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Thread Statistics | Show CCP posts - 5 post(s) |
Tharrn
Amarr Epitoth Guard Curatores Veritatis Alliance
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Posted - 2010.02.04 13:10:00 -
[1]
I won't complain about lag (used to it) but ships appearing on grid (as wittnessed by both our covert ops AND an enemy spy who graced us with his gloating on Vent) AFTER BEING LOGGED OUT FOR AN HOUR simply shouldn't happen.
If I don't load the grid and am dead when finally catching up, tough luck, we are all used to that. If I am not even in game for over an hour when appearing (after having given up trying to load the grid for 30-40 minutes with 1600 in local) it's a freaking BUG!
Or maybe just do what you said you'd do like years ago and give people incentives to NOT cramp as many people as possible into a single system.
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Tharrn
Amarr Epitoth Guard Curatores Veritatis Alliance
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Posted - 2010.02.04 14:59:00 -
[2]
Well, if the node had died (thank you for artificially keeping it alive so we could be lagged out longer and loose ships you then won't reimburse. Being guinea pigs in a live environment without notice is surely what we play and pay for) there might have been a chance to get an actual fight as a percentage of people from *both* sides would have loaded the grid.
Don't get me wrong, I don't think it would have changed the outcome of D-G falling or us loosing lots of ships, but there might have been an actual fight. The way it went there wasn't a 'fight' unless you call someone shooting a brigade of blidfolded and handcuffed people who are actually passed out (logged out for > 1h) on top a 'fight', too. Thanks for keeping the handcuffs active though, CCP Dev in system.
I am really thankfull to hear that you got some data out of it. Maybe you can do these tests on SiSi next time or tell your customer support to have a better look at reimbursement requests on nodes you are actively *cking with.
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Tharrn
Amarr Epitoth Guard Curatores Veritatis Alliance
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Posted - 2010.02.05 11:34:00 -
[3]
If the enemy brings 100 and you bring 200 you are very, very likely to win. So unless youe xpect your enemy to be a pushover you bring as many people as possible to have more than the enemy to improve your odds. And you bring them in *before* your enemy can to get the good server resources. It's down to maths and using the broken mechanics to your advantage.
Asking people to please not do it won't solve it. Ever. The incentives and objectives need to change. I doubt that a sov rework will hit anytime soon though as it would basically mean admitting that Dominion was a step in the wrong direction. Again.
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Tharrn
Amarr Epitoth Guard Curatores Veritatis Alliance
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Posted - 2010.02.16 11:40:00 -
[4]
Hey Future Troll, what's your solution then? A hardcap on systems? Or are you just fanboying? The game has been coded so that 'considerably moar people than enemy' = 'win'. The problem is thus the way CCP want people to play although they know it doesn't work.
The population has clearly outgrown the technology (again). The solution thus can't be to expect people to moronically limit themselves and thus possibly loose although they could have won - the solution must be to encourage a dispersal of the large blobby fleets into a number of smaller fleets. Ball is in CCP's court to come up with a sov system that does NOT revolve about blobbing and thus crashing the nodes.
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Tharrn
Amarr Epitoth Guard Curatores Veritatis Alliance
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Posted - 2010.02.17 11:31:00 -
[5]
Originally by: Future Mutant
As for the game mechanics force this argument- well duh. Any type of objective anyone can think up- can be achieved easier with twice the ppl. Its just the nature of gaming- theres no easy way around it.
Unless you somehow force people to be in severall places at the same time. 1600/2 = 800. 1600/4=400. Take your complete blob to one spot and you win the battle but loose the strategic objective.
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Tharrn
Amarr Epitoth Guard Curatores Veritatis Alliance
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Posted - 2010.02.18 16:38:00 -
[6]
Hard caps on systems just mean whoever has more people who can be online earlier after downtime wins - not much better than the current Gridwars. There still wouldn't be a game (as the current way sov wars have to be fought is actually not within the game mechanics but 100% a metagame).
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