistance - will join in on moar tests slated.
(Raan Kor)
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Thargat
Caldari The Executives IT Alliance
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Posted - 2010.02.04 23:02:00 -
[81]
Next time, send eve mails to the leaders of the major 0.0 alliances and ask if they can provide pilots. I'm sure that the turnout would be enormous, fleets, caps n all.
Necroing the old 0.0 thread
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Aeron Thorn
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Posted - 2010.02.05 01:51:00 -
[82]
Originally by: Daedalus II If you plan on doing this often, why not add some sort of scripted client? Those who want to help then leave their computer and the script client running. When you need to test something you upload scripts to the script client which then does everything needed without us users having to do anything more than downloading the client and leave the computer running.
Use BOINC distributed computing maybe. Run the scripted client as a screensaver. I second this vote.
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Freyya
Advanced Planetary Exports Intergalactic Exports Group
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Posted - 2010.02.05 08:34:00 -
[83]
Edited by: Freyya on 05/02/2010 08:38:19
Originally by: TheLostPenguin
Whilst I'm sure CCP would quite like to do something like this despite the effort undoubtedly required, the RAAAAAGE on forums would likely result in the destruction of several blocks as the forum servers exploded. Imagine the hating that goes on when tq is late up after a patch, multiply by several million, people want it fixed w/o any effort or effect on themselves (see typically paltry turn out s for sisi testing sessions ) .
While I understand where you're coming from (I put some thought into that too) the RAAAAAAAAAAGE, as you put it, comes from the dt being prolonged etc. People are always expectation creatures. Put them in an expectation cycle and they'll go emo when that expectation turns into disappointment. Planning is key here.. Simulate how long such a massive test would take. Plan carefully, update the client way in advance so the flash screen will flash with the date and exact time the testing will use and leave it there until testing begins or something. Use all other means (as ingame info box popping up and such) to state the exact time it will take for TQ to turn back to normal (always add 20% for when things go unexpectedly south for a bit and if it finishes early everyone is happy) and you alleviated all issues with the rage people.
It's all good and dandy that the test on SiSi made good results but the past has proven that no matter what you do and how well the tests went, SiSi is not TQ in any way and as such issues will always creep up on TQ that couldn't be properly simulated on SiSi due to differences in hardware and architecture. Don't get me wrong though, I still applaud the effort CCP has taken to do these mass testings and will be present time permitted. I'm all for a better EvE every day eventhough I generally don't have any of the issues big fleets and such are confronted with.
Edit: Better yet; Try to re-enact some of the massive battles where people have lost dozens of ships due to lag/desync/black screens/no grid (like the one with 4 PL titans) Might work very well in identifying and targeting issues? |
Xain deSleena
|
Posted - 2010.02.05 11:44:00 -
[84]
How did the testing go?
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Eurulf Ofinur
Minmatar
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Posted - 2010.02.05 16:20:00 -
[85]
Edited by: Eurulf Ofinur on 05/02/2010 16:26:22 (edit: revising)
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Professor Tarantula
Hedion University
|
Posted - 2010.02.06 00:21:00 -
[86]
Can't wait for Lag Hunter 4: The Laggening.
My deepest sympathies. Prof. Tarantula, Esq. |
Aeron Sophus
Minmatar Stripper Mine Co.
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Posted - 2010.02.06 06:53:00 -
[87]
Edited by: Aeron Sophus on 06/02/2010 06:53:49 To the people complaining about being unable to upload the logs:
Upload them to rapidshare.de (if you want overkill, use uploadjockey.com) or similar and link them in your bug report. Problem solved.
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Msgerbs
Gallente Imperial Assualt Guild Raikiri Assasins
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Posted - 2010.02.07 22:05:00 -
[88]
Perhaps we could get this on the login page something? I keep missing these things because I don't read the EVE homepage every day :( PS: This is not part of my signature
------ C&P wannabe
WTB 5 minutes |
Kaurapa
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Posted - 2010.02.07 23:38:00 -
[89]
Hey CCP. Ive found a great solution to all your lag issues that works 100%
DONT LOG IN.
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WillusKillus
|
Posted - 2010.02.08 00:18:00 -
[90]
Originally by: Kaurapa Hey CCP. Ive found a great solution to all your lag issues that works 100%
DONT LOG IN.
You sure 'bout that? |
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Msgerbs
Gallente Imperial Assualt Guild Raikiri Assasins
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Posted - 2010.02.08 00:48:00 -
[91]
Edited by: Msgerbs on 08/02/2010 00:48:40
Originally by: Kaurapa Hey CCP. Ive found a great solution to all your lag issues that works 100%
DONT LOG IN.
If CCP doesn't log in there will be no server. WUT NAO!!?
4th page snipester
EDIT for spelling PS: This is not part of my signature
------ C&P wannabe
WTB 5 minutes |
Tobruk
Black Omega Security Pandemic Legion
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Posted - 2010.02.09 02:43:00 -
[92]
Originally by: CCP Atlas Thank you all for your help. This was a really successful test and we have gotten very good information.
so glad you could get people to help you figure out what we pay you to figure out anyway. If you need the player base to do anymore probono work to help make your "game of the year" work just let us know. ---------------------------------------------- Please re-size your signature to the maximum file size of 24000 bytes. Zymurgist |
WaiKin Beldar
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2010.02.10 11:48:00 -
[93]
Erm...
Any update about the actual situation, guys?
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mellender
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Posted - 2010.02.10 16:09:00 -
[94]
this has got to be the worst patch in all the games ive played for years. its like playing russian roulette when playing game. several times ive been trapped out of station while playing. so were going to just skill and play other games for a while. or im affraid if too long accounts will be canceled. truth is a *****. but not paying for just skill training if you could log
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Mamba Lev
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2010.02.10 16:11:00 -
[95]
Return of the lag? Wasn't aware it ever left..
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OSGOD
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Posted - 2010.02.12 10:39:00 -
[96]
Edited by: OSGOD on 12/02/2010 10:40:48 what the lag in in empire i do feel for nullsec fleets but thier not the only paying customers your costing me isk, if you dont know what going with your own game then compensate paying customers, i pay to play not relog every 5 farkin minutes
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Nareg Maxence
Gallente JotunHeim Hird Dark Taboo
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Posted - 2010.02.12 11:40:00 -
[97]
Originally by: OSGOD Edited by: OSGOD on 12/02/2010 10:40:48 what the lag in in empire i do feel for nullsec fleets but thier not the only paying customers your costing me isk, if you dont know what going with your own game then compensate paying customers, i pay to play not relog every 5 farkin minutes
Easy fix for that!
^q
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ToxicAid
Minmatar Sensus Numinis Ev0ke
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Posted - 2010.04.27 08:57:00 -
[98]
Edited by: ToxicAid on 27/04/2010 08:58:36 double post ------------------------------------------------------ Non mortem timemus, sed cogitationem mortis _______________ Memento mori. |
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